I HAVE SO MANY PM’s AND INVITES PLEASE JUST /JOIN constantly, my party will free up as people get into the overflow
I AM IN A FRESH OVERFLOW, INVITE ON ME Nayaru.4716 or Loranna Lovegood. Or PM.
I left the full overflow i was in, let’s get more who missed it in!
My overflow is now full, i’ve got 4 people spamming join in the hopes that others disconnect here lol. I’m sorry I couldn’t get more people in, I know how frustrating it has been to miss this event.
Still ferrying people in, join Nayaru.4716 or Loranna Lovegood, PM works too
I’m in and i will ferry people in PM me for invite or /join Nayaru.4716 or Loranna Lovegood
I will pay 1g to the person who invites me after i successfully join an active overflow. I’m serious. Nayaru.4716 or Loranna Lovegood
I love the downscaling, I don’t understand what the big deal is? With traits and a bit of extra stats you’re already stronger than the zone anyway… what are you (not) doing that makes this so hard.. lol. Only complaint I have is that event exp/karma rewards should scale to player level not zone level, that would make going back to lower level zones more worth it.
My Feedback/suggestions for GW2 - May want to grab a coffee for this..
in Suggestions
Posted by: Nayaru.4716
Chests – After doing several dragon events and the countless other events (Including dungeons, excluding tokens) that spawn a big shiny chest at the end I just really feel like these are a joke. When I see a chest I don’t think “Yay I might get something I might find useful, or fun.” I see a chest and I think “I wonder if I’ll get more green gear that I can NPC than blue gear”. Perhaps these chests have a chance at dropping something useful in which case I’m very very vaguely mistaken, very vaguely, because the drop rate for whatever the fun things are is so low I just wouldn’t know. General GW1 chests were like this. The big chests however ALWAYS (in my experience) dropped at least one valuable/useful item. More often than not it would be a rare component for elite armour. If chests are supposed to give a sense of achievement, then it needs to be known that they really do not do this. My prime example here is the grenth event in Cursed shore, I will happily do this event up till the killing grenth’s avatar part and then I would prefer it fails so we can rerun the parts before it, this is because the loot from mobs leading up to the chest, repeatedly is far more worth the time and effort than succeeding and opening the chest. The only possible reason I’d ever want that event to succeed is because I want to see the karma vendor – Not all that important since the skins can be gotten easier else where and I could probably get the same or similar stats elsewhere. Please make these big event chests drop superior sigils or runes, or a small stack of valuable mats, or a 100% chance at a yellow piece, or some kind of a chance at an exotic piece – Something that makes me happy to see them, something that makes me feel the big event I’ve just done was an achievement for doing.
Story quests – I actually have very little complaints for these, 99% of this part of the game is in my opinion, the best part of the game. I love the lot of it. That 1% that I’m disappointed with is probably the biggest thing I’m disappointed with and it comes right at the very end. Zhaitan and the rewards. I really like Arah story mode, it’s not too easy and it’s also pretty fun. But to beat Zhaitan you sit in a cannon and spam your 2. 2 2 2 22 2 2 2 2 2 2 2 2 22 2 . Everyone spam 2 until Zhaitan’s dead. The only kind of hard part there is killing the adds that spawn, which isn’t hard, it’s just harder than spamming 2 2 2 2 2 2 2 2 22 2 2 2. And although fighting Zhaitans lieutenants right before that is more or less the same thing, they were still fun to fight because they were not just sat in the same place letting you shoot them and you still had to fight a crap ton of mobs, those guys were not easy, Zhaitan should have been harder then them, not easier. I was half expecting Zhaitans soul (or something) to appear after we downed the dragon, the soul being some sort of humanoid representation of the dragon which should have been the Zhaitan fight that required the skill we’d been using up until that point. In the years to come when we fight Jormag, I will quit GW2 out of principle if all I do to win is sit in a cannon and spam 2. I appreciate the wonderful art that went into this, it truely is beautiful but… the fight should have been more. The rewards: This is where my suggestion part comes in. Of all the stuff I got, the only thing I got worth anything to me was the letter of commendation. The green loot was NPC food, they didn’t even have an uncommon skin. The Blueprints are useless to me, I’m a PvE player, I don’t care about WvW, why do I have these? The yellow helm for dungeon completion was nice, but was that related to completing the story quests? (I’m not sure and honestly, who cares about helms… the ectos it gave me were appreciated though.) In GW1 we would have gotten an item to exchange for the equivalent of an exotic weapon of our choice, which is what I would have thought would be the case in GW2 and is what I’m suggesting.
That’ll do for me. Have written plenty. And although this post is tl;dr and speaks mostly negatively I just want to say, I freaking love this game. lol. For all my complaining here there’s triple the amount I could talk about that I like. But in the vague hope that the development team are listening to everyone who’s got something to say, I hope my two cents contributes to the mass of feedback and suggestions that everyone’s been giving.. Of course I don’t speak for everyone, It’s a great game but the parts where players are feeling let down are pretty big parts..
If you got this far. Thanks. <3
P.S: Waypoint costs promote avoiding exploring and going to play with friends in different parts of the game. Just saying.
(edited by Nayaru.4716)
My Feedback/suggestions for GW2 - May want to grab a coffee for this..
in Suggestions
Posted by: Nayaru.4716
GW2 is a very unique and fun filled game but it’s my opinion there’s a great deal of aspects of GW1 that make it a better and completely different game to GW2. – With that said, I’m not necessarily unhappy with GW2 but for once dear Arenanet have provided lower than my expectations in some pretty important things, which was not something I was prepared for.
Guilds – When I heard we could multi guild I was pretty much over the moon. However the system we have doesn’t actually allow for multi guilding as such, you still have to choose which guild you are going to represent. I was expecting to be able to view two different guilds chats at the same time with some kind of custom option so I could change the colour of the different guilds chat to differentiate. Right now I’m vaguely hopping between two guilds (I say guild hopping because it is guild hopping, I’m not in both at the same time even if i can see the online list, I just don’t have to keep asking for a reinvite like one of my previous mmo’s.), the one with friends I came to the game with and the guild I’ve been made an officer in. This is a really annoying system and I’d much rather have an exact duplicate of the alliance system from GW1 than what we have now. But I’d still like to suggest being able to represent two (preferably more but how many till it gets confusing?) guilds at the same time and be able to customise a way to differentiate between the two’s chats. /guild1 /guild2 to activate the different chats.
Difficulty and Dungeons – Dungeons are meant to be hard, I get this and I like that. But when the general PvE environment doesn’t provide anything with anywhere near the difficulty dungeons have, it leaves people unprepared for when they do get round to doing them. One of the beautiful things about GW1 was that you could switch normal/hard mode on at your leisure and I really don’t feel it’s fair to force hard mode on in dungeons, not everyone is going to be able play with the peak amount of skill required and for the ones that do they have to be able to rely on the whole squad also playing at the best of their skill while also knowing how to run the dungeon, if any of these factors are not there, the dungeon can become very boring and/or a stress fest. I also understand for the nature of this game it’s probably not possible to have a difficulty toggle for the most part. However I can’t see any reason why there can’t be a difficulty choice for dungeons. Currently the majority of explorable mode dungeons are run at lv80 regardless of the recommended level, so my suggestion here would be to have two versions of each explorable mode, one with a lowered difficulty (so Normal or easy mode) with diminished or zero token rewards and then the current explorable modes. This would allow for people to learn the basics of a dungeon run without all the turmoil and it would allow for people who just want to look around and see the story side of stuff without all the turmoil. Without ruining the token farming side of things.
- Continuing on the theme of difficulty, GW1’s AI was, I think, Beautiful. Beautiful! What happened to that? For more or less the majority of GW2 my tactic is the same depending on the class I am using. (Guardian is stand next to stuff and spin around, ranger/mes is kite a lot, changing weapons is more or less the same deal) I don’t really have to think too hard about what I have to do, I don’t have to regroup and try a different tactic unless the first attempt at <X> event failed because there were far too many mobs for the number of players present to handle. I don’t have a whole lot more to say on that subject.
Weapon skills – I understand the logic with not being able to change these at all, I did tend to stick with one build in GW1 for a certain period of time, with a few tweaks here and there. But then sometimes I’d change the same build with different effects. Sometimes my barrage ranger was a secondary elementalist with conjure air, sometimes it was a secondary ritualist with splinter weapon. Essentially doing the same thing with different effects. GW2 Weapon swapping is for a different playstyle, not a variation of the same playstyle. It’s my opinion that variation here would go a long way. I’m not suggesting to let us have two thousand different skills to customise our weapon skills though, that’s just one big balancing nightmare. However I will suggest having two or more choices of skill sets for each weapon, so maybe the ranger I’m fighting alongside is using the same weapons but we’re using a different skill sets. That would be a pretty big project but I feel would definitely be worth the time and resources. Obviously trait builds allow for some amount of depth and variation but it just doesn’t seem as much as.. almost every other MMO I’ve played. In this case I feel like GW2 has backtracked where past MMO’s have done better.
During the first trip on the airship, while waiting for the chopper to fly near us, the cutscene popped up while said chopper was no where near us (I skipped the scene) and didn’t fly closer to us than that. This also happened to a friend last night.
Fievre: I have a high level guardian and a high level ranger, I had been leveling my ele equally but I’ve ditched it hoping it is changed one day to be as fun to play as my other two. My guardian heals more efficiently, it also can do around the same amount of damage – Without having to run around in circles, it can just stand in the middle of 5 mobs whacking away at them while they whack away at it. Same 5 mobs on my ele, I’m strafing and dodging and ducking and weaving and haven’t done as much damage as my guardian would have in that time and hasn’t been able to heal up as well either and is probably going to get downed relatively soon because I haven’t got enough dodges to cover the HP that’s being taken away and likewise I haven’t got enough HP to take hits until my dodges power up, while I’m playing ring a ring of roses a pocket full of posies with several mobs that require me to pan my camera round fast just so I can hit it with autowile i strafe in circles, let alone trying to hit said melee mob with those ground target aoe’s that take forever to cast… My Ele hits harder than my ranger, but what does that matter when my ranger will kill anything faster because it’s got a pet to help DPS which often takes aggro aaaanyway, where as my ele has to start kiting as soon as it even aggros something just to give it a little bit extra time before it’s got to start using up dodges. That’s my personal comparison, lol.
Hey and maybe I just suck at playing ele, which means there has to be a whole mechanic somewhere in there that I have absolutely no idea about because I’ve played all the classes, none of which give me this annoyance, and believe me I have TRIED so hard, coming from a gw1 Ele main.. I have tried to enjoy this new ele to the point of dismissing when people said the stuff I am saying here, but I had to give up trying to defend it, eles just not happening right now. lol.
I’d be surprised if it was only in higher levels. But it really feels like to hit the DR you have to be monotonously repeating the same things over and over without variation or breaks lol. I’ll be watching all my reward stuffs closely for the next few days just to see if any of these complaints hold any weight, then I may agree and complain also. xD
But even then I probably won’t. DE’s are easily the simplest and fastest way to get EXP and Karma compared to.. anything, quite often also mats. I don’t feel it’s unfair to add DR to them if they’ve been repeatedly spammed in a short amount of time. I don’t feel 20-30 minutes is too long a wait for it to reset back to normal. I do feel odd this being one of the few complaint threads where I’ve jumped on the band wagon and then changed my mind.
huh… actually this isn’t so bad as everyone’s making it out to be. Was able to do just over 3 cycles of straits DE chain before I hit this snag. Which makes me feel people who are saying it’s less than that had probably just left an event chain in some other part of the game or lost track of time or are over-exaggerating. So.. that was roughly 20-30 or so events I did, the only breaks I had in between were for travelling to the next one. If I had gone off to get a few vistas or skill points or poi’s in this zone during this I imagine it would have occured later or not at all.
Which would suggest to me it’s not just to vaguely prevent bots from benefiting so much, possibly it’s also to slow down the rate at which people level, which was ironic as I had intended to use straits DE cycle to get my 70 guardian to 80 (which I’d heard about when i was leveling my first toon I’m just not as motivated to level this one by exploration). Which of course hurts Karma farmers, but there must be other ways to farm this? I wouldn’t know, I couldn’t give a flying ratskitten about karma. lol. And even if there isn’t, is there nothing in this game besides events that could be done for 20 or so minutes (or however long) until the DR passes?
Guild wars 1 used to have hourly messages saying “You have been on for X amount of hours, please take a break” If I hit these diminishing returns again, I will take it in the same way I took those reminders and will, y’know, take a break as I’ve no doubt been staring at my PC screen for ages anyway. Edit: this is a lie, I’d just go do something else.
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It’s not just you. I’m actually shocked you haven’t had some idiot come here and say “ZOMG lrn2play noob lololoolol” .. but yeh, they’re tough. The only way to pass them is by firstly being good with your class (I’m not saying your not, read on:), and secondly knowing your dungeon, and knowing it exactly..
I actually can’t be too bothered with explorable modes purely because I can’t find anyone to teach how to run them and trying to run them clueless is just stressful, heck even storymode clueless can be stressful.
A few tips when it comes to rezzing in instances. If someone has died, don’t bother rezzing them unless all the enemies are dead, it will take too long and 99% chance of you dying in the process, if someone has died and is just sitting there tell them to go rez at the waypoint, they can at least be running back and hopefully be back in time to help. Do rez downed people ASAP unless they’re in too far a dangerous location. EG: In close proximity to the first boss in CM. On that note, the first CM boss is quite predictable, I managed to solo it on my ranger… took for freaking ever though, it has 3 main attacks, the first one is usually a big painful firey aoe around its current location, then it’ll shoot blue lazors that inflict many stacks of vulnerability, then it’ll shoot a rocket or two at said vulnerable person potentially one shotting them. Repeat.
1) Out of combat weapon swap – At least. Opening that hero panel while navigating to the next event or whatever is… opening it anytime just to switch weapons is annoying.
2) In combat weapon swap. – IMO having 20 abilities isn’t a good enough reason to do away with this completely. My Guardian and Ranger can both leap into a melee fight then dodge out and lay waste with ranged attacks if they so wish. Thanks for the 20 skills but it feels like without being able to adapt to the situation on the fly, I’ve got less skills than either of my other toons.
To the elementalists saying elementalists don’t need weapons swap. Really well done for getting as far as you have without finding this really frustrating, and really well done for working on a playstyle which adapts to situations you were not expecting or were forced in to. Seriously.
To anyone else saying elementalists don’t need weapon swap purely based on the number of skills an ele has access to, go play an ele to a reasonably high level and then come back and say it again. >.>
I should start making a list of reasons why Anet should have done open beta. This is one of them. Some changes like these really should have feedback before being implemented perma..
(edited by Nayaru.4716)
I’m mostly giving up on dungeons for the time being. I run the story modes, they’re ok IF there’s someone in party who knows what to expect and is willing to explain stuff. Otherwise there’s a lot of wipes and probably stressed out teammates, but it’ll get done, after those first runs, following runs tend to go smoother. But it’s explorable mode I have an issue with, I’ve only done two explorable modes. That is two attempts at completion, I’m not counting the few rinse and repeat runs of first two Arah bosses. It all seems do-able up to a point and then in come the “slightly larger than the last” group of mobs with ridiculous health pools, aoe’s, conditions, etc etc… both occasions no one had done the run before and we managed to beat one of those using the gloriously galiant graveyard hopping technique and the other dungeon was a disband… that probably makes me and the peeps i ran with crap at gw2 and means we need to learn to play, blah blah blah. Ok then, fine, I want to learn to play, but I’m not learning anything from these except to kite a lot… and never evade late,(if that’s literally all there is to it… I better get practicing those dodges more or something -.-) plus the helpful fact there are not an awful lot of people who want to teach others how to run explorable mode, which says to me that in order to do explorable dungeons I need to play immaculately with a squad that also plays immaculately… which means already knowing what to expect.
What I’d love? A Normal mode Explorable and a hardmode explorable. Much lower tokens from Normal mode but… the ability to learn how to run it so you know what to expect when you get to do the real deal. Lol IMO the whole game could do with normal/hard modes but then maybe I’m just a bit die hard gw1…
They said every class can do every roll, I don’t recall them ever saying every class can do every role just as good as every other class can. This would be pointless no? Because by this logic they now also need to rethink warrior to include consecrations/symbols/meditations/whatever because guardian has them and it doesn’t.
I like GW2 but for almost none of the same reasons I liked GW1. Which is disappointing in some ways of course.. To be honest I only have 3 real issues, 1) Stupid mobs, what happened to them evading your aoe’s and stuff? 2) The fastest way to level up is often zerging… which I know is a choice but zerging is just so easy.. I couldn’t see a way of getting that changed either. 3) Lack of any Personal instances (I don’t mean story quests and dungeons). I agree mostly with the OP but I’m enjoying what I’ve got and I’m hoping Anet do listen to these sorta posts even if only a bit…
I guess the bottom line is, to compare how much gameplay you’d get out of $60’s worth of single player games and how much you’ve gotten and may get out of GW2.. and it’s still early days yet…
Totally agree. I don’t want to see these peoples chats at all, I can’t remember a block system ever not removing the targets previous chat. It’s sad these guys exist at all. :/
My main in GW1 was an Ele and so when it came to GW2 of course I was excited to play the new version. Which during the BWE’s I did, and I enjoyed it, that was before I tried out any of the other classes and realised I was being downed on my ele where I wasn’t even getting close on my others. I really really really want Ele to work but even compared to other light armor professions it is just tokittensquishy for me, I usually have to be constantly kiting and dodging, which I wouldn’t mind except I can’t weapon swap, I have to choose if I want to use long or medium or close range attacks before I go into battle, which means if the situation changes I have to have made the right choice before that. I understand the logic behind not giving ele weapon swap but I really feel like it’s one of the many contributing factors that is letting it down, I feel if weapon swapping was applied for Ele a universal cooldown for attunement on weapon swap might make the presence of weapon swap fair. Too many times have I been stuck kiting/dodging a very speedy mob while I’ve got a staff equipped, having to target aoe’s that should really be for long range in front of where I am going..with the long cast time that probably gets evaded anyway is.. just.. ugh.
I also feel like some of the ground targetting skills do not need to use ground targetting. Like Phoenix for example, I’m already targetting a mob, why can’t it shoot out and hit it +mobs nearby? Unless I’m missing a feature of that skill which makes it only useful with ground targetting. Where as a skill like dragons tooth might benefit from ground targetting, half the time when I cast that, the target moves away before it lands anyway so I wouldn’t mind being able to cast it slightly closer to my side of a mob than directly above it.
I feel like my Fire/earth trait ele does well considering. I don’t have any issues with the attunement cooldowns, they work for me and I don’t see a need to put 30 points into arcane to lower them, I’m only ever on an attunement long enough to use all the cooldowns (In proper fights anyway) once and then I cycle to the next one, which I enjoy doing but I find if I want to just stick to one Attunement during a big fight I will probably get squished faster, I’m not altogether sure why that is, just that it is.
As of now though my ele is on the bench. I really want to like it but when I’m also playing guardian/ranger/mesmer without being squished so easily and all of which seem to be able to adapt to the situation better… My ele may end up staying on the bench forever if nothing gets changed with it because I just find it stressful to play at the moment and it shouldn’t be like that.
Although I’m kind of impressed. My lv80 ele friend who’s sorely regretting making her first toon an ele, specced fire/air traits with power/prec, her water skills often hit harder than my rangers power/prec longbow skill. And then she gets two shot or something and I’m less impressed. lol. Ele has potential but right now it’s just potential.
This is one of the many things I feel may have been addressed if there had been an open beta. I won’t go into the rest here, but I will say, I’m 95% Happy and impressed with the game thus far. It just needs tweaking here and there.