Showing Posts For Shadowfist.2708:
Hiyo,
So I know the devs have commented on this “downgrade” (I read it a while ago) as a bug and that they would be fixing it. I also recall that they said legendary items would be receiving a buff in order to keep them superior to ascended weapons.
I have a question I’ve not been able to find an answer to.. I’m hoping someone else has seen a staff response clarifying this:
If you xmute a legendary for better stats, when the fix comes, will it boost THOSE stats to legendary levels and re-make its name purple? Or will it revert back to the legendary’s original stats but boosted?
Basically I’m trying to see what I can find out on how their little fix will work, and hopefully how they’ll handle xmuting stats on them in the future.
Thanks,
People trash talk CD because they’re jealous of how firm and proud we are. There’s a reason we have such an awesome community and they love to hate on us so much for it. Come find out!
Crystal Desert really does have one of the absolute best communities. It makes the entire gaming experience better, including wvw.
Fellyn there’s not much point man. He’s one of those people that thinks his way is the only way and that if he can’t be good at it, surely no one else is. This whole thread is fail. I’ve never had an issue pugging with my build.
Don’t get me wrong, if you have someone underskilled running a signet build, they’re not providing support and they’re not helping control/decimate targets correctly. I can see that being a problem. I suspect that THIS is where most of the hate stems from. The thing is though, there are people that run signet builds very, very effectively. When that happens, you’ll be glad they’re in your group.
Unintelligible garbage
LOL… I think we’re pretty much done here. You are a silly person who lacks reading comprehension and you have my pity. Forgive me if I can’t take someone who doesn’t know how to use quotes seriously. Let’s take a short look at how silly your reply was.
I didn’t put words in your mouth, I pointed out how wrong the words you put out were. Stop and think before you spout dribble and this won’t happen so frequently/easily.
I never said individual>group, I said the exact opposite (do you even know how greater and less than signs work?)
I never said I run 5 signets, I run 4.
Oh, and you know that whole part where you mock me for not realizing 5 signets = 200 precision? Well guess what kiddo. One of those signets does +90 precision on top of the 40 per signet slotted from the trait. That means the actual max would be 290, if you count the trait WITH the signet. Since I run 4 signets, let me break this out for you. 40 + 40 = 80. 80 + 40 = 120. 120 + 40 = 160. 160 + 90 = 250. Hence why I said that I gain 250 precision. <—- (literally lolling here)
I love how you sit here calling it a sub par build over and over again as if you some how have proof of this. I know beyond a doubt, and regardless what some illiterate troll says, that this build owns everything it gets near. It’s okay though, keep ignoring it and crying about it… those of us who know what we’re doing will keep enjoying it. Pity you’ll never understand.
Seems you honestly have no idea what you’re talking about.There should not be pure dps builds, for the mere fact that there are no pure tank builds and nothing can provide a secure environment for you to go crazy.
Well, first of all, the fact that you’ve come in here and stated “there should not be pure dps builds” shows that you are, in fact, the one with no idea what you’re talking about. That’s simply, flat out, incorrect. Secondly, I’ve logged over 350 hours on my warrior alone so I’m familiar with this topic. Thanks. However, if you’d like to continue trying to dismiss my opinion in order to try and vindicate your own opinion because I blatantly call out the hypocrisy and nonsense posted here, feel free to do so. I find it amusing. Groups with 2 or 3 support built players and 2 or 3 DPS focused builds are just fine so long as you’re not just a terrible player.
The best builds(for dungeons at least) are those that provide not only a fair amount of damage, but a good support and enough armor/hp that you won’t die just from being looked at the wrong way.
Wrong, again. (Starting to see a pattern here.) Individual makeup is nowhere near as important as the groups makeup. The only point I can even remotely agree with without laughing is that you should have enough armor/hp that you won’t die from just being looked at the wrong way. You seem to think that all high DPS builds have to be glass cannons.. and this is blatantly wrong as well.
I have said this about a million freaking times already – a single utility skill provides more damage than all of the utility slots+major trait focus(signet trait)of 5 signet. Everyone chooses how to play by himself, they’s free to do so.Solo builds are something people don’t care about.But if in a dungeon you fail and do sub par cuz of the build, you’re pulling down 4 other people.PUGs or not, one should at least try to help out instead of mash 2 buttons till his fingers start bleeding.And as said before, if you do well as 5 signet, either you’re carried, or the dungeons are that easy.
I run 4 signets with either Endure Pain or FGJ, depending on the situation I’m in. The 250 precision from those signets provides more crits, which is more damage. I’m not sure how your brain warped this in to not being useful. More damage to the mob means fast kills and less damage to the group. Common sense applies. As far as “pulling down groups” and “performing sub par”… I can only assume you’re referencing your own life story, as this has yet to happen in my groups. And mash two buttons? Are you daft? DPS builds involve a lot more than mashing two buttons.. lmfao. I carry people. I don’t need carrying.
I don’t think you, or half the people in this thread, understand the bigger picture. Just last night we pulled a group of two vets in CoF. I took the one on the left, the group took the one on the right. By time they finished dropping the one on the right, I had mine down to ~45% health and I was still comfortably hacking away with ~60% of my own health remaining. Think about that for a minute. Two mobs with the same health pool and in the time that it took FOUR people to kill one of them, a well built and intellectually played signet warrior had the remaining mob down below half health and kept him from engaging anyone else in the group.
I literally receive whispers from people telling me that I’m a kittening beast, that they’ve never seen a warrior pull stunts like that, and asking if they can call on me for runs in the future. This happens at least once a week.
So if I’m so godawful terrible as you all want to come in here and claim, why am I putting people like you to shame?
Easy answer. It’s not the build. It’s not the player. It’s the combination of the build, and how well the player utilizes it. Stop trying to say a build is bad because you’re bad. It makes you look really foolish.
Now, if you have nothing else to add to the debate I suggest you keep youself away from posting before you get moderated.
Before I get moderated… like your ignorant little rant post did? Maybe you should take your own advice junior.
The point is, you all come here and complain/stomp your feet about signet builds and call them “Bad” builds when the truth is, not everyone chooses to play as support, and THATS why you think it’s bad, because they don’t play the way you want them to play. Maybe you don’t know this, so allow me to make this clear to you: raw DPS warrior builds are not necessarily squishy, nor do they have to support the group. Not all builds have to support the group. THATS THE ENTIRE CONCEPT OF ALLOWING PEOPLE TO SPEC SUPPORT OR DPS.
As a DPS/signet warrior I’m not squishy, I survive more than comfortably, and I consistently hit like a mack truck. People LIKE having me in a group because they know this is going to be a fast, easy, meat grinder run. We bring OTHER people for support. Thief builds that don’t support the group aren’t “bad” because it’s obvious common sense that they are in a DPS build. Same thing.
My DPS more than compensates for the lack of some limp-wristed support. Get over yourselves. Warriors can be extremely effective and useful to a group as DPS without support. Not that hard to understand. Not every class in a group has to be support. In fact, it’s idiotic to have everyone in a group running support.
I just lol @ it all. I run 4 signets and generally outperform anyone in the group. Baddies are baddies – regardless of how many signets they have on. Sorry you fail to comprehend the difference. I’ve never been kicked from a group for running signets, or even had anyone say anything to me about it. I do, on the other hand, generally have a wall of pink text when I log in of people begging me to run with them… lmfao
Haha, crazy stuff man. You’re a strange one.
You really are relying on that sigil to strip stability? Most classes have about 5 boons on them at any given instant, myself included as a warrior, and you think that with a 30 percent chance to remove a boon on crit is a reliable way to remove stability?
Just amazing.
60% chance to remove on crit, learn your sigils before being a kitten troll.
No, not even guards come close to 5 boons 100% uptime. Only Wars that pop signet of rage have 3, mesmers only have Might up mostly, Thieves pretty much never have boons except for vigor, but they lack stability. Only warhorn rangers have other boons up for a short time. Eles? No. Necromancers have boons but no stability, just watch for plague form.
Warriors are guards are the only ones who are boon based, and guards are easy to deal with and warriors too easy to dodge, ill run circles around you and just wait for it to fall off.
Stop making outlandish claims, false data on posts just to be heard. Dont waste my post space if you’re just going to lie for the sake of arguing,
Whoa, cool the rage there roidy. Sorry that you think your opinion is perfect, but yea, it does seem extremely strange that you rely on a sigil to strip stability. I think it’s stupid. He thinks it’s stupid. That’s how opinions work. You don’t think it’s stupid – and that’s great. Keep running your build then, and we’ll just keep running ours.
lawls
There’s more to an opinion in that post. Keep it clean and condescension-free. Already run into enough of gamers here with extreme elitism thinking themselves the almighty superior being of everything and must trample on everything like its a pile of kitten.
I don’t want that in my posts.
You make a very grave mistake in assuming that people on the internet care about what you want. This is a world of opinions. Get used to it. Your opinions on the build and what to use is, in my opinion, silly. The fact that you come on here, act like you’re some little billy bad kitten and then go off when someone disagrees with you, shows that you, for whatever hilarious reason, seem to think that your opinion is the only one that matters.
And THAT, little alfred, is why you’re used to seeing your posts trampled. It’s you and your attitude. Not your opinions.
Ignore this as you will, but someone else has already pointed this out and I don’t feel that people paid enough attention to his comments: You will forever, and ever, have gold buying running rampant, so long as you have RIDICULOUSLY priced items, such as the legendary prerequisites, costing 300+ gold. This is the core issue with your economy.
Wrong.
The price of legendary prereqs is high BECAUSE people buy gold. If no one were buying mass quantities of (illegal) cheap gold, the price of legendaries would drop precipitously.
The sellers are just as guilty as the gold-buyers. The sellers wouldn’t raise their prices so high if no one was buying gold (outside of ANet’s system, that is).
I also disagree on the drop rates. None of the super-rare items are required to be successful at PLAYING — they only exist for ego. And while I like bling as much as the next person, not having a legendary won’t hurt my feelings one little bit.
ANet is not at fault for anything other than assuming people would behave themselves.
Yeah… no. Sorry. I’m pretty right on.
Take away a reason to buy massive amounts of gold and people stop buying massive amounts of gold. Sure, some people will still buy gold for the little things like consumables/repair bills if they don’t feel like farming it but that is a pittance amount compared to the hundreds that these items are going for.
Oh and edit: Every game developer in the world knows about gold selling. You’re a fool to expect gamers to “behave themselves” if you DON’T PROVIDE A BETTER ALTERNATIVE. (I know, common sense is rare these days.)
(edited by Shadowfist.2708)
Haha, crazy stuff man. You’re a strange one.
You really are relying on that sigil to strip stability? Most classes have about 5 boons on them at any given instant, myself included as a warrior, and you think that with a 30 percent chance to remove a boon on crit is a reliable way to remove stability?
Just amazing.
60% chance to remove on crit, learn your sigils before being a kitten troll.
No, not even guards come close to 5 boons 100% uptime. Only Wars that pop signet of rage have 3, mesmers only have Might up mostly, Thieves pretty much never have boons except for vigor, but they lack stability. Only warhorn rangers have other boons up for a short time. Eles? No. Necromancers have boons but no stability, just watch for plague form.
Warriors are guards are the only ones who are boon based, and guards are easy to deal with and warriors too easy to dodge, ill run circles around you and just wait for it to fall off.
Stop making outlandish claims, false data on posts just to be heard. Dont waste my post space if you’re just going to lie for the sake of arguing,
Whoa, cool the rage there roidy. Sorry that you think your opinion is perfect, but yea, it does seem extremely strange that you rely on a sigil to strip stability. I think it’s stupid. He thinks it’s stupid. That’s how opinions work. You don’t think it’s stupid – and that’s great. Keep running your build then, and we’ll just keep running ours.
lawls
Ignore this as you will, but someone else has already pointed this out and I don’t feel that people paid enough attention to his comments: You will forever, and ever, have gold buying running rampant, so long as you have RIDICULOUSLY priced items, such as the legendary prerequisites, costing 300+ gold. This is the core issue with your economy.
Farming 300+ gold is not realistic for 99.99% of people. If you truly WANT that legendary, you’re going to spend your real life money for it. When you decide this, as most other people already have, you’re going to want to spend as little as possible of that real life money. When A-net is charging three to four times the amount of cash for gold compared to a farmer site, A-net is showing their blatant foolishness in not expecting players to go to the gold sellers. (Oh, and whoever it was screaming “Identity theft” – you obviously know very little about gold selling and how these sites work. There’s tens of thousands of transactions a day on these sites for various games and identity theft is extremely rare. You only hear about it when some idiot gives them account log in credentials. There are, literally, MILLIONS of people buying gold.)
Prerequisite weapons need to be an account bound token/achievment reward based item. Not random lottery drops. /thread
I’m speaking utility-wise. I’m not talking DPS.
And even in that sense, it’s still not that useful, since you hit multiple targets with your autoattack chain anyways. And the fury only lasts for 2 seconds.
Edit: I also never said it was “bad”, because that’s an opinion and is based on what you’re trying to do with your build. If you want DPS and only DPS, they by all means go dual axes. In my opinion, that’s not very “useful”, but it’s your prerogative to do it that way.
I’m not so sure extremely high dps melting mobs is not “useful”. I prefer 5 minute boss fights, not 15. That two seconds is more than enough time to slam them with a crit eviscerate, and the rage sig is 30 seconds of fury that you’ll be popping throughout fights regardless, meaning you’re running fury for the majority of the fight.
But hey, it’s all good. I like that people don’t want to use axe/axe. It makes it that much more entertaining knowing that I’m using such an OP dps build that other people aren’t able to fully comprehend and are failing to utilize. I like being a special little snowflake.
I dunno. I run this for everything, including instances. Don’t misread me – axe/axe is for raw dps. It is not in any way, shape, or form, a support build. That said though, I’ve cleared all of AC/HotW/CoF and a few paths of the remaining instances without problems. A lot of this depends on the group build, of course. As raw dps, you’re relying on other support from the group. Generally speaking though, with a guardian using mace main hand or a ranger dropping healing spring, there’s not any problems. I slot the heal sig/precision sig/armor sig/ and rage sig with endure pain as my last skill. This is you “OH snap” button that gives you time to back off or finish the fight. Backing off and switching to long bow for 10 seconds is enough to regen a bit of health from the sig and cause the boss to switch aggro.. after that you’re pretty much right back on top of him for the duration.
The damage output is pretty extreme. I ran a full AC clear last week with another axe/axe warr using the same build and with our guardian dropping the heal pool (w/e its called) we cleared all 3 paths in around 35 (MAYBE 40) minutes. No deaths. Things literally MELT faster than they can possibly kill you.
edit for rage, not justice sig
(edited by Shadowfist.2708)
Blob, you literally just asked this same question less than 12 hours ago and are simply repeating what someone else told you without any experience to speak from yourself.
Apparently I’m the only axe/axe signet warrior that lolroflstomps every single thing I run in to. If anything, it’s OP as hell. Running around with a ~90% crit rate and auto attacking things for 2.5k damage while stacking bleeds and vulnerability is pretty amazing. That’s not even mentioning whirling axes. Ever crit 15 times in a row with that? I’m pretty sure it’s one of the single highest damage abilities in this game, and it’s an AoE that you can MOVE with…
Oh yeah, and then there’s eviscerate, which leaps to the target and instantly drops 2/3 of the health off anything not wearing plate in wvw/pvp.
Seriously, I don’t get people.
This thread should just be closed for sheer stupidity. This entire topic is irrelevant and obnoxious. Definitely a troll thread.
Apparently I’ve angered the egomaniac forum mods by pointing out how utterly clueless the OP is without listing WHY he’s clueless (an infraction for not listing WHY… lmfao). Common sense would suggest that intelligent readers would understand my direct implications, but for those that are more…. “challenged”, I’ll clarify (per the lolmoderator’s rant):
We can do everything that he seems to think we can’t. Therefore, he’s clueless.
20 bucks says OP is a GS lover and is just mad because he can’t instantly hit someone 8 times with hundred blades in .1 seconds before they move out of range.
Ehh yeah the shout build is nice for the support, but if you honestly think that axe/axe signet builds aren’t one of the most powerful DPS builds in the game, you haven’t experimented much. Axe/axe signet builds kitten face and if you’re fully decked in uniques, the support from other members of the group is -more- than enough to steamroll through dungeons.
Thats not titles.
http://wiki.guildwars2.com/wiki/Titles
Note the map, its not just the map you see, but everywhere. Really everywhere.
1000+ Kills SPECIFICALLY states in the achievement “Title Ultimate Dominator”
So… yeah. Broken.
With 1000+ kills you are what, Realm Avenger. Long way to Ultimate Dominator. Ultimate Dominator is unlocked when you finish tier 6.
Not my fault they implemented a pitiful achievement system with poor indicators.
nevermind, apparently the “Crown” at the end of the achievement is meaningless. There’s 6 tiers to it. Unlike the rest of the acievements with roman numerals dictating how many levels there are.
Thats not titles.
http://wiki.guildwars2.com/wiki/Titles
Note the map, its not just the map you see, but everywhere. Really everywhere.
1000+ Kills SPECIFICALLY states in the achievement “Title Ultimate Dominator”
So… yeah. Broken.
Umm, 1400+ achivement points including 1000+ kills in wvw, story completion, and a ton of other stuff. Pretty sure.
Oh, also 100% map completion
(edited by Shadowfist.2708)
As in, all of them. I have unlocked NUMEROUS titles for my character, and not a single one of them shows up under my achievements area.
Blackgate, Isle of Janthis, and Sea of Sorrows are totally screwed
in WvW
Posted by: Shadowfist.2708
Arena net isn’t going to address this issue. In fact, I guarantee we won’t get a reply. They’ll moderate you for your comments, but not reply to this issue that’s going to ruin the gaming of multiple servers. Remember, they already took your money, they don’t care if it ruins WvW for you. This is your punishment for having a job and not living on welfare; you can’t play video games all day/night long.
I’ve currently got 2 5 crit chance sigils slotted. Unfortunately, there’s no way for me to tell if they work, as my crit chance on my character screen remain unaffected. I assume it means EACH weapon has 5 more chance to crit when it’s used on an attack, meaning I have just an overall increase of 5% across my character.
Question on this:
If I have increased crit chance 5% sigil in each of my weapons, does this give me +10% chance to crit overall, or 5% chance to crit on each of those weapon’s attacks?
Asking because on my character page, my % to crit did not increase when I slotted these.