Showing Posts For Mythazor.4570:
I have said this before, but yeah, the HP on mobs (mostly bosses) is extremely ridiculous. There is nothing fun about a 20 minute boss fight where you just avoid AoE and auto-attack 20 minutes long.
I’d really like to see this changed at some point, because right now I really do not feel like playing dungeons for the armor sets.
The only thing that needs to be fixed for this is the hitbox of the burrows. Right now most melee attacks start missing when the burrow is at 50%.
The rest of this fight is fine.
My biggest problem with dungeons right now is the boss HP. Giving a boss 10 billion HP does not make the fight hard. All it does is make the fight extremely boring.
I’d rather see GOOD 1-2 minutes than 10-20 minutes fight where you get bored after 3 minutes and just auto-attack the other 17 minutes.
Some bosses are also completely broken (TA endboss, anyone?) and some trash mobs are harder than bosses.
I can say u, she isnt bugged
we had her ~30% hp so its possible but hard to figure out
There is nothing hard about the entire fight. The problem is that the sparks act really buggy. They also keep losing aggro and start following ranger pets etc.
Also, when you put a spark into a circle the circle lights up a bit and gets shield around it. However, currently this doesn’t work properly. Even when you haven’t put a spark in it yet, it will still light up and show the shield thing.
To get that title you need to get all the explorer achievements completed. Having 100% world completion doesn’t automatically finish those for you.
I have the same problem. I also have 100% world completion and ALL of my explorer achievements say that I’m missing areas, but there is no way to see what you’re missing. In GW1 this was easy by looking at fogged areas, but my maps are all completely uncovered.
I’m waiting for a general discussion forum to open to complain about it. Right now it’s too hard to see what areas you’re missing and just going to every zone is a waste of time and money because waypoints cost way too much at level 80 to just waypoint every 2 minutes to see if you’ve missed something.
I transferred back to Desolation yesterday and I think the meta in Cursed Shore has been stuck for 2 days now at meddler’s waypoint. This is making it impossible to do events like the Temple of Grenth/Melandru, and also the meta to open up Arah.
I think this is pretty major, so it should probably be looked into as soon as possible.
Yep, lost gold thanks to this as well.
One of the chains that lead up to breaking the seal on the Temple of Lyssa is currently bugged. This bug makes it impossible to get world completion for me and others because you need to do this chain to get the skill challenge.
The event where you have to get the pact cannon ready gets stuck every time the NPCs die. After a maintenance it may work until the NPCs die, but as soon as they die the event bugs. Once you revive the NPCs they will not do anything and mobs will not try to kill them. This is making it impossible to complete the event and to break the seal in the middle. Since there’s a skill challenge in the middle that requires you to break the seal, I cannot get my 100% world completion.
I’ve already reported this in-game, but I guess it’s pretty low priority with all the other stuff going on. I would however appreciate it if this could be fixed so I can get my 100% world completion.
Finished it without issues two days ago. After the servers reset (patch applied) I suggest trying it then because bugged quests only work once.
Yes, I know. But once you do it you also have to keep them alive and you need quite a few people for that. I’d rather just have them fix the bug.
One of the chains that lead up to breaking the seal on the Temple of Lyssa is currently bugged. This bug makes it impossible to get world completion for me and others because you need to do this chain to get the skill challenge.
The event where you have to get the pact cannon ready gets stuck every time the NPCs die. After a maintenance it may work until the NPCs die, but as soon as they die the event bugs. Once you revive the NPCs they will not do anything and mobs will not try to kill them. This is making it impossible to complete the event and to break the seal in the middle. Since there’s a skill challenge in the middle that requires you to break the seal, I cannot get my 100% world completion.
I’ve already reported this in-game, but I guess it’s pretty low priority with all the other stuff going on. I would however appreciate it if this could be fixed so I can get my 100% world completion.