Score totally out of hand already, like a 50K lead during the weekend. SBI lost a lot of players as well I guess.
Tiers are really going to take a beating this week probably.
JQ will be the new HOD and in first place by hundreds of thousands of points to whatever other two servers get lumped in with them. While the lower tier servers might actually get better. Problem is they shuffle them so much that there is no way to get a decent balance.
Until they close free transfers and allow guilds to move with all the benefits they have gained, and fix the scoring system, you arent going to see anything remotely good. At best you’ll see decent fighting the first couple days because its a weekend and people arent working, but the populated servers will still always thrash the others during the work week.
Not hard to own everything when youre the only ones in there.
But SBI hasnt had a queue for anything other than EB most of the weekend, for a server that has been “full” (to transfers) probably 90% of the time since reset, thats not good.
Because most of them got their seed money form exploits and cheating and now can sit back with the holier than thou attitudes because they got one over on ANET who let them all back in with the promise they would delete their ill gotten gains, which none of them did.
This is such utter crap. If you don’t want the people making money on the TP to think the rest of you are whiny morons, you should probably cut out this sour grapes nonsense where you accuse them all of being exploiters or botters or gold farmers or whatever.
And yeah, as someone responded to the same challenge in another thread: buy low, sell high. It’s up to you to figure out which items allow for that at which times, but just note that it’s almost never the highly-traded stuff that shows up on the first page of the TP.
What you probably won’t like to hear is that it actually takes a significant amount of work to do well, more or less on par with playing the game in a more “traditional” way by fighting mobs and running dungeons and suchforth.
What he says.
Also, in pseudo-realistic economy games it’s the same of RL finance markets: 85% of the participants consistently lose, about 10% stay afloat and 5% become very rich.
For few to become rich, most must become poorer, it’s quite simple.
Those who become poorer, the losers, invent all sorts of accusations, excuses or just switch to something where they “can’t lose” like manual grinding and dumping. They likely don’t know that the only, single most important currency in the universe is time, not money. They are giving away lots and lots of their time to get breadcrumbs in exchange.
So, even “grinders” are losers in a trading point of view.
LOL, I have about 500G ATM, so I wouldnt say I am hurting, I just put it in perspective.
There is no way anyone, let alone the multitude of guys claiming here are doing so well on the TP buying in bulk then selling in bulk, its impossible. There just arent that many markets. if there were one, then sure a single guy could do it. But if one opens up there is always someone there to grab it and usually close it before even they themselves take a major profit out of it.
I got my gold from 3 items, all totally lucky and more than likely not to be repeated. So basically I won the lottery ….three times. That isnt much of an economy if you ask me. I was also lucky that there were three people with enough gold to buy them. More than likely a gold seller made some nice cash on that exchange.
You guys can drop all the innuendos and stuff you want to. Guys with more than a little bit of gold either got lucky, bought it, or exploited it. No one is starting with 4 or 5 gold and grinding it up to 100 or more.
SBI is in one heck of a suprise this week. JQ has gained a kitten load of players compared to last time they met. Good luck beating JQ now; mission impossible.
No surprise, we have a few players against two servers with not many players. We will get crushed this week in off peak hours then drop down and dominate tier 2. Et will dominate tier 2 this week, so it is just a swap every other week.
nothing will change until they make changes, until then it will be predictable and boring.
Unless HoD truly has been evacuated then they might drop but JQ is the new Hod so no difference I suppose. One server will always have too many people and the next 3 or 4 below them wont have enough.
(edited by Rodarin.6058)
So why don’t all you smug elitists who are making hundreds of gold by “playing” the TP explain your methods to the rest of us instead of insulting and name calling?
Because most of them got their seed money form exploits and cheating and now can sit back with the holier than thou attitudes because they got one over on ANET who let them all back in with the promise they would delete their ill gotten gains, which none of them did.
Like I said it doesnt matter now anyway, economy is trash, best way to make money is simply to grind alts and do map complete and run around with max MF and vendor 95% of the stuff you get.
New people that want gems will just buy gold from third party and trade it for whatever they can get. I imagine within a month it will be 50 gems per gold. But the further it drops that way the closer Anet gets to gold seller prices, but even at 50 Gems per gold they will still be half what gold sellers are right now.
Now that the gold sellers and botters are in full swing that is why gem prices and that exchanges has completely crashed, and will continue to get worse. NO ONE is buying gems, especially to trade for gold. Not when you can get gold from a third party for pennies on the dollar.
Buying gems with in-game gold is a good inflationary hedge.
Not if youre spending real life cash through Anet.
Everybody wants a bargain. We debate semantics all we want, which is what every economy thread erodes into.
Bottomline is in game gold is worth less in this game than it was GW1. even though it can be traded for an item that represents real life cash.
Everyone in GW was loaded with plat early on, then they started trading in ecto, then when ecto became useless they started trading in rubies and sapphires, then it became keys and torment trade ins.
So having in game gold be worthless or next to it isnt anything new. But with a different crafting system, a trading post, and all the talk about an economy one would expect it to hold value for more than 6 weeks.
You guys yelling about bots are funny. Of course they have a negative impact on the economy, no one is debating that. What you fail to grasp is that you have no provable evidence to back up your claims that its destroying/destroyed the GW2 economy already.
To all those saying one side has logic and one doesn’t, I would like to say that if you are the one with a positive hypothesis (Bots have destroyed the economy) then the burden of PROOF (not speculation) is on YOU. People don’t have to prove that they are NOT destroying the economy, they only need to refute your evidence (or lack therof).
Also bots are almost always good for the average gamer, they make everything except the HIGHEST most EXCLUSIVE items cheaper for everyone. If they didnt do something positive that people liked then they wouldnt exist.
Hard to prove the absence of something. We only know what exists, and what exists isnt that good.
As far as bots and them providing a service, yeah I have said it a million times, they provide third party gold for people to buy to bypass the system they ruined.
As far as them making things cheaper, they dont really. Things in this game would be cheap anyway because everyone can get them on their own. they just make them so cheap no one can sell them or harvest enough of them alone (on their own) to sell them for an amount ‘worth’ taking the time to do.
The only things people actively seek out are Orichalcum and Orrian wood. Because they were still semi profitable in terms of selling them on the TP. I personally stopped going down there when they dipped below 3S per ore. But I am sure some people still do it, especially now theyre on a 24 hour timer.
In the end money isnt the end all be all in this game anyway, it just seems like it is right now because it is sort of new and people might want to buy the short cut to something. But most people bought gems with in game gold early on andgot all their character slots opened and their bank slots opened. Only think lack of gold does now is slow down peopel who might want to buy guild influence. But that is also a short cut as even a solo player who logs in 5 toons a day will get enough influence in a years time to max out all the upgrades. Assuming they all level to 80 and use the influence boosters.
Gems for in game gold has done nothing but go down. I have tracked it since the servers went live In just the last week the exchange rates have been….
Actually I will go back to 10-1….
10-1 1G= 262 gems
10-2 1G= 256 gems
10-3 1G= 254 gems
10-4 1G=232 gems
10-5 1G= 232 gems
10-6 1G= 227 gems
10-7 1G= 225 gems
10-8 1G= 221 gems
10-9 1G= 195 gems
10-10 1G= 190 gems
so since the beginning of this month the exchange has lost 26% in value. In just the past 5 days it has lost 18%. It will probably be less in a couple hours when I check.
Bots and gold sellers are wining, end of story. There isnt anyway you can slice it. Claiming that people would love to buy gems from Anet but can’t, is a HUGE stretch.
The market was set by Anet at 275 gems for 1G, that was the initial exchange rate for in game gold to gems. So since the game has been live we have seen a spiked increase of 50% when for a few hours you could get 415 gems for 1G, to know a complete free fall and a 30% decrease from the original offering.
Now some will say it could go to as low as 137 (50% decrease) and still be viable since it did rise 50%. But that wouldnt be quite valid.
I think it’s a pretty normal economy for an MMO, which is completely bonkers but expected. If you wanted a real healthy economy, you would have to go full-on EVE style with no NPC vendors, destroyable “gear” that constantly needs to be replaced, and continued demand for “low-level” gear even at endgame (because all the ships from the smallest to the largest are used in different circumstances).
Nope. In EvE you still get bads who just can’t grasp how a market works and they also create similar posts to those I see on this forum.
It’s obvious and intended and happens in real life all the time for people to sell below cost.
All it takes is to be clueless (this covers an huge amount of people) or to have produced during a price swing that made the components cost less than today.Just look at those who believe crafted stuff should earn anything. Nope.
“Earn” means you did something that “earned” you that something.What did you “earn” by pressing 1 button to craft the same level up widget another million of people did? Zero. As It Should Be.
The profit in crafting is not the coin but the XP you get by merging components to level up. Once you are at 400, the profit is on the few-ish goods that have demand.
So hone up your market research skill or get a fat zero income.That’s also how EvE works, with the difference in EvE you don’t even get XP for crafting.
Most stuff in EvE sells below build cost because:- People value their time ZERO (their fault, not the market) in the game like they do in RL “because it’s an hobby”, “because it’s a game”… Therefore the minerals they dig themselves “are free” so they will sell whatever for below production cost.
In GW2 add to the above all those who consider the TP their portable NPC vendor. They pay the “service” for being able to dump their stuff from everywhere by selling below cost.- Traders buy stuff at whatever value and compete. The guys who dumped stuff under cost is bought up. Then comes a price down swing and the trader is too impatient (or dumb) and sells for even lower.
In the end markets are created to optimize price bid vs ask spreads, this is what they do, this is what GW2 markets do.
Therefore those complaining that GW2 markets don’t work because they are doing what they were built to do, did not get the very concept about what a market is for.
Difference is EVE or what used to be the difference is there were varying scales of people with faction/rep with a number of zones. So if a guy took the time to grind out all the rep and all the knowledges he could sell and buy anywhere for zero fees. HUGE advantage. You could buy off people and refine stuff and still make mega profits, especially if you took it to a ‘danger’ zone.
The TP in GW is universal and static. Eve has about 30 markets and they all vary. GW2 isnt even close to EvE’s level, or what EvE used to be when I was playing (it may have changed now). If you didnt like the price for your item where you were you could make a few jumps and sell it for more, you werent stuck selling it for a loss.
I hadnt gone into WvW for over a week.
I went in Sun, Mon, and today to get my 50 kills for the monthly, when i dinged 50 kills I had 12 badges. I think I got one or maybe 2 off a lord. But it was still up to nearly a 1 in 4 per kil rate. Which was what I got the first two weeks the servers were live.
So I think it is a major DR if you go in there day in and day out and rack up a lot of kills.
I left after 80 or so kills and had 18 badges, so slightly less than 4 per kill. But it is obviously a rather small sample size.
But I do know I was getting 4 or 5 per 150 kills or so when I was in there all day every day. As I commented on in this thread maybe 3 weeks ago.
@Rod are you playing the same game? BG puts up a better fight than IoJ? (not meant to flame but seriously?)
Maybe you should see the scores right now, we are almost even with SBI in ppt and in IoJ BL it’s literally SBI vs IoJ I haven’t seen BG at all tonight :o
But we pushed back SBI to redbriar which we have exchanged several times, great fights very enjoyable for both sides (at least I hope).
Yeah there are more IoJ in there now than there were. I was in there when the golem zergs took back most of the IoJ map. But SBI had maybe 30 people in there and they were all over the map doing what they do.
It was a decent fight, but I crashed and took the dog for a walk and havent been back yet.
But I do see IoJ is in second, maybe they were before, I go color blind trying to keep track of who is what color even with week long matches we have been blue for so long I dont catch on too fast.
But in the end it will be what it always is. I just hope we stay in the second tier, not because it is easier but because it isnt a cluster.
But until they fix it it will only be sporadically good with intermittent periods of lame.
I play in the early morning hours PST so probably 7 til 11 EST. Not exactly prime time. So my observations are anecdotal at best recently. But when we were going in as a guild we were playing all hours of the day when we could get in there, and it was very obvious the changes different time period made.
I dont want to sit here and say if we win by 150K ponts we are anything other than more populated around the clock, that is it. To say anything else would be condescending and misinformed. Just like the other servers who have ‘success’. It is because of one factor, they have a more constant population.
JQ and HoD are almost ‘balanced’ right now, even with some HoD transfers AWAY from HoD and some transfers INTO to JQ to help their off peak hours HoD still dominates the off peak, but JQ has enough during the rest of the time to hold their lead.
That match might be the ‘best’ one since the game went live if it holds up. HoD has closed it to around 1K but it is now around 7 K again, but I think off peak HoD takes the lead, and JQ will maybe get it back. So it will be a head bobber (to steal a horse racing term) and the winner will probably be determined by the timing of the reset.
Now all that being said is that how it ‘should’ be or is it just that those servers have finally seen enough movement so that they are fairly equal more than they are unequal? I am sure it will be sued as the standard going forward, but it still doesnt help the other 22 servers who dont ave populations that are close throughout the day.
LOL but according to some people there are no bots in GW2. Some peopel who claim to have hundreds of hours played have never seen one. They must spend a lot of time in the hall of heroes.
we’re the HoD of this match up, it will show in the end. BG can compete somewhat during peak hours but IoJ wont be close when all is said and done.
Not a commentary on ability, simply population imbalances.
SBI is still insta queue in borderlands. I havent been in in a week almost but have to do my monthly kills so I went in today, actually had an insta in yesterday too. But EB has had a queue every time I have tried it today so that is remaining constant for SBI.
LOL EVERYONE is stealthed due to the inability of this game to render ANYTHING.
I think it is worse now than it was when there were actually full maps of people in there.
Now you get 15 on 15 and its like youre walking around alone until youre dead and you see a dozen guys trying to ‘finish you’.
Yeah this shows the severe dichotomy (for lack of a better word) between tiers. Or maybe just the servers with 24/7 coverage.
Which once again proves that it isnt about anything beyond numbers.
JQ will more than likely win in tier 1 this week, due to a couple things, HoD losing guilds and JQ gaining ‘off peak’ coverage.
SBI has coverage during off peak, more than most servers but not nearly enough to compete with the serves who can field players 24/7 which is basically HoD, or was. Now it seems JQ is the round the clock server. But as I said a couple weeks ago SBI will dominate any tier below tier 1 because we still have enough people logging in versus those other servers during off peak hours. I would guess some servers in tiers 2 thru 4 have as few as 10 people in there during the weekdays during ‘work’ hours. Basically anywhere from 6 Am to 3 PM Pacific time.
Thats why the problems with WvW are more widespread than most people think because every tier has some population imbalance problem not just the low servers but the high pop servers as well.
I suspect as the week progresses the score for SBI will dwarf the other two servers, maybe not like Hod was getting in its prime but we will surely double up the other two servers I would imagine. The weekend scores were actually fairly close, but as we have seen, starting today (Monday) the separation became extreme. I think we were ticking 600 for a few hours this morning. Not because we are that good but because we were the only ones in there for the most part.
the OP is 8 days old guys might want to look at that before losing their minds.
Solution
ArenaNet does not need to fight bots, they need to work on how players earn rewards. We have a gigantic Moloch of systems in place. Loot tables, random drops, trading posts, crafting, construction, deconstruction, hidden NPCs, undocumented recipes, and more. If you go with the carrot on a stick analogy, then the carrot has long since been replaced by the most complicated Rube Goldberg device imaginable.
Even with all botters gone, the steps between playing the game and claiming a reward that feels right are still ridiculous and far from mass market compatible.
You cannot up the rewards for players without doing so to the bots, because how can they be differentiated?
No matter what they do there is no way to put players on an equal footing with bots as long as bots exist. There are no safeguards no tests, no anything that you can do to prove youre not a bot that some controller somewhere couldnt do either. Only solution is to get rid of bots, but that isnt happening and theyre only getting worse.
I would go so far as to say ‘normal’ players have probably broken out some of their old Diablo II methods and are running bots themselves.
If you go on any server and go into the lower level maps or farming hotspots you’ll see dozens of bots circling the map all day. Do one circle with them and tally up what you get, then multiply that by the number of hours they do it, then by the numbers you see, then by the number of servers then you will have an idea just how much stuff theyre putting on the TP and into the system.
There are so many of them with pets that they would have to put a champion mob on every node for that to even slow them down a little bit. That is how bad it has gotten. Beyond requiring some rotating code you have to enter for every node you access I doubt anything would deter them, and even that would mostly deter regular players and not guys controlling bots.
Its a vicious circle theyre completely undermining the whole system. Not just the TP. They make their gold off the TP, then they sell that gold and that gold gets bought then traded for gems, which kills the gem trade prices, because if no one buys gems and trades them for gold then it is a completely one way system. In a month 1 in game gold wont get you 100 gems.
I know Anet is hoping that will entice people to buy them with RL money through their store, but theyre kidding themselves. As I have outlined the third party prices are so low it is well worth the risk to most people to buy it there. If they get banned they just go buy another box for 60 bucks. Or they cry to Anet and get their account back. If they get hacked they cry to Anet and get their account back.
A lot of circular ‘logic’ (if you can even call the drivel people are spouting logic) here.
Anet ‘set’ (for lack of a better word) a price ration for gold and gems when they released the game. Obviously that will fluctuate somewhat due to a ‘normal’ supply and demand dynamic.
But due to (at first) exploits and now botting that price point is completely gone.
I know 3 or 4 people who personally spent 500 or more REAL US dollars for gems specifically to trade for gold. the first 2 or 3 days after release (during the free time before the ‘official’ release actually) the market did what one would expect. Theh as release happened people play a few days and found out gold was ‘hard to get’ but gems were as easy as entering your CC number and buying the, they did that. Again what you would expect happened. Gems reached an unreal trade in rate per gold. At one point you could ge 410 gems for 1G. That was on Sept 8th 2012. Then it took a dramatic downturn, within a week it was down to 325 Gems for 1G. Then within a week after that it was down to 260 Gems per 1G in game gold. So obviously in game gold became a lot more available than gems were. which meant less people (probably none at that point) were spending real money for gems.
Also during this time, and not coincidentally thats for sure, gold spam was rampant and gold selling sites were popping up everywhere.
In the end it is really Anet that is getting hurt the most. But there is also a by product of all that in that for all the money they DO NOT get from gems sales, is money they dont get to add to the game. Which is in sore need of it.
People that come in now wont know the difference, but they are also way behind people who took advantage of loopholes or other dubious means of getting money.
It is obvious that the people in every thread about the economy fall into two camps. Guys that got have money and got it through who knows what means dont think there is a problem. people without money or finding it hard to get money think there is a problem. I do have money, but I also know there is a problem, despite what people think. I am smart enough to realize I got my money due to luck and getting stuff that i could sell at a premium. I surely know that wont be the case going forward, not with the way things are going.
I would also guess that guys who have mass amounts of wealth are also counting on the gem market crashing and are maybe now still buying gems at the deflated prices figuring that once the botters completely destroy the market they can then sell those gems for a lot more gold than they spent on them.
So some of the comments in regards to botters are completely understandable because it as usual with any MMO a self serving position.
I suspect if people keep playing the game the in game gold trade into gems will be around 40 or 50 per gold. Its around 225 right now, and has been declining steadily for a month.
You are aware that both prices fluctuate together, right? So if 1g gets you 40-50 gems, it will mean something around 60-70 gems will give you 1g, which is less than $1 per gold. When gold-to-gems gets worse, it improves the situation for people who have gems and want gold, and vice versa.
Bots do affect AH, but not as much as you imagine and not always in “bad ways”.
Yeah, a lot of the examples given of alleged bots are cases where the bid-ask spread gets closed very quickly. Which is fantastic for the people who are just looking to buy and sell items instead of using the TP to milk out a profit.
There are two ways to get Gems. Real money through Anet and in game gold through the trade window. Why would people get gems though anet for real money if they can buy third party gold and get a lot more? They kill 2 birds with one stone.
The gap is already so large that it is laughable so it will all be relative then as well. This whole idea everything magically balances out doesnt work when you have so many third party ‘corruptions’.
yeah people dont get it.
Anet has a fairly static gold price, all sellers have to do is beat that. However there are so many gold sellers they are in competition with each other. They actually have more of a ‘mini game’ than the actual players do.
The average right now is $10.00 worth of gems gets you 2G 40S. That makes each gold ‘worth’ $4.17. It will obviously fluctuate but call it spreads of $4.00 and $4.50 if you’ like. With G that ‘expensive’ through the in game trade option why would gold sellers sell it for what they are selling it for?
I just checked Google and simply input GW2 gold, got about 312,000 results. Clicked on just the top 3 or 4. 1 place has 50G on SBI (my server) for 46.87, MUCH cheaper than the legit exchange, but way higher than the average; another has it for 35.70, another has it for 36.86, the last one I checked was 39.37.
Obviously I am not going to buy gold, but there are thousands and probably tens of thousands of people who will.
Now that the gold sellers and botters are in full swing that is why gem prices and that exchanges has completely crashed, and will continue to get worse. NO ONE is buying gems, especially to trade for gold. Not when you can get gold from a third party for pennies on the dollar.
I suspect if people keep playing the game the in game gold trade into gems will be around 40 or 50 per gold. Its around 225 right now, and has been declining steadily for a month.
So while people can say botters and gold farmers dont have any effect they just dont get it. even if botters sold everything to a vendor and in turn that gold was sold through third party gold sellers it would be bad enough, but since they can use the system in place and double dip so to speak it makes it so that the economy is a complete mess. Add in the exploits and what not that took place right after release and the economy is now completely broken, and there is very little that can be done about it.
you wont see the guilds who transferred now, they are the ones filling you up during the day during the week, you guys were just as empty as SBI was during the off times, but if those guilds came in and filled that gap you’ll win. That is how it goes. Its a total numbers game dont fool yourselves that you are getting better, there is only so much improvement you can make in a game that is set up like this one. It all comes down to the ability to throw as many bodies out there 24/7 that you can, if you cant it doesnt matter how good you are you wont compete in the long run. But if you can then you can be competitive.
1. All the top servers are quite numbered even during off-hours. Your numbers argument is kinda invalid. It might be true for tier 2 matchups, but definitely not tier 1 servers. We’ve been actively getting of our community into lower timeslots and I’m pretty sure the other servers are doing the same.
2. Why would Titan Alliance guilds transfer to Jade Quarry of all servers? Last I checked, we’re pretty full. And I highly doubt they’d get full guilds in even in off-hours.
3. Numbers =/= win. Organized groups win. Communication wins. Not random masses of numbers. Our server constantly has a consistent number of people on teamspeak.Go fight for your server and stop hanging out on the forums misspelling “JQ” as “JQQ”. Not only are you being disrespectful, it makes you and your server look bad. This isn’t the place to whine and complain about your opponents.
LOL SBI cant field 40 people during the day, and up until last week JQQ had less people than we did in there. So if you now suddenly have a lot of people where did they come from?
I have seen you guys in every match up we had and your numbers were pathetic, just like ours were during the day time during the week. So dont try and sell the ’we are banding together nonsense. Unless half your server quit their jobs and decided to play GW for a living you had people transfer in if youre filling the map during the week and the say time.
This past week SBI didnt have hardly anyone in there during the day, even worse than in weeks past, due to some guilds leaving but mostly due to us not bothering anymore. The core SBI guilds will stay and hope changes take place but we wont be competitive because of the way the system is.
But if we got 200 Euro players to transfer in and play during the weekdays days we would suddenly be ‘the best’. Thats just how it works. Its all about numbers during off peak hours, if you ave them youre set if you dont you dont have a chance.
you wont see the guilds who transferred now, they are the ones filling you up during the day during the week, you guys were just as empty as SBI was during the off times, but if those guilds came in and filled that gap you’ll win. That is how it goes. Its a total numbers game dont fool yourselves that you are getting better, there is only so much improvement you can make in a game that is set up like this one. It all comes down to the ability to throw as many bodies out there 24/7 that you can, if you cant it doesnt matter how good you are you wont compete in the long run. But if you can then you can be competitive.
If JQQ in fact got all those transfers theyll probably win this week. ET will be lucky to hit triple digits.
But JQ doing well and even winning will basically prove that ‘skill’ doesnt mater, JQQ didnt magically get better they simply got a bunch of people to play during the times they had empty maps before. But JQQ gain is another servers loss to be sure.
That doesnt make it ‘right’ but what can you do in a flawed system?
With the ability to buy gems (something Anet sells for real cash) for in game currency, I figured it would be a screwed up system. But it is worse.
Beyond selling blue crafting materials (and even those are getting crushed by BOTs) there isnt really anything you can sell on the TP that you cant vendor for the same or better due to fees and ‘taxes’.
Completed crafted items prices are a complete joke. Have been since day one. Absolutely no reason to craft other than for EXP (and I think they nerfed that) or for something to do. Surely arent going to make or even save money doing it.
First problem is everyone can collect everything. There is no limitation to what people can collect other than level which with the ease of leveling isnt an issue at all. So right now the only thing keeping prices for the basic materials up is the influx of new players, which will eventually slow down, already has actually. So once that happens even basic crafting materials will be vendor fodder.
Also the gem exchange, talk about a turn around. Not sure if Anet devalued them on their own and cut the rates in half internally or not but the exchange rate is a joke now. A month ago 1G would get you anywhere from 365 to 410 gems. Now 1G wont get you 250. 232 as of this morning. Buying gems and trading them for cash on the other hand hasnt risen nearly as much as the other side has fallen. But you still have to sped the same amount of real cash for them.
I also have to think many people are still buying gems with real cash, yet the exchange isnt moving like it did, (as you would expect). It has done nothing but go down and stay down for the past 3 weeks.
So in the end the so called economy in this game is vendoring 99% of your stuff, maybe salvaging a couple items for ectos and trying to sell those, or maybe a couple runes that might sell for a silver or so above the vendor price of the item. It surely doesnt offer the ability to make money or ‘play’ the TP.
That might raise some ire from people as they think they can, but what these people dont understand is all that stuff they have horded and think will be worth something is being created and collected by BOTs faster than they can horde it so it will never go up in price. At least not in the demand they need to sell the quantities they have.
“Best” solution? Stack magic find, run instances vendor drops. At least until they start nerfing MF and/or have the diminishing returns kick in faster.
Well if JQQ got some transfers they either arent in the right time period or they didnt get enough of them still getting blown out by 50K with 2 more days to go basically. Thats about where SBI ends up 70-80K behind. So in reality not even close.
LIke I said you cant compete. If JQQ cant stay within 20K for a week then it is obvious that the transfers werent nearly enough. If JQQ has a lead for the weekend and then sees what we have all seen since the game started…losing big leads to HoD when no one is on, or not enough people are on, then it will be the same old same old.
We are also talking about the top 4 or 5 servers here basically, last week it was ET and their mega guild, not enough, not even enough to compete with SBI, now JQQ and their transfers, enough to beat SBI (who isnt trying too hard that I am aware) but still not close to being competitive with HoD over the long haul.
So you have SBI, ET, and JQQ three of the top 4 servers and they cant field enough people around the clock to compete with HoD. Therefore HoD is the problem, or what that server has become.
But Like I said that only addresses the top tier servers that actually filed people. What about the other 20 servers? I would say half f the servers dont put 50 people a day in there, especially once it gets out of hand.
So the problems with WvW are deep and not as easy to fix as a lot of people think. Even with the big servers having a majority of the players it still isnt enough to oer come the one server that is extremely top heavy. Now if HoD lost a third of their players and they went to ET, SBI and JQQ nearly equally it might work out, but I still doubt it because there would still be some imbalance somewhere that people could complain about.
No One will ever compete with HoD as it stands, it is impossible, they have too many, basically all the ‘over night’ players/guilds. But really yheyre only effecting the top echelon of the PvP pyramid. The WvW problems run much deeper.
SBI is a good server, maybe the most organized. And if we were matched with any other servers we would blow them out too just like HoD does everyone, because it is about numbers.
But a good ‘test’ might be to match JQQ, SBI and Et together, since theyre the only servers who actually play much other than HoD. And see how that went, if it were competitive and showed a decent balance then they would see where the issues lie.
Still wouldnt help the small servers or do anything to balance the ‘super server’ but it would show them how the system they have does or doesnt work when the effort is there and the populations are similar.
I frankly dont think there are enough people interested in WvW to make it work over all the servers. And when one server has maybe half the people willing to WvW that makes it even worse.
But people keep talking about filling slots and getting ‘off hour’ players, hard to when your server is full all the time how can people transfer? Plus who wants to transfer to a full server in the first place?
Anet made it a lot more complicated than it had to be.
Its always funy reading these threads and theyre 99% negative then people thorw out suggestions and then people say ‘t wont work’. Well what is in place now isnt working either, so what is the difference?
People just want what THEY want. Doesnt matter what might actually help, if it isnt something they think shouldbe done it ‘wont help’.
Like I say these threads crack me up.
Right now WvW is so broken it is going to take A LOT to get it back to playable let alone ‘fix it’.
They should basically start from scratch, which would basically mean everyone would have to relearn the strategies and mini game of it all over again. Which isnt that horrible since the game has only been out 6 weeks or so. Going to be a lot harder to make changes and expect people to accept them if they kitten around for 6 months with no improvements and THEN make major changes.
But I suspect the do nothing but appease the casual people who dont really pvP and do things that make no sense, then after everyone leaves the game for something different theyll make an effort. Since it is free to play some people might come back but not enough to make it worthwhile like it is now. Games that lose players never get them all back at the same time like they do at launch. I am sure every ‘failed’ game has had a lot of people go back to them, but they go in cycles and stream in so they arent there at the same time thus they say ‘game is empty’ and move on.
Thats why games are always at their best at launch because everyone is in the same areas and the ‘epicness’ shines through. Once people start to leave and the population thins the game loses alot.
for a mini example f this just look at the weekend, scores for the most part arent completely out of hand people are logging in and some servers might still have queues, but as the weekend ends and people go back to work and numbers fall off yu see what happens, the very reason for this thread.
It WILL NEVER FIX ITSELF, it is impossible, there will never be enough people to fill those empty servers during off peak hours, there just wont. If anything there are a lot less people now so the fix people think will hapkitten further away now than it was weeks ago when these issues were first raised.
One wide sweeping thing they MIGHT do is designate 9 servers at “PvP” servers, and have the people who want to PvP go there. NOT open PvP but funnel the pro PvP players there. Then they only have to fill 3 battle groups. Right now you have a lot of full worlds overall but the PvP base is minimal and spread all over.
I dont know what they are going to do, there are alot of things they can try, any of them basically better than what it is now. If it holds the line come Christmas the WvW will be even more pathetic than it is now. As it is there arent more than 5 servers anyway doing anything more than a token effort in there.
I predicted SBI would be getting shut out of points a few times this week, I guess I wasnt wrong.
Its all meaningless anyway I guess. If there is fighting when youre on youre probably in the minority.
“winning’ and ‘losing’ is irrelevant with how poorly the system is designed. best you can hope for is to have some opponents to fight most of the week.
these threads dont make sense.
If you have a huge lead then your enemy quits and there is no one to fight why would your server have people there?
If you have no one there then what is to stop 10 people from another server logging on and taking something undefended?
You dont need massive transfers to do that. 5 people can take a tower in about 2 minutes, less if they want to use a golem. 15 or 20 people with a golem or two can take stonemist castle in less than 3 minutes, whether it is upgraded or not if it isnt defended.
THATS why the so called ‘night capping’ ordeal is such a big issue. it takes zero effort to take any point on the map when all you have to fight are NPCs.
Thats why WvW fails. There are no built in contingencies or fail safes to slow or hinder players playing on empty maps. While in some cases it doesnt matter (mostly due to the problems and people not playing anymore) it does when the match up might actually be competitive and there is a small amount of interest in doing WvW.
Bottomline is that what you get for winning WvW or leading or racking up points is meaningless PvE boosts. Big deal. The drops in there suck and all you end up getting are massive repair bills and maybe a couple ‘fun’ encounters a night. Assuming you have people playing on all the servers in your group.
If you have 3 orbs and own everything then there is no way you will lose, end of story. So losing a tower or a keep for a little bit isnt anything to cry about. If another server actually puts up some resistance you should actually be happy and look forward to actually PvPing in a PvP zone instead of running around on empty maps all week.
There is no real way to ‘fix’ it.
“Fairest” way would be to send everyone back to their ORIGINAL servers, the one where they created their first toon(S) and give them whatever guild perks they have earned. Make it impossible to enter WvW if you transfer. THEN do a few 48 hour or 72 hour tiering battles, then maybe they could get a handle on it.
Then they can tweak the scoring and fiddle with other issues that might exist.
This will never happen however because they dont want to upset people.Problem is a lot of people are already upset. But since they (Anet) arent doing anything proactively to cause it, then they feel it is better than upsetting people by actively moving them back to servers they transferred from.
This situation is now a big snowball effect of MASSIVE mistakes made by Anet that have compounded themselves into what it is now. So unless they actively try to fix them they will never get fixed. Changes and tweaks at this point arent going to work, the massive issues caused by a number of mistakes require a major change.
People can claim what they want but I suspect the only ones ‘happy’ about it and defending the current system are either trolls who dont WvW at all or people on servers that roll everyone and they like the idea of being ‘number one’ in their own little universe.
But I saw every battlegroup match up last week and I didnt see any real fighting going on on any of them to speak of. So people defending the current system eithe rlike the perks they get or dont like actually fighting other people in a so called PvP zone.
WvW is broken, there are no reasons as to why other than it is not developed well AT ALL. In theory it should be great but in reality and in practice it isn’t.
It is zerg on empty keeps 55% of the time. Unorganized group versus unorganized group 20% of the time, blasting keeps with a siege 5% of the time, PvE stuff 15% of the time, defending a keep against a zerg 4% of the time. And MAYBE 1% of the time it is an actual organized fight where strategy might come into play.
People that like this WvW are guys who either dont know any better or never played in any sort of GOOD PvP. The only difference between this and Aterac Valley or the Ettenmoors is that there are sieges options and keeps, towers, castles have doors. Throw some doors and some siege in WoW or Lotro and you would have the same sort of mess you have now in GW2.
I have 2 accounts and my wife has one, we spent last week randomly going to different tiered battle groups. What we found was what I expected and very telling. Of the 8 north American tiers we went to (thats ll of them BTW), none, zero, nada, had a queue. Most were completely deserted at varying hours of the day, and all but 2 had scores completely out of control. Thus I wold suspect the reason why no one was playing.
The only ‘decent’ time I would say is right after server resets when everyone thinks thy have a chance. After that then the excitement falls of greatly. So for people to continually bury their heads in the sand and say WvW is a ‘great experience’ just dont get it. Nor will it help getting things changed.
If anything I would say people should be boycotting that place until things get fixed. If people still go in and they (the developers) dont think anything is wrong other than the grumblings of a bunch of forum whiners, nothing will ever change. But I suspect the numbers are very apparent to them by now. But I dont see any changes forthcoming especially after that post by that German guy with the Anet credentials.
SBI doesnt have anyone wasting their time or money in there anymore, it is really that simple. I know we arent going in there at all thats at least 30 people right there, I am sure there are other guilds who arent bothering either.
EDIT: oh and we wont be bothering to go in there if we drop down a tier either. Broken is still broken n matter where you are.
LMAO last comment in this or any WvW thread.
HoD was getting owned and in a DISTANT thrid place for basically 3 days. SBI had the lead and extended that lead for all of those 3 days.
Then miraculously on Sunday night HoD suddenly takes over the whole world. Funny how that happened. SBI went from having queues on every map just about for 55 hours or so to having instant access to any map they wanted.
People can talk about double teaming or ganging up or any sort of nonsense theywant to. Point is when SBI had numbers close to what the other servers had it wasnt even a contest.
SB was fighting a 2 front attack all wekend as well, there was NO ganging up on HoD WITH ET that is just stupid. We had stonemist and we were trebbing ANY tower or people we could reach regardless. We were also semi-simultaneously pushing at Klovan as well as AP towers. While also dancing around Umber supply camp and guarding other supply camps for the 5 minute ninja squads looking to ‘steal’ points.
All this ‘we are the best and most skilled’ talk is just complete nonsesne. Its called proof by inspection. HoD got destroyed all weekend, not even a factor basically. Then just as I predicted Come early Monday morning they come to and take everything and what was once a 35K or so SBI lead, will by the time resets happen probably be a 20-30K SBI deficit.
WvW is horribly broken, from the scoring system to the population dynamics. Considering there are so many full worlds in terms of over ll players an no one willing to play WvW it shows what the general population thinks of it.
That’s why I am done debating and discussing it, it isnt worth it. If it isnt fixed then I will play alts or stop playing the game since the game doesnt offer a whole lot beyond WvW in terms of long term playability.
for what was supposed to be some epic genre changing release it has really been nothing but disappointment after disappointment. With the ultimate disappointment the whole WvW fiasco.
Lotro had/has a PvE dungeon too. Totally meaningless. Once people do it once or twice for the novelty factor it becomes a non issue.
ONLY way to do it and people dont want to hear it is dynamic population caps.
Have a floor to it so that it doesnt go below a certain number. Obviously on lower population servers this still wont help as I am confident some of those servers have less than 10 people on right now. I would say the 2 servers facing Borliss pass might be totally non existent in there as of this time. BUT if the match were close or semi competitive it might be.
There are a lot of issues. They (Anet) have to look at WHEN servers have peak player numbers in there. Posting graphs isnt enough, starting week long matches WHILE still allowing server transfers is not nearly enough., they didnt have enough data anyway.
Considering there are about 10 FULL servers right now in NA in terms of server population and other than maybe HoD, none of the have WvW queues, I think that says a lot. Especially when the only real ‘end game’ for people who are 80 is to PvP and WvW has the most potential to be epic and long lasting.
WvW is basically a failure as it sits right now, as people become more and more aware of how broken and meaningless it is the fewer and fewer people will be logging in to play, and most definitely willing to spend resources in there.
This should show you that HoD only makes progress when everyone else is sleeping. I agree with Rodarin, in terms of the best HoD probably is 4th or 5th. I actually felt ET was better in terms of skill, HoD not so much.
Hmm? 1 match out of the whole month since release that HoD has not led and suddenly we are not “skillful”? Sure.. I guess.. xD
Since we have faced HoD a few times now I can say that when the numbers are even they arent even really a challenge. They are showing right now exatly why they are ‘number one’, playing a completely flawed and borken system to the best of its potential because it is an allowed mechanic. That mechanic being you are able to have 100% of the map population if no one from the other servers is logging in or not around to log in.
It is obviously not a question “SBI and ET DON’T want to play” it is a question (fact) that they arent around TO play.
The whole argument about dynamic caps was that ‘if your world doesnt want to play that shoudnt punish the other server(S)" well the fact is that people on some servers have jobs while some obviously do not or are in completely different time zones. Regardless HoD is an exception not the rule, they are the ONLY server from what I have seen from data provided by Anet that shows 24/7 queues. Therefore they would be the only ones ’punished’ if there were a dynamic cap put in place, and since more than half their server transferred there anyway once the first scores were released, then there is no reason whatsoever to use them as a poster child since if the people who thought the queues were even more ‘punitive’ than they are now could just migrate back tot heir original servers.
Like I said I am done, we sunk 3 or 4 gold into upgrades across the map, then due solely to population imbalances that stuff was basically wasted.
I will PvE or play alts or run SpvP (if my game would ever stop crashing in there) before I waste anymore time in WvW.
Yeah HoD is ticking 545, ET is at 80 and SBI is at 90. HoD made up over 15K deficit in less than 24 hours due ONLY to the fact they have people online when the other two servers do not.
HoD is maybe the 4th or 5th ‘best’ server in terms of actual ‘skill’ or talent’ but they simply can throw people in there 24/7 when other servers cant.
Pretty much why I am totally done with WvW for now. No sense to waste money in there and worrying about objectives when the best youre going to hope to get out of it is 50 or so hours because once everyone starts work on Monday the server s empty in WvW starting at around 1AM server time Monday morning.
If you want map completes just transfer servers and hope they dont start charging for it before you can transfer back.
yeah, I am sure everyone has it. More than likely they went completely over board so that it is so annoying people will complain. Then when they change it and people get hacked or accounts compromised they can say they ‘did everything they could but people complained’.
you have to verify your email. I did that, however I still can not connect., it is spinning on “waiting for authentication…”
Bottomline is ‘skill’ will be shown in a shjort period
LOL your skill has already been shown, if you can not win by yourself get someone to help you.
Been the best fight so far, HOD been fighting two sides for the weekend.
LMAO oh really? I guess SBI hasnt been fighting 2 sides either? And a bunch of exploits to boot.
SBI doesnt have a Queue right now and neither does ET for any map. THAT is when HoD ‘skill’ really shines through, when they double up the other two teams combined for most of the work week days.
Doesnt matter, WvW is totally meaningless anyway, probably why Anet is in no hurry to ‘fix’ it. It is what it is supposed to be, a time sink for people willing to keep playing the game after all other ‘content’ has been exhausted.
I would say that out of the 50 or so world wide servers maybe 8 are active beyond anything that could be described as pedestrian. That isnt a very good number and shows just how much of a failure it is right now.
The only thing that is ‘fun’ is the action, and if you took everyone in there and placed them in any random MMO out there you would get the same type of action you get now. Except you wouldnt have crashes, or invisible enemies, or exploits, or queues. PEOPLE make the PvP. Thats why the PvP sucks in this game in most cases because the people arent there. Other than maybe the first couple days of a reset.
Meh, the fun is over now, its the work week and there was no queue for EB and there are maybe 40 people in here this morning.
WE (SBI) have around a 30K lead on HoD and a 20K lead on ET, built up over about 62 hours or so. Now we will see just how meaningless this scoring system is as we will more than likely get beaten, and maybe even drop all the way to third despite dominating when the numbers were even.
Bottomline is ‘skill’ will be shown in a shjort period, basically the first day or so of resets as they happen on the weekeneds and people can play. But as time goes by it just shows that population and having the ability to throw people in there 24/7 is all that really matters in terms of overall score keeping.
No need to get hurt feelings friend, I was complimenting SBI
not hurt just laugh at the excuses on the forums.
SBI isnt great we still have a lot of braindead moments. But those are less obvious when there are enough people running around in there that know what theyre doing.
Until I can run by a gate or a wall and NOT find one less than 50 or 60% I wont start feeling secure. especially if there are 40 people standing around that same wall and not even making an effort to fix it or say that it needs to be fixed.
So it isnt out of the realm of possibility. Thats my MAIN point. We have gotten into what looks like a dominant position when the battles were what I would say the game was ‘supposed’ to have and what the developers imagined.
Pretty sure the developers imagined that battles were ‘supposed’ to last the whole week not just a weekend.
SBI have done really well this weekend and capitalized really well on the intense rivalry between ET and HoD. Plus they’ve really sunk some siginificant funds into siege (pretty sure there were 2 omega golems at garrison on Green BL at one point) and used it effectively. The point is thought that wars are marathons not sprints.
Thats still not entirely correct. It still will eventually come down to whether or not SBI population dips to anemic numbers. If they do we could lose, if they dont we will win. Its really that simple.
You guys can make all the excuses or conditions you want to. When I read stuff like that its like SBI doesnt exist and we just got everything for free because the other two servers were too busy to bother with us. I laugh at that. That ‘we were too busy fighting each other" excuse is almost as rich as ’they ganged up on us (mommy)’ excuse.
When the numbers are even and the players are in a queue everywhere then there really is no excuse for any side. because if you have Pugs we have pugs. If anything our server is as full of cheap skates as it gets. But yes there was some money thrown around Friday night, mostly because we got out to a good start and we got SM. But during non peak hours no one buys anything. We had siege destroyed Sat and it hasnt been replaced yet. But then we havent really needed it. Which goes to my point about stone mist castle.
but as for your true argument, they actually want 2 week battles which will just make lopsided fights even more lopsided. I have yet to see a ‘comeback’. The only way to maybe get comebacks to occur is to use a cumulative time owned scoring system rather than ticking a score every 15 minutes. All that does is entice ninjaing things simply for the score and nothing else.
So if you own something for 14 mins and 10 seconds and someone zergs in and takes and captures it with 1 second left on the timer they get the credit and you get nothing. But if it were a point a minute or whatever then you get points for holding it. So if a supply camp was worth 15 points (instead of 5, and 1 point a minute) you get a point a minute, they would have to round it obviously. Then a tower could be worth 45 points (3 points a minute), a keep 5 points a minute, and Stone Mist 8 points a minute, but I think stone mist should reset every day during a time that Arena net determines is the most ‘fair’ for all 3 servers. That data might take some time to come up with especially if there are servers with extremely different time zone pairings.
Or they could make Stone Mist worth nothing in terms of points and it only gives the obvious tactical advantages.
Things like this happened when the game is basically optimized for kitten. They can exploit and hack and do whatever it is they do and then blame the rendering. Which Anet then tries to explain away in such a way as to make it out like its not their Micky Mouse optimization that causes it.
So it is a snowball effect. The game performs like garbage for most people, which in turn causes ‘expected’ issues, bugs, conditions, and then those issues, bugs, conditions, are used by the cheaters as to why they are happening. Its a vicious cycle.
@ Ascii
thats my point, I figured it would be closer to 60 off the top of my head for HoD to beat us. But I have been in there late nights and seen them ticking 500 a tick and us at 90 or so and JQQ was around 110
So it isnt out of the realm of possibility. Thats my MAIN point. We have gotten into what looks like a dominant position when the battles were what I would say the game was ‘supposed’ to have and what the developers imagined.
BUT that isnt to say it is a forgone conclusion. I would have liked to see the fight closer to be honest. But since it is so lopsided it makes the point even better. That if,under ‘ideal’ conditions, a dominant servers loses, then what?
But on the flip side it also brings up the question, of if we (SBI) do that in the top tier then what? How can it be ‘balanced’ without some sort of ‘flawed’ system?
If anything is shows that no matter what people want to say or do the system isnt made in such a way as to be ‘balanced’ there are always going to be better people in there or bigger populations, it s a little bit of luck and alittle bit of skill.
The one constant however is that Stone Mist castle is a MAJOR advantage, and maybe its effects and strategic importance might have to be looked at. basically anyone that owns it dominates. It might be cause and effect but I dont think so. I think BECAUSE a team has it is BECAUSE they are dominant, they dont necessarily own it and hold because theyre ‘better’. Because basically once that place is owned and held long enough to get upgraded it is basically impossible to take unless it is assaulted with no one on the map defending.
But getting a little off topic. But yeah if SBI loses SM then we could (probably would) lose the week, but to lose stone mist we would have to basically be non existent in WvW. So they are semi related.
NO player attacks should take out siege. IMO anyway. They have 5 or 6 types of siege each one should be an anti siege to the other(s). Building mass amount of sieges to have a couple ElEs walk up and mow them down in about a minute when no one is around is stupid and lame, and defintiely takes the impotance of them out of the game, or at least diminishes it.
They should have made siege stuff nearly impossible to take down with player attacks. If that means making them more to buy or cost more supplies than so be it, but right now siege stuff is basically useless and a throw away item. Even at the ‘cheap’ price it isnt worth it to buy one, unless you put it somewhere where no one can reach it at all, which for the most part means it snt going to be viable anyway.
Right now the only place Siege stuff is even reasonable is Stone Mist, and right when youre taking a keep and can place 3 or 4 down at the door knowing that you can kill the doors before the people inside can kill the siege. Anything else and its like throwing money and supplies away once it is targeted it is gone in less than 60 seconds. Its worse than a bad Nick Cage movie.
Some commander might be deserving, but not having a commander title doesnt mean you cant lead or know what youre doing. Having the commander icon surely doesnt make you worthy.
The only thing that icon is good for is to get Pugs and followers to zerg up on you, thats about it.
47 hours since reset.
SBI 74,942
ET 56,397
HoD 48,040
Current scores as of posting.
Been a queue for every WvW map since reset. EB was as short as 3 minutes early yesterday, but has been averaging 30. Over an hour right now.
So as the work week dawns and fewer people can play overnight or during the day, and SBI starts getting rolled. Will it then be OK to say that the so called ‘nnight capping’ issue is a big deal?
With no outnumbered times and always having equal numbers SBI has been pretty dominant. Even with the hacks and cheating and other BS that has gone on in there this weekend.
But say in 12 hours when (if) the population in WVW crashes and we start getting rolled then what?
Although I am not positive that will happen as I have seen a few HoD guild tags on SBI the past couple days, s I guess those chasers went to greener pastures, problem is they’re playing at the ‘wrong’ time.
Will be extremely interesting to see what happens in about 8 hours or so to SBI and what they control and how far they start to fall when/if the population drops off like it has.
Hopefully the score inspires some late night people to play, but I am just not sure how many people we have that fit that definition. SBI was sort of a destination server to begin with meaning most people were going there to be with other people who were going there, and most of them played at the same times.
Will be a good ‘test’ though I suppose because it will definitely show that population has more to do with it than anything else.
yeah I got 360 or so for the first 1K. Then I got less than 100 in the next 500, and since Thursday I have gotten FIVE, Five frigging badges, maybe 175 kills or so, and I didnt miss any bag either.
So now that the newmatchups have happened, how badly is night capping wrecking your server?
in WvW
Posted by: Rodarin.6058
weekends shouldnt be too bad, the real test will be Monday night.
agreed, i think after HoD win this one the fight will be beaten out of alot of the servers.
If they win (after trailing by 12K points after 12 hours) then it will show just how meaningless the scoring system is in this game. But I imagine theywill win because we have said since the inception of the concept that you cant allow massively populated servers to have free reign over the maps when the other two servers dont have anyone in there to defend them.
It wont be the ‘awesomeness’ of Hod that does people in, it will be the futility of trying to beat a BROKEN system.
SBI has DOMINATED HoD and JQQ and pretty much every server they faced when the numbers were EVEN. It is only when the numbers are laughingly lopsided that SBI get buried. Which will happen during the week. Unless some of the HoDkitten sniffers transfer there to ride off our coat tails like they all did when they transferred to HoD.
If SBI has a 20-25K lead by Monday night and they lose because of the way server population numbers are skewed in there it will show just how bad this system is, and that basically the vast majority of the servers will only be playing for the first couple nights of the match up since theyre on the weekend and they might possibly have enough people playing24/7 to compete. But once the 5 day ‘work week’ kicks in all that was for nothing as they lose out because their server actually has work and lives and other things to do. Or they didn’t ‘recruit’ off peak hour splayers.
I wish they had closed free transfers all together.