Guild Founder
Guild Founder
speaking of ranger boxes, have they fixed those or are they still giving out bizzare stuff? Anybody spent the laurels to find out?
They are fixed but no compensation for the wait. I’m sure if it was thieves, warrior, guardian boxes, they would have given compensation. :/ And the bizzare stuff was………………. wait for it……………………….RIFLES!!!! I think it was an Anet troll……..
Guild Founder
Oh I might want to add the thread for my ranger rifle got locked so it would die out just as it was getting huge…….. >:(
Guild Founder
You know all I really wanted was a rifle on my ranger to hunt with. Maybe have a high DPS very slow shots with buffs to pets being primary in the skill set. I think they wanted to have rifles for rangers anyways, reasoning being the ranger boxes were giving rifles LOL. But now that I have read this I am even more displeased.
Guild Founder
Please keep discussions elsewhere.
Guild Founder
Please stick to the poll. Take arguments elsewhere please.
Guild Founder
If you don’t agree with the cost post once in this poll
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-mission-cost-is-crud-poll/first#post1523270
If you do agree with the cost post once in this poll
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-mission-cost-is-awesome-poll/first#post1523225
Guild Founder
This is a very good topic OP worded this amazingly. On that note though wait for ArenaNet to lock this thread in attempts to let it die out. Just like they did my thread where everyone wanted a simple high damage slow shooting rifle on their ranger with pet boon skills.
Guild Founder
If you don’t agree with the cost post once in this poll
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-mission-cost-is-crud-poll/first#post1523270
If you do agree with the cost post once in this poll
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-mission-cost-is-awesome-poll/first#post1523225
Guild Founder
If you don’t agree with the cost post once in this poll
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-mission-cost-is-crud-poll/first#post1523270
If you do agree with the cost post once in this poll
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-mission-cost-is-awesome-poll/first#post1523225
Guild Founder
Im posting this to see how many people think.
A) The cost of the guild missions is awesome.
B) The guild mission cost will buff smaller guilds.
C) The guild mission cost is catered to all guilds.
This topic is more less a poll.
Don’t post if you don’t agree with it as the total number of posters will be counted as people agreeing.
There will be an opposite poll to see how many don’t like the cost and think it will affect smaller guilds poorly.
Other poll here https://forum-en.gw2archive.eu/forum/game/gw2/Guild-mission-cost-is-crud-poll/first#post1523270
Don’t merge because this is a poll.
Please stick to your respective polls.
Guild Founder
(edited by Radio Isotope.3045)
I’m posting this to see how many people think:
A) The cost of the guild missions is crud.
B) The guild mission cost will drive smaller guilds into the ground.
C) The guild mission cost is catered to large guilds.
This topic is more less a poll.
Don’t post if you don’t agree with it as the total number of posters will be counted as people agreeing.
There will be an opposite poll to see how many like the cost and think it will affect smaller guilds well.
Other poll here https://forum-en.gw2archive.eu/forum/game/gw2/Guild-mission-cost-is-awesome-poll/first#post1523225
Do not merge this as it is a poll.
Please stick to your respective polls.
Guild Founder
(edited by Radio Isotope.3045)
Same, i’m perma loading as well.
Guild Founder
I think the cost is way too much influence. As a medium sized guild it is still too much. I feel as if ArenaNet is catering to the larger guild even when they said that they are catering to smaller guilds. Really they should have released info on the mission costs before hand, gotten responses on it, and then adjusted influence costs accordingly. Bad move ArenaNet. I like the Idea but the cost is way too much. When I heard guild missions I thought “Oh wow now my guild can utilize the calendar and we will be doing one or 2 guild missions weekly!” Now I’m thinking “Ugh Larger guilds will be taking all the people into their guilds now and the smaller guilds are going to suffer.”
Guild Founder
My friend just came over and looked at this post, and said “Rangers don’t have rifles?” I said “Nope!” and then he said “But that’s the history of Rangers is hunting.” He then gave me a very confused look and shook his head in displeasure. Now this is coming from someone who doesn’t even play GW2 and is a teacher. C’mon now. Now I’m going to get off and play some D&D.
Guild Founder
Now I am working on a viable skill set to go with this thread so keep posted.
Guild Founder
Now with that being said lets tally up those Thumbs ups. Before you make yourself look like a fool with your pants on the ground again.
Guild Founder
I totally get why you guys want crossbows now. You all came from WoW and played hunters. Ok, so you guys are now agreeing with my statement that rangers are hunters then yes? But I want you guys to remember this is not WoW and as such you should stop trying to make it as such. This game is about evolution of the MMORPG world not de-evolution. Now as far as rangers being hunters, as I and many others have stated that some of you fail to realize, is that hunters have used Rifles since they were created. And as others have said they don’t need to make ammo as our characters don’t go years without seeing a town. As far as the Lore goes if you want to discuss that then hop on over to the Lore forums and get schooled by people who chose to play GW1 over WoW. Now lets all stay on the topic here and if anyone has any suggestions pertaining to the Rangers having rifles such as a skill set, or any viable input besides trying to go off topic, then please post.
Guild Founder
Now if you had a video of the boss doing it inside the movement circle, then that would be a bug. But if its because you’re playing on the edge of the movement circle like you said, then it is not a bug and more of a suggestion. Ergo, this topic should be moved into suggestions.
Guild Founder
Here’s my tip again. Don’t fight on the edge of the movement circle. Be where the devs want you to be when you are fighting. When you fight on the edge you risk the chance of him resetting. I personally don’t like to gamble with the bosses health like that. Eh but to each their own.
Guild Founder
ahh if they are not supposed to stack then, they need to tell me on the skill description (Does not stack) But as it is now, it doesn’t say that (like some other skills do) and therefore is a bug as it leads me to believe the opposite of it not stacking. And I double checked this to make sure I wasn’t wrong about it not saying (does not stack). But also on a side note if it is not supposed to stack, when you use SotL passive and then use Locust Swarm, the higher movement speed does not take over.
Guild Founder
Oh also Devona’s Rest is the server.
Guild Founder
Also if everyone is trying to fall back but one persons auto-attack is still going, it prevents the mob from turning to attack and wiping the team.
Guild Founder
Not a bug. It is there so people can reset if necessary. If you fall back too far then it will reset. To prevent this from happening when battling try to move around it in a circle while staying in the battle zone. However resetting is necessary sometimes when the group feels that not enough damage is being done, and feel skills and weapons need to be switched out without wiping.
Guild Founder
I searched the forum for this and found nothing so here it is.
When Signet of the Locust is used it gives 25% movement bonus.
When Locust Swarm is used it also gives 33% movement bonus.
When both are used you only have 25% movement bonus instead of the 58% bonus it should total to.
Guild Founder
(edited by Radio Isotope.3045)
nah i don’t think you need that as it is all here already. You can continue to post here in the suggestions forum with the rest of the suggestions. No need for another forum too many as it is with not enough control for the posters.
Guild Founder
Give Rangers rifles and you push Engineers even further in to obscurity/irrelevance than they already are.
Ok as far as weapons go for Engineers you have, flamethrowers, elixir guns, rifles, pistols, shield, grenades, the list goes on. Engineers are actually the one class that has the most weapons. Alot of people forget that though.
Guild Founder
Gimme, your making people’s toe hurt. Please troll somewhere else.
Guild Founder
Longbow is fine and does what it is meant to do. but I think high damage very slow shots from a rifle with emphasis to pet boons could do really good. Its not for looks but more less for more versatility and hunter like abilities.
Guild Founder
^Agree with this. +1
Guild Founder
haha that would be awesome Arkham! kinda like the rapid fire crossbows they used in the middle ages where the bolts stacked one on top of the other and it had a lever on the side to rotate and draw the bow?
Guild Founder
Indeed my ranger is now fully geared and the Laurel box doesn’t mean anything to me now. Why would I want to risk the chance of not getting an exotic, when my ranger is now fully geared out in exotics. Seems like a waste of Laurels now. I’d rather have the Abyss dye by now from getting the 10 dyes than this gearbox.
Guild Founder
But what I don’t get is according to some of the posts in this thread, some of you seem to think the Warrior is more capable of making ammo than a survivalist/nature expert. How do you assume the Warrior gets his ammo? The Engineer I understand making ammo, but the warrior?
Guild Founder
From a scientific, survivalist, and evolution stand point the rifle is perfect for the needs of a ranger. But another thing to remember is the ranger is many things not just one specific thing. You could have a ranger that you specialized in nature spirits and swordplay, while I have a ranger that specializes in ranged attacks and survival skills. So for people that choose to play the ranged survival aspect the rifle is perfect. Because the lore for my ranger is different than the lore for your ranger. My ranger is a hunter and survivalist, while yours is a tree hugging hippie. See where I am going with this. My ranger would know how to make gunpowder and seeing as he is around a volcano ALOT it would make sense. As my ranger likes to hunt around mount maelstrom. Now my ranger is smart enough to where he carries just enough ammunition for what he needs. And while bows are primary he would like to pull a rifle out for the bigger game.
Guild Founder
Saltpeter could be extracted from poo yes but also urine, and dead carcases. Also saltpeter commonly occurs as a crust on the soil and on the surface of rocks in dry climates and in the soil of limestone caves. Coal or charcoal and be gotten relatively easy seeing as there is normally a ton just lying around on top surfaces. And coal/charcoal can also be attained from burning wood. And sulfur is present in virtually all plants and animals. Any good survivalist would always carry a mortar and pestle and know how to best use the “nature” around him/her.
Guild Founder
Saltpeter, coal, and sulfur are more common than you think.
Guild Founder
Ok on the topic of Rangers being survivalists. Any GOOD survivalist would know how to make black powder in the wilderness. Also with black powder and the ball rounds that they shoot, people during the Civil War would go to trees which were in the direction in which they were shooting, take a knife to the tree and extract the ball round. They would also pull the ball round out of the wound it created on the prey and or enemy, and reuse it. Another thing a true survivalist would know how to do is, how to melt ores that all professions know how to extract. So again tell me why the ranger wouldn’t know how to make ammo? Oh and the combo for Black powder is Saltpeter, Coal, and Sulfur. All of which can be found in nature.
Guild Founder
(edited by Radio Isotope.3045)
Double posting in hopes of someone mainly a Dev reading it. What I don’t understand is. There is a nice little login screen in which they could tell people “Hey! Don’t buy the Ranger Gearboxes! They don’t work! They aren’t fixed yet!”. Anet used the login screens to tell the community what was up in GW1, why cant they now?
Guild Founder
Oh and as far as bullets go. There is no Reload feature or ammunition in GW2 so asking where they would get the bullets is dumb. They would do the same thing every other hunter does. Take what they need with them. Where does the warrior keep his rounds, up his bum with his GS, Shield, 2 Maces, 2 Axes, Sword, etc.? so that needs to stop being said like now! Now if they are masters of Nature then im assuming they could do the same thing Captain Kirk did when he was fighting the Lizard guy on that barren planet where he used what was in nature to make a Highly combustible shot to kill it, from ROCKS not Poo.
Guild Founder
Well the fact of the matter is there are no “Crossbows” in GW2. Until they add it keep dreaming. Its a nice thought but not something they can make readily available at the current moment. Now on the FACT that Rangers ARE HUNTERS. My statement is this, Go to any Norn area and look at the Hunters, they all have Bows and Rifles as do and should Rangers. Leading me to believe that even though Rangers are nature oriented that they focus primarily on USING NATURE to HUNT FOR PREY. Now a ranger not having the ability to use Rifles to HUNT is preposterous. All those that are fussing about it most likely don’t even Ranger main. But for ME and MYSELF, I have made my Rangers 1st and foremost on the front of my list in almost EVERY RPG and MMORPG. Now it has always been the focus for a Ranger/Archer/Marksman/Hunter/Survivalist to always have the most current advantages to ranged weaponry not because its in the name but because that is their primary focus. In GW1 for those of you who haven’t played and are basing your UNINFORMED OPINION on the fact that they are nature wanderers you think they are, GW1 said this about the rangers “The Ranger is the master of the targeted distance attack and Rangers get the most out of ranged weapons like bows.” also “In a party, the Ranger is often called upon to pull foes toward the group with a well-aimed arrow. Rangers combine effectively with any secondary profession that performs well at a distance.”. Not to mention “The Marksmanship attribute adds damage to basic bow attacks and is the base attribute for most bow skills.” And the in game description, “An agile and wily survivor, the Ranger specializes in ARCHERY, beast mastery, and attunement to nature” So with that being said their PRIMARY focus is being RANGED. Yes they can use the abilities of the natural world surrounding them, but they are still HUNTERS and RANGED and as such should be given Rifles due to the evolution of the world of Tyria. I’m not asking them to add a new weapon. I’m asking them to Give the Ranger an already conceived weapon in the game. I’m not asking them to change a WHOLE LOAD OF coding. Just more simply just add a little bit of coding into the Ranger to make them more versatile. I really don’t care if they take the Greatsword away as if they were really really really nature based they wouldn’t be wielding a HUGE CHUCK OF METAL! Because if ANYTHING doesn’t fit, its the Greatsword!
Guild Founder
(edited by Radio Isotope.3045)
What I don’t understand is. There is a nice little login screen in which they could tell people “Hey! Don’t buy the Ranger Gearboxes! They don’t work! They aren’t fixed yet!”. Anet used the login screens to tell the community what was up in GW1, why cant they now?
Guild Founder
I do agree with Demerrik. It best be worth the wait Ive had my boxes for a while now and keep checking them after each update to see if it is fixed yet. How about giving us some Karka boxes :P . No, seriously though best be worth the wait … <—-see the 3 periods? That means serious business …
Guild Founder
Sorry I haven’t been on this post in a while. I have been busy working on my project. You all have helped tremendously. If you find any more information please continue to post here. +1 to all that have helped!
Guild Founder
Im glad I see people that actually agree with me on this instead of the same people I see over and over again bashing threads and following me around the forum.
Guild Founder
What does Delta, Deviation, and Volatility mean?
Guild Founder
Well if it got to 50 +1s then you could post your opinions. No real need for -1s when if its not liked enough it will never see the light of day. If its a good enough idea it should get 50 +1s easy. If its not then it wont. Its at least worth discussing if the likes are behind it.
Guild Founder
That’s why there shouldn’t be any -1s due to the trolls.
Guild Founder
Ok so we are at, The OP can turn replies on or off and each +1 up to 50 will bump the topic up. When the post reaches 50 +1s it gets opened for discussion. Before the 50 +1s gets reached however Developers and Moderators can post on the topics freely as well as the OP if any new ideas for the suggestion comes up, as the OP is probably discussing this with his/her guild.
Guild Founder
Each +1 would bump the topic so no one gets left behind.
Guild Founder
My suggestion was made to avoid senseless arguments. And to avoid debates that go nowhere. There are alot of good ideas out there and im pretty positive Anet can tell the good ones from the bad ones with the +1 system. Try for once letting the +1s do the talking. Here’s another suggestion. If a topic gets so many +1s then it automatically gets opened for discussion if the poster turned off replies. lets say 50 +1’s.
Guild Founder