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D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

The fact of the matter is that 1v1 encounters are seriously rare in this game. I started this post because I was actually doing very awesome with my staff ele. I won many, many fights that I called 1v1 but can’t REALLY be called that because I either got the jump on them, they were bad, or a teammate came in at the end to help finish off… so my perception of 1v1 was messed up really. Many of the 1v1 fights in WvW may have also been just me being a better player with better skills…

Staff Ele is still amazing though, they just don’t do the 1v1 thing. Maybe an offensive spec can, but I doubt it.

After being humbled by Razor, I ran a few sPvP matches in D/D spec and wiped the floor with pretty much everyone I ran into. I had the hardest time with Guardian to be honest.

Still… even sPvP mentality is different than an intentional, isolated 1v1 match where both parties agree to fight it out. I really wish they’d bring a more proper form of dueling to this game… it really helps a person evaluate their strengths and weaknesses better.

Staff is still my favorite playstyle… But I’m for sure going to be polishing my D/D build as well now that I have seen the light.

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

Was the loss anything that could be remedied with more experience? Different build? Etc? Anything outrageously one sided to the point where it’s not even worth considering different builds?

It’s true that the bar in WvW is fairly low so winning 8/10 times isn’t too far fetched, so knowing that Ele has a higher skill ceiling is fine.

I’m not discouraged. Staff still kicks major kitten in group situations and I’ll pretty much always run it in organized WvW and Dungeons.

But isolated 1v1… no. No amount of practice in the world would make it a fair fight vs. a D/D Ele. If I built a bit differently and was on my A-game, I’d still say I could survive forever… but there’s just not enough damage output to actually win. MAYBE with a full Berserker build and Fiery Greatsword you could get lucky, but I doubt it… you’d be sacrificing survivability and I needed every bit I had just to last as long as I did. If I was glassy staff I think I’d have been pretty much ripped apart.

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

Staff is inferior to D/D in 1v1. I argued for it, tested it in a true isolated environment, and was proven wrong.

We dueled after D/D vs. D/D and I won 1 out of 3 matches, so while I have to admit Razor is better than me toe-to-toe, I wouldn’t say it was wildly imbalanced skill-wise.

I love staff in WvW, PvE and sPvP where I can avoid focus-fire like that, but it’s crystal clear to me now that it can’t compete 1v1 against a D/D. Time to start reading the 1000x D/D theorycraft posts :-P

This thread can die now. I am shamed.

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

Let it be known that Razor rightfully handed my kitten to me 3x in a row…

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

(snipped)
Two players of equal skill, you are at a disadvantage as per the items I’ve already discussed…so the “what” was justified.

I think his point is that he is not the best player out there, but he could survive the damage output of a similarly skilled D/D ele, to the point where it would be a draw.

I’ve had some VERY fun duels that last 4+minutes and are ultimately decided by one person missing a dodge and taking an extra hit or two, only to be ultimately worn down. I think my favorite such long duel was against a rifle+hammer warrior when i was support staff. Got him with an earth signet+lava font while my greater fire ele was up and his condition removal was down.

edit: just wanted to point out that i am also in the ‘definitely not the best’ category and neither is my warrior friend.

Thanks. That’s pretty much spot-on.

I get my kitten handed to me often enough and don’t pretend to be super-pro. I don’t even run tournament sPvP, just quick-join. But in my experience, I just don’t see D/D as being any better (or worse) than Staff… which led me to wonder why the noticeable lack of staff discussion on the forums.

I was happy enough with the “playstyle difference” explanation. But then there was some insistence that 2 equally skilled players would have D/D at an advantage, and I argue the validity of that statement because the D/D Eles I run into, I can usually best. No… I can best them MOST of the time… with my build as stated originally. In the scenarios that I’ve experienced. With few exceptions.

It could be they are doing it wrong, but seeing how there are about 3 cookie-cutter D/D builds on every thread on the internet, I don’t imagine they are ALL doing it wrong. A Berserker build doesn’t beat my PVTH build without the other player being significantly more skilled… it just doesn’t, I can outlast it all day long. So it’s not inherently better… s’all I’m saying. Nor does my longer cast/animation times hinder my ability to kick kitten in any very noticeable way… I always considered it part of the tradeoff of having more control over my arsenal than a D/D setup… I’ll take faster projectiles and/or shorter casts/delays… but I don’t NEED them.

Maybe it’s just most Staff Eles doing it wrong. I’ll take it as a compliment.

what’s your ingame name ill message you someday to see how well you do

Moxie Proxy (though I imagine Michael.3279 will work too).
I’d enjoy that. I’m not here tooting my own horn. Just relaying my experience. I fully welcome the chance to be proven wrong… In fact, I kind of asked for that proof in my first post :-P

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

I fail to see how a staff user will outlast anyone at all when he’s not even doing damage.

Seriously, OP you said that you use PVT and healing power stuff… Isn’t that 0 critical chance and 0 critical damage? How are you even doing damage to your opponent?

You can be tanky, I’ll give you that. But you will not kill kitten.

With Runes of Divinity I have roughly 10% crit chance and something similar in crit damage. Nothing significant at all. You are correct. Actually I find the vitality to be kind of a waste as I seldom fall below 50% health… planning on trying out a full Cleric’s gear setup to see if toughness is enough for me. It should also be said that I’m an awesome dodger. Best mitigation is not getting hit.

I don’t know what to say dude… I don’t have a DPS meter and no way to collect post-fight stats, maybe crit is overrated? Shrug. But I certainly don’t do NO damage… I am constantly doing damage and I’ve constantly got about 7-10 stacks of might solo, more with a group. I run power on everything, so my guess is that is where my damage comes from and whatever spikes you get from crit are pretty much negated by my better healing… so… a wash? I can only say that I win more fights than I lose with the build as described… not saying it can’t be better, just saying what it is and what it does.

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

(snipped)
Two players of equal skill, you are at a disadvantage as per the items I’ve already discussed…so the “what” was justified.

I think his point is that he is not the best player out there, but he could survive the damage output of a similarly skilled D/D ele, to the point where it would be a draw.

I’ve had some VERY fun duels that last 4+minutes and are ultimately decided by one person missing a dodge and taking an extra hit or two, only to be ultimately worn down. I think my favorite such long duel was against a rifle+hammer warrior when i was support staff. Got him with an earth signet+lava font while my greater fire ele was up and his condition removal was down.

edit: just wanted to point out that i am also in the ‘definitely not the best’ category and neither is my warrior friend.

Thanks. That’s pretty much spot-on.

I get my kitten handed to me often enough and don’t pretend to be super-pro. I don’t even run tournament sPvP, just quick-join. But in my experience, I just don’t see D/D as being any better (or worse) than Staff… which led me to wonder why the noticeable lack of staff discussion on the forums.

I was happy enough with the “playstyle difference” explanation. But then there was some insistence that 2 equally skilled players would have D/D at an advantage, and I argue the validity of that statement because the D/D Eles I run into, I can usually best. No… I can best them MOST of the time… with my build as stated originally. In the scenarios that I’ve experienced. With few exceptions.

It could be they are doing it wrong, but seeing how there are about 3 cookie-cutter D/D builds on every thread on the internet, I don’t imagine they are ALL doing it wrong. A Berserker build doesn’t beat my PVTH build without the other player being significantly more skilled… it just doesn’t, I can outlast it all day long. So it’s not inherently better… s’all I’m saying. Nor does my longer cast/animation times hinder my ability to kick kitten in any very noticeable way… I always considered it part of the tradeoff of having more control over my arsenal than a D/D setup… I’ll take faster projectiles and/or shorter casts/delays… but I don’t NEED them.

Maybe it’s just most Staff Eles doing it wrong. I’ll take it as a compliment.

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

Casting speed and/or projectile speed need to increase.

I won’t argue this.

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

You serious? Staff is viable and has it’s uses but you cannot defeat any remotely decent D/D users with it.

I’m almost convinced that this is a troll thread because of the PVT / healing accesories mention.

The gear rounds me out, I’m still packing quite a bit of power though and I outheal incoming D/D damage so… yeah, D/D hasn’t been much of a problem for me. Biggest pain in my kitten is perma-stealth thieves.

IMO the only way around that is a good initial block and then having the dmg to burst them down. Beyond that, no amount of healing power is going to help you out. I’ve had good luck with the following combo: arcane shield, lava font, arcane blast(combined with a Fire sigil has a guaranteed 30% proc chance), flame burst, and maybe an auto or two. If the thief is dumb they will stand and tank it, usually resulting in a dead thief. If they are smart, they will still take some dmg, which should allow you enough time to setup an aoe or perhaps regroup with your party. Either way, thieves are probably the least of my worries in WvW(bunker D/D eles or Rangers are probably the most annoying due to mobility/roots respectively).

Anyone who knows how to strafe is going to avoid most of your damage.

On the autos, yes. Which again is why I never rely on autos.

Please tell me then what other abilities you are using that doesn’t have a long cast or a long activation delay?

Cast times and activation delays are intuitively discerned by me at this point. I’ve been rocking staff Ele for months and months. With the exception of a few skills I have complete CONTROL over where my abilities land (unlike auto-attack).

If you can just strafe away from every AOE thrown down at you, the people throwing them should probably reroll. Heck, maybe you are so incredibly field aware that you can just briskly wander out of every attack I unleash… but you sir would be the exception to most, in which case I’d direct you back to my post about player skill to which you infamously replied “What?”.

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

I’m not hating on D/D. My original post was an observation of the clear favoring of D/D discussion on the forums. There will always be the grey area known as player skill which will tip favor in one direction or another.

That being said, I would wager that my build and my skill vs. a D/D Ele (bunker or otherwise) of equal skill would NOT favor the D/D Ele. I’m not saying I’ll WIN, just that I doubt I’d lose.

What?

Chicken butt.

Ok good, glad it didn’t make sense to you either…whew.

I just meant 1v1, I’m not likely getting killed by a D/D any more than he is likely to be killed by me. One of us would have to give up.

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

You serious? Staff is viable and has it’s uses but you cannot defeat any remotely decent D/D users with it.

I’m almost convinced that this is a troll thread because of the PVT / healing accesories mention.

The gear rounds me out, I’m still packing quite a bit of power though and I outheal incoming D/D damage so… yeah, D/D hasn’t been much of a problem for me. Biggest pain in my kitten is perma-stealth thieves.

IMO the only way around that is a good initial block and then having the dmg to burst them down. Beyond that, no amount of healing power is going to help you out. I’ve had good luck with the following combo: arcane shield, lava font, arcane blast(combined with a Fire sigil has a guaranteed 30% proc chance), flame burst, and maybe an auto or two. If the thief is dumb they will stand and tank it, usually resulting in a dead thief. If they are smart, they will still take some dmg, which should allow you enough time to setup an aoe or perhaps regroup with your party. Either way, thieves are probably the least of my worries in WvW(bunker D/D eles or Rangers are probably the most annoying due to mobility/roots respectively).

Anyone who knows how to strafe is going to avoid most of your damage.

On the autos, yes. Which again is why I never rely on autos.

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

You serious? Staff is viable and has it’s uses but you cannot defeat any remotely decent D/D users with it.

I’m almost convinced that this is a troll thread because of the PVT / healing accesories mention.

The gear rounds me out, I’m still packing quite a bit of power though and I outheal incoming D/D damage so… yeah, D/D hasn’t been much of a problem for me. Biggest pain in my kitten is perma-stealth thieves.

IMO the only way around that is a good initial block and then having the dmg to burst them down. Beyond that, no amount of healing power is going to help you out. I’ve had good luck with the following combo: arcane shield, lava font, arcane blast(combined with a Fire sigil has a guaranteed 30% proc chance), flame burst, and maybe an auto or two. If the thief is dumb they will stand and tank it, usually resulting in a dead thief. If they are smart, they will still take some dmg, which should allow you enough time to setup an aoe or perhaps regroup with your party. Either way, thieves are probably the least of my worries in WvW(bunker D/D eles or Rangers are probably the most annoying due to mobility/roots respectively).

I go back and forth with Arcane Shield and Armor of Earth. Love Armor for the CC-breaker but the shield is much better opening attack denial.

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

I’m not hating on D/D. My original post was an observation of the clear favoring of D/D discussion on the forums. There will always be the grey area known as player skill which will tip favor in one direction or another.

That being said, I would wager that my build and my skill vs. a D/D Ele (bunker or otherwise) of equal skill would NOT favor the D/D Ele. I’m not saying I’ll WIN, just that I doubt I’d lose.

What?

Chicken butt.

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

You serious? Staff is viable and has it’s uses but you cannot defeat any remotely decent D/D users with it.

I’m almost convinced that this is a troll thread because of the PVT / healing accesories mention.

The gear rounds me out, I’m still packing quite a bit of power though and I outheal incoming D/D damage so… yeah, D/D hasn’t been much of a problem for me. Biggest pain in my kitten is perma-stealth thieves.

IMO the only way around that is a good initial block and then having the dmg to burst them down. Beyond that, no amount of healing power is going to help you out. I’ve had good luck with the following combo: arcane shield, lava font, arcane blast(combined with a Fire sigil has a guaranteed 30% proc chance), flame burst, and maybe an auto or two. If the thief is dumb they will stand and tank it, usually resulting in a dead thief. If they are smart, they will still take some dmg, which should allow you enough time to setup an aoe or perhaps regroup with your party. Either way, thieves are probably the least of my worries in WvW(bunker D/D eles or Rangers are probably the most annoying due to mobility/roots respectively).

Ah, Rangers too… nothing makes me wish I had RTL like a flipping Ranger on my tail.

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

I’m not hating on D/D. My original post was an observation of the clear favoring of D/D discussion on the forums. There will always be the grey area known as player skill which will tip favor in one direction or another.

That being said, I would wager that my build and my skill vs. a D/D Ele (bunker or otherwise) of equal skill would NOT favor the D/D Ele. I’m not saying I’ll WIN, just that I doubt I’d lose.

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

you cannot kill anyone with just ground aoe’s. every class, even D/D eles, have some mid/long range spells to damage you from safety.

He’s talking about staff autoattacks. They’re way too slow.

Interesting. I seldom auto-attack (I should say I seldom spam auto-attack) and kill other classes pretty consistently. And to be clear, I mean also in isolated sPvP fights… not just lighting up zergs in WvW which anyone can do with AOE.

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

Smartcast ground targeting ftw. No doubt staff casting animation can be exploited by a very competent player, but I find this to be the exception and not the rule in actual practice… I also have a good sense of opponent trajectory and have a pretty easy time lighting them up on the run.

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

You serious? Staff is viable and has it’s uses but you cannot defeat any remotely decent D/D users with it.

I’m almost convinced that this is a troll thread because of the PVT / healing accesories mention.

The gear rounds me out, I’m still packing quite a bit of power though and I outheal incoming D/D damage so… yeah, D/D hasn’t been much of a problem for me. Biggest pain in my kitten is perma-stealth thieves.

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

It seems that there’s not much bad to be said about staff then, mostly just a playstyle thing.

I suppose what grinds me is that if I were a D/D Ele I could theorycraft more and read up on different builds/strategies because the forums are literally LOADED with D/D threads. But as a staff Ele, I find discussion on the topic to be few and far between. Nothing to be done for it I guess. I’m glad I’m not the only one playing who appreciates the weapon though… I was starting to think I might be crazy or was just unaware of some special power that D/Ds have. I’ll take my amazing self-propelled fields/finishers over RTL any day. I guess it’s just a playstyle thing for me :-P

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

far as i know, D/D use evasive arcana to proc an extra might aoe in ring of fire after going to earth for 4->5. they also want 30 arcane for faster attune swapping and boon duration.

D/D definitely does more damage than staff, but without aurashare it does not bring as much utility to the group. When pugging (for dungeons and large DEs) i find that my teammates often need my help removing conditions and healing… giving them vigor (and fury) with aurashare will not help if they are not using their dodges to begin with. With cleansing water (regen removes conditions) i can cleanse an absurd amount of conditions with staff water – something like 8 removals over 6 seconds with 30 water and 10 arcane. It is also possible to bodyblock some projectiles with the staff earth aura up to protect teammates, but that is a bit more situational than the condition removal.

Solo farming is slower with staff than dagger, particularly if you keep a support focused build, but i choose to save the respec cost and just stay staff 24/7 now.

i typically run a 10/0/10/30/20 build, taking armor of earth, cleansing water, and blasting staff. the fire is 10% fire attune damage to help damage contribution for solo/small group play.

No, and your build is the reason why. Staff can drop CRAZY numbers, especially when you synergize with firery greatsword. You are running a support staff build, which obviously will do less numbers than any kind of D/D setup. Try a serker setup with glyphs/arcane utilities and the synergy/dmg you will get from it is quite crazy.

I want to try this.

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

I use Staff in PvP and always have.

However, I don’t see how you “win” a fight against any sort of competent D/D user. There’s no way you should be able to kill them if they have half a brain with your spec. You just don’t possibly do enough damage.

Elite elementals air summon keeps the stuns up along with static field giving me decent CC which seems to be enough me me to outlast them and whittle them down. Those 2 out of 10 times I lose are probably these “competent” D/D Eles you mention. Which brings me to another point…

Staff Ele pretty much REQUIRES competence to play effectively… without it, you’d probably be the weakest profession/build in the game. D/D however can be pulled off with relative ease in comparison… I will not say this isn’t why I win most duels against them… it could just be that they suck as players.

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

far as i know, D/D use evasive arcana to proc an extra might aoe in ring of fire after going to earth for 4->5. they also want 30 arcane for faster attune swapping and boon duration.

D/D definitely does more damage than staff, but without aurashare it does not bring as much utility to the group. When pugging (for dungeons and large DEs) i find that my teammates often need my help removing conditions and healing… giving them vigor (and fury) with aurashare will not help if they are not using their dodges to begin with. With cleansing water (regen removes conditions) i can cleanse an absurd amount of conditions with staff water – something like 8 removals over 6 seconds with 30 water and 10 arcane. It is also possible to bodyblock some projectiles with the staff earth aura up to protect teammates, but that is a bit more situational than the condition removal.

Solo farming is slower with staff than dagger, particularly if you keep a support focused build, but i choose to save the respec cost and just stay staff 24/7 now.

i typically run a 10/0/10/30/20 build, taking armor of earth, cleansing water, and blasting staff. the fire is 10% fire attune damage to help damage contribution for solo/small group play.

Vigor/Fury benefit is a legitimate reason, I’ll concede to that.

Staff is a bit slower farming PvE too admittedly, but I’d like to think I make up for the lost individual kill time by pulling/kiting 5-6 mobs at a time and burning them down.

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

Also curious as to why so many D/D builds include Evasive Arcana when it was so obviously designed for use with a staff…

Might stacking from fire combo or extra heal and condition removal from water.

I personally do not use it. I’m 0/10/20/20/20. I havent played in a while so things may changed that I am not aware of.

Makes sense, I guess there’s nothing much more worthwhile. I would only argue that in addition to being able to also do both of those things with staff (and in the case of healing/regen… better), I have the added benefit of being able to do those things for a group as well as myself.

Personally I love that everyone runs D/D… makes me feel a little more special. What I DISLIKE is the perception by many that I am running an inferior build, and who can blame them? Just look at the forums here… D/D this, D/D that… You would think it’s our only weapon set.

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

Also curious as to why so many D/D builds include Evasive Arcana when it was so obviously designed for use with a staff…

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

So it really is all about RTL then? Pages and pages of threads devoted to a build that helps you run away from a group?

If a group gets the jump on me, sure… otherwise, Teleport and perma-swiftness get me out 9 out of 10 times.

W/o RTL, D/D is trash. There I said it.

I applaud your honesty sir.

D/D vs. Staff Discussion

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Michael.3279

So it really is all about RTL then? Pages and pages of threads devoted to a build that helps you run away from a group?

If a group gets the jump on me, sure… otherwise, Teleport and perma-swiftness get me out 9 out of 10 times.

D/D vs. Staff Discussion

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Posted by: Michael.3279

Michael.3279

I run a 0/0/10/30/30 Staff build with mostly PVT gear/Divinity runes and a few +healing power accessories.

PvE, sPvP, WvW… I can outlast pretty much anyone/anything 1v1 as well as bringing amazing utility to a group. I’ve dueled D/D Eles and win 8/10 fights.

I fail to see where the benefit is in D/D over staff… it might just be a min/max numbers thing, but on the actual field I never see it play out that way. Ride the Lightning is pretty boss, but as far as I can tell it’s pretty much the only advantage over staff… but being that I can catch runners with static field, etc… I’m not even sure it’s a benefit other than making an awesome reference to Metallica.

Any other Staff Eles out there? What are your experiences in relation to the D/D bandwagon? Does it really just come down to winning slightly quicker than a staff Ele? Why would a group EVER choose a D/D Ele over a Staff Ele in PvP OR PvE? I’m just blown away by the massive posts about D/D Ele and seemingly non-existent post regarding Staff Eles.

Discuss!

So, no more blasts on evasive arcana [Merged]

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Posted by: Michael.3279

Michael.3279

Copy/Paste and it should work.

I haven’t soloed much since the patch, so I can’t speak to that … but survivability in Wv3/sPvP/Dungeons is great provided you keep up on your dodges, attunement-swapping and heals/frost armor. Damage is nothing to write home about but I can outlast all but the most aggressive opponents.

So, no more blasts on evasive arcana [Merged]

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Michael.3279

My current build:

http://gw2skills.net/editor/?fEAQFAWhImKbwR5gjDAEFvYyQRIbUeMzO2A;ToAgzCmoqxUjoGbNuak1M+4AC

I find the signet/cantrip traited builds to be underwhelming in practice.

I’ve got 30 in Arcane for the reduced attunement swap cooldown, boons when switching, and larger staff AOE… I still have EA for lack of anything better to choose.

20 in water and earth mostly for the healing/vitality/toughness.

Ran this build on Fractals level 1… 4-man. 2 of us were lvl 80, 1 was level 40, 1 was level 33. Had no problems.

So, no more blasts on evasive arcana [Merged]

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Posted by: Michael.3279

Michael.3279

So how are peoples new builds coming along? I haven’t played much lately just wonder what the Elementalist community is up to?

I’m still rocking the staff.

With Eruption and Arcane Wave I’m able to keep up a similar effectiveness as I was prior to the EA nerf, BUT… it’s nowhere near as fun or dangerous.

This was never about losing effectiveness, it is about losing a fun playstyle and the rendering of a Grandmaster Trait to near uselessness.

So, no more blasts on evasive arcana [Merged]

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Michael.3279

Ok, we need to step up our game here… maybe Anet only looks at threads with over 1,000 posts?

I decided at launch that I wanted to be a Staff Elementalist. I have stuck with it. I will CONTINUE to stick with it. (hehe “stick”).

The nerf to EA was like taking a walking crutch away from an already struggling profession. I can still get around, but it’s SO much work for so little return. The old EA at least afforded me that second crutch so I could navigate stairs without wanting to just throw in the towel and “roll” a wheelchair class.

The EA answer is SO simple…

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Posted by: Michael.3279

Michael.3279

We are doing no such thing. We are asking that the huge nerf we received to EA be rescinded and adjusted. Nobody on any forums are asking for Elementalist nerfs… we are well-known to be amongst the underpowered professions in this game. Even WITH the old EA we had to do twice the work for less of a result than most classes… the EA nerf just added insult to injury.

The EA answer is SO simple…

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Michael.3279

While I would love to have a finisher on all 4 attunements, I (and many others on this topic) am suggesting that at the very least, its functionality matches it’s tooltip… of the 4 spells that are triggered at the end of Evasive Arcana, only the Earth spell was a finisher. It is reasonable to believe that the other 3 were indeed unintended. There is no excuse for the 4th.

The EA answer is SO simple…

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Posted by: Michael.3279

Michael.3279

1. Fix the Cooldown.
2. Make it so only the Earth-Attunement roll is a blast finisher (in line with tooltip AND all of the Staff finishers)
3. Profit.

It really is that easy. And you will assuage the frustration of the majority of kittened-off post-patch Elementalists.

You’re Welcome,
Mike

So, no more blasts on evasive arcana [Merged]

in Elementalist

Posted by: Michael.3279

Michael.3279

So it’s at 9 pages and the sole official feedback has been a request to keep it civil?

Yup, let’s keep this thread at the top… Anet is busy dealing with the blowback from the One-Time-Ridiculously-Rewarded event yesterday. It’s our duty as Elementalists to keep this thread alive and kicking with comments until we get an answer.

Final Event should be repeated.

in The Lost Shores

Posted by: Michael.3279

Michael.3279

I’ve put in over 300 hours on this game and have dropped just as many dollars in the gem store supporting the game and the developers. I know my chance at a precursor (or an exotic I would actually use) from the chest would be rare. BUT… not even having a CHANCE at the chest due to my work schedule is the frustrating part. I wasn’t very worried that I would miss it because the ONE-TIME Halloween events were either completely for the experience itself or rewarded an aesthetic-only Witch Hat as a reward… when I finally logged on and saw that a 20-slot bag (15+ gold easy), a nice well-rounded trinket, TWO exotics and two rares were being handed out as a reward for such MINIMAL effort… really, really, REALLY kitten/puppy/panda’d me off…

I really do enjoy this game. But Anet needs to give some serious thought to some of their actions.

I get it… it was an attempt to pull in more purchasers during the free trial weekend. But what about the masses of people who preordered and supported you from the beginning? We were able to preorder because we have JOBS… Jobs that we work on the WEEKENDS.

Poorly played Anet… very poorly played.

So, no more blasts on evasive arcana [Merged]

in Elementalist

Posted by: Michael.3279

Michael.3279

It should be INCREDIBLY clear at this point that a majority of vocal staff-wielding Elementalists enjoyed the kitten/puppy/panda out of the ability to dodge roll into our fields to finish them.

It gave us something to do besides sit at 1200 yards and spam.
It made us feel like we were really contributing to out party’s efforts.
It increased the fun-factor of playing a Staff Elementalist tenfold.

So while we understand that the blast finisher effect was not intended (though there are serious questions about churning earth), it was a bug that the community found quite rewarding and opened up an entire style of play that was previously unavailable to the profession. This should be obvious by the amount of people who had been using the build now reporting that the class seems empty and broken without it.

Take this to heart Devs… it means something. Just because it was not intended, does not mean that it wasn’t worth keeping in the arsenal. Your community LOVES it.

So now that Evasive Arcana is useless… and it IS. Please consider reintroducing this play-style, albeit with fair restrictions. Increase and fix the Cooldown and whatever else it is you have to do to make it fit your balance bill… but bring it back.

Personally, I would love it if any and all damage/effects BESIDES the finisher itself were removed from EA. Even better? Depending on which attunement is up dictates the finisher type… Fire = Projectile, Water = Blast, Lightning = Leap, Earth = Whirling… Yeah yeah yeah, I know that’s a little crazy, but hotDOG would that be fun.

Gutting EA the way you did was overkill and does nobody any favors. Were we really OP with it? I still felt like the weakest kitten/puppy/panda profession in the game, but at least I could DANCE. I’m really finding it hard to even want to log in now… seriously.

What the kitten? Just merged every topic into the same thread and call it “Elementalists posts we don’t care about”… garbage.

Still going to take 30 arcane for EA?

in Elementalist

Posted by: Michael.3279

Michael.3279

ANet fanboys are saying the talent is still good and stuff.

Is anyone going 30 points in arcane JUST for new EA since supposedly it is still good?

For the new EA, I doubt anyone is taking 30pts. FOR that skill now…

But we still need our Attunement-swap cooldown reduction, and there’s nothing else worthwhile to choose… so many will keep EA for lack of anything better.

With the exception of maybe Water though, dodging will just be dodging again.

So, no more blasts on evasive arcana [Merged]

in Elementalist

Posted by: Michael.3279

Michael.3279

I was using it with daggers, this is not just the staff-wielding community afaik. I just would like a single finisher per field or a single finisher every X seconds. That would at least bring back the fun.

This is very true… not my intent to exclude anyone else, I could only speak from personal experience as a staff user.

Community (regardless of weapon) LOVES (old) Evasive Arcana!

So, no more blasts on evasive arcana [Merged]

in Elementalist

Posted by: Michael.3279

Michael.3279

The effects of Evasive Arcana are no longer enough imo. But we’re almost forced into it for the attunement-swap reduction.

This profession went from the most underpowered profession to the most underpowered and uninteresting profession overnight.

Constructive Suggestions for the Next Update

in Elementalist

Posted by: Michael.3279

Michael.3279

Bring back finishers at the end of Evasive Arcana rolls.

That is all.

I can deal with all of the other nerfs (strictly speaking from a Staff Ele perspective).

So, no more blasts on evasive arcana [Merged]

in Elementalist

Posted by: Michael.3279

Michael.3279

It should be INCREDIBLY clear at this point that a majority of vocal staff-wielding Elementalists enjoyed the kitten/puppy/panda out of the ability to dodge roll into our fields to finish them.

It gave us something to do besides sit at 1200 yards and spam.
It made us feel like we were really contributing to out party’s efforts.
It increased the fun-factor of playing a Staff Elementalist tenfold.

So while we understand that the blast finisher effect was not intended (though there are serious questions about churning earth), it was a bug that the community found quite rewarding and opened up an entire style of play that was previously unavailable to the profession. This should be obvious by the amount of people who had been using the build now reporting that the class seems empty and broken without it.

Take this to heart Devs… it means something. Just because it was not intended, does not mean that it wasn’t worth keeping in the arsenal. Your community LOVES it.

So now that Evasive Arcana is useless… and it IS. Please consider reintroducing this play-style, albeit with fair restrictions. Increase and fix the Cooldown and whatever else it is you have to do to make it fit your balance bill… but bring it back.

Personally, I would love it if any and all damage/effects BESIDES the finisher itself were removed from EA. Even better? Depending on which attunement is up dictates the finisher type… Fire = Projectile, Water = Blast, Lightning = Leap, Earth = Whirling… Yeah yeah yeah, I know that’s a little crazy, but hotDOG would that be fun.

Gutting EA the way you did was overkill and does nobody any favors. Were we really OP with it? I still felt like the weakest kitten/puppy/panda profession in the game, but at least I could DANCE. I’m really finding it hard to even want to log in now… seriously.

Removal of Evasive Arcana...

in Elementalist

Posted by: Michael.3279

Michael.3279

What needs to happen if Evasive Arcana was meant to be a useless trait slot is to make other traits more attractive.
Right now I’m looking into re-speccing, but the only choice I have is between kittens and kittens…

Yeah, I’ve been pining over the build editor all day… trying to find SOMETHING even remotely as fun as EA/Staff… I’ve no desire to even check out any of the Lost Shores stuff until I can figure out my Elementalist.

The fact that I wasted probably a hundred hours of my life building up my gear to go with my staff/EA build… is another story altogether.

The SPCA doesn’t have enough kittens for me to unleash right now. >.<

Pls!!!!!

in Elementalist

Posted by: Michael.3279

Michael.3279

I will agree with every post I see regarding this.
And most of them will be deleted for not being “constructive”.

I have 1 toon. A level 80 staff Elementalist.
My build. My gear setup. SO much gold. SO much time… all wasted.

I’ve had nothing but great things to say about this game until this patch. The fact that this build was so utterly and carelessly gutted frustrates me to no end.

There are no other enjoyable staff Elementalist builds now.

We all beg the development team to reconsider.

Removal of Evasive Arcana...

in Elementalist

Posted by: Michael.3279

Michael.3279

Well said and I agree 100%.

Complete removal of blast finishers from Evasive Arcana makes the trait nigh useless and significantly impacts the enjoyment of play for many, many staff Elementalists.

As nearly every post on the first page of the Elementalist is imploring: Please consider putting some form of blast finisher back into Evasive Arcana. Nerf is fine… complete and utter removal is overkill.

Thanks.

Please bring back EA blast finishers

in Elementalist

Posted by: Michael.3279

Michael.3279

Please?

I want to play my staff Elementalist.

It is soooooooo boring with those finishers.

Bring it back.

Clarify on "unintended" finishers

in Elementalist

Posted by: Michael.3279

Michael.3279

As per the thread title…

Evasive Arcana: This trait no longer creates unintended blast finishers.

Were ALL blast finishers at the end of Evasive Arcana dodge rolls unintended?

If so… every staff Elementalist playing your game begs you to reconsider. We were FAR from OP even with the finishers, but it gave us Staff Eles a sense of excitement while playing… without it, we are pretty friggin boring. I dare say nigh useless compared to D/D Eles.

Please clarify this ASAP. You’ve got a lot of pissed off Elementalists right now who would like to know if Evasive Arcana is working as intended now, or if (hopefully) the new patch has bugged it.

Thanks,
Dude who spends way too much money in the gem store.

Moderator edit: Removed CoC infraction from thread title

(edited by Moderator)

Attend The Party and Hurricane Sandy

in Halloween Event

Posted by: Michael.3279

Michael.3279

If you are going to be without power for 7-10 days. Missing an achievement in a video game should not even be on your priority list.

Love for the clock tower puzzle

in Halloween Event

Posted by: Michael.3279

Michael.3279

Loved it. For 8 hours straight. Best puzzle in GW2 imo.

ANYONE can complete the Halloween Achievements

in Halloween Event

Posted by: Michael.3279

Michael.3279

A. You read it wrong then. The entire 8 hours was immensely enjoyable. In the end it was just me and my new Asura buddy. We’d been through hell together… HELL! He made it before I did, I was SOOO happy for him… we had both been consistently making it to about the 75% mark at that point: “Leap of Faith”. It was honestly one of the most social experiences I’ve had in this game in addition to being the most challenging. Nothing builds camaraderie like shared pain and frustration.
B. This is a tiny, instanced puzzle that is available only for the Halloween season… your claims that ANet has somehow “strayed from course” is ridiculous. This is .001% of the game right now and in a few days will be 0%.