Showing Posts For Olaf Soul Can Haz.4689:

"Guard" Buff

in Ranger

Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

I feel dumb. 15 chars

"Guard" Buff

in Ranger

Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

Did anyone else see the “Guard” buff that adds stealth and has a reduced CD (I think)?

Feeling useless as a Ranger

in Ranger

Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

I never feel useless in a dungeon nor have a had time finding parties. I use my bears to tank often in dungeons and with a guardian my bears hold out very well most bosses. Maybe you need to play around with your build and find one that is comfortable to your play style. I DPS, group heal, tank, and remove conditions in dungeons. How can that be useless?

So does everyone else they just do it better, LOL. Its not that rangers cant do anything it is just that rangers are best at nothing at all. *bold*To the people who claim they can keep pets alive, that is true but they are close to worthless and you loose 30 to 40% of your DPS.bold I know you fanboys love your rangers but you can not BS us who have played them for very long.

I have no trouble keeping my pet alive at level 50 (so I don’t have all the traits) in dungeons. This is especially true if I’m using ranged pets.

If you think pets are useless, you’re doing it wrong. You most likely don’t go down the BM line and wear full zerker’s…

PETS/////MAGICAL PETS//////PET VARIETY

in Ranger

Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

I think they better fix pets first.

Preparations

in Ranger

Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

I would like to see at least two more preparations. The fact that there is only one preparation bothers me because its the only skill of its type on the ranger profession.

Right now Sharpening Stone seems out of place.

Why GS weak in comparison to Gaurd/War/Mes

in Ranger

Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

Why do people never take into account the defensive utility of a weapon when comparing damage?

The warrior GS has the highest damage of all the GS classes but has ZERO defensive utility (unless you count Whirlwind to escape). The ranger GS has an evade on its AUTOATTACK, a block/knockback, and a stun/daze.

And people are still asking why rangers don’t have as much damage on their greatsword attacks. Not to mention that rangers also have their pets dealing damage while they are evading/blocking/stunning…

Role of the Ranger?

in Ranger

Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

I think the Ranger should be the best at surviving without boons, mostly through evades/mobility.

7-Man Dungeons

in Fractals, Dungeons & Raids

Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

I find that two person content would be more useful because it is much easier to find one person to do something than 6 people. That’s just me though.

As to the UI, have you tried it on the lowest resolution with the largest UI size? I have a feeling that that is what they were talking about with the UI.

7-Man Dungeons

in Fractals, Dungeons & Raids

Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

I actually have to agree with Stooperdale, I find it hard sometimes to find a whole group of five when it gets late.

I hear you kipz, but I have to ask, why 7? That seems like such a random number.

7-Man Dungeons

in Fractals, Dungeons & Raids

Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

I don’t agree because there are much more important things to be done. For example, Ranger pet AI.

Also, even if I did want it, it wouldn’t be just add two more players to every instance. They would have to figure out how to balance for seven people instead of five. This would be extremely time consuming and would just create more problems for them to fix.

TL;dr I don’t think they should spend their resources on something like this.

What would it take for you to use spirits?

in Ranger

Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

I agree with you Dojo: either increase the health/armor, or decrease the cooldown.

What would it take for you to use spirits?

in Ranger

Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

I would just like them to be able to survive longer than 0.01 seconds. Even in open world PvE (i.e. the easiest place to survive) they die entirely too easy.

Pets in Dungeons/Fractals

in Ranger

Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

How unfortunate for me.

Pets in Dungeons/Fractals

in Ranger

Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

Rather than buffing pets as a whole, why not just give pets a boon-like effect that negates a percentage of AoE damage while in dungeons/fractals?

This would keep pets from becoming OP in open-world PvE and keep sPvP balanced. This change could also be implemented to WvW, probably to a lesser extent.

This change would be simple, not cause a rift in the time-space continuum, and let rangers keep 40% of their damage in high level content.

Thoughts?

Robert Hrouda on pets in dungeons

in Ranger

Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

Rather than buffing pets as a whole, why not just give pets a boon-like effect that negates a large percentage of AoE damage?

Rofl, Spirits ignored again

in Ranger

Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

Where is this info coming from?

Lightning Combo Field Problem

in Elementalist

Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

Does anyone else find it odd that not only is the lightning combo field only allowed to be made my one profession, but also only ONE skill? (two if you count the static field on the lightning hammer, but I do not count that because it is the same skill)

Comparing it to ALL other combo fields, this one is by far the most rare because it is only made by one skill and said skill has a 40 second cd….

Who else wants more ways of getting this combo field?

Dungeon Tokens Account Bound please ?

in Fractals, Dungeons & Raids

Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

I agree, sooooooooo much bank space wasted. Also, on a side note, I think that they should be a collectable!

Why are trash mobs harder than bosses?

in Fractals, Dungeons & Raids

Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

I’m sincerely wondering why ANET made trash mobs harder than bosses, especially in explorable mode. Is is much more terrifying to see 2 silver ringed guys instead of 1 gold or purple ringed guy. The veterans usually have a lot more mechanics than champions and especially legendaries.

I just find it odd that I’m more worried about the trash that the actual bosses in every dungeon I come across. Does anybody feel the same way?

I have 400/400 Chef, nearly 400 Armorsmith...

in Crafting

Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

I would make a new character, its free xp for a character that could actually use it!