Showing Posts For Parakeet.6083:
Well of darkness is crap. Even traited for cool down and chill on blind. 48 seconds of cool down for only 5 seconds of use? That come out to be about 10 percent of the time the skill is actually active and 90 percent of the time it is on cool down. Not to mention any decent thief will realize what is happening and just disappear only to return moments later when your skill is on cd.
If you think that you will only run into a thief 10 percent of the time that you are playing or if every thief you run into is willing to wait for your cool down then sure. Go for it!
When I was just a newb on my first day of playing I thought of using well of darkness to counter thiefs… but i soon realized that there are other ways to handle thiefs than relying on a ghetto skill.
Dagger offhand = aoe blind as well. you realise my slot 2, 3, 4 ,5,6 ,7 ,8 ,9, F1 slot 4, switch weapons slot 2, 4,and 5, all are aoe right? i just keep casting on the ground and no matter how much u go invisible, ur bleeding/poisoned/chilled/blinded/crippled/fumbled/weakness/vulnerability no matter what u do right?
my only attacks that are not aoe are my default, slot 3 on sceptor, and slot 1 2 and 3 in deathshroud(i almost never use slot 1 anyways.)
so uh lets see I have 12 AOE that I don’t have to target you at all and the area is huge for target. I am not sure how a thief disappearing helps him, if he runs away for 3-4 seconds, thats about 5-6 spells i can cast that are bleeding/poison/everything him while he is invisible. I hope you realize this build is a machine gun, my marks are traited for unblockable, my golem throws you to the ground for 3 seconds and cripples.
I regularly beat warriors/guardians/thieves of any build usually with full health when I finish move them.
However, Rangers pose a serious threat to me, but not really because I can cast wells/marks wherever I want, but they do beat me 1 vs 1. Elementalists can beat me 1 vs 1 if they are tank/heal specced, really good mesmers have fought me for upwards of a minute to 2 minutes straight, my aoe siphons health from clones so it easily becomes a stalemate/slow fight.
engineers = instant kill for me usually, so easy to run away from turrets and fight from a distance for me.
fighting against other necros can be hard for this build because their usually specced for more condition damage so it can get dicey, but i generally win against those kind also.
You seem obsessed with spamming high cd aoe spells and killing newb thieves who don’t have the common sense to not walk into them. I was not commenting on your build or any other skill in it. I was just informing you that well of darkness sucks, I have shown you the math, you can either listen or not, your choice.
I think nobody can explain it better than you. I’ve say the same about League of Legends is one of the most balanced games between characters, but the people was troll me :/
Im waiting more than you a great change in ALL clases to get this game balanced and see how WoW Die by GW2
Maybe because its a dumb thing to say. Any lol player who knows what they are talking about knows that there are a few serious champs and the rest you only use for giggles.
Well anet may not seem like they are listening because they said that they wouldn’t listen. They said that they would not be influenced by people like you who come on the forums and whine for YOUR version of balance. They said that they would use their own statistics to judge what was up/op and they said that they would make very minor adjustments in an attempt to reach balance rather than to do what many other games do (league of legends) which is to buff a class into opness or nurf it into uselessness when they attempt to “balance” it.
They seem to be doing what they said they would.
BTW, if you think league of legends is a balanced game you are just plain dumb. There are 10-15 champions that are obviously overpowered and ALWAYS used in tourneys. The rest are just crap. Does riot care? No they don’t care they would rather release more op champions than try and balance the 99 under powered champions that are never used in any kind of serious match…. got to keep your eye on the $ I guess.
The lack of balance in lol is one of the reasons I stopped playing it.
Use the energy gain on weapon swap, this lets you dodge like 2 times as much making you even more of a bunker since you are totally avoiding huge amounts of damage.
Well of darkness is crap. Even traited for cool down and chill on blind. 48 seconds of cool down for only 5 seconds of use? That come out to be about 10 percent of the time the skill is actually active and 90 percent of the time it is on cool down. Not to mention any decent thief will realize what is happening and just disappear only to return moments later when your skill is on cd.
If you think that you will only run into a thief 10 percent of the time that you are playing or if every thief you run into is willing to wait for your cool down then sure. Go for it!
When I was just a newb on my first day of playing I thought of using well of darkness to counter thiefs… but i soon realized that there are other ways to handle thiefs than relying on a ghetto skill.
[IMG]http://i49.tinypic.com/34hf215.jpg[/IMG]
I’m not saying thieves shouldn’t have great spike damage, but with absolutely crazy mobility, stealth, and 1 hit KOs, I think we have a problem.
No build should be able to instagib another this easily.
Not to mention backstab does not require initiative to use.
Glassy thieves are the best class to go glass with because they aren’t glass at all.
I trust Anet to properly balance this build. If they feel it is already balanced: then so be it. If you BSers think it is already balanced then you have nothing to fear in terms of nerfs. I’m just voicing my opinion
Glass cannon thiefs are indeed glass… but they are invisible glass.
The game is designed to have high risk/high reward builds available. GW1 was also like this. Millisecond reaction times were required, particularly of monks. This is not your typical mmo pvp combat. It’s true quickness like we have now did not exist in gw1, however its playstyle did exist, not only at the team level but also at individual.
Necro/ele don’t have high reward specs sorry.
I loled because its so true.
The game is designed to have high risk/high reward builds available. GW1 was also like this. Millisecond reaction times were required, particularly of monks. This is not your typical mmo pvp combat. It’s true quickness like we have now did not exist in gw1, however its playstyle did exist, not only at the team level but also at individual.
Just to give an example there were warriors or assassins with hammer and daggers that would perform their attack chains and literally give you no time to react or attack back (because you were permanently on the ground). If you found this in random arenas, you were simply unable to do anything until a teammate got on them to help you, or you were intelligent and slotted a defensive skill to break their chain. Again, here in gw2, the same mentality is going into game design: if none of your skills can break you out of those situations, you just need to accept the fact that you will lose to them. (aka bring stunbreak)
Hi there. In GW1 hammer could keep you on the ground for quite a while, but the trade off for hammer cc was that it didn’t do as much damage. You were also vulnerable to damage yourself since you did not have a shield. You really could not be full health killed by a hammer while cc’ed because it just did not have enough damage to do so. A good hammer warrior could get you close to death while cc’ed but you still had enough time on your feet that you could respond, and it took a lot longer to build the adrenaline back up to do another knockdown chain. That does not seem to be the case in gw2.
Actually all classes have accesss to invulnerabilities.
Necro – Spectral walk (60 seconds), Reapers protection (90 seconds), stand inside fear marks?
I can’t speak to the other classes that you mentioned because I haven’t played much of them, but for necromancer you have no idea what your talking about.
Spectral walk does nothing to damage, reapers protection fears when someone stuns you on a 90 second cool down and you have to trait for it, fear mark is on like a 50 second cool down on the staff.
None of these are invulnerability, or could even be argued to be similar to invulnerability. I don’t really have an opinion on the rest of your post but this part and a few others make me feel like you have no idea what your talking about and words are just gushing out of your mouth pointlessly.
“I think frenzy on warrior is quickness done right. Let people keep their quickness just have it make you take +50 or 100 percent damage when you have it on.”
Actually it’s done wrong,…. No Heals for 5 (Engi) and Thiefs (Cost all stamina + no stamina regen for a while) is WAAAAAY better!
Yeah Quickness has to be 1) nerfed 2) redone or 3) taken out!
It’s unfair if you don’t have it, not because of DMG (meh, maybe but it’s not THAT important)
MORE Unfair is the Finishing with Quickness…. you can’t do anything! If you don’t have it you are way behind your Opponents!
And the fact that warr gets 50% more DMG while others gain ONLY 5 “no heals” during that time,…
Does not make sence that warriors who should be in the Frontline, get the DUMBEST Drawback for them….
For me as Engineer … i don’t care about the “no heals” stuff,… lolrange anyone?
For a warrior i can just pop it when i Bullcharged someone, else i get stomped!
Stupid design …. very very stupid!
What I’m saying is that the penalties that the other classes suffer for having quickness need to be uped to be on par with the penalty that warriors suffer. In other words quickness needs to be nurfed/suffer bigger penalties on the other classes.
I think frenzy on warrior is quickness done right. Let people keep their quickness just have it make you take +50 or 100 percent damage when you have it on.
Doom being an instant cast can be used while stunned, giving you 1-2 seconds of them fleeing giving you time to either leave ds and clear the stun or just sit and wait it out.
“Full spectral warrior” is just a name I gave the build its not literally a warrior build. its sort of a spoof of the game http://en.wikipedia.org/wiki/Full_Spectrum_Warrior
righto
please try out my none fear focused version of my full spectral warrior build
http://tinyurl.com/98meup9Long read about my fear based full spectral warrior build and how to use it.
https://forum-en.gw2archive.eu/forum/professions/necromancer/tPvP-Staff-dagger-dagger-build-full-spectral-warrior/first#post376885
Those are necromancer builds not warrior builds bro….
f you get CC’d in DS try using fear, get out of DS, use stun breaker
Huh? I didn’t know that fear is a stun breaker. That changes a lot of things.
Thats not what he said.
This great mechanic is a waste most of the time. As soon as I DS, I’m knocked down, pushed back, rooted, snared, or stunned. This usually begins with one of the previously mentioned CC as anyone else on the enemy team that sees me blasts me with the next CC.
There isn’t much use for the skill if anyone with a bit of skill sees the necro use it. Not to mention the abilities on the DS bar aren’t even that great to begin with. I want to like this class, and I’ll keep playing it, but compared to just about any other class this one feels weak. Conditions can be cleared easily and often, the class lacks burst damage, and most of all the class lacks mobility (especially in DS as everything else is gone and I can be CC’ed to death before I can even switch out).
Isn’t this good? You are absorbing cc in your death shroud that could have been used on a teammate or used on you when you arn’t in death shroud… Just try not to pop your life siphon until you think that everyone has used their cc or until no one has line of site on you.
This is really my main problem with necromancer.
Unless you spend 30 points in the DS traits, DS becomes a suicide button.
Whenever I meet someone solid in sPvP this is what will happen:
- I use DS
- opponent immediately pops a CC
- opponent closes distance
- opponent uses burst skills to kick me out of DS
Once I’m out of DS I can pop stun breaker, movement abilities, and dodge. This can save my life, but since I’m in close range I usually die anyway.
Why don’t you fear them after they run up to you. By the time fear wears off you will be out of their cc and at range from them. Then you can exit death shroud and engage them as per normal.
Death shroud is a fabulous mechanic and I can win a good number of my fights without hardly even losing any health because of it.
Not sure why you think its unbalanced…. Some people say that its not fun but no one has said its not balanced. How do you know its not balanced if you leave every time it comes up anyhow?
You are wrong. It is balanced.
People need to be careful what they wish for.. All these people calling for nerfs on classes don’t understand what nerf actually means. I can tell the way arenanet handles things in terms of class “balance” that things will hit the fan very quickly.
“I can tell”. What can you tell? They haven’t done hardly anything in terms of class balance for the exact reasons they have let everyone know in their posts. You can’t tell anything son.
So many people cried for mesmer nerfs and so they did it,
If anything is clear by now its that they are not influenced by people crying for nurfs.
They obviously nurfed the mesmer because they determined that it was op (finally). Which to any clear thinking individual it obviously is.
and this is the result.
And its a good result too, not sure why you phrased it like its horrible. A slight gentle touch with the nurf bat is a good balance decision. Mesmers needed it and its better than clobbering them to death with the nurf stick. Anet seems to be doing what they said they would and taking their time and making small and reasonable balance changes.
totally justified, I am playing mostly mesmer atm.
however the thief nerfs are ridiculous. Thief and guardian need rebalancing quickly, the patch notes are quite insulting in that regard to be honest.
Lol you mean this 1 thief nurf?
“Pistol Whip: Reduced damage by 15%.”
And this 1 thief fix which is a combination nurf/buff?
“Basilisk Venom: Increased stun duration to 1.5 seconds. Stun breakers now work on this skill.”
My mesmer game revolves around keeping out as many of these phantasms as possible and this didn’t hinder me one bit. There are simply so many other ways to summon illusions. I strongly feel the out-of-balance factor to be addressed is the illusions doing so much damage. Please take half that dps from the summons and give it to the mesmers themselves. Having 4 summons that hit as hard as another player is just too much dps. It already provides superior defense by taking your opponents mind from combat to a continual targeting chore.
This is exactly right.
Results thus far are interesting. I expected the Necro > Ele UP votes, but new game modes being a priority was not expects. I’d have imagined the balance issues, or maybe bug fixes being #1 in players’ minds.
I personally know 3 people irl who have stopped playing this game because of the lack of game modes. Only a few maps, all basically the same thing…… No duels (wtf), no arena (like 4vs4), no tdm, ect…. its getting ridiculous at this point.
I kind of like them. I didn’t used too but now I do. It makes it harder to take the center point back from whoever is holding it. Kind of a different map flow than the other ones.
Pvp currently unplayable for me because of this.
kittening forum just deleted my entire post as I was typing it. So I will just sum up what I was saying with this: It is not reasonable to give a character such ridiculous burst with no way to counter. Hundred blades warriors are imo a perfect example of a burst that can be countered.
Part of the problem is the stealth bug which leaves thief invisible when they are supposed to be visible, this makes the entire burst done while invisible, a lot of people don’t even know they are under attack before they die because the thief is invisible the whole time and your eyes can leave your health bar for a split second and you will lose all health in that amount of time, or at least an irrecoverable amount of it.
Fix the stealth bug first, then we can see if its still op.
I’ve never seen this but I can believe it, marks seem to have some bug problems that need to be worked out.
I think its fine, just change its description to match how it works. This has saved me lots of times in pvp, its a good skill.
I used to think that the dagger was up but I’m not so sure anymore. It can hit like a truck and builds a lot of death shroud, I’m going to have to disagree with the op, for now…