I don't understand the logic of Map completion/jump puzzles in WvW
in WvW
Posted by: Polantaris.9513
in WvW
Posted by: Polantaris.9513
I don’t see a problem here, at all but w/e.
WvW is a part of the world/game, that have impact on PvE, and i see no reason at all to remove it from “PvE” achievements. Oh, and maybe you want to remove it from monthly achievement too? Don’t be ridiculous.
Read the thread, then. There are several reasons given. No reason to repeat what other people have said before.
in WvW
Posted by: Polantaris.9513
You should foresaw that, and did the WvW explorable part 1st, when there were still 24h matches.
Okay…except what about a new character? What if you just made a character and want to 100% now? That’s not an answer to the problem.
I have some art issues to report:
1) All Armor Previews (And potentially the armors themselves, although I don’t know because I can’t afford them yet) for the Dungeon sets on Asuran Females look EXACTLY the same. The same display art is used in the Preview Window.
I have attached three previewed Heavy Armor sets that display this issue. Using three different sets from three different NPCs, all sets look exactly the same (And I’m not even sure they are even a normal Dungeon set at all).
This issue is not exclusive to Heavy Armor. It occurs for Light and Medium as well for all seven Dungeon NPCs.
2) Not sure if this belongs here but: There are trees that are floating in Metrica Province, at the Arterium Haven. I have taken a screenshot of this as well.
All four screenshots are in the link below (I couldn’t figure out how to add more than one attachment, sorry).
in WvW
Posted by: Polantaris.9513
Where I wouldn’t want to see any of the vistas, poi, or skill points taken out of WvW, I don’t see any reason to include them in the world completion achievement. However, I also don’t see any problem if Anet wants people to experience all of the world, including WvW for the achievement. Afterall, it is only an achievement and not required by any means.
It may not be required, but when you spend a month exploring the other 92% of the world, and then get screwed because you can’t explore all of WvW, it becomes one of those things that pisses you off so much you want to throw something.
Even if you’re an avid WvWer, there’s some locations that are just extremely difficult to get if your server constantly gets the same position (As described in the link to another topic someone gave earlier in this thread). Necessary World Transferring to get these locations is stupid, and horrible game design. It shouldn’t be required, and as I said, when you hit 92%, or hell let’s say 99% because of some remaining PoI you just can’t get to on your server, it becomes necessary. 99% is an ugly number to look at for a completion thing.
everytime you die the count restarts at 0 so in order for it to progress you must reach 56k and then the number will start to rise.
fastest way ive found to get this was to sit in town and craft a few lvs
Gained several levels today, without dying
@Raighan; I don’t know if it’s still there, but in the past this occurred to me when I changed maps. Before the bug was supposively fixed, if you changed maps then it reset and you had to start over. Try getting 60k EXP without changing maps. If you wish to further test this problem, I would suggest changing maps after the counter starts moving again and see if it stops after changing maps. Just a suggestion.
@Bug itself; I would like to add that the Hero Achievement “EXP Survivor”’s counter does not increase. I finally got Monthly Survivor myself today, and the EXP Survivor achievement says I have 0/200,000 EXP without dying…which is completely impossible considering I hit 100,000 for the Monthly achievement.
I would like to add some input regarding this bug:
This bug seems to only occur for Asuran characters, and only on normal sized monsters. I have been extensively using this skill to see exactly where the issue occurs. I can provide the following:
1) LARGE monsters like the dragons and giant event bosses do not encounter this issue. During a battle with The Shatterer, I had no issue getting all 15 hits in.
2) This applies to only the Asuran race. During events/hearts where your character changes models (Like the one in the Ascalon area where you turn into a Charr/Human to sabotage the other rebel forces and make it look like Separatists/Flame Legion did it), all 15 hits take effect.
3) It does not matter how many monsters are around you. If they are small, regardless of distance or general size (IE: Flame Legion enemy vs Inquest enemy) you will only hit 7-8 times. You can have 50 enemies around you, the same thing occurs.
4) The hits that are missing are in the middle of the attack. For example, it will be something like:
HIT – HIT – HIT – Nothing – Nothing – HIT – HIT – Nothing – Nothing – Nothing – HIT – HIT – Nothing – Nothing – Nothing – HIT
There will NOT be Misses. Just nothing happens.
I have submitted an in-game bug report as well, but I feel that this post properly describes the problem encountered. Hopefully something can be done about this soon because it really hurts the usability of the attack.
All Titles as well? A very long time. Some of them are not easy to do, and most of them are extremely difficult if you’re just starting out now.
Bah, that sticks. Thanks.
I have to agree here. The amount of botting going on is completely ridiculous. Like that bridge where the centaurs attack in Kessex Hills on the middle left side of the map. I report the obvious ones who are auto attacking thin air. If the bots get over run and die they seem to re materialize “star trek style” as soon as the even ends. Permanent bans are in order.
This morning there were so many bots there that it actually caused the game to stop rendering anything like 5 feet away from me. That’s how many objects were on the screen, and 90% of them were “players”. None of them moved the entire event, most of them were Engineers that built buildings that attacked for them.
Well in Gw2 do you really need more than 8 characters since each character can go to any zone at any level and do things. At most i can see someone needing 16 one of each class and each sex but i think 8 is about the only needed amount.
You won’t be able to see all the personal storylines with 8 characters.
Asura have 3*3*4=36 different storylines
Charr have 3*5*3=45 different storylines
Human have 3*3*6=54 different storylines
Norn have 3*3*4=36 different storylines
Sylvari have 3*3*4=36 different storylinesThen there’s also branching within each story.
Grab some friends, join them on their Personal Stories.
There are a lot of dynamic events that are broken as well, especially in Brisban Wildlands. In my trip through there on my Warrior I ran past like 5-6 events that were stuck.
Was wondering something about Transmutation stones, and also the Heritage armor.
Can you use a Transmutation stone to gain the visuals of a piece of armor that has a different armor class? For example, Heavy Armor having the look of a piece of Light Armor.
If this is possible, can the same be done for the Heritage armor? What I mean is that you put the Heritage Armor on a piece of armor, then Transmute it with your current armor to gain the look of the Heritage Armor. I know that you cannot directly do this, because it says so in the Heritage Armor item description (Can only be used on X Armor class).
I’m curious because I like the design of the Medium Class Heritage Armor a lot, however I don’t play any characters that use Medium Armor. Not only that, some of the armor designs I like I cannot use on classes that I play because they don’t use the same armor types as the designs I like.
Any info about this would be great.
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