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No WvW content updates since release. Why?

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Posted by: Sansarah.3076

Sansarah.3076

i think content works a bit differently in wvw than for pve. in terms of pve content, people think about new maps, new dungeons, new gear,…

new maps in wvw ? i think REPLACING 2 of the 3 identical maps would be a good idea, having them very specifically themed like having a half map covered in a huge forest would be neat, … I’m not sure i want MORE maps, but getting 4 genuinly different maps instead of 1+1x3 isn’t too much to ask imho. and i’m not asking that anet shuffles the location of towers and keeps a few pixels. different maps.

new dungeons in wvw ? i wouldn’t mind a Darkness Falls or Passage of Conflict or Labyrinth of the Minotaurs type of dungeon (those were w3 dungeons in dark age of camelot. brutal places)

new gear in w3 ? i strongly dislike mmo’s that introduce generation of generation of new gear that makes all old gear obsolete. i wouldn’t mind new gear with odd stat combinations like a 2h weapon that only had ,says, power stat on it instead of, says, power/prec/ cit%, or some new sigils and runes.

so, what is the sort of content that i am missing and that i would like anet to add to the game ?

- a pvp advancement system that is NOT a gear threadmill. something like the Dark Age of Camelot realm ranks.

- updated user interface/chat log. the chat log is utter rubbish and crap for w3 purpose.

i want to be able to see every single point of damage and healing that i take or do in it. not just a little selecection of it. i have been killed before in w3 in open field with an empty chatlog. according to chatlog i had not taken any damage. rediculous.

i want to see in the /m " player X was killed by player Y" for every death that happens in the zone in a ‘random’ place and “X was killed by Y in/near ZZZ” where ZZZ is a notable terrain feature like a fort / tower / suply camp.

i want to see in /m “the forces of ‘server name’ have taken control of ZZZ”

i want to see in /m “(guilndame) has taken control of ZZZ”

i want to see in /g “a guard of (location name of place claimed by your guild) was killed with ‘number’ of enemies in the area”

- i want more grouping options. combining 4 groups of 5 man each in to a 20 man warband like in Rift was very neat and usefull.

- the ability to make alliances of guilds that share an /alliance channel would be apreciated.

- the abililty for players to make private chat channels that need to be joined and/or can be locked would be great. especially for commanders.

-the ability to identify enemy players.
you target ‘playername’
your ‘effectname’ hits ‘playername’ for xxx damage
’playername’s’ ‘effectname’ hits you for xxx damage

etc

This, would be awesome If they get anything close to that. A-Net would come out as a winner company in the eyes of world pvpers.

No WvW content updates since release. Why?

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Posted by: Sansarah.3076

Sansarah.3076

This can only be described as PvA, player vs anonymous.

One true fact I agree on. It’s sad that we don’t know who we face, it takes the whole pvp feeling away. I know that A-net wants to help those who are new with this. But they still get targeted first thanks to the green arrow, so I don’t see the point of not showing the names.

No WvW content updates since release. Why?

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Posted by: Sansarah.3076

Sansarah.3076

My point is that Planetside cannot replace WvW. They are too different. Anyone who likes WvW, or wants to like it, will come back to see if their expectations have been fulfilled. Especially without a sub as a barrier.

Unless they implement more ascended gear, and the only way to get it is through pve. It’s true that there is no sub, but people who play in guilds usually want to play with their old team mates, if the guild decides to leave because of a useless system, it’s not as likely that they will come back.

For those that don’t do guild pvp, this is quite true, they will come back and check it out. But a lot of players won’t as their guild have decided to move on.

No WvW content updates since release. Why?

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Posted by: Sansarah.3076

Sansarah.3076

A-net, please do realise that this is a very substantial part of your player base that you are neglecting. This is a player base that could very well become the very core of the game if you execute a proper world pvp mechanic. You got a responsibility for us aswell, not only the pve part of the game.

PvE part of the game bring more Gems than WvW, is the truth.
A this point i’d prefer the monthly bill…..

Ofcourse, but thats because the gems don’t offer anything for wvw.

Give us the option to speak to eachother across servers by buying gems, show off our title/name/dye colors/rank by buying stuff from the gem store and so on. I promise you, simply because we are wvw players, doesn’t mean we won’t use the gem store if they actually offered something for us.

Or simply the very easy fact of letting us duel eachother by activating something in the gemstore! :P

(edited by Sansarah.3076)

No WvW content updates since release. Why?

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Posted by: Sansarah.3076

Sansarah.3076

I’ve extremely frustrated right now, but still in love with the “hope” that ANet will refocus and see WvW as a substantial part of their endgame, and probably the thing that will keep players coming back long after the pve crowd have gone back to WoW.

I second this, a lot of players are frustrated over this, our guild have lost probably about 60% of it’s players because of this.

The main issue is that these people don’t usually talk about it. They simply leave because they have given up hoping on a proper world vs world endgame.

Not all of us want more pve content. Create a real world pvp system and you will have players for decades. Those of us who do mainly wvw don’t need new pve content, we don’t need new armor sets etc. We come for the pvp.

Look at UO / DaoC and other games where the pvp is real and awesome. It doesn’t matter that it’s a10+ year old game for people to play it if the pvp system is awesome.

Some of us came to gw2 for the world vs world and nothing else. If you want us to stay, you need to focus on wvw a bit aswell, it’s so flawed atm. A lot of us are loosing intresst and will probably leave soon.

A-net, please do realise that this is a very substantial part of your player base that you are neglecting. This is a player base that could very well become the very core of the game if you execute a proper world pvp mechanic. You got a responsibility for us aswell, not only the pve part of the game.

A foolproof way to make us happy.

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Posted by: Sansarah.3076

Sansarah.3076

Don’t speak as if for all of us. I won’t get happy untill they achieve a proper wvw endgame with real worthwhile rewards. Couldn’t care less about Trehearne/the story line/pve/new events etc.

As it looks now, I probably won’t get happy with this game.

Monthly Reward accident

in Bugs: Game, Forum, Website

Posted by: Sansarah.3076

Sansarah.3076

Sorry man, but as an answer has already been given by Mira, I doubt they will answer. They would just be repeating themselves.

There are several posts about this, that they don’t restore items. So don’t really expect an answer here to be honest. As far as I know, they are more focused atm on restoring accounts thats been compromised than restoring items. Since that doesn’t exist either as of now. So it’s more of a priority issue from A-net atm. One which I agree with.

Movement bug

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Posted by: Sansarah.3076

Sansarah.3076

Not sure if this has been stated before.

In the bonus level on the fractals, me and some of my team mates have encountered that you continue running in a specific direction even aldo you have let go of your movement keys. Sort of like an auto run feature gone bad. Not really a ground breaking bugg, but it’s quite annoying.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Sansarah.3076

Sansarah.3076

Like the title says, will there be another tier between Ascended and Legendary?

I’m guessing you cannot answer, but I would like to know from a player stand point, for some of us, this is quite important information.

Is it worth spending gold and time on Ascended gear this time because it’s the only tier until legendary, or will you implement another tier later on?

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Sansarah.3076

Sansarah.3076

The Ascended Gear that they used in the Official News Post added a Massive +2 – +3 to the base stats LOL. They are using the infusion slots as a means to progress a gear treadmill for future PVE, and not WvW. I think its a great idea! Keeps people focused on Pve that want to; without unbalancing WvW like you suggest.

Split the playbase? How many times did you kill a level 80 and you were still not max level in WvW?

I would say you probably have more of a split for groups that drop food buffs in WvW than this gear.

Well we can do a test then if you want. You go and equip a full rare set of gear. I go with my full exotic, and we’ll see the difference in dmg. It’s quite substantial, I’ll promise you that.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Sansarah.3076

Sansarah.3076

As a more specific answer, we already have fine master-work and exotic, would you be complaining if this had been in from the start? The point is its combined with new content, would you also be as content if they give you new dungeons to do with no new shiny gear rewards?

If I would have spent the same amount of gold / time gearing up to a maximum then aswell? Yes, I would be here complaining. Because of what they stated back at the start. No extra gear tiers.

We aren’t complaining about the new content at all, we all love that. We are complaining about the new gear tier.

They could just as easily have done new content with different attribute setups instead than implementing a new tier. Giving out gear like perhaps toughness / vitality /healing for instance and people would have gone for it. I myself would probably have gone for it and wouldn’t have complained at all, because thats within what we were looking for.

But starting out a new gear tier, makes all our current gear invalid (for those of us who do hardcore, not having the best gear, isn’t an option.) Which quite simply means, nothing of what we have done so far gear wise except for legendaries will be of any use to us. It’s simply time lost to those of us who don’t welcome this.

Now, I can understand totally that some love this more than anything, I love the game myself, but I think they are focusing on the wrong things atm. Having a gear threadmill is never a good solution for endgame. There are a lot more better ways to do endgame mechanics.

First time you have posted due to recent posts?

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Posted by: Sansarah.3076

Sansarah.3076

Well I started posting about two days ago because I feel that the wvw pvp is lacking. But aye. This is one of the few things that I would actually raise my voice about.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Sansarah.3076

Sansarah.3076

Stop the “we”. You’re not speaking for me. I am not getting bored. I don’t care about PvP. I want more PvE.

But I agree about the gear grind. That is just horrible, and I really hope the fan sites misunderstood ANet about that and it’s only cosmetic…

Yeah okey, fair enough. I’m not speaking for you. But this game isn’t mainly about pve, like wow.

How to encourage more group vs. group encounters?

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Posted by: Sansarah.3076

Sansarah.3076

4) you can so this anywhere on the map. supply camps especially come to mind.

7) possibly one of the worst ideas I’ve heared so far. This just encourages 2 worlds to gang up on 1. Or it will cause a lot of hating and a negative atmosphere towards enemies.

4) Sigh, you failed to understand the point totally. Don’t even know where to start..
What is one of the obstacles that can oppose people being intressted in doing a team vs team fight.
Here is one obstacle: A random pug sitting in a keep shooting with a treb towards two opposing teams fighting each other, wasting one party or hurting them a lot, giving the other team an edge.
What I was suggesting in number four, was that there was a zone/area where you could run freely without having to worry about trebs/katapults etc shooting at you from a far sitting safely behind walls. If trebs etc should be allowed, atleast as a group you should be able to take them out.

7) Exactly how would that be different from now, I’ve read multiple times around the boards about two servers ganging up on another? There is also quite a lot of negative attitude going on regardless. Have you ever played in a group versus group level of pvping where you are able to chat with eachother?
Ofcourse there will be griefing, but griefing is a part of any game and depends on the player, not the game. You don’t actually have to talk to your opponent to behave like an kitten you know.
Having the chance to talk to your opponents opens up the game a whole lot more than it destroys it. For instance, simply thanking your opponent for a great fight, arranging a group fight on equal basis later on. etc.

Just because there are people out there who would abuse it, doesn’t mean everyone would.

But ofcourse, it’s up to Arenanet, I’m just saying. Being able to chat to your opponent isn’t bad. It makes the game more enjoyable in the end than this point where you don’t know who you are fighting except for guild tags and looks on armor. Ofcourse the game is called Guild wars, but still. Even guilds have groups.

How to encourage more group vs. group encounters?

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Posted by: Sansarah.3076

Sansarah.3076

Well, it’s easy to know what most fan boys would say here: “Join tournaments in spvp and you can have all the group fights you want.”

However, I’m not one of those. Arenanet needs to realise that not all of us enjoy the spvp scenery that much, some of us prefer the world pvp aspect, and we still want to do group pvp. Gw2 has a really awesome potential for this and could overcome some of the really great world pvp games out there. There are quite a few ways to do this.

1) Arenanet creates a new world pvp zone, without mobs, no objectives, free for all to enter, with a lot of slopes / hills / buildings whatever to make it feel like an open intressting pvp environment. A group vs group environment that isn’t effected by towers / seige / keeps. Simple wvw roaming. Perhaps only one main objective in the middle, but the rest of the zone clean from npc’s for pvp purposes. Having perhaps chokepoints designed with bridges or similar.

2) Expand the maps in size to make movement through objectives easier.

3) Create more areas for intressting pvp that aren’t objectives but give an advantage in forms of alltitude over your opponent or the simple fact that you can los him.

4) Create an area where seige equipment doesn’t have protection and cannot reach. (They can still build it, but you don’t have to break down a door/wall to reach it.)

5) Create rewards that are based on wvw. (not gear based, but fame based.) ex. like points per kill / points per objective, you gain ranks etc. etc.

6) Let people know who they are fighting! Bloody hell it annoys me that if I have a really awesome pvp fight, I don’t know who it was I was facing except for the guild name and somewhat the looks. PLEASE let us know who the hell we are fighting, atleast if a group oriented pvp zone is created! It’s a part of pvp since the start of time to know who you are up against. Yes I know the system is designed to protect pugs from being targeted. But guess what, they are already being targeted really fast thanks to the guild tag!

7) Give us access to talk to eachother, part of group pvp is to be able to orient event fights, ofcourse we can use the forum, but being able to talk to eachother would really improve a lot in terms of group pvp.

But the main key to encourage group based world pvp is: Speed / Open Areas / Some way to fight people without having to fight npc’s on every turn / Objectives like ruins, chokepoints, bridges, buildings etc. that are empty and based for group oriented tactics.

There shouldn’t be any caps on how many people can enter a zone etc. The prospect of there is a chance of being zerged should be there. It’s a part of world pvp. But there are ways to discourage zergs and encourage group vs group fights.

Give us a wvw pvp rank similar to structured pvp

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Posted by: Sansarah.3076

Sansarah.3076

i agree on that note… they really should come up something or anything fast for WvW other than PvE content, people are losing interest fast… wuvwuv players will be more than happy to just have something to look forward to

Yep, people are indeed loosing interest. Thankfully it’s a free game which people can come back to once they fix it.

But it’s the same in pve as it is in wvw. Gw2 has lost it’s edge and the endgame just doesn’t fixate as hard anymore, they need to implement something to keep us going. Wvw is the most important part here.

Quickness in PvP needs to go.

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Posted by: Sansarah.3076

Sansarah.3076

WvW aint about 1v1

Simply because you don’t do 1v1, doesn’t mean it doesn’t happen.
Nor does it mean that all people play like you do.

Give us a wvw pvp rank similar to structured pvp

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Posted by: Sansarah.3076

Sansarah.3076

Should definatly be a system, where death impacts on how much you gain, if this would be implemented, anyone can rush into a killing field just to deliver a final blow, for me thats not skill nor realism, i mean in the end, it should be a combination, for example you have player A have 40kills and 40 “deaths” during a 6hours period, then you have a player B with 10kills, and 1"death", resource wise B accompliced more for his side, and should also put into account capturing camps towers, keeps etc, or being part in loosing them, but thats my take on it… Why do i think deaths impact as much as killing, well when you lay dead waiting for a jump point, or need to respawn repair your gear, you leave your group, you thin the defence or attack, you deprive you side a valuable resource, while you have to relocate to the battlefield where you can again make a difrence

I agree totally with you sir, a players score shouldn’t be based on how long he has played. But what he has done during that session. Simply killing and dying equally, shouldn’t really give you that much points tbh. Aldo if that player has perhaps captured a lot of points on behalf of the server, he should get score as well.

It’s probably a hard thing to implement considering the amount of things that are available in wvw. But Arenanet really should give us something to strive for in wvw.

Give us a wvw pvp rank similar to structured pvp

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Posted by: Sansarah.3076

Sansarah.3076

They need to make the WvW titles tiered, like I believe they were intended to be. There’s a reason it’s called Ultimate Dominator, not just Dominator.

Even something as small as that would at least be something. As it is now, it gets kinda boring..

I’m not saying there has to be a system like mine, just A SYSTEM that makes us want to do wvw pvp besides the server ranking.

Give us a wvw pvp rank similar to structured pvp

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Posted by: Sansarah.3076

Sansarah.3076

WvW is team orientated and not meant to be a solo sport. All your suggestions revolve around rewards on a solo basis. Those who would care about a ranking system like that would never defend, never protect dolys, never care about building siege to protect a keep and would run from a fight unless they knew they were going to win. Sometimes going into a fight, knowing you won’t make it but providing a delay or distraction is vital in WvW.

Your suggestions would stop a lot of people from doing important stuff in there.

There is a ranking, a Server ranking because it’s Server vs Server vs Server.

Why wouldn’t people defend? If there are ballista’s / arrow cart’s for the pugs etc. It’s would be the same as it was today in terms of karma, exp, cash etc.

The system would obviously apply for groups and warbands as well, if you kill a lot, you gain points, if you die a lot, you loose points. It’s just simple fact. The main thing is simply that you gain more by being solo than being in a group, because of the simple fact that you kill more in a group.

Have you ever heard of tactics like tower traps / portal bombs etc? The whole thing about a pvp ranking system would only benefit the wvw group system. Of course it would benefit the player who goes solo. But it would benefit the people who do group oriented pvp a lot more.

Saying that people wouldn’t defend or play in groups, because now there is a pvp rank system, is absurd.

(edited by Sansarah.3076)

Give us a wvw pvp rank similar to structured pvp

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Posted by: Sansarah.3076

Sansarah.3076

Yer i agree that once you have max gear at max level there isn’t a huge reward apart from server benefits.
However there is no way can they have a pvp ranking system.
How will they differentiate between someone killing via 1v1 or in small groups and someone slaughtering on siege?
Someone with absolutely no pvp skill that knows how to point a cannon at a cluster of people would be consistently be on the top of the rankings.
If you want to pvp solo or in small groups for titles, then Spvp is where you need to be.
Yes there is a massive gap in the amount of pvp in gw2 as opposed to gw1 but its the way Anet have made the game.

I don’t know what server you play on, but playing in small scale pvp in wvw isn’t hard. I’ve done so since I dinged 80. Of course you get zerged sometimes, but that’s a part of the game.

Fighting two-four people versus five-ten plus isn’t something that is uncommon, but it doesn’t mean that you die because they have a higher amount of players then you.

Pointing a cannon and shooting is one thing for sure that’s different from other wvw games, I agree to that. But with a system like this where you loose points if you die, would mean that you probably wouldn’t keep those points for long. Also it would be up to Arenanet to decide how much points you would get by doing so.

A system where you get points for the amount of damage you have done to a player during a combat session, shouldn’t be that hard to do.

It would encourage brave people to play solo for the full point amount, it would encourage people to play well as a group.

Simply because Arenanet have done a very nice world pvp system. It kinda does suck a bit that we have nothing to gain from it. I know most people probably doesn’t have it in them for a system where you loose points by getting killed.

But it would create a much more complex system for people to have something to strive for. Atm we got nothing at all to keep us playing world pvp except for server ranking.

Give us a wvw pvp rank similar to structured pvp

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Posted by: Sansarah.3076

Sansarah.3076

I’m not going to be quoting other games. But a system where you loose points while dying isn’t a bad setup, it encourages you not to die. It makes you loose something other than simply paying a bit of silver, it should feel bad to die. If you can’t handle the simple fact of repair costs, then perhaps you should farm more. Those who get high ranks here have done so by playing well. Of course it would depend on the system though.

If you try to run away or bunker up you won’t gain any points or very little points (the more people who attack the same target during a combat session) It encourages people to either play better as a group or become better players to achieve higher ranks. It encourages skill.

If your first thought is to run away at a sight of an even/slightly larger amount team/players. Then yes, this system isn’t perhaps for you. But then perhaps you shouldn’t run out solo to begin with.

Give us a wvw pvp rank similar to structured pvp

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Posted by: Sansarah.3076

Sansarah.3076

I’m sorry if this isn’t where you should be posting this. But I’m not an active forum user. I also apologize for eventual misspells, as English isn’t my native language.

Like the title says, achieving ranks in wvw pvp is something that should be done for those of us who are here for the group/solo pvp to make it all worthwhile. Raiders will probably like this as well though.

Suggestion: Please give us a pvp ranking system that is based on how well you perform in pvp, not how long you have been playing for. Like if you kill a lot solo, you can get a title like Lone Assassin or something.

A system where you loose points if you die, gain points if you kill, you gain more points if you kill someone solo than in a group. Will perhaps lower the zerg influence that’s going on.

Any other system than farming badges (which we don’t use.) to make those of us who are here for the 1on1 pvp, the group vs group pvp and don’t want to do spvp. Some us don’t want to pvp in zergs, but enjoy pvping in an open environment.

Please don’t make it gear oriented, just give us something to work for to make it all worthwhile… I’m guessing that a lot of us who love small scale pvp in wvw would like something like this to show how well you can perform.

As it is now, we have nothing that holds us to our chars to keep us want playing the game when we got all the gear we need. As we don’t gain anything from wvw. Except for perhaps the server ranking system. If you are a good and active player that works hard for your server in wvw. Something should be gained from it!

But please for the love of everything that any of you hold holy. Don’t do the idiotic stupid mistake of making it gear oriented. Make it something that shows that you know what you are doing. But doesn’t give you an edge. I want to keep the game based on skill, not how long you have been playing for.