so i came across this dude multi-boxing and noticed that i couldnt event participate in a event because i couldnt touch a mob before he/she went down. so i asked about what that person was doing and they said it was multi-boxing.
isnt this unfair? i think this should not be allowed…
think of all the new players and how annoyed they will be…
if anyone has anything to say go ahead and post here
Which means you actually have to dodge and work together which emphasizes teamwork.
You can do every single dungeon without dieing if you learn the encounters.
Other games don’t have rez rushing, how many raids or dungeons have you done where you beat bosses by endlessly dieing and rezing? Because I can’t think of any I’ve personally played.
Rez rushing is a crutch for bad players who don’t actually know how to play.
witch helps them learn the strats cause they will learn over time what to do. having to repair armor was bad enough but now this… not being able to get back into battle is bullkitten
It doesn’t help you learn strats, it gives you bad habits of not learning strats because you can run back in.
You learn strats by completing a fight from start to finish, even if you have to wipe while doing so.
You don’t learn strats by getting “multiple lives” and taking twice as long to kill things because you have to keep running back.
just admit this change is wrong
It’s not wrong, you’re just bad at playing the game apparently.
so now we are going to insults yeah that will get you anywhere. the changes were wrong this patch messed up more than it should have. just admit that what im saying is correct and move on
I was actually looking at your posts in the other thread you’ve posted in, you’ve not been able to provide any concrete evidence as to why the previous res rushing tactic was legit and didn’t need removing, you’ve also resorted to calling everyone who disagrees with you a “fail” and an “Elitist”, effectively insulting them, and then you assume that by me saying you’re bad at the game, is also an insult, it may be an insult, but it’s also apparently true.
If you can only clear a dungeon by Res-Rushing, then you suck, and greatly need to improve, i’ve done many dungeons without having anyone wipe once, BEFORE the change. So it’s easily possible, because a lot of these were done with pugs, you’re either on a terrible server, or you yourself are a terrible player, sorry, but that’s the truth, now as you seem to say every single time you post a comment. “You know i’m correct so just agree with me and move on.”
the changes on this patch kitten more people off then just me
Which means you actually have to dodge and work together which emphasizes teamwork.
You can do every single dungeon without dieing if you learn the encounters.
Other games don’t have rez rushing, how many raids or dungeons have you done where you beat bosses by endlessly dieing and rezing? Because I can’t think of any I’ve personally played.
Rez rushing is a crutch for bad players who don’t actually know how to play.
witch helps them learn the strats cause they will learn over time what to do. having to repair armor was bad enough but now this… not being able to get back into battle is bullkitten
It doesn’t help you learn strats, it gives you bad habits of not learning strats because you can run back in.
You learn strats by completing a fight from start to finish, even if you have to wipe while doing so.
You don’t learn strats by getting “multiple lives” and taking twice as long to kill things because you have to keep running back.
just admit this change is wrong
dude get out of this post cause now you sound like your so elite that you can do this dungeon without any problems at all. gl with that
How is my post being elitist? I take firsttimers for arah all the time.
this i highly doubt
Which means you actually have to dodge and work together which emphasizes teamwork.
You can do every single dungeon without dieing if you learn the encounters.
Other games don’t have rez rushing, how many raids or dungeons have you done where you beat bosses by endlessly dieing and rezing? Because I can’t think of any I’ve personally played.
Rez rushing is a crutch for bad players who don’t actually know how to play.
witch helps them learn the strats cause they will learn over time what to do. having to repair armor was bad enough but now this… not being able to get back into battle is bullkitten
newbies dont know the mechs of him therefore alot of them may not want to play dungeons anymore
You wipe, that means you failed. Time to rethink you current strategy and improve. Shouldn’t that be obvious?
dude get out of this post cause now you sound like your so elite that you can do this dungeon without any problems at all. gl with that
the whole not being able to res while party is in combat is stupid
coz you can’t res in these dungeons in combat, you just can’t
i’m here at magg p2 defend and the constant flood of mobs doesn’t give us a second of rest so if one of us goes, we all go
see people like you make sense. and this isnt sarcasm either im actually trying to say i agree with what you are saying. these changes will cause more problems than anet realizes
if they realy wanted to gain players ROLL THE PATCH BACK FOR DUNGEONS!
I would be surprised if the comments like this with pure biased personal opinion not at all fully backed up by logic or statistics not being removed.
look at how many people are kitten off about this change then look at your stupid comments. this change will impact this game regardless of what you think. this makes it realy hard to play dungeons anymore. go do ac explore and tell me you can beat kholer without dying and the boss resetting over and over with newbies. then come post here!
What exactly is so bad about Kholer? Literally all of his attacks give you incredibly long time frame to prepare for. He’s just hard if you are one of those people who are smashing their faces into the keyboard during the fight…
newbies dont know the mechs of him therefore alot of them may not want to play dungeons anymore
The explorable dungeons are supposed to be “face meltingly hard”, people gotten used to mindless playstyle and not learning the fights and even mechanics of their classes properly, hardly can you put all the blame on the developers in my opinion.
Players in the current GW2 dungeons are spoiled, simple as that. Tell me one game where getting through by dying over and over again is meant to be a proper mechanic in an encounter?
And regarding new content, now about not trying to prove your point by simply ignoring everything else? From what i can tell probably in 3 hours you can put on your quaggan backpack and help the norn and charr in Wayfarer Foothiss or Dessia Platue because their homeland is attack by possibly minions of Jormag and Primordus? Now there are some more casual and managable and, oh, NEW, content for you.
So people still haven’t gotten around the fact that explorable dungeons are suppose to be hard eh? fascinating
you fail stop trying to justify the new changes and just admit things were better as they were
I definitely can be convinced, but you sir have yet to establish any sort of credibility. All the post you have made on this forum is in this post, which thus far consists of 3 posts each containing 1 sentence of around 10 words or so. I have seen many better written and well thought posts regarding the casual players matter and yes, guess what, I can actual see their argument and concerns. Forgive me, I don’t really know how to react to mindless shouting
if you are so elite go try this and teach people how its done.
if they realy wanted to gain players ROLL THE PATCH BACK FOR DUNGEONS!
I would be surprised if the comments like this with pure biased personal opinion not at all fully backed up by logic or statistics not being removed.
look at how many people are kitten off about this change then look at your stupid comments. this change will impact this game regardless of what you think. this makes it realy hard to play dungeons anymore. go do ac explore and tell me you can beat kholer without dying and the boss resetting over and over with newbies. then come post here!
The explorable dungeons are supposed to be “face meltingly hard”, people gotten used to mindless playstyle and not learning the fights and even mechanics of their classes properly, hardly can you put all the blame on the developers in my opinion.
Players in the current GW2 dungeons are spoiled, simple as that. Tell me one game where getting through by dying over and over again is meant to be a proper mechanic in an encounter?
And regarding new content, now about not trying to prove your point by simply ignoring everything else? From what i can tell probably in 3 hours you can put on your quaggan backpack and help the norn and charr in Wayfarer Foothiss or Dessia Platue because their homeland is attack by possibly minions of Jormag and Primordus? Now there are some more casual and managable and, oh, NEW, content for you.
So people still haven’t gotten around the fact that explorable dungeons are suppose to be hard eh? fascinating
you fail stop trying to justify the new changes and just admit things were better as they were
if they realy wanted to gain players ROLL THE PATCH BACK FOR DUNGEONS!
this i agree with however they delete all the posts i make about this subject so a bit of advice be careful about posting this