Showing Posts For NinjaBreadMan.8926:

Tornado Rework(idea?)

in Elementalist

Posted by: NinjaBreadMan.8926

NinjaBreadMan.8926

How about Making Tornado different depending on the Attunement?

In Fire It would be all flaming, scary with big damage
In Air it would be all electric, with solid damage and big control abilities
in Water it would be raining around it with great support and healing abilities
In Earth it would be tough, very tough loads of condition skills

Each different type would have its stats increased in different areas

Fire: Power + (need option)
Air: Crit Damage + Precision
Water: Healing Power + Boon Duration
Earth: Toughness + Condition Damage

I think this is too close to what it is now though. It isnt gamechanging because the damage and cc is mediocre and the mobility is even worst. I do like the approach of adding skills though and new particle effects and attunement switches. It would make it work kind of like a conjured weapon that you automatically equip. You would get 5 new abilities and be able to switch attunements as well kind of like the warrior elite that transforms you.

Maguuma: Good Fights
Incinerary: 80 Elementalist S/d Glass 0/30/0/20/20 D/d Bunker 0/20/0/20/30

Post a picture of your Elementalist [Merged]

in Elementalist

Posted by: NinjaBreadMan.8926

NinjaBreadMan.8926

Finally finished my armor set.

Attachments:

Maguuma: Good Fights
Incinerary: 80 Elementalist S/d Glass 0/30/0/20/20 D/d Bunker 0/20/0/20/30

Tornado Rework(idea?)

in Elementalist

Posted by: NinjaBreadMan.8926

NinjaBreadMan.8926

So as of right now this is what tornado reads:

Tornado
Transform: Gain Stability and shape-shift into a tornado that damages and launches foes.
Damage:116
Launch:600
Stability(19.5)
Duration(15)
Radius:240
Combo Finisher:Whirl

Now, I dont think we need to get rid of the skill even though I think elementalist elites are underwhelming to say the least right now. I think that they should change this skill to where you summon the tornado instead of transforming into it. This would open up the ability to maintain good damage and still have the pressure of a tornado. I dont think it would be too over the top seeing as how the tornado would still remain slow and easily avoidable.

There are 2 ways in which I think they can make the tornado work:

1.) The tornado is summoned and it attacks/follows whatever target the elementalist is currently attacking(kind of like glyph of elementalist currently).

2.) The tornado is summoned and you have complete control of it. It will stay at the position you summoned until further directed. You can move it by hovering your mouse over a position and reclicking the ability bound to summon the tornado in the first place(in my position this is 5). The tornado would be completely controllable and movable for the full duration.

TLDR: make the tornado better
Sorry if this belongs in suggestions but I wanted the opinion of people privy to the elementalist class.

Maguuma: Good Fights
Incinerary: 80 Elementalist S/d Glass 0/30/0/20/20 D/d Bunker 0/20/0/20/30

(edited by NinjaBreadMan.8926)

The Moot

in Super Adventure Box: Back to School

Posted by: NinjaBreadMan.8926

NinjaBreadMan.8926

some legendaries dont even have foot trails yet IE: meteorlogicus/flameseeker prophecies

Maguuma: Good Fights
Incinerary: 80 Elementalist S/d Glass 0/30/0/20/20 D/d Bunker 0/20/0/20/30

Upcoming Legendary Visual Update

in Guild Wars 2 Discussion

Posted by: NinjaBreadMan.8926

NinjaBreadMan.8926

I am guessing they made it change depending on class? That would be the logical approach ie: white for guardians purple for mesmers and blue for elementalist. The only real thing im looking for is adding foostep effects to it. To take it a step further, having the glow change depending on elementalist attunement would be even more cool and truly worthy of a legendary.

Maguuma: Good Fights
Incinerary: 80 Elementalist S/d Glass 0/30/0/20/20 D/d Bunker 0/20/0/20/30

Graphic boost to Legendaries?

in Guild Wars 2 Discussion

Posted by: NinjaBreadMan.8926

NinjaBreadMan.8926

give footsteps to all legendaries as well..

Maguuma: Good Fights
Incinerary: 80 Elementalist S/d Glass 0/30/0/20/20 D/d Bunker 0/20/0/20/30

Storm(meteorlogicus precursor)

in Black Lion Trading Co

Posted by: NinjaBreadMan.8926

NinjaBreadMan.8926

So as of yesterday storm, the precursor to meteorlogicus, has risen over 150 gold from 170 instant buy and 140g offers to 324g instant buy and offers as high as 262 gold. Do you think this price influx is due to the same people that inflated dawn/dusk/the legend or purely due to speculation from the screenshots that the legendary is possibly getting a rework? I am curious as to what people think will happen because the dawn/dusk/legend have all devalued since yet storm is still on the rise. Any input is helpful.

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Maguuma: Good Fights
Incinerary: 80 Elementalist S/d Glass 0/30/0/20/20 D/d Bunker 0/20/0/20/30