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[Merged] Skill lag issue

in WvW

Posted by: Mitlandir.8306

Mitlandir.8306

I’m really glad there are big posts about this. I got sick of kittens saying “Maybe you need a new PC, I’m not having any lag” every time I complained about this within the first few months of game launch.

The Main Reason Your Game Fails, Anet

in Guild Wars 2 Discussion

Posted by: Mitlandir.8306

Mitlandir.8306

@4m17sec

That, and the fact 90% of your community doesn’t even notice the issue (cause they’re so skilled, lolz), thus making it hard for the rest to bring this to your attention, dear Anet.

The Main Reason Your Game Fails, Anet

in Guild Wars 2 Discussion

Posted by: Mitlandir.8306

Mitlandir.8306

@4m17sec

That, and the fact 90% of your community doesn’t even notice the issue (cause they’re so skilled, lolz), thus making it hard for the rest to bring this to your attention, dear Anet.

State of the game

in Players Helping Players

Posted by: Mitlandir.8306

Mitlandir.8306

Let me give you a short answer (I returned for a couple of days after a 4-month break): it’s still garbage, not likely to get better.

Your efforts are for naught Anet

in PvP

Posted by: Mitlandir.8306

Mitlandir.8306

You keep trying so hard to revive PvP when in fact you’re failing to address the main issue which is overall UI and camera sluggishness. Work on making the game more responsive instead on your kitten Karka and whatnot events. No one of importance will ever devote themselves to PvP in its current state – big mash ups, CD spammery and overall sluggish gameplay.

Get your kitten right Arena Net.

UI sluggishness, overall unresponsiveness

in Account & Technical Support

Posted by: Mitlandir.8306

Mitlandir.8306

That’s the main reason I quit the game and won’t be coming back till they fix it. Oh and btw a lot of people can’t even notice the sluggishness so they’re like “NO IT’S PERFECTLY SLICK!”.

GW2 community nature

in Guild Wars 2 Discussion

Posted by: Mitlandir.8306

Mitlandir.8306

This game is the ultimate Carebear Universe and a Casual Heaven so don’t expect anything better from its community (I’m not saying they’re rude or immature though). People are like “You shouldn’t have removed the ability to res during boss fights because that way it was easier for the player to get up and join the fight without having to wait for someone to res him and potentially die himself.” Just ponder on that logic for a moment… Just a moment and not a moment longer lest you should get sucked into their way of thinking!

Anet promised tactics, difficulty and what-not but instead they’re desperately holding on to the let’s-please-EVERYONE logic and this imo will be the downfall of many MMOs. Seriously, just download Tera it’s a way better game, aside from the fact one of its servers is full and has a huge queue. That game is C R U E L and hard and doesn’t cater one bit to Casual Kenny.

Least friendly MMO out there?

in Guild Wars 2 Discussion

Posted by: Mitlandir.8306

Mitlandir.8306

ANet have very ambitiously tried to make a game that excells at player interaction but sadly they’ve gone in the wrong direction making the game so god kitten carebear friendly and easy that you never need to work with others or communicate with them.

Look at Tera for example and its PvP realms. It seems very cruel at the first glimpse but once you take a closer look you see how easily bonds and created between players when driven by a common need to protect yourself against others.

Would you buy an expansion?

in Guild Wars 2 Discussion

Posted by: Mitlandir.8306

Mitlandir.8306

Sadly no :<. I used to be one of the most ardent fans (but then I took an arrow in the knee? actually, no) but now I feel so betrayed by the game’s horribly sluggish and unresponsive UI, half baked philosophy of class roles and overt casualness.

It’s a real deal breaker to me when a company refuses to tackle one of the worst issues (namely slooooooow UI) just because most people don’t even notice it (because they’re too slow themselves? I don’t know) hoping that everyone else will “deal with it”, instead making more worthless content such as Karka dynamic events.

They promised us a responsive game and I had a plethora of understanding on launch due to server issues, but not anymore as it is clear they simply don’t care. It’s bad production quality… Compare it to Tera for example. On top of that they simply locked my thread about it making it abundantly clear that my pleas are NOT heard.

This saddens me greatly because I really believed in ArenaNet.

Fear + Invite enemies in WvW

in Guild Wars 2 Discussion

Posted by: Mitlandir.8306

Mitlandir.8306

loooool so that’s how that warrior joined our group

UI needs working on

in Suggestions

Posted by: Mitlandir.8306

Mitlandir.8306

The UI should be polished up a bit, it’s not as slick as it could/should be. I find myself less and less interested in playing the game because of it and I’m 100% sure a more responsive UI would be a tremendous impovement for our gaming experience.

Fix the delay already

in Guild Wars 2 Discussion

Posted by: Mitlandir.8306

Mitlandir.8306

There are different types of lag (or latency if you want to use the term). Most of everyone bringing up ‘no lag’ are also referring to their internet connection. Op is not referring to that. He is talking about the latency of the UI, which has nothing to do with someones internet connection, but the program itself.

Op, I know exactly what you mean. The UI is not very fine tuned, and it does have issues with response. I’ve even noticed how the UI will register multiple key strokes that were never pressed when you overwhelm it at times.

Compared to the dozens of other MMORPG interfaces, the UI in this game definitely needs more fine tuning.

Yes, thank you for being one of the few who at least try to understand me. People on these forums seem to be more interested in arguing expressions rather than what is really said lol.

Fix the delay already

in Guild Wars 2 Discussion

Posted by: Mitlandir.8306

Mitlandir.8306

There is no delay. However, there are attacks with animations that don’t immediately hit anything. Using Thief’s 5 with S/P has a delay while the thief lines up a shot, fires and then the blinding cloud comes out. It’s not a lag from the button input, but the way the animation works.

Use D/D instead and you’ll be bouncing all over with excellent response time because the animation starts immediately.

If you read my post carefully you will notice how I said the spell icon lights up immedately, but the ability goes off a bit later. What you’re doing right now is basically arguing semantics – whether it’s called lag or innate delay or maybe intended procrastination of spells. I pointed out the game doesn’t feel slick because of it and that it should be fixed. I don’t care if they fix it by “alleviating lag” or “polishing the delay” or “doing away with intended late activation of skills” – again semantics :P.

And yes I understand some skills are meant to have a certain delay (or cast time if you will), but that’s what cast bars are for and I won’t mind it as long as the cast bar starts to fill up immediately upon pressing the button. I just don’t think normal attacks should have that sort of cast period…

Fix the delay already

in Guild Wars 2 Discussion

Posted by: Mitlandir.8306

Mitlandir.8306

It’s not lag.

It’s the amount of time that it takes between the key/button pressed and the action being preformed. As the animation takes time up before the action is preformed, the action is not instantaneous, thus feel like a delay. This is kind of annoying, but then again you can learn to deal with it.

This is a similar factor to consider in games like DOTA and LoL, as the attack animations take time to preform, and require each animation to be learned to time last hits properly.

Well, yes. The key on the action bar lights up instantly, but the ability goes off a bit later. That’s basically what I’m saying and the game would feel a lot more fluid if it were more slick.

By the way, in LoL and Dota the “delay” on attacks is determined by your attack speed because the time between the click and the 1st attack is the same as the time between 1st and 2nd attack :P. Everything else that doesn’t have a cast bar is instant – the way it should be.

Lol well I meant to say that the attack speed is different for each champion at the start of each game, so that each hero has a “delay” on their attacks, until attack speed is boosted. Which is KIIINDA how quickness works with GW2 hrmrrrrmrmmrmmm

That’s all nice but it still doesn’t address the issue :P

Fix the delay already

in Guild Wars 2 Discussion

Posted by: Mitlandir.8306

Mitlandir.8306

It’s not lag.

It’s the amount of time that it takes between the key/button pressed and the action being preformed. As the animation takes time up before the action is preformed, the action is not instantaneous, thus feel like a delay. This is kind of annoying, but then again you can learn to deal with it.

This is a similar factor to consider in games like DOTA and LoL, as the attack animations take time to preform, and require each animation to be learned to time last hits properly.

Well, yes. The key on the action bar lights up instantly, but the ability goes off a bit later. That’s basically what I’m saying and the game would feel a lot more fluid if it were more slick.

By the way, in LoL and Dota the “delay” on attacks is determined by your attack speed because the time between the click and the 1st attack is the same as the time between 1st and 2nd attack :P. Everything else that doesn’t have a cast bar is instant – the way it should be.

Fix the delay already

in Guild Wars 2 Discussion

Posted by: Mitlandir.8306

Mitlandir.8306

If there is a delay when you turn the camera, then your problem is graphics being set too high. Camera turning happens entirely on the client end, no internet traffic is involved at all.
I also have had this happen in other games, the sort of sluggish feel you get, like the camera has inertia and it takes a split second for it to get up to speed. Lower your graphic or sound settings, see if it goes away or is reduced. But it definitely has nothing to do with lag.

Lag delays are to blame only when you notice a delay between your commands and character action, mostly limited to skill activation.

I assure you I’m way over those basic Make-sure-your-PC-is-on troubleshooting tips. I do appreciate your effort to help but as I read through the rest of the post I get the feeling 33% of the posters are trolling me, 33% are oblivious to the issue and 33% are ACTUALLY not having this problem… I don’t know what to think or do anymore.

Fix the delay already

in Guild Wars 2 Discussion

Posted by: Mitlandir.8306

Mitlandir.8306

No.

As someone who will freak out over even the slightest amount of input delay (from connection issues or input lag [skill not activating immediately upon keyboard input]), I can promise you 100% that this is NOT a problem everyone is experiencing. I have spent hours upon hours in previous games trying to improve input response times, usually with no success, because it bothers me to the point where I will quit on the spot if I can’t fix it.

I would not be playing this game if it had the serious widespread problem you’re trying to say is present.

Oh, and I hope to GOD you’re not playing with Vsynch on. I’m just assuming you’re not completely uneducated here.

Edit: Seriously, if any of you guys have Vsynch turned on, go turn it off and try again.

Well if you’re absolutely sure that’s the case can you please spare some advice? But not the obvious stuff such as – Make sure your PC isn’t overtasked, or Make sure you’re not downloading something while playing or Make sure a cat isn’t nibbling on your ethernet cable.

Fix the delay already

in Guild Wars 2 Discussion

Posted by: Mitlandir.8306

Mitlandir.8306

I dont think Dradiin gets it.
Its that thing that World of Warcraft has. I call it the “it” factor.

In WoW, when you swing your sword, turn the camera, hit another player, it is instant, the sound matches the animation and everything else. There is something about it that meshes perfectly. The map has a nice “click” sound when you open it. All of these little tiny things add up and I truly believe effect your brain. Blizzard did their research.

My main issue is that the camera turns a split second after you turn your character. Go ahead, fire up most MMOs. See how you can move your character around? Watch how he turns. Now log back into GW2. When you walk and turn the camera there is this tiny delay. It may not be noticeable for all, but its there.

Yeah it’s the first thing I noticed when I played this game as well. It doesn’t have the responsiveness that WoW has, I got over it pretty quickly because at the time, this game was trying to make its own mark on the MMO market rather than compete with WoW.

But things have changed obviously, the lack of polish this game has isn’t limited to bugs and content, its apparent with the engine itself.

It’s not about competing with WoW, it’s about improving the game on the whole. I can get used to it after a while, but I must admit that more often than not having my abilities fire off 200 milliseconds later than they should just kills all the fun for me.

Fix the delay already

in Guild Wars 2 Discussion

Posted by: Mitlandir.8306

Mitlandir.8306

Seriously, because of people like this Anet fail to see this really annoying problem and then don’t even bother fixing it. Would it mean to you that (aside from dozens more) a gladiator from WoW (yes, say what you will but gladiator means he’s at least a competitive gamer) notices this issue INSTANTANEOUSLY upon loging onto this game?

Fix the delay already

in Guild Wars 2 Discussion

Posted by: Mitlandir.8306

Mitlandir.8306

Haha at people saying “this is not WoW so it doesn’t need to be slick” and “I have 600 ms so you’re crying over nothing”. Oh, and those saying “I don’t have any delay” when I KNOW they do but just can’t notice. I’ve compared this to so many other people and also done all research regarding ping and fps. I ping google with 40 ms and in any other game (LoL for example) I have 40 ms and everything is prefectly responsive. I could DL wow right now and compare how horribly inferior gw2 is to it IN THAT RESPECT.

And the fact that camera is slow as well. I repeat this one more time: IT IS NOT ON MY END. I HAVE A PERFECT CONNECTION AND I CAN CLEARLY SEE THE DIFFERENCE IN ANY OTHER GAME.

And who the hell uses vertical synch… seriously… Of course it’s off.

Fix the delay already

in Guild Wars 2 Discussion

Posted by: Mitlandir.8306

Mitlandir.8306

You promised us a slick UI, I’ve been waiting ever since launch full of understanding for the new and unpolished game, but your promise is overdue now. The game is not slick in any possible way.
And please do not say “I do not have any lag” because I’m sure anyone saying this simply cannot notice the delay. I’ve talked to and agreed with many people on this issue. It’s on every spell and ability and even though the icon instantly lights up, the effect goes off a bit later. It’s like playing with 200 ms constantly when I in fact have 40 ms of ping towards any other EU server. And please don’t say ignorant stuff such as “maybe your Internet connection is unstable”… please… just don’t…

People from UK please do this questionnaire

in Community Creations

Posted by: Mitlandir.8306

Mitlandir.8306

Hi,

A friend of mine is doing a research about how people from UK feel about the Balkan countries and he needs YOUR help! Even if you know very little about the said countries, that also counts as an opinion and will be greatly appreciated.

Please e-mail me at questionnaire12345@yahoo.com and I’ll reply with the questionnaire attached.

Five minutes of your time will make his life a lot easier gathering all that data :P

Thanks in advance!

Reaction time of spells

in Guild Wars 2 Discussion

Posted by: Mitlandir.8306

Mitlandir.8306

I skimmed through your post because really after reading the title I need not read anything else. And yes, there is a built-in spell delay in this game, although the spell icons react instantly upon pressing the button, spells seem to go off at a certain delay – I’d say 200ish ms.

I’m well used to WoW and LoL commands and I can easily notice a difference between 40ms and 60ms, so no, it’s not up to my or your connection, or PC, it’s simply the way GW2 was built. A lot of people tend to say they have no delay, but I’m 100% sure they just can’t notice that tiny lag.

My theory as of why this exists is that GW2 has a certain threshold (say 200 ms) under which everyone (even the people with perfect connection – me for example) will always lag the same, so that if someone’s connection is not so good (say 150 ms normally) they would still not be disadvantaged. In other words it tolerates latency up to 200 ms, so in the latter example it would only add ~50 ms to that player.

I also tested this during a short period of time while my connection was being sort of twitchy and unstable (70 ms with google instead of 40 ms) and I could notice NO difference in GW2 which confirms my theory. Hope this helps.

I used to like this game.

in Guild Wars 2 Discussion

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Mitlandir.8306

I’m sorry to ask this, but has anyone found a really good way of handling the Swamp? It seems that one is really hated.

Well I don’t know if this is a proper answer but I usually just take the furthest wisp and use Portal to instantly get it back, while the other two easily return their wisps. Spamming jump also helps to avoid most of the traps, but you also need to visually avoid them.

Swamp is one of the faster dungeons to me, but then again not every group has a mesmer :S

I was unable to find a group for a dungeon: no time

in Guild Wars 2 Discussion

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Mitlandir.8306

Are you sure you’re not exaggerating because I keep seeing “LFG fractals lvl 1” everywhere?

Memser vs Elementalist in dungeons

in Players Helping Players

Posted by: Mitlandir.8306

Mitlandir.8306

Well if you just wanna support in dungeons maybe go water staff ele simply because you’ll have more toys to play around with, I’m talking about all those heals and condition removals that are also combo fields, and let’s not forget the two combo blasts.

You won’t really feel very “supportive” as a mesmer, though I’m not saying it can’t support. My mesmer, for example, is a full glass cannon but still has a really strong support component (Time Warp and Null Field), but like I said it can’t really compare to all the “supportery” an ele can dish out.

Only certain builds wanted for Dungeons?

in Fractals, Dungeons & Raids

Posted by: Mitlandir.8306

Mitlandir.8306

Nonsense, this is the first time I heard something like that. I run the same spec in pve, spvp, wvwvw and no one ever complains, nor do I complain about other people’s specs.

And all that for AC….. story…………. seriously, what were the odds of you running into such group.

Should I level more than one class?

in Players Helping Players

Posted by: Mitlandir.8306

Mitlandir.8306

I’m also that type of person – level one character, play one character! I mean I do have a thief and a warrior both at lvl 12 but I won’t advance them further.

Don’t worry about nerfs, play what you enjoy playing, Anet will never nerf a profession to the point where it’s completely unviable, and to be honest they can’t really nerf mesmer aside from nerfing its damage a little (doubt it will happen).

And yes I’m a Mesmer too :P

Endless resurrection of the hero!

in Guild Wars 2 Discussion

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Mitlandir.8306

Please use http://translate.google.com/ its really hard to understand what are you trying to say, and then ppl dont know what to respond.

No it’s not, it’s easy as long as you use your brain and not goof around insulting.

Why Orr brings out the worst in the "community"

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Mitlandir.8306

Brilliant post :P
I could really feel Joe’s suffering reading through these passages!

Lack of Abilities/Skills

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Mitlandir.8306

It’s the way it has to be if they want WvWvW to work properly. You can’t have 40 abilities out of which 5 are long are very powerful cooldowns in an environment where two armies are facing each other.

Kittens everywhere

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Mitlandir.8306

rofl rofl rofl rofl rofl kitten kitten kitten, rofl xDDDD

Kittens everywhere

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Mitlandir.8306

That’s kittening funnyD

Kittens everywhere

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Mitlandir.8306

I see this word being used all over the forums, what is the deal with it? Is it a GW1 thing or something? Kitten this, kitten that, kitten KITTEN KITTEN!

Don’t get me wrong, I love kittens – I actually wish I had one right now and I miss my old white kitten called White Fluffy(((( – but I’m really confused!

Age of GW2 Players

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Mitlandir.8306

almost 23 and loving it

One serious issue with this game

in Guild Wars 2 Discussion

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Mitlandir.8306

Having a guild, a GOOD guild actually, is a necessity for organized WvWvW – with a good hierarchy and vent of course. I’m not saying it needs to be stiff or overly formal, but our guild works perfectly. I can’t imagine doing WvWvW any other way while having an equal amount of fun.

We also do PvE together and gank in EB puzzle… and also do world bosses. Thing is you have to motivate people properly, our guild management is great at that. It’s not easy but that’s where the great leaders shine!

Why is there not a PvP Server?

in Guild Wars 2 Discussion

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Mitlandir.8306

Eternal Battlegrounds jumping puzzle is pretty nice for some ganking and sabotaging.

GW2, misunderstood game

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Mitlandir.8306

@Gauradan
“You don’t have to do anything in WoW either. There’s a ton of other things you can do other than farming for gear or doing dailies. In Guild Wars 2, you have to grind if you want something; same is the case with WoW. I don’t see the difference.”

I don’t? Say I wanna do arena – can’t without BG gear, say I wanna gank – again I sort of need decent gear or else I’ll die to ppl in arena gear, say I wanna raid – I can’t if I don’t have the HC gear, say I wanna do HC raids – I can’t unless I join a semi-hardcore guild where I’ll have to keep up with others’ gear and put up with Guild Masters who demand that I cancel my night outs with friends because “how dare I agree to go out on a Wednesday evening WHEN WE ALWAYS HAVE RAIDS THEN!!!?!”… (happened more than a few times).

If you skip multiple daily dungeons/bgs on wow you’re already disadvantaged and you won’t even be invited for a raid without certain gear level.

On GW2 I can do dungeons with blue gear, I can do them with green gear, I can do tham in any gear. It might make it harder but if I know when to dodge and how to combo I’ll still do better than a fully exotic player who doesn’t know what he’s doing.

On GW2 I can do WvWvW with my guild at any level, I will always be useful to them and if I can’t attend a WvWvW raid, no biggie.

So no, sorry but I don’t see your point.

GW2, misunderstood game

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Mitlandir.8306

@mitlandir theres that intelligent gw2 community i keep seeing. the one that bashes every other mmo, mmo gamer to claim their digital fail game was somehow the new breed of mmos. you know what i see? i see as do many others a game that is so bogged down with grind that everything required is more effort than mmos 8 years ago. excellent design for 2012.

once games like elder scrolls online, archeage, phantasy star online 2, final fantasy 14 a realm reborn begin their marketing pushes you’re little north korean mmo will all be but forgotten.

I don’t bash without a reason, I’ve been there, I’ve seen all that. I played WoW from mid TBC to Ragnaros in Cata, both pvp and pve. And the fact remains – I could classify you as a WoW player from your first sentence.

I know WoW’s community and I know it’s almost as cancerous as LoL’s, and nothing can dissuade me from that.

GW2 is different, I don’t see it as grindy at all. That is actually the biggest reason I like it – because I don’t HAVE to do anything, as opposed to your beloved WoW where you HAVE to do your daily stuff and HAVE to get your daily points and HAVE farm your gear.

What you see is your own business and I’m not obliged to agree. In my opinion the only reason WoW is so popular is because most people enjoy being someone’s puppets, they enjoy being forced to grind content and then feel “rewarded”. They enjoy the unimaginative approach.

Compare it to MTV’s mind-dumbing reality shows that are way more popular than say cultural documentaries and such. They will of course be more successful that way, because if there’s high demand for something it will be sold more efficiently and that’s fair enough.

I’m not asking you to accept my standpoint that GW2 is a great game, I’m not asking you to like it; what I want is for you to accept the possibility that GW2 caters to a different (and maybe more sophisticated) taste.

Ah, I love this game....

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Mitlandir.8306

I love it because I can tend to my RL most of the day and then log on for 5-6 hours and have so much fun with my guild in WvWvW. I love it because I don’t feel pressured to do anything, yet still have a lot to do.

GW2, misunderstood game

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Mitlandir.8306

LOL misunderstood? Anets entire manifesto was blowing smoke so they could capitalise on the ‘bored mmo gamer’ out there. and yet most of the stuff advertised minus DE’s and a persistant world existed in gw1.

face the facts. gw2 was the biggest hype pile ever, even more than swtor. and it has failed. 2 million box sales prove how easy it was to dupe people but now look, barely anyone is playing because once the glitz wore off they realised it was a north korean run mmo hidden under the guise of western development.

wah wah misunderstood LOL gimme a break. this is what happens when your fabled company kitten on the competition, kitten on mechanics which WORK all because they didnt want to make something that would be called a ‘wow clone. so instead they make a warhammer/rift/doac clone, remove any rewards for doing anything and claim ’fun is enough’ ROFL.

when i play wow, my endgame starts at level 1. oh no, that cant be right can it? how dare i have fun playing WOW from level 1 to level 90 OMG…BLASPHEMY!

I could tell you were a WoW player from the first paragraph, before I even got to the last part. You have that mentality, that degraded mentality of someone who’s too troubled with ADD.

GW2, misunderstood game

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Mitlandir.8306

I’d like to add that today’s gamers care too much about “being rewarded for their efforts” – something I’ve seen in more than one post. Games are no longer about having fun on them, instead if a player does something “amazing” in World vs World for instance (such as finding a great position to place a siege weapon etc), he will expect to be “rewarded for it”. The feeling of doing something cool is no longer a reward in itself.

People want their “achievements” to be acknowledged and they want others to see them as special flowers, and they completely neglect the fact that in an open war 99% of the soldiers are nothing but that – common soldiers. Not everyone ends up in epic tales…

MMO games turning casual

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Mitlandir.8306

It’s a normal thing, mmos are no longer mainly played by teenagers but by people with jobs and families. I don’t know how old you are but I can tell you from my own experience that a few years back I could devote a lot of time and thought to a game, but now that I’m slowly starting to plan out my career there’s simply no incentive for that. I don’t feel like farming things daily/weekly just so I can have fun sometime in the future.

What I really like about GW2

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Mitlandir.8306

Some people can only enjoy MMOs as long as there’s content to progress through, others (me) don’t need that. We’re different…There’s simply no need to hate on each other, whoever dislikes gw2 you’re free to quit it, you’ll be welcome to come back as far as I’m concerned.

Nearly a month after release. Any second thoughts?

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Mitlandir.8306

My guild recently started organized WvWvW and I FREAKING LOVED IT! Every segment of it! I also enjoy casually doing dungeons, slowly getting my gear… no rush, no pressure.

No second thoughts, this game is exactly what I wanted. Some people just don’t feel that way and I tend to do my best to show them my perspective on the game, but in the end I think if you don’t enjoy something you shouldn’t play it, this game will always have a playerbase.

What I really like about GW2

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Mitlandir.8306

The fact you never HAVE to do anything. I’ve been trying to down this boss for 5 hours now with my guildies but I’m actually having fun, chilling with them etc, it doesn’t feel like I’m “wasting time” not getting my tokens asap.

And the whole general feeling that as long as you’re having fun you’re not falling behind others just because you’re not “playing effectively”. I can allow myself to get distracted with one activity for quite a few hours, which was never the case in the previous MMO I played. That other MMO felt more like a chore most of the time.

Maybe this is just me but anyhow I just had to share this.

Edit: Oh and one more thing: Organized WvWvW with your guild FTTWWWWWWWW!!!!

(edited by Mitlandir.8306)

Why i dislike dungeons, and find them badly designed.

in Fractals, Dungeons & Raids

Posted by: Mitlandir.8306

Mitlandir.8306

Not used to a challenge? Well you’re right, it is your fault. I simply don’t understand how people can fail/get a bad group in one dungeon and then say they never wanna try dungeons again when there are so many other amazing and super-fun dungeons in the game…

AC story, in case you’ve forgotten, is the first dungeon you enter in GW2. I did so during headstart. I was not prepared. I did so again, I thought I was prepared (necro in fully defensive build). It still wasn’t much fun. That’s it for me.

AC story (which is what I’m talking about) is the first dungeon of them all you naturally enter. You’re even getting an invitation by mail. Now, let me tell you how this should work if designed well:

The first dungeon is rather easy. It introduces you to certain abilities that bosses have. It introduces you to the fact that you will need certain builds for dungeons. That you might better gear for them unless you like the taste of the floor. But it should not be frustrating you. Boss mechanics should be fairly simple, like AOE-circles that give you 1.5 seconds to evade.

From there, you gradually ramp up the difficulty. You might be introducing new sorts of boss-mechanics. Telegraphing-times might go down significantly. Non-AoE 1-shots with huge, long telegraphs are added to the fight so you learn to keep one eye on the floor and one on the boss.

In subsequent dungeons, you keep adding mechanics like adds, the need not just to kill but to control adds, having to use items like levers at certain times and so on. You add these elements to the fights to your storymode dungeons.

Finally, in the explorables, you bring all the mechanics you’ve taught your players together. The fights can be as hard as you want them to be. You can ask your players to stand on pressure-plates while evading AoE-damage by adds they have to keep controlled. Or whatever.

But: By teaching your players new mechanics gradually, you introduce a learning curve which keeps all content engaging at the level it’s designed to be played for the first time.

GW2 does everything wrong in this regard. It opens with the hardest storymode, thereby frustrating newcomers. It then fails to gradually ramp up difficulty to keep content engaging. It fails to teach you the mechanics it plans to use and combine in later content. It’s just plain bad design.

The way you just portrayed it it sounds like AC story was insanely difficult… and it was not. It was easy/medium at max.

Why i dislike dungeons, and find them badly designed.

in Fractals, Dungeons & Raids

Posted by: Mitlandir.8306

Mitlandir.8306

AC story seems harder than some of the lvl 75+ explorables imo. This is from the perspective of someone who did AC story at lvl 33 and is running other dungeons at lvl 80. However, I think they should tone down AC story more to make it a fun experience for lower levels. It’s the first dungeon new players experience after all.

AC story. frustrated me on day #3 or so with my glass-cannon ele. Frustrated me with my defensive necro. I’m not going there again. And for that matter, I’m not going into any dungeon in GW2 again, ever.

I heard that AC story is an overtuned SOB designed to keep you from ever even trying the other dungeons. Well, it succeeded on me. It just wasn’t fun. Having said that, in ever MMO so far, 5-man-content was what I had most fun in. I was so looking foreward to the dungeons in GW2. Well, kitten that, not going there again.

Now, of course this is my loss, not ArenaNets loss. However, the risk is that if another MMO comes around that mimics many aspects of GW2 but makes dungeons fun, I might just be gone.

Not used to a challenge? Well you’re right, it is your fault. I simply don’t understand how people can fail/get a bad group in one dungeon and then say they never wanna try dungeons again when there are so many other amazing and super-fun dungeons in the game…

Why i dislike dungeons, and find them badly designed.

in Fractals, Dungeons & Raids

Posted by: Mitlandir.8306

Mitlandir.8306

1. No one ever said you could run your sister’s HelloKitty spec in a dungeon, ESPECIALLY in explorable modes. You are supposed to switch your skills and adapt.

2. You won’t get oneshot if you figure out the mechanics of the mob, make sure you have defensive cds when going into melee, etc. There is plenty of time to dodge the circles.

3. Fun should be the real reward, not some grind-worthy piece of gear or tons of gold.

4. They may feel zergy to you, but to me it’s like I’m constantly moving from melee to max range (to ensure highest damage) always making sure I have ways to immune possible attacks from mobs while close up, keeping an eye on the boons and using my signet to spread them around if I have plenty on me, watching out for players that need ressing so I can blink towards them or knockback/stun mobs attacking them, watching out for combo fields so I can combo leap through them, keeping an eye on possible conditions and poison clouds so I can use Null Zone, and finally making sure that when I pop my Time Warp it counts and benefits most players.

(edited by Mitlandir.8306)

Too grindy, too restricted.

in Fractals, Dungeons & Raids

Posted by: Mitlandir.8306

Mitlandir.8306

You were never supposed to grind that gear, it’s just there for those who wanna do it anyway. That’s WoW mentality you have – if something is available I MUST grind it hard!