Hello all, Sages here with a rather different type of post.
I wanted to give my input on some thing that has been largely talked about between me and several of my long time gw2 pals, I alone have been playing gw2 for about 12.6k hours and this has been a post i’ve been wanting to make for a long while.
In the Links below You will find the current trait system implemented into gw2 before HoT and the old trait system before HoT:
Old Gw2 Trait System:
http://imgur.com/rNcKiWZ
New Gw2 Trait System:
http://imgur.com/9VnXiC1
The trait system from HoT itself has a few issues in which i would like to point out compared to the old one:
- The current trait system while attempting to be a bit more linear causes less build diversity and thus less enjoyable game play for some like myself who would prefer to have a more unique setup in general.
- While the old trait system did have the flaw of giving us 300 of two different stats within each trait line, the new system was not needed to improve it. a simple removal of said stats from the trait line and a gear re-balance would have sufficed.
- The new HoT trait system removed the need for the skillpoints to be obtained around the world and instead are now obtainable while leveling, though this might be convenient.. It doesn’t exactly make for a unique experience compared to other MMO’s. Personally i would have liked it if they added proofs of heroics to WvW for those types of players but had kept the original idea of having to earn what you got for others.
- The new trait system also removed the ability to obtain traits through world events or other means like temples and such, this was a big upset to some one like myself because back then players would do bosses just to obtain a trait and it made for a more enjoyable experience.
- The current trait system does not allow for certain traits to work well with others, when there was more availability back then. players were able to find traits that might work perfectly with another instead of like now when some of the traits kind of.. overlap eachother or make little to no sense in being in the same trait line.
Now with all this in mind, there is some viability to the new system as if to not look down upon the hard work of the devs for do not get me wrong, your efforts in making gw2 as amazing as it is now have not gone unnoticed:
- The new trait system does make it easier for newer players to understand.
- The change to the way skillpoints are obtained save a massive amount of time.
- The removal of stats from the trait system really does help define what type of build a player is running.
- The removal of the need to use gold to obtain traits was a very nice addition and saves gold for alot of players.
- The current trait system did remove the old 5 trait lines we used to have and makes it much easier to build certain builds the right way, since we now only have to worry about 3 trait lines with 3 traits per tier it makes it quicker than before to get what we need to get going.
Now for my suggestions on how to improve upon things, this is going to be just a shot in the dark as it were and some might not like the idea but these are just opinions so keep that in mind:
- While keeping the current elite specializations in game, try reverting the old trait systems back to the way they once were while locking the elite traits/utility skills behind HoT bosses like.. the some of the champs in verdant brink for example.
- The removal of the 300 of two types of stats within the trait line was a step in the right direction, keep those stats to the gear. This is some thing i personally felt should have been done from the beginning, well done there.
- While reverting the trait system back to the way it used to be, remove the need for gold and instead leave it optional to either buy traits/skills with skillpoints/proofs of heroics or if players so choose, defeat champs in WvW or PvE to obtain them.
- Allow for the stacking of certain traits within a trait line since some traits actually do work very well with one another but are unable to be selected since in the same tier another trait is also needed.
- Put some of the traits/skills behind certain types of content like dungeons/raids/zone events, this will revitalize some of the old content that has since kinda fallen behind and faded away.
I love your game Anet and i know lots of others do to, we want whats best for gw2 and at the end of the day. We will support you, but please remember to not stop listening to the communities feedback. While some of us might not be here to help, alot of us are.
Thanks for reading,
Sages