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Ascended amulets not upgradeable?

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Posted by: Ravenous.2356

Ravenous.2356

I’m just wondering if i can get an official response here, since it makes no sense to me that rings can be upgraded to their infused versions, but amulets can’t?

I would understand if the formula was different, but i just can’t seem to be able to place them in the mystic forge.

It’s quite strange since ascended gear is supposed to be designed for fractal progression, and being unable to infuse AR onto it is..well weird. Is it an oversight or infused versions are obtainable in some other way? Or did i miss something here maybe?

Looking forward to a response, thanks.

Rythern Tearclaw, Charr Warrior
[Imp] – Impact Eu

[January] Issues with character art, weapons, or armor?

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Posted by: Ravenous.2356

Ravenous.2356

Charr, Male, Warrior.

Twilight clipping through chest armor.

I wouldn’t even be posting this, ’cause i can honestly live with minor clipping, but this is hardly minor. It especially annoys me because after all of the effort i went through to get the legendary, half of it is hidden by my chest armor. If i switch from my CoF chest to T1 cultural, it only gets worse.

1st ss – CoF chest.
2nd ss – Hero panel with it. ( ignoring the usual sunrise instead of twilight bug. )
3rd ss – T1 chest.
4th ss – hero panel with it.

Attachments:

Rythern Tearclaw, Charr Warrior
[Imp] – Impact Eu

Dealing with Ranged?

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Posted by: Ravenous.2356

Ravenous.2356

Sigil of hydromancy.

Rythern Tearclaw, Charr Warrior
[Imp] – Impact Eu

Giganticus Lupicus phase 1 bug

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Posted by: Ravenous.2356

Ravenous.2356

Disclaimer : This is not a complain post, nor something that should be regarded as such. The encounter is easy as it is, and in my opinion should be even harder.

Now i’m not sure what part of the mechanic is faulty here, the kick or the interrupt, but here’s the issue.

Normally what he should do is – do the interrupt, follow up with a kick, and then go on to the channeling animation after that.

The problem occurs when a person stands in melee range after the channeling animation has been completed. This forces another kick from lupicus which i think should not be there. The reason why i think that 2nd kick shouldn’t happen is because it delays the interrupt animation , causing the interrupt to actually happen before the visual effect of Lupicus casting it is even shown. You are still able to see the swarm on your back and dodge the interrupt anyhow. It just bothers me that this happens continuously ( if you are staying in melee range ) and forces people to stay away from it, since if you didn’t spend quite some time doing the encounter by yourself and closely paying attention to the mechanics, it’s difficult to spot when the interrupt actually happens.

Rythern Tearclaw, Charr Warrior
[Imp] – Impact Eu

[PvE] Warrior Guide - The frenzy machine.

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Posted by: Ravenous.2356

Ravenous.2356

I would prefer to say that weapon choice is largely situational. I almost never run through the entire dungeon with the same set of weapons.

So knowing the content actually helps alot, especially if you’re doing speed runs. Going with a axe/mace is cool, especially on bosses that take more than few minutes to kill. But for trash clearing, i’d still prefer greatsword with longbow, simply due to more AoE damage. And also the fact that i don’t want to auto attack through the content. If i wanted that, i’d simply play a shortbow specced ranger.

Anyhow i did forget to point out “For great Justice”, which is quite vital for dungeon play, so thank you for pointing it out. Though newer players still might want to get endure pain until they get used to the content and are confident enough to play without defensive abilities. ‘Cause when you’re playing with a glass canon build, you have to know the content, you need to have good reflexes, and you need your party cooperation for combining combo’s and being fully effective. Otherwise you’ll just be a rag doll dying all over the place.

Rythern Tearclaw, Charr Warrior
[Imp] – Impact Eu

[PvE] Warrior Guide - The frenzy machine.

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Posted by: Ravenous.2356

Ravenous.2356

To each their own i assume. It helps me be a tiny bit quicker, but everyone has a different play style that suits them, i guess.

Rythern Tearclaw, Charr Warrior
[Imp] – Impact Eu

[PvE] Warrior Guide - The frenzy machine.

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Posted by: Ravenous.2356

Ravenous.2356

Firstly -> http://wiki.guildwars2.com/wiki/Stick_and_Move . As you can see, if the information is correct, it is well worth keeping it up throughout the fight.

And i realize people may prefer to play without fast-cast ground targeting, but in my experience that creates the delay which will get you killed eventually. I can’t stress the number of occasions where i was late for just a fraction of a second with whirling out of AoE when my endurance was empty. Some bosses cast extremely fast AoE attacks, such as Spider boss in TA, or Subject Alpha in CoE – when the AoE starts overlapping. You’ll have 1 second or less to react, and even the slightest increase in reducing that delay is vital.

Furthermore, there are couple of reasons why i prefer endure pain over anything else. First and before everything else, it’s there for ressing purposes. Unlike guardians, you do not have access to aegis, meaning that as soon as you start ressing someone, you’re becoming extremely vulnerable, especially if the boss is focusing on the downed person and has a large frontal cone splash attack. Secondly, as i mentioned already – the time spent in melee range is very limited. So obviously this gives you the option of getting full hundred blades duration every now and then and allows you to even tank the boss for short period of time if your other party members need some breathing room.

Also you do continue normal rotations without frenzy, with the exception of hundred blades though. Channeling time of 3 and a half seconds is really long, and in 80% of the cases you won’t be able to get full duration of the ability on the target. But counting in the bouncing in between the targets, dodging/ressing time and time warp – if you have a mesmer in the party, frenzy is more than essential for this play style.

Also given that this build is based upon quick bursts of damage, furious reaction seemed like the best choice to me. Firstly almost every hit you take, takes more than 20% of your hp, so the ability will be constantly on the cooldown, unless you’re god of mitigating damage. Anyhow, the other reason i prefer it is that i don’t have to waste 3 adrenaline bars on arcing slice which is utterly useless damage wise. Damage doesn’t increase past 1st adrenaline bar, so 10 seconds of extra fury allows me to keep using my swap weapon burst ability instead of being forced to waste my bars on keeping fury with greatsword.

I appreciate all comments and questions, because the main reason i posted this here is to bounce of ideas with the community, and to maybe help someone in the process. I repeat again, this is not by far the only way to effectively play a warrior, but it is how i’m required to play it to be most effective party wise. Considering my usual dungeon composition that is.

Rythern Tearclaw, Charr Warrior
[Imp] – Impact Eu

(edited by Ravenous.2356)

[PvE] Warrior Guide - The frenzy machine.

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Posted by: Ravenous.2356

Ravenous.2356

Because one of the very few occasions where rifle is indeed better than longbow, in the entire PvE content is maybe Lup and nightmare tree ( spider and turret path ). So i didn’t really feel like mentioning it, ’cause i was trying to cover majority of the content and not exceptions to the case.

And as i said, i focused this guide on the glass canon but i never said it’s the only way to play warrior, of course. Mostly it will depend on your group composition to get the most out of your character. But in all honest opinion, there are professions that are can be way more supportive if specced and played right than a warrior could ever dream of being, and playing a defensive version in dungeons, or outside, would be rather silly to me. You’re granted of the the highest HP pools in the game and utility skills for mitigating damage, so why not take advantage of the fact that you’re given helluva lot of survivability and go for raw damage – thus becoming one of the most bursty classes in the game.

Rythern Tearclaw, Charr Warrior
[Imp] – Impact Eu

[PvE] Warrior Guide - The frenzy machine.

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Posted by: Ravenous.2356

Ravenous.2356

Trait Build

http://gw2skills.net/editor/?fIAQNAR3XjgO1wNPuQMxBELjiAIuMAQmQpoNuDA

First let me go over utility skills.

Mending is the best possible healing ability you can get for dungeons and overall gameplay. The healing is a bit less than healing surge but it clears 2 conditions from you. In most of occasions conditions will deal so much damage that you will die from it if you’re not able to cleanse yourself. 10+ stacks of bleeding will deal over 3k damage per second and there are mobs that can give you that amount of bleeding instantly. Healing signet is only usable for lower level zones and i won’t discuss it. Low amount of healing and regen is useless in dungeons with constant damage taken while being in melee range.

Frenzy is a must, because of the limited time you can spend in melee range. it will allow you to complete almost an entire chain rotation with both weapons in 4 seconds, which is equivalent to over 30/40k damage. Mostly you’ll want to use it with Endure Pain, because you take 50% more damage when frenzy is activated. If you’re using it without endure pain, make sure there’s no incoming damage to you.

Shake it off. Do i need to say anything? Party wise condition removal, a must. Start looking at your party screen and save your fellow members. I have to mention one thing which most people tend to neglect here. It goes for frenzy and endure pain as well. All of these abilities break stun. Stun includes knockdown/knockback/daze, anything that makes you lose control over your character. Although be careful when you’re knocked back – your character will bounce couple of times on the ground before stopping. Only when it stops you’ll be able to break stun.

Signet of rage is used for soloing content and for clearing trash in dungeons. For most of the boss fights you’ll want to use battle standard so your party members can benefit from it as well.

Juggernaut. it is to be used for defensive events where you need to CC stuff. You cannot use other utility skills with this enabled so careful.

Stomp / Throw bolas Some of your useful CC’s. Extremely useful for certain events in dungeons.

Traits chosen are pretty self-explanatory and focused and dishing out as most damage as you can. Few things i’ll explain though.

Why not 30 points in strength/arms?

Simple, because both end trait lines are not good enough for 5 points invested. Berserker’s stance will only grant you all 3 adrenaline bars, but you should never lack adrenaline if you’re doing things properly. Last chance from Arms sounds really nice – 4 seconds of quickness. But it will only be available once per boss which is really lame for having to invest 5 more point in it. It has a 90 seconds cooldown and you gain quickness when foe has less than 25% hp. Boss will be down before you have the time to use it again. So 20 points in discipline for some more critical damage, and burst skill ( adrenaline skills) damage. Not to mention that sweet revenge will save your kitten so many times.

Weapon Chain Rotations

1. Greatsword / Longbow

Before any rotation, waste both dodge rolls at the beginning. You get extra damage from not having your endurance full and there’s never AoE incoming in the first 5-10 seconds of the fight.

You’ll start off with Signet of Rage or battle standard, depending on the fight. Cast Bladetrail, then rush in to the enemy, pop both frenzy and endure pain ( if you’re not waiting on time warp already ), follow up with Hundred blades and whirlwind through them. Take note that both frenzy and endure pain are not on global cooldown so they can be used freely and at the same time. Turn around and if you’re quick enough you’ll still have time for Combustive shot followed by an arcing arrow. Now you’re just waiting for weapon swap cooldown, and that time should be filled with casting fan of fire ( try to use it in point-blank rage for maximum damage) and pin down / smoldering arrow depending on the situation.

2. Greatsword / Dual Axes

The first part of the rotation is the same. Signet of Rage, Bladetrail, Rush, Endure pain / Frenzy, Hundred blades, Whirlwind. Now you should make sure you don’t whirlwind too far from the target, ‘cause you’ll follow up now with quick Eviscerate. After that use Dual strike for couple of more seconds of fury, and follow up with cyclone axe for applying vulnerability to the boss. Then just Use your Auto attack till your weapon swapping is off cooldown.

When you’re using a shield, it should be only in defensive situations so there’s no specific rotations for that. Also do not forget to use both whirlwind and rush as mobility skills. They’ll get you out of AoE when your endurance is empty.

If you have any questions or would like to contribute to this, feel free to comment. Have fun hacking n’ slashing.

Cheers. ^^

Rythern Tearclaw, Charr Warrior
[Imp] – Impact Eu

[PvE] Warrior Guide - The frenzy machine.

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Posted by: Ravenous.2356

Ravenous.2356

Before i go on with the spec you will be using, i want to cover the weapons part of the guide.

Weapons

Greatsword. Your main weapon and your main damage source. Incredible amount of burst damage is what makes this weapon one of the obvious choices for a PvE focused warrior. You will be switching this weapon out when you;re done with your rotation, but you’ll be using it most of the time.

Disclaimer: I fully realize that dungeons are melee unfriendly. But if you want to stand at range and shoot things, roll a ranger. You’ll only go in range when you are low, kiting or in between greatsword rotations.

Now your swap weapon will never be the same. If you’re constantly using the same 2 weapons for each encounter – you’re again not effective enough.

There are 5 different options for swap weapons and i’ll list them here and explain when they’re used. But before i go on, I just want to say Rifle is not one of them. If you’re playing with a rifle, i suggest you take the nearest salvage kit, salvage it and at least get something useful out out of it. I’ll explain later why it’s utterly useless in PvE combat.

I will also explain detailed chain rotations later on.

1. Double Axes

Dungeon wise, extremely useful for getting the highest possible damage out of your character. Burst adrenaline skill crits up to 10k instant! Nothing comes even close to it. Greatsword ( GS ) and dual axes provide one of the highest burst chain rotations in the game. Extremely efficient if you’re allowed to stay in melee range.

2. Longbow

The only weapon that has a combo field and damage wise – almost on par with dual axes. The blast finisher you have ( 3rd ability) crits up to 7k and is to be used in conjunction with your adrenaline skill which grants everyone 3 stacks of might. Furthermore you can use that blast finisher to blast water combo fields and grant your nearby party members instant 1.3-6k healing. Also quite useful in more than one situations where you have to kite things is the 5th skill which immobilizes for 5 seconds. If you are forced to stay in range, this is a weapon to choose. Rifle doesn’t even compare to it in dungeons or AoE situations.

3. 1h Axe + Shield

Excellent combination of both offensive and defensive abilities. If you’re feeling fragile being the glass canon you are, this will give you some breathing room. Burst skill from axes still crits for insane amount of burst damage, and shield provides you with interrupt ability + 3 seconds of invulnerability ( 8 seconds in total if used in conjunction with Endure pain ). Extremely useful in defensive events that require you to survive.

4. 1h Mace + Shield

You’ll lose burst damage you had with axe adrenaline skill, but you will gain some more CC’s and survivability.

5. Hammer

Combination of useful CC’s and raw damage. if you feel like you’re not the shield kind of person, this is a great compromise between defense and offense.

Rythern Tearclaw, Charr Warrior
[Imp] – Impact Eu

(edited by Ravenous.2356)

[PvE] Warrior Guide - The frenzy machine.

in Warrior

Posted by: Ravenous.2356

Ravenous.2356

Before i go on to specific warrior stuff, i want to cover basics i think every gamer should know and already be familiar with.

Basics

1. Enable strafing. Check your options menu, and rebind your “A” and “D” keys to strafing. Without strafing you won’t be able to kite properly while attacking and using utility skills. You will either be dead or not effective, which is the same as dead.

2. Re-configure default binds. Again, you will not be effective if you have to lift your hand from either movement keys or even worse, your mouse, to click from 6 to 0 for your utility skills. If you’re not lifting your hand to activate your utility skills, it means you’re clicking on them with your mouse pointer which again means that you’re not being effective.

Seconds are crucial in this game. In WoW you could get away with clicking in PvE, here you simply cannot. 1 sec to click on a healing or defensive utility skill can be one second to late. Bind everything so it’s easily accessible to you and so that you will be able to react instantly when it’s needed.

You can also use modifiers (ctrl/shift/alt) to bind stuff if you’re lacking buttons to do so. So for instance ctrl + F for a healing ability. If you have a gaming mouse with extra moues buttons, you can bind stuff there as well.

3. Enable fast-cast ground targeting. It saves you one second or a bit more when doing whirlwind attack with greatsword, which can be crucial for avoiding damage. You will whirlwind in the direction where your mouse cursor is pointed at, it’s that simple. Also you can’t play effectively with a longbow without this enabled.

4. Disable Auto-targeting. You cannot afford to have this enabled as a warrior because of Rush ability from a greatsword. This mechanic works that the game will automatically target the nearest enemy for you each time you start attacking. Rush is mostly used as a mobility skill and this mechanic prevents it form doing just that. Lose it.

5. Assign or look up a button for selecting targets, since you disabled Auto-targeting. You can find this in options as well.


Now that i’ve covered the basics, let’s move on to the warrior gameplay.
Here i will cover the glass canon build, which means the highest damage output you can possible get. This of course means, that your stat priority should go like this : Power / Precision / Critical damage.

Rythern Tearclaw, Charr Warrior
[Imp] – Impact Eu

Flamma Algor [FA] - EU ( Ruins of Surmia ) - PvX

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Ravenous.2356

Halloween is in full swing! The madness is here and if you’re missing a group of friends to do all fun activities there are, don’t hesitate to join us.

Pumpkins for everyone!

Rythern Tearclaw, Charr Warrior
[Imp] – Impact Eu

Flamma Algor [FA] - EU ( Ruins of Surmia ) - PvX

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Ravenous.2356

We’re still more than eager to expand our lil’ family here. If you’re missing someone to explore brand new Halloween content with, feel free to poke any of the names listed in the first post, PM me on the forums here or leave an application on our guild website → http://www.gw2-fa.shivtr.com .

Happy Halloween everyone. ^^

Rythern Tearclaw, Charr Warrior
[Imp] – Impact Eu

Flamma Algor [FA] - EU ( Ruins of Surmia ) - PvX

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Posted by: Ravenous.2356

Ravenous.2356

Yes, he is fat enough to scare away even dredges from the map. That should speak for itself. ^^

Anyhow, the guild is still recruiting – so if you just want to be a part of a close group of people for the chat purposes, or if you’re looking for a serious group for dungeon clearing , or if you’re maybe interested in participating in a WvW activities while having loads of fun – then don’t hesitate to join us. ^^

Rythern Tearclaw, Charr Warrior
[Imp] – Impact Eu

Flamma Algor [FA] - EU ( Ruins of Surmia ) - PvX

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Posted by: Ravenous.2356

Ravenous.2356

Everyone is still more than welcome to join. The weirder you are, the better. ^^

Rythern Tearclaw, Charr Warrior
[Imp] – Impact Eu

Flamma Algor [FA] - EU ( Ruins of Surmia ) - PvX

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Ravenous.2356

Feel free to PM me with any questions you may have regarding joining the guild. -Rythern Tearclaw

Rythern Tearclaw, Charr Warrior
[Imp] – Impact Eu

(edited by Ravenous.2356)

Flamma Algor [FA] - EU ( Ruins of Surmia ) - PvX

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Posted by: Ravenous.2356

Ravenous.2356

About us:

We are a casual, social guild with more than 2 years of fun and exciting experiences behind us. Most of our members are WoW veterans and experienced mmorpg players, always willing to lend a helping hand and instruct new players if needed. Our main focus is on PvE, dungeons especially, but we do take time to participate in WvW and SPvP as well.

Things are never too serious around here. We like to keep fun and relaxed atmosphere all the time, with no drama in sight. Even though we like to keep things casual, we aspire to be the best we can be. We organize dungeon and meta event runs daily.

One thing we require from our members is maturity and respect. Hatred and discrimination of any sort is not tolerated here.

If you’re interested in joining us visit : http://www.gw2-fa.shivtr.com
Make an application there, or contact in-game one of the names below:
Rythern Tearclaw
Leonard Coldfire
Ray Fireleaf
Xigard

Cheers. - Rythern Tearclaw

Rythern Tearclaw, Charr Warrior
[Imp] – Impact Eu

(edited by Ravenous.2356)

Guild Wars 2 | Guild Compendium

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Posted by: Ravenous.2356

Ravenous.2356

Home World: Ruins of Surmia
Guild Name: Flamma Algor
Guild Website: http://www.gw2-fa.shivtr.com/
In-Game Contact: Rythern Tearclaw
Focus: PvX
Quick Notes: We’re experienced group of people with 2 years of guild history behind us. We’re quirky, friendly and always willing to lend a helping hand. Accepting all levels and professions.

Rythern Tearclaw, Charr Warrior
[Imp] – Impact Eu