DaoC: R11 Skald
DaoC: R11 Skald
How do you feel the reduced duration on buffs effects this build?
DaoC: R11 Skald
I’ve been leveling a guardian, and i swear the durations have been nerfed
Retreat 20 seconds of swiftness, wasnt it 24?
SY all 10 seconds, wasnt it 12?
HTL 4 seconds prot and 6 seconds regen wasnt it 4 1/2 and 7?
This is from memory, not sure last time i looked at them so maybe its been changed for awhile. Eitherway, this nerf sucks :p
DaoC: R11 Skald
Hi there!
My guardian is almost ready to be geared, but I have a question. How would a trait path of 0,0,30,20,20 work? I would think AH would work very well with this build.
Any insight would be great, thank you
DaoC: R11 Skald
If WvW is ment to be zerg on zerg they really(REALLY) dropped the ball with culling issues. For that reason alone zerg fights are a horrible experience for me.
Zerg fights have the potential to be fun, but what I can’t stand is that WvW is all about zerging keeps or towers. Zerg this objective, zerg that objective. How much PvP is actually done? My answer is “Not enough” I know personally I don’t have fun running siege. I get no satisfaction out of knocking down a keep wall that I can’t even target with a treb.
Another issue I have with zerg fights, is in this game, numbers generally win. In DaoC if you’re outmanned by a fair amount you can still over come it with team work and coordination. In this game, there is a lot less to coordinate, and a lot less team work. So zerg fights imo are a lot less interesting. This is because of the lack of role definition(no healers, no tanks, etc etc) which I think was a mistake.
These are just a few things that make WvW zerging not fun. If they were to promote smaller-scale fights,( 5man anyone? :p) WvW might stay interesting for me for a long time.
Maybe I m wanting WvW to be something that it isn’t designed for. But smaller-scale fights that require coordination are so much more fun imo. I ran 8man groups for years in DaoC and imo it was the pinnacle of MMO PvP. Maybe it’ll never to be topped. Such a shame that it’s on it’s last legs.
DaoC: R11 Skald
(edited by Ozoug.4158)
I feel I am in the same boat as you.
I had such high hopes for WvW, but it really is just a zergfest. Without groups having roles (healers, tanks etc) it comes down to just numbers. It’s really disappointing.
WvW seems very similar to DaoC RvR, but RvR blows WvW out of the water. It’s like they took all of the bad out of RvR(zergs, PvDooring) and left out the good (open field fights,being able to take on greater numbers with coordination)
It really is disappointing. I miss 8man groups lol. 5man groups don’t really seem viable.
Just my opinion
DaoC: R11 Skald
My issue with thieves is:
High damage
Mobility
Stealth
Somethings gotta go, because they’re really annoying to fight.
DaoC: R11 Skald
Hi there, so recently I’ve been playing a rifle build, but I’m trying to maximize my Rifle damage so I was hoping you guys could tell me some improvements I could make. This character is used for WvW keep taking / defending(just to give some background)
So for my gear I am using:
Berserker Armor with Runes of the Scholar
Berserker Rings/Ammy/Accessory with Ruby Jewels
Berserker Rifle with Superior Sigil of Force
Soldiers Spineguard with Ruby Jewel(I want to do the story to get the zerker spineguard, but using this for now. Are there any other options, would Cavalier be better?)
For Traits I use:
20 Strength with Restorative Strength and Berserker Power
20 Arms with Crack shot and Deep Strike
30 Discipline for Heightened Focus, Signet Mastery, and Quick Bursts
My 6-10 skills are:
Signet of Fury
Signet of Might
For Great Justice
Signet of Rage
Food:
Bowl of Curry and Buttnut soup
Sharpening Stones
I think that’s everything.
My very base stats with out using any timed abilities are:
Power: 2386(1380)
Precision: 2008(1002)
Tough/Vit: 930(+0)
Attack: 3591
Crit Chance: 56%
Crit Damage: 98%
Armor :2141
Health: 18512
When I use food, and pop my actives:
Attack: 4049
Crit Chance: 77%
Crit Damage: 108%
So that’s my warrior.
Is there anyway I could get more damage? Items, spec, whatever. Any feedback would be greatly appreciated.
Thanks for taking the time to read this!
ps: Is base crit damage 150%? So my crit damage would really be 258%?
pps: im not sure why there is some random underlining going on with my post lol
DaoC: R11 Skald
(edited by Ozoug.4158)