Showing Posts For Roborovskii.7635:
Obviously you aren’t a heavy TP user. But besides the point, I am pointing out a blindspot in a particular game feature and you start finger pointing. Great job.
Safe Boxes & Invis Bags are still at risk of accidental selling.
Items in them are still showing up in the Trading Post screen. If such boxes or bags were meant as a safety net to accidentally selling stuff, it is missing this.
Moreover, players still have an option to buy back from NPC…. but if you accidentally sell on the Trading Post, it’s gone.
My suggestion posted earlier:
“All the recent unhappiness regarding “nightcapping” is getting a little silly. What “night” is for some, is “day” to others. However, it is also good to acknowledge that the efforts put in by those in one timezone is effectively wiped clean once the bulk of them go to bed, school or work. Digging down deeper into the psychology of the matter – what people want is recognition.
So lets do this by simply splitting the main WvW score into 4 parts. Keeping in line with mythology, lets name these 4 parts:
Fire: 6pm – 12am
Air: 12am – 6am
Earth: 6am – 12pm
Water: 12pm – 6pm
*Active/current time-element is highlighted on the scoreboard
Potential points are transferred to the respective element section in the main score table respective to the server time. This way, players are able to compare across the main score how well they did according to their committed time-element segment.
Yes, there will definately be complaints of how one particular time-element starts off with low potential points ALL the time, but without a constant reset every 6 hours, this is inevitable. This gap allows cooperation between guilds to split the workload and also organize with global players how they could aid in the war.
While this solution can’t possibly address 100% of the unhappiness, it does in some way acknowledge work done during a particular “prime time”. Additionally, scoring for capping towers etc. could also be INCREASED to reflect that.
For example if your guild plays mostly in the fire-time segment, your guild comes in at 6pm and starts capping to accumulate points up until 12am. You can then go to sleep peacefully knowing that anything that happens thereafter will not be reflected in your fire-time segment score area.
*Add: Example of how the scoreboard could look like – http://i45.tinypic.com/2i7tj41.jpg
Additional ideas based off the current one:
1. You could REMOVE the total score, and just display the time-element scores only.
2. Servers could be matched up according to the scores in their specific time-element of the week. (Eg. Week 1 – Fire, Week 2 – Air … etc.) After all there are roughly 4 weeks per month. This allows servers to be matched up for 1 week a month to a competitive peer server of the same timezone. During the “Week of Fire” for example, monthly bonus points can be given at the end of the week to the top servers respectively.
3. At the end of the month. Results can be tabulated and ranked according to each element. (E.g. Champions of Fire, Air, Water, Earth.)
Coupled with the increased scores for capping and other possible scoring tweaks, this might allow for a better assessment of which servers/worlds do better according to their time-zones; thus eliminating the complaints of “night capping”."
Would be great to understand which aspects of the idea you do not like, and which you think would not work.
Haha~ me 2.
I hope the devs work out something to even out the servers, or at least in this case above; present a balanced score so people won’t be demoralized/complaining about it.
I have additional ideas based off the current one:
1. You could REMOVE the total score, and just display the time-element scores only.
2. Servers could be matched up according to the scores in their specific time-element of the week. (Eg. Week 1 – Fire, Week 2 – Air … etc.) After all there are roughly 4 weeks per month. This allows servers to be matched up for 1 week a month to a competitive peer server of the same timezone. During the “Week of Fire” for example, monthly bonus points can be given at the end of the week to the top servers respectively.
3. At the end of the month. Results can be tabulated and ranked according to each element. (E.g. Champions of Fire, Air, Water, Earth.)
Coupled with the increased scores for capping and other possible scoring tweaks, this might allow for a better assessment of which servers/worlds do better according to their time-zones; thus eliminating the complaints of “night capping”.
(edited by Roborovskii.7635)
KevinK your concern is what I addressed in the last 2 paragraphs. Yes, you may come back home after work to see most of the map occupied by the other world. One way to address this as I mentioned, is to increase the contribution of points for capping and perhaps lower the points for holding.
For example if your guild plays mostly in the fire-time segment, your guild comes in at 6pm and starts capping to accumulate points up until 12am. You can then go to sleep peacefully knowing that anything that happens thereafter will not be reflected in your fire-time segment score area.
*Add: Example of how the scoreboard could look like – http://i45.tinypic.com/2i7tj41.jpg
(edited by Roborovskii.7635)
All the recent unhappiness regarding “nightcapping” is getting a little silly. What “night” is for some, is “day” to others. However, it is also good to acknowledge that the efforts put in by those in one timezone is effectively wiped clean once the bulk of them go to bed, school or work. Digging down deeper into the psychology of the matter – what people want is recognition.
So lets do this by simply splitting the main WvW score into 4 parts. Keeping in line with mythology, lets name these 4 parts:
Fire: 6pm – 12am
Air: 12am – 6am
Earth: 6am – 12pm
Water: 12pm – 6pm
*Active/current time-element is highlighted on the scoreboard
Potential points are transferred to the respective element section in the main score table respective to the server time. This way, players are able to compare across the main score how well they did according to their committed time-element segment.
Yes, there will definately be complaints of how one particular time-element starts off with low potential points ALL the time, but without a constant reset every 6 hours, this is inevitable. This gap allows cooperation between guilds to split the workload and also organize with global players how they could aid in the war.
While this solution can’t possibly address 100% of the unhappiness, it does in some way acknowledge work done during a particular “prime time”. Additionally, scoring for capping could also be increased to reflect that.
I use both long and short bow. They complement each other. Love them both.