More precisly, I tried doing it myself, but it is not what I expected. Can somebody improve my work?
F/3 G/3 A/3 B/3 c/3 A/3 c/3 z/3 B/3 G/3 B/3 z/3 B/3 G/3 B/3 z/3
F/3 G/3 A/3 B/3 c/3 A/3 c/3 e/3 d/3 B/3 A/3 c/3 e/3
(Tried on https://gw2mb.com/flute.php, copy paste my code in the white box underneath the note keys on gw2mb.com.)
Hey, I would like to ask if somebody would be able to translate the track
“In The Hall Of The Mountain King by Edvard Grieg " to ingame keys for the flute and/or harp.
The notes can be found here: http://makingmusicfun.net/pdf/sheet_music/in-the-hall-flute.pdf
or here
http://en.wikipedia.org/wiki/In_the_Hall_of_the_Mountain_King
Would be awesome to play this song while walking with flute.
Thank you. First time using sweet FX, so pretty <3
I want the following song to have some great chords in it.
It is ‘dearly beloved’ from Kingdom Heart 1.
Does someone have a version of it with chords or can give advises where to include them?
5 5 3 3 -2 -2 -5 -5
5 5 3 3 -2 -2 -5 -5
-5> -5> -5 -5
7 7 (-6 -7)-6 -6
-5> -5> -5 -5
5 5
-3> -3>
5 5
Notes on the flute would be:
6327 6327 87(32)8765
6327 6327 87(32)8765
6 756 (3 23 45323)
6 756 (3 2)876 (3 6 3 21)
(edited by Nekres.1038)
Hello, my name is Andy and I would like to share my ideas with you.
First of all, I already posted a topic at release date about having more roleplaying animations such as 180° U-turn [*Super Mario 64], adding benches to sit and more I can’t remember.
In this thread I’d like to talk about an old / new idea: Water toys.
A water toy would be really cool since more than a half of Guild Wars ² is under water.
A water toy could come with skills like Cliff-Diving. [The animation would look exactly like “Start-Tunneling” from the new “Sonic Tunneling Tool”.]
or
“Summon Water polo” would (who would have seen that coming..) summon a water ball who can be picked up and/or kicked by pressing “F” in the direction in which the user is facing. Since it will work under water, you can also kick it while wearing your Battle Armor. The ball itself would last 1-2 minutes. Players can summon a water polo until the map’s limit of simultaneously water polos is reached. The source of inspiration came from the mini game “Blitz Ball” of “Final Fantasy X”(FFX) Here is a YT video I recently found: http://www.youtube.com/watch?v=K2w89RxrxpI
Thanks for reading and I hope you like it.
Best regards,
Andy
(edited by Nekres.1038)
Argh, the picture has a slight error in the image shown in the top right corner:
The pitch is right, but it’s not a back look ie. the position is wrong. (I didn’t use ‘Look Behind’)
So, imagine the image in the top right corner to be a look behind.
(edited by Nekres.1038)
What is the suggestion about:
The Camera Option “Look Behind” keeps the pitch ratio when looking behind.
Most of the time, players will look a bit on the ground when playing. At the moment, the camera functions like in the attached picture.
I want the camera to be straight forwarded while looking behind. It’s important to me , because Guild Wars 2 has many narrow passages where the player is forced to look a bit down angled what causes the look behind function to look on the ground.
So, my suggestion is to swap the pitch, too. (Atm it keeps the pitch.)
(I set the graphics on low)
Picture describes it best, I think.
-edited-
Argh, the picture has a slight error in the image shown in the top right corner:
The pitch is right, but it’s not a back look ie. the position is wrong. (I didn’t use ‘Look Behind’) So, imagine the image in the top right corner to be a look behind.
(edited by Nekres.1038)
I know the bird is like that to avoid clipping issues, that’s why I wrote moving the staff while on back up a bit.^^
Edit: For the Charr clipping: Resize the staff while equipped by a charr, like it’s done with swords on asura chars.
(edited by Nekres.1038)
The Super-Staff is covering the face of a character.
It would be prettier if the Bird looks in the same direction as the character, ie. forward.
Also, if you’d move the the staffs position a tiny bit in upper direction, it would make the Bird watching over ones shoulder while stored on the back.
Here is a picture of what I mean:
For those who have problems getting the bauble’s achievements:
In my case, I had to beat up the end boss of zone 3 to get the achievement, even though he does not drop any baubles.
It was the same in zone 1 and 2.
This is some bad-as* idea!!! Awesome!
RyuDragnier, you are my Hero!!!
You can have my kidneys.
If you mean the maze where the bees flee though to get to the bee-dog. Yeah, I got all the baubles there, too.
Getting the Candle
Getting the Candle (ie. the “Light” skill) is a reference to the old Zelda games.
Here the shopkeeper is standing right in front of his shop, saying the green water tastes weird. Meanwhile, you can go into his shop and steal the Candle like Link would do with some Items in his old games.
One video I found
http://www.youtube.com/watch?v=LRebV-jpQLc
(edited by Nekres.1038)
Yeah you need the “Light” skill, ie. the Candle in order to burn them. You get it in the area where you see the green water for the first time and the shopkeeper is standing before his shop. Go into his shop and steal it like Link would do it.
I have all achievments except the bauble finding ones. I ran through world 1, zone 1, 5 times now and I destroyed every shop furniture, beat up the honeybees and the fleeing bees (after they grabed the baubles ofc). I also got every bauble in every secret room, but I still don’t got the achievment! (I also made a run with beating every foe, even though they don’t count.) I really need some help now. Moto got me frustrated, like he said.
local question = Are there any transformation potions to this event?
- If Yes then
question = Can they be forged by using the Mystic Forge?
- elseif No then
return question = Why aren’t there any transformation potions to this event?
end.
Thanks beforehand.
Best regards,
Andy
I already completed the zone, but can confirm the bug with the Dogs & Seperatists and misplaced ghost not getting back into their bodies.
I was able to complete it, though, becausee some dogs or seperatists were already walking around.