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Blocking dps meters

in Guild Wars 2 Discussion

Posted by: OniGiri.9461

OniGiri.9461

Of course the best way to “weed out” players is to monitor them. Some people just don’t like the idea of being monitored by their peers in a game.

Yes making a group that specifically states “no DPS meter” works, just as well as making a group that states “DPS meters monitored” would also work. As the DPS meter is a 3rd party tool, maybe including the heads up you are using it would be a nice idea.

Also everyone here is talking like DPS meters are only being used in raids. I don’t actually use one, but do they only work there?

Thats right including “Dps meter used” or something would also work. And everyone joining such a group would be aware and silently agreeing by joining.

DPS meters work everywhere

Did GW2 lose its identity?

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Posted by: OniGiri.9461

OniGiri.9461

I disagree whole heartedly here. You are really not in the place to claim what has been good for the community and what not. Revenue drops have many different factors and you cant draw a corrolation between raids and revenue – that is just fictional.

Again. If you want to play everything in the expansion you can do that. There is nothing but yourself stopping you from doing it – just because it doesn’t apply to your selfmade requirements for playing.

I never disagreed that people will like a game mode and not like another. But maybe its time to accept that instead for calling for changing a game mode over and over again.
Id never call for pvp to be less competetive because i don’t like competition in a game.

No, it’s not time to stop and say that you think a feature makes the game less enjoyable for you. There’s never a time for that. I think raids make this game less enjoyable to me.

Since a good portion of all posts on reddit are raid or PvP related, a good portion of those posts don’t concern me directly (even though I’ll read some of them). The game becomes less for me in my mind, and the minds of players are the only thing that matters.

Surely you must have noticed there are a group of people who think even HoT is too difficult. And they complain. Why? Because they don’t like it and they don’t feel it’s for them. They feel disenfranchised. It’s their right to complain, even though I don’t agree with those complaints.

I worked in the publishing industry for quite a few years, and I’m telling you there is little that is more dangerous to a readerbase than changing something suddenly mid-stream. You’ll lose readers that way. The same thing applies to gamers.

Anet created an easy game, with very little hard core or difficult content by percentage. That game attracted a lot of very casual players, who play the game because that’s how they like their games.

Changing that without warning is going to cost the game people, probably a lot of people. If you don’t think raids are a part of that, that’s okay. You’re entitled to that opinion.

But the combination of harder core elements has definitely lost players from this game whether you want to believe it or not. Long before the expansion came out I said this would happen, not necessarily directly because of raids, but because of the perception of casual players who were going to feel disenfrachised. Believe me I’m not happy to see that what I thought was going to happen actually seemed to have happened.

Of course you can keep complaining how bad raids are for this game (even though you don’t have any real evidance for that) and eventually stop playing the game. All you do here is hurting yourself for stop playing a game which for 95% you still enjoy. But that 5% (meaning raids) is turning you off so much (even though you could just not play it) that youd rather stop then adapting to it and find a way to still enjoy it.

As far as i am concerned i couldn’t care less about people whining if HoT is too hard for them. I have no sympathy for people who stop doing something because its too hard. This is a mentality that sets you up for losing – in game and in life.

YES the game has changed and its a good thing – nothing stays the same forever

Did GW2 lose its identity?

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Posted by: OniGiri.9461

OniGiri.9461

This thread is still boiling down to Raid Hate. I will bet you if they did add an “easy mode” to raids but that mode prevents you from working toward legendary armor the argument will no longer be “but I wanted to experience the story” but “but I wanted to get legendary armor”.

Thats exactly what will happen

Did GW2 lose its identity?

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Posted by: OniGiri.9461

OniGiri.9461

Okay wait a second. So I buy a game. I play a game for 3.5 years. I invest time and money into that game, and energy. I play the game because I like the game and want to continue to play it. I didn’t invest time and money and energy to stop playing when the first expansion came out.

The options were don’t buy the expansion, or buy the expansion. Obviously if you want to continue playing EVERYTHING is in the expansion. Want to glide. That’s in the expansion. Want to use new weapons. That’s in the expansion. Want to continue the story, that’s in the expansion. Basically buy the expansion or stop playing the game. Do you think that’s better somehow for raiders? Cause I don’t.

Just because I bought the expansion doesn’t mean I have to like everything about the expansion, nor does it mean I have to support everything, or remain silent about the things I don’t like. Yes, I bought the expansion because it was my only option to keep playing a game I genuinely like.

Honestly if there were another MMO that checked as many boxes as this one, I’d consider moving to it. There’s not…yet. By the same token revenue is down since the expansion and it’s raids. Clearly someone didn’t buy or, or clearly some people are no longer spending money in the cash shop.

If I’m less happy with the game (and I am) then I will spend less money in the cash shop. I’m not miserable about the game. I don’t hate the game. But I’m not as enthused as I used to be.

Raiding hasn’t been good for my guild. It hasn’t been good for the community as far as I can tell, and I don’t think they belonged in the game.

I disagree whole heartedly here. You are really not in the place to claim what has been good for the community and what not. Revenue drops have many different factors and you cant draw a corrolation between raids and revenue – that is just fictional.

Again. If you want to play everything in the expansion you can do that. There is nothing but yourself stopping you from doing it – just because it doesn’t apply to your selfmade requirements for playing.

I never disagreed that people will like a game mode and not like another. But maybe its time to accept that instead for calling for changing a game mode over and over again.
Id never call for pvp to be less competetive because i don’t like competition in a game.

Did GW2 lose its identity?

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Posted by: OniGiri.9461

OniGiri.9461

Additionally, not everyone find their enjoyment in the same things. Some will find success after many failures a thrilling and invigorating experience. For others it will be just a relief that the tedious and annoying part is already over.

Same goes for every other game mode.
If you cant win a single pvp game because YOU are not good enough – do expect the game mode to change? I, personally hate competetive play, thats why i avoide pvp. So if i don’t like the essence of something – why do it?

I understand the cry for a “story mode”. But raids were meant to be “challanging group content”. If you add a soloable easy mode you remove the “challanging” and the “group” out of its purpose.

And yet in Guild Wars 1 they had normal mode and hard mode for every dungeon. They had a story mode, normal mode and hard mode for some of them.

You don’t have to offer the same rewards. No one went through the story of Oola’s Lab and get the Hard Mode rewards for it. Saying it’s not possible, only fuels non-raiders dislike of raiding and what it does to a game.

This is hard content. It’s meant to exclude some people. It’s meant to exclude you. If you can’t do it, you don’t deserve the reward. You don’t see how this sounds to people who bought a game without raids, and never had to deal with that in PvE to get pretty much any reward they want? And it’s not just about reward.

They changed the personal story so you don’t have to group with someone to beat it. Then they add story to raid, which goes between the stories we play and the stories we play after. How anyone thought that was a good idea is beyond me.

The basic story should be easy enough for most people to get through on their own and they’re making story transitions and putting them into raids.

I get that you want challenging content. I’m not sure how putting in a story mode would affect that, since obviously it won’t make the raid less challenging.

But it would allow people who aren’t as good, or aren’t on good computers, or who aren’t in places where the net is good, to experience the story.

Face it, a lot of casuals play games predominantly for the story. You take away parts of them from them and they will express their displeasure. Anet made the decision to include story transitions in raids.. I believe it was a bad decision.

Yes they bought Guild Wars 2 knowing it had no raids. They bought the expansion knowing raids are a big part of that expansion. Raids didn’t change any of the other game modes.

I understand you feel like you are missing out on story – but everything that is story related in the raids can be experienced by entering a cleared instance. The only thing you miss is the fight and during that fight there is nothing story relevant happening (i guess with the newest raid thats not totally true anymore). You could really remove everthing story wise in raids and it wouldn’t loose much.

Blocking dps meters

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Posted by: OniGiri.9461

OniGiri.9461

@Grogba.6204: it doesn’t matter who had how much alacrity (i don’t use that that monitor garbage so i can’t give you that info), bottom line we killed the bosses without any issues (beside one wipe on Gorse because 5 people got egged – which is CLEARLY not a an alacrity uptime issue) and all that dps meters contributed to was toxicity in the group, LITERARY nothing else.

Blame the player not the DPS meter, the meter is just a tool that player would be the same without it.

A hundred percent true!

A hammer is a hammer – you can either use it to do a task or help someone at doing a task better or you can hit someone over the head with it because you don’t like how they are doing things. In both scenarios its the users doing it not the hammer

Did GW2 lose its identity?

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Posted by: OniGiri.9461

OniGiri.9461

Additionally, not everyone find their enjoyment in the same things. Some will find success after many failures a thrilling and invigorating experience. For others it will be just a relief that the tedious and annoying part is already over.

Same goes for every other game mode.
If you cant win a single pvp game because YOU are not good enough – do expect the game mode to change? I, personally hate competetive play, thats why i avoide pvp. So if i don’t like the essence of something – why do it?

I understand the cry for a “story mode”. But raids were meant to be “challanging group content”. If you add a soloable easy mode you remove the “challanging” and the “group” out of its purpose.

Warrior is garbage in its current state.

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Posted by: OniGiri.9461

OniGiri.9461

Learn to play warrior i guess. If you expect to kill everthing by using hundred blades… well welcome to 2017

Eternity Greatsword Legendary, is it worth ?

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Posted by: OniGiri.9461

OniGiri.9461

Meanwhile I had Twilight, but I was never using the stat change option. Ascended has the same stats anyway so I made sunrise, made eternity and sold it. I now have 5k+ gold and 2 legendary skins. I wished I could do this for other legendaries as well. Free skins and a ton of gold, what’s not to like?

i guess this discussion doesnt really apply to you since you dont really use the eternity skin

Did GW2 lose its identity?

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Posted by: OniGiri.9461

OniGiri.9461

The issue is the lack of “raid difficulty” solo content. I can’t even practice, without needing 9 other people. The content is either easy, like open world. Where at most, enemy AI have some kind of gimmicky trick (like the snipers or pocket raptors), once you understand the gimmick then the content is easy. Essentially, enemies in open world are one-trick ponies, figure out the trick and you win. Or its more challenging content, which without exception are all designed for a group (Dungeons, Fractals, and Raids). With HOT specs, you can kill bosses in decent time solo in Dungeons. In Fractals, its a pain to solo as T4 bosses are massive damage sponges. And raids, its just ridiculous.

I don’t mind challenge content purely for the challenge. For example, in Fallout 4 Survival I would try to beat the game, fists only, no armor, rush the Nuka DLC at lvl 3. Sometimes I would make mistakes that would cause me to lose up 3 hrs of progress, I would learn from it and get better. I can’t even start the learning progress for raids, because I need other people to even start learning. I am mentioning this, as a common excuse from raiders is that most people “do not want to put in the time” or “gear properly”. The biggest issue, at least for me is accessibility. I want content that relies only my abilities and dedication. With that kind of content, there is no toxicity as there is no one to scapegoat or blame (only yourself). No chance of getting carried either. Its like a academic test, you know your stuff or you don’t. If you don’t pass, come back again.

Sounds to me that you are looking for a single player game

Did GW2 lose its identity?

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Posted by: OniGiri.9461

OniGiri.9461

Don’t know what you are talking about.

Been playing since launch and most of the stuff is still the same.
Raids are less toxic then dungeons where back in the days. The raid community also
has improved a lot over the last year. Its much more open and friendly then many of these post will have you believe.

PvP is as toxic as ever.
WvW is as neglected as ever (even though it got worse over the years)

Blocking dps meters

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Posted by: OniGiri.9461

OniGiri.9461

p.s.: even if I run a dps meter, that doesn’t display other DPS, i still never say nothing to other player of they like provide poor quickness, GotL or alacrity. Nor I say nothing if we fail because not enough DPS or because someone make mistake at doing mechanics.
If for me the group can get the kill, I try untill we do it or the group disband. If I think the group can’t do it, i Just leave without blame people

100% Support this attitude!

I am using a meter that can see the dps of all party members (estimated dps). I mentioned that in a raid this weekend and people asked me how they were doing and were interested in their performance. I didnt blame anyone or flamed in squad chat to kick underperformers. I told one guy (after he asked me) that he was underperforming (and by that i mean he was doing half of what the other dps classes did in the same squad). He improved after that and got into the top dps for the next tries until we got the kill.

If hed ran that meter himself he would have benefitet earlier. And thats true for a lot of persons.

[Suggestion] Toggle for Eternity

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Posted by: OniGiri.9461

OniGiri.9461

they look awesome!

would be cool if we could here from some devs about this :/

Eternity Greatsword Legendary, is it worth ?

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Posted by: OniGiri.9461

OniGiri.9461

The two skins that Eternity is made of (the upgraded Twilight and the upgraded Sunrise) are super cool!!! The originals just look pale compared to the Eternity versions.

BUT!!!!! Since it keeps switching all the time it really dempens my enjoyment
My Charr looks sooo kitten when at night (with the night version of Eternity) but
with the rise of the sun he looks so…. off

I really wish we could use the two Eternity versions seperatly

Talking about a Charr, wondering if you were trying to swear and got filtered. Or just saying he looks like a kitten.

It really fits well there

I was trying to say it looked awesome and used the word bad as (<- with another s here)

(edited by OniGiri.9461)

[Suggestion] Toggle for Eternity

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Posted by: OniGiri.9461

OniGiri.9461

Since there is a dicussion going on about Eternity im trying to bump this up

Eternity Greatsword Legendary, is it worth ?

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Posted by: OniGiri.9461

OniGiri.9461

The two skins that Eternity is made of (the upgraded Twilight and the upgraded Sunrise) are super cool!!! The originals just look pale compared to the Eternity versions.

BUT!!!!! Since it keeps switching all the time it really dempens my enjoyment
My Charr looks sooo kitten when at night (with the night version of Eternity) but
with the rise of the sun he looks so…. off

I really wish we could use the two Eternity versions seperatly

[Suggestions] Quality of Life Changes

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Posted by: OniGiri.9461

OniGiri.9461

I am not sure if the devs still check back here.

They absolutely do, my little rice ball, and they factor these requests into their internal processes for deciding what to do … but they won’t tell you that by responding here, and they will not necessarily do things simply because they are requested.

By creating the legendary weapon Eternity you have to sacrifice a legendary weapon. So please please can wenn pick which of the skins we want to User.

Can’t you simply transmog back to the previous skin? I’m pretty sure that once you unlock the skins on the two inputs, they remain accessible…

Thx for replying, oh big kahuna

I really need to brush up on my english, because i keep explaining what i want incorrectly/incompletly.

Going to edit the original

[Suggestions] Quality of Life Changes

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Posted by: OniGiri.9461

OniGiri.9461

I am not sure if the devs still check back here.

We really need a switch on the legendary weapon Eternity to turn off the day/night switching – so we can stay on either the night version of Eternity or the day version if we want.

By creating the legendary weapon Eternity you have to sacrifice a legendary weapon. So please please can wenn pick which of the Eternity skins we want to use. (And by that i mean the Eternity-version of Sunrise and the Enternity-version of Twilight)

(edited by OniGiri.9461)

[Suggestion] Toggle for Eternity

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Posted by: OniGiri.9461

OniGiri.9461

This is not a new suggestion- I’m pretty sure that there has been posts on this topic since Eternity came into existence.

On one hand, this is a positive thing as there are a few people who share your opinion, OP.

On the other hand, as far as I’m aware, no dev has commented on this issue.

Will there be some kind of “fix”? I seriously doubt it- the percentage population in-game who own Eternity is exceedingly low. Last I recall only 15% of the population own one legendary, let alone the most expensive legendary in-game. And there is an even smaller subset of people who only want one individual part of this weapon. So we’re talking maybe a fraction of a percent of the player base that this change would cater for.

It’s not necessarily an easy thing to implement when you have to consider that a number of different teams would have to work on this- and bug test it. These things aren’t a simple fix when there may not be any sort of foundation in-place for such a feature.

A-Net already made an active move to cut the amount of work that goes into legendaries (i.e. when the legendary collections got cut and then the system reworked)- because the time spent there could be allocated to areas of the game that many more people would experience and enjoy.

Granted- there are other weapons in game that are effected by day/night cycles. The ascalonian weapons are some- and they change from exceedingly dull to quite cool depending on the time of day. I’m not sure if there are any other instances of cycle-dependent skins though.

So… A more practical solution? Skin your weapon to which one you prefer.
For matching your armour with your weapon- have your armour dyed to match one and your favourite outfit dyed to match the other cycle of the weapon. Toggle your outfit depending on the time of day.
Try a black and gold dye combination- something that matches and suits both.

This all being said, I do hope that something is implemented- seems like it’d open up some customisation possibilities, and maybe make it easier to add other weapons/armour that cycle (without upsetting people).

You are right of course. I dont know how much work ist really is even though ist feels like it shouldnt be top much since the two skins already exists.

And im thinking…. There must bei a algorythm to check the time of das and switch the skins depending on what the cycle period it. It shouldnt be too much work to check for some sort of flag there that indicates if this switch should bei ignored.
This of course sounds easy but can get complicated depending on how weapons are implementiert…

Would be great if a dev could way in here

[Suggestion] Toggle for Eternity

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Posted by: OniGiri.9461

OniGiri.9461

I’d rather Eternity get it’s own unique skin tbh. I’ve seen some amazing concept art on what it could look like and it honestly brings me down on how little the actual eternity changes when you take into consideration you’re sacrificing a whole legendary.

I sincerely doubt they’d ever bother to change it though

https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/198096/Eternity_Idea.jpg

My heart stopped for a second when i saw that eternity

[Suggestion] Toggle for Eternity

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Posted by: OniGiri.9461

OniGiri.9461

Would be great if there was a way to get the devs attention on this

[Suggestion] Toggle for Eternity

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Posted by: OniGiri.9461

OniGiri.9461

The crafting part was just a suggestion. I don’t know what the best way would be to implement it.

Probably a check box or toggle, but I don’t know how hard it would be to implement.

Yes something like that. There is already a context menu when you right-click in weapons. add something like “turn off day/night cycle”

[Suggestion] Toggle for Eternity

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Posted by: OniGiri.9461

OniGiri.9461

The crafting part was just a suggestion. I don’t know what the best way would be to implement it.

[Suggestion] Toggle for Eternity

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Posted by: OniGiri.9461

OniGiri.9461

TL;DR: A toggle or switch on the context menu of Eternity to turn on and off the day/night cycle would make this weapon truly LEGENDARY!!!!

I am not sure if this was ever suggested but i want to give it a go.

The skin for the legendary weapon Eternity consists of two seperate skins (and of course some cool animations).

The day version: Sunrise with a glowing globe
The night version: Twillight with a glowing globe

Since i made Eternal i just can’t bring myself to transmute it to Twillight (and also lose the cool glowing orb) because it would fit my outfit better.

(edited by OniGiri.9461)

Hue Hair Color Anomaly (?)

in Bugs: Game, Forum, Website

Posted by: OniGiri.9461

OniGiri.9461

I opened a ticket about this and got a quick response. Its a known issue and is being investigated

Hue Hair Color Anomaly (?)

in Bugs: Game, Forum, Website

Posted by: OniGiri.9461

OniGiri.9461

I have the exact same problem. Is there any update on this?

Attachments:

Why AP for the top 250 titles is not cool

in PvP

Posted by: OniGiri.9461

OniGiri.9461

If it really meant that much to you, you should just get good and earn the title.

There is one thing to make an achievement hard to get but this isn’t the case. The 6 AP for the top title will go to ONE person. If only ONE person out of the entire population will get that 6 AP no amount of “get good” can help anyone else.

Getting to Legendary division in previous seasons also had an achievement and a title, but I didn’t see anyone complaining because it was obtainable. These AP are not obtainable and it’s a good thing they were removed.

Wrong. you want it that badly, be that ONE person and get it. What’s wrong with this generation that everyone feels like they’re entitled to everything? Theres more than enough things already that everyone can get. there should be more things in the game that only one person can get. Whether you want to accept the fact or not, there are simply some people that are better than others, regardless of what mommy told you, we aren’t all equal. Better people should get things others don’t. the lessers should just accept that and stop crying for everything to be available to everyone. you know what its called when everyone gets everything even when they don’t deserve it? communism. Are you a communist?

you should see a therapist. you may be a sociopath.

This is a game…. just a small reminder

Fractals ascended boxes

in Fractals, Dungeons & Raids

Posted by: OniGiri.9461

OniGiri.9461

You are right. The prices are ridiculous. Especially compared to the other means of buying ascended gear in raids and pvp (since season 5).

Cheapest pieces compared:

Fractals: 50g + 180 stabilizing matrizies (59g) + 270 relics + 20 Research Pages (max. 21 per week)

Raids: 5g + 150 magnetite shards (max. 150 per week)

(edited by OniGiri.9461)

What's Missing from Material Storage?

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Posted by: OniGiri.9461

OniGiri.9461

YES

  • Vision Crystal, Lesser Vision Crystal
  • Blade Shard
  • Tenebrous Crystal, Shimmering Crystal
  • Indigo Mushroom, Drop of Indigo Mushroom Milk
  • Legendary Insight
  • Icy Runestone
  • Amalgamated Gemstone, Reclaimed Metal Plate, Chak Egg
  • Blood Ruby, Petrified Wood
  • Unidentified Dye
  • Golden Fractal Relic, Fractal Research Page
  • Mystic Forge Stone, Mystic Crystal, Philosopher’s Stone, Bottle of Elonian Wine, Mystic Binding Agent, +1 Agony Infusion, Integrated Fractal Matrix
  • Copper Doubloon, Silver Doubloon, Gold Doubloon, Platinum Doubloon
  • Mark of Lingering, Mark of Mending, Mark of Penetration, Mark of Potency, Mark of the Stout
  • Talisman of Lingering, Talisman of Mending, Talisman of Penetration, Talisman of Potency, Talisman of the Stout
  • Seal of the Assassin, Seal of the Magi, Seal of the Rabid, Seal of the Shaman, Seal of the Soldier
  • Medallion of the Assassin, Medallion of the Magi, Medallion of the Rabid, Medallion of the Shaman, Medallion of the Soldier
  • Milling Basin, Crystalline Bottle, Bag of Mortar, Green Wood Pulp, Soft Wood Pulp, Seasoned Wood Pulp, Hard Wood Pulp, Elder Wood Pulp, Ancient Wood Pulp, Linen Supply Sack, Sheet of Coarse Paper, Sheet of Extra Coarse Sandpaper, Sheet of Coarse Sandpaper, Sheet of Rough Paper, Sheet of Fine Paper, Sheet of Medium Sandpaper, Sheet of Fine Sandpaper, Sheet of Smooth Paper, Sheet of Quality Paper, Sheet of Superfine Sandpaper, Sheet of Premium Paper, Sheet of Ultrafine Sandpaper
  • Wintersday Gift

NO

  • Sigils, Runes, Inscriptions, Insignias
  • Tome of Knowledge, Writ of Experience
  • Gifts for legendaries
  • Luck
  • Boosters, Tonics, Foods, Potions
  • Black Lion Claim Ticket, Black Lion Claim Ticket Scrap, Black Lion Chest, Black Lion Salvage Kit
  • Pile of silky sand
  • WvW Blueprint
  • Keys, Silverwastes Shovel
  • Instant Repair Canisters, Bank Access Express, Trading Post Express, Merchant Express, Revive Orb
  • Tradable Scribing Materials – If you give them mat storage ppl never donate them to the guild or sell them on tp. Plz dont make scribe tab with tradable drop items!
    Lumber Cores, Badge of Tribute, Strategic Defense Map of the Mists, Raid Boss bits and piece you craft with, etc.

Even though i agree that Black Lion Salvage Kits dont belonge in the material storage – some stackable option (either stacking or forging or selling them to a vendor and get a bigger one) would save a looooooot of space

What's Missing from Material Storage?

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Posted by: OniGiri.9461

OniGiri.9461

I agree about blade shards, chak eggs, mysitic forge stones, etc. I also suggest resonating slivers.

I undertsand why you don’t want to put crafted things in. Would it be hard to at least make more things stackable in the bank, like the various salvage kits, harvesting tools, etc.?

Every month I end up getting quite a few BL salvage kits. It’s great to get them for free, but it would be even better if they stacked.

It would be extremely hard, if not impossible to make those things stack.

Maybe a mystic forge recipe where you can forge four full (25 charges) black lion salvage kits into one 100 charge kit? I also have the (mis-)fortune of gathering a lot more bl salvage kits than looting exotics and would love a way to compress those so they use fewer spaces.

This kits take up like 8 – 10 slots :/ this option (or a similar one) would be super awesome!!!

Warrior Bugs Thread

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Posted by: OniGiri.9461

OniGiri.9461

if you hover the “burst damage”-sign with the cursor (in the “Hero”-View) you get a Message that says: “PROFESSION_MECHANIC_OUTGOING_DAMAGE_PERCENT”