soooo many people who dont know anything and talk and talk and talk…
1) as long as i know events are created by different team then spvp, so the fact that we have got event doesnt mean anything
2) they already said new modes will probably come, but #1 in spvp is rating and ladder and other major features
keep this in mind please…
I think you are missing the point….it’s their priorities that are kitten’d up. The fact that they are prioritizing e-sport over different king of maps, dueling, less glory per rank, ability to show off pvp gear in pve, etc. is the point.
Build a foundation of robust pvp, then concentrate on e-sport. That should be their priority.
There are two main problems that have driven people off.
1. Poor game balancing for the general public. ANet has made the decision to balance the game around the < 2% (RNG stat, but I doubt if it’s far off) of the player base who do paid tournaments regularly and now everyone is shocked that many from the other 98% are unhappy and have largely quit playing. Did you really think a bunch of newbs/noobs were going to take being told “L2P” by a dev without consequences? Worst design decision ever? I would say, it comes in second to making Frogloks a playable race.
2. Repetitive gameplay on one of the least fun game modes and worst designed maps I’ve seen in a game. sPvP consists of fighting over 3 capture points arranged in a V shape with forest critters, fighting over 3 capture points arranged in a V shape with sharks, fighting over 3 capture points arranged in a V shape with trebuchets, fighting over 3 capture points arranged in a… you get the point. The ‘stand in a circle as long as possible’ style of gameplay has resulted in some of the least entertaining gameplay in MMOs today with absurd bunker meta. At least part of this is on the players though. WAR scenarios were essentially stand in the circle and the game never devolved into max defense regen tanks standing on the flag for an entire SC.
Perfect response….my sentiments exactly
Listening to the “State of the Game” discussion, it seems to me that the Developers have good intentions, but that their priorities are off.
In a recent post, Jonathan Sharp said, “I simply feel very passionate about making an E-Sport while also protecting our new players….” In achieving this goal, in his interview he lists his priorities as
1) Matchmaking / Rankings
2) Custom Arenas
3) Leaderboards
4) Spectator Modes
5) Daily / Monthly Tournaments
6) Dueling
7) Stats / Scoring
As a casual gamer, I feel his end goal and priorities are kitten backwards. Isn’t focusing on E-Sport jumping the gun? Don’t we need to establish the basics first? It appears Jonathan’s mentality is that E-Sport will bring players in/back and thus grow the pvp community.
However, shouldn’t the developers focus on catering to the needs of the pvp community by giving regular players (newbs/noobs/casuals/etc.) what they want, which in turn will foster a prosperous pvp community from which you can then turn to E-Sport and tournament play.
I, as a casual, who plays 1-2 hours a night after the kids are asleep, could really care less about high end tournament/E-Sport play. All I want is a game that I can enjoy for the short number of hours I am on. I would venture to guess there are many players like me. We want different game modes, better glory allocation/scoring, in depth stat analysis at the end of the match, dueling in the mists, the ability to show off gear in all parts of the game, etc. You know, the basics. Jonathan mentioned you need to crawl before you can walk, and walk before you can run. I submit to you the things I mention above are part of the crawling phase.
Once the basics are in, people will play (because this is a great game), and naturally progress to tournaments/E-Sport.