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WvW maps allowing more then 166 people on one side

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Posted by: Rodarin.6058

Rodarin.6058

the whole system is jacked up. how hard is it to cap every side at X amount of players. Or even separate the borderland pops from EB. So you have a cap of 300 per side in the borderlands, 100 per map, and let them choose any map but as soon as one gets full no more transferring over to it. EB could be a slightly larger cap maybe 150 per side there.

You should also be able to queue for the borderlands and EB simultaneously but once youre in one you have to requeue if you want to switch. Obviously travel between red blue and green borderlands would be as I mentioned. I your server doesnt have 300 people then you can come and go as you choose. Once it fills up then youre where you are until someone leaves or you leave and requeue.

having full servers get the lions share of the people just because they have more people is dumb, and I am on a full server.

Servers should probably be paired in terms of population as well.

But any system that allows one side to be totally dominated by numbers is Micky Mouse. I thought Anet knew better than to have a rinky dink system like the one they have in place. But apparently not.

Now I know this will ‘punish’ full servers and the people who want to queue when they face smaller servers who dont queue up, thats why I say they should put a population parameter in place. But I server A has 185 people, Server B has 340 people and Server C has 410 people in the WvW maps how is that close to being fair? And what happens when people on Server A want to log in but the WvW overall cap is full?

I am not sure of the exact caps in there so those numbers are totally made up but I am sure the percentages and ratios arent too far off by the looks of some of the battles I have seen.

Queues for WvW: The Official Thread

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Posted by: Rodarin.6058

Rodarin.6058

while youre at it make it so if you crash in a queue you dont lose your spot if you log back in in time, and if you crash while in WvW you arent booted if you get back in time.

Please stop putting JQ against HoD.

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Posted by: Rodarin.6058

Rodarin.6058

It isnt the numbers it is the organization. SBI has numbers but organization sucks. HoD has guilds that can get in and then actually have enough people to do something. SBI has a bunch of mindless zerglings running around without a clue. So we lose stuff while HoD has groups just wasting people in the ‘right’ spots.

How SBI got so high in the rankings is a mystery, we really must have been facing some really empty servers, because the common sense on our server is zero.

Or they got so used to running around an empty map they never really learned how to play. Either way SBI is just full enough and just decent enough to stay in the top 3. When we go down and face the next group we totally bury them. So if guys are sick of queues and want to help some servers that could move up the charts the ones ranked from 4 to 6 or 7 would probably be good choices.

SBI has massive queues too, and even if there were to be some sort of organization those guys usually cant get in because of the no lifers who dont sleep and stand around in the citadel at the merchants all day. That probably goes on in other servers as well but it is pretty bad on SBI.

It will eventually get there but for now you have to take it and wait. I am sure HOD will lose people once they stop being able to get in whenever they want.