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My dungeon experience (Awful)

in Fractals, Dungeons & Raids

Posted by: Mitlandir.8306

Mitlandir.8306

I don’t get you, you’re basically saying that the game fails because you got bullied by a group of elitists, which is I must say close to impossible to happening in this game. The chances of you running into a group like that are 1:1000, this community is simply not like that.

On the other hand what can ArenaNet do to prevent antisocial behavior? They did everything they could to make the game as cooperative and socially binding as possible, but can they prevent people from being jerks?

Also, how were you denied the tokes if they kicked you after the boss was defeated?

I personally did that mode yesterday for the first time without having looked up the strategies (I’ve not done that for any boss or dungeon except TA story because we didn’t know how to permanently kill the illusions) and a few others were there for the first time as well, so the leader got a bit frustrated and sort of lashed out at us, but we figured it out in no time anyway.

Sure we delayed the dungeon a bit, but nobody was kicked, it never even came close to that. It wasn’t hard to figure out the strategy after a few minutes into the fight, so there was no harm done in the long run.

I also did a few more runs today and some other people made a few mistakes, but it only postponed the inevitable, not like it caused us to wipe and have to go over again. I just told them when to stop attacking and when to attack and everything went fine, I didn’t rage or anything.

Bottom line is GW2 dungeons are easy to figure out, you just need to react to stuff and naturally adapt, and if there is a gimmick about a certain boss it doesn’t take long to notice it. Given all this, I can only come to two conclusions: either you failed hard BEYOND simply not knowing the tactics outright (in which case I would recommend you stick to story modes and work on your skill), OR you came across an extremely… edgy group of players that get too upset about stuff (chances of this are 1:1000).

In either case you can’t blame the game.

Story mode = pain and anguish

in Fractals, Dungeons & Raids

Posted by: Mitlandir.8306

Mitlandir.8306

Oh my GOD, are people REALLY complaining about this?! Story mode is A BREEZE, in every SINGLE dungeon. I’m even getting frustrated at how easy all dungeons are and I really hope the lvl 80 one will actually offer a challenge.

How are you having so much trouble with, say, Ascalonian Catacombs on story mode, when I could literally go in there for the first time at lvl 30, die only a few times and beat it with a completely random group without even having to discuss tactics before a boss? And I am just a casual player, like the majority. I didn’t find it super-easy because it was the first dungeon I did – it was hard enough to keep me on my toes but NOTHING like what you just described.

Please explain that to me, please!

Incredibly hard, incredibly unrewarding

in Fractals, Dungeons & Raids

Posted by: Mitlandir.8306

Mitlandir.8306

I’ve been gaming since the early 90’s, I’ve played over 20 MMOs. The dungeons in GW2 are too hard for such little reward. Everyone I know has basically stopped playing that for that very reason.

Are there any plans to revamp, or take a look at the dungeons?

You MUST be a troll, they’re not hard at all, they just tend to keep you on your toes. Especially story modes, they’re super easy. Just get used to this fast-paced combat style.

I would personally hate to see them get simplified, I really enjoy them the way they are and I’m pretty sure a lot of other people do too. Just because you couldn’t oneshot everything out right doesn’t mean something’s wrong with the dungeon, put some effort in learning the curve and try and adapt.