Showing Posts For Shew.6827:

Living Story Lore vehicle needed.

in Living World

Posted by: Shew.6827

Shew.6827

Hope you guys get to revisit the book implementation one day. As far as cutscenes go, what if there was an NPC puppeteer in Divinity’s Reach that transposed these ongoing stories to puppet shows? Given DR’s unimplemented minigames, etc., maybe this would be a cool direction to go. The puppeteer could refer players to the library where these books, which would obviously be more descriptive than the shows, could be read.

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Shew.6827

Shew.6827

For Cantha! I worked on a GW2 Canthan theme this week out of nostalgia and support for Cantha in GW2.

Unfortunately, I misplaced my keyboard-to-PC cable…so, this is the best I could do recording it with my cell phone.

So,...Living Story,....Yeah...

in Living World

Posted by: Shew.6827

Shew.6827

@Chrispy: I’m just glad they didn’t deny some of these things. That interview with Mike O’Brien may have been a bit gold-plated, but hearing Dociu and the others in the PAX panel yesterday acknowledge the company’s changes and how that has affected the game’s state was nice. I really hope they’ll be a little more transparent about what the future beholds since the living world’s nature includes slowly incorporating larger scale, more permanent aspects. I don’t think it’s fair enough to make vague promises and have the players racking up achievement points while they’re waiting for the more substantial releases. I do think this fairness would be exacted a little more if they gave us more specifics on their plans for the immediate future, i.e., 2013-early 2014.

So,...Living Story,....Yeah...

in Living World

Posted by: Shew.6827

Shew.6827

Couldn’t agree more, OP. I’m going to post my opinion in this thread as well, and I’m sure it’ll overlap with some of your points, but this is all about being vocal, right?

So I played GW since Factions was released and quit several months after playing GWEN. But I’d transferred over to GW2 hype by then, editing the GW2 wiki and craving any scrap of GW2 news. So after these several years, I cannot stress how much more satisfying the expansion-based releases of GW1 were compared to the living story releases so far.

As you said, we’ve gotten pieces of different stories here and there with the living world, and the devs have made it clear that they’ll be continued/connected throughout the year, which, of course, they already have been a bit through Scarlet. Mike O’Brien mentioned how he wishes players would focus less on landmass as content-quality and more on…heck…I’ll quote it:

“I’d say is that Guild Wars 2 is a huge game and I don’t think players should judge Living World by whether there is more and more land mass being added to the world. They shouldn’t even judge expansions by whether there is more and more land mass being added to the world. Thats not our focus. Yes we’ve done it, we’ve added Southsun Cove, but I don’t think that’s the focus or distinguishing mark of what makes great new content. I think the distinguishing mark is that there are things to do in the world that are new, challenging and bring players together that require players to learn new skills.”

And as someone on GW2 Guru said, there seems to be a disconnect between players’ desires and the content-focus. I, and I believe many others as well, think that adding landmass should not be judged as some one-dimensional addition to the world. It, along with these points that Mike stated, make up great content. Heck, that pretty much defines what the GW1 expansions were: more landmass and more challenges/skills.

You can ask players to be more open-minded about this living world and appreciate these additions, but asking players to disregard something as ingrained in video game quality as landmass seems umerited because of this trend. We’ve received promises about more permanent additions in the future, and presently more disconnected/temporary updates. Now, I understand that the way the living story is being presented is intentional. We are supposed to piece things together as the story continues, but as others have pointed out, doing this via in-game methods needs more work, as the stories posted via the website are great, but perhaps this is lore that should be presented in-game using already-developed, in-house methods of story-telling.

So what I’m trying to get at is that this living story feels like pre-GW2 hype. We waited a little bit, we got more tidbits about GW2, just enough to keep us satisfied, and we waited anxiously for more information about the game. With the living story so far, we’re presented with achievements that feel more like work than I’m sure what was intended. We’re presented with shallow lore that I’m sure is in depth behind-the-scenes, but will be revealed months down the road or maybe even a year. Expansions gave us in-depth lore and permanent content that kept us satisfied for months on end.

I can appreciate the living story method of delivering content rapidly, and I understand that trade-offs go into these methodology decisions, so I’m asking ArenaNet to please analyze your current development framework because of several of the community’s ill-feelings towards the living story content so far. You guys have done great work in the past, and even if the team has changed a bit, I know you guys can pump out quality content. Y’all have been active within the communities now and in the past, and so the disconnect between that aforementioned interview and the community’s opinion actually came as quite a shock. I don’t want to sound like I’m telling you how to make your game, because this is your game, but you made this game in part for the community as well, so just keep listening to feedback and hopefully our (the GW2 communities and you, the developers) opinions of the game will be more aligned.

EDIT1: Also, I want to mention that this post talks in a general, high-level sense, without citing many specific examples. I kept it high-level because the issues have been brought up on the forum/sub-forums, and I don’t think I need to reinvent the wheel, but if you’d like me to be more specific, I can be.

EDIT2: And one last note, my favorite living story release so far has been Zephyr Sanctum. This added a beautiful, new location in addition to entertaining challenges and intriguing lore. Exploring the sanctum was a blast— having to use those movement skills & jumping around to obtain crystals was both humorous and fun. The sprint may have suffered from lag issues occasionally (mostly on my end), but boy did it invoke that competitive spirit!

(edited by Shew.6827)

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Shew.6827

Shew.6827

Looking forward to the day when the living story connects us to Cantha. Or, you know, when we flat out get Cantha!

Aegis, Visual effect - removed

in Guardian

Posted by: Shew.6827

Shew.6827

All I wanna do is stare at the zodiac shield… w/o aegis.

Post a Screenshot of your Guardian

in Guardian

Posted by: Shew.6827

Shew.6827

This is a mixture of the new Zephyrite armor pieces (Wind Catcher + Zephyrite Wind Helm), Barbarian armor, and Chainmail gauntlets/footgear. I imagine I’ll revamp a lot of this once we have access to Cantha and the devs introduce several Canthan armor sets, but I’ve tried to make the armor somewhat minimal with a slightly Oriental touch.

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improved musical instruments

in Suggestions

Posted by: Shew.6827

Shew.6827

Also, percussions!

“Endure, Master Wayne. Take it. They’ll hate you for it, but that’s the point […].”

On a more serious note, the mobs will come after you, haha, but hey, we do need percussion.

improved musical instruments

in Suggestions

Posted by: Shew.6827

Shew.6827

Yeah, those F-keys would be a good place for sharp/flat options, given that the profession mechanics don’t appear while playing an instrument.

EDIT1: Also, via your post, I just noticed how I beat you by ~5 minutes. :P

(edited by Shew.6827)

improved musical instruments

in Suggestions

Posted by: Shew.6827

Shew.6827

As annoying as the musical instruments can sound, the flute actually isn’t so blaring (and the note-playing animation doesn’t reset with every note). Noticing this, I got one and have been fiddling around with it.

Given that there are already 3 instruments in the game (bell, horn, flute), there is a potential for people to start in-game bands. And given the involvement of the GW/GW2 community in events-holding (Frozenwind, Malafide, various guilds, etc.), that potential is definitely there. So! A few suggestions on how to improve the musical instruments:

- more musical instruments: This one’s a given, and I bet more will be added in time, but a drawn string instrument and plucked (e.g. lute) would be cool additions!
- improved intonation: The instruments have a great range of notes, but the ability to play a sharp/flat note would improve its range and melodic potential greatly.
- accurate skill-activation: The time that you hold down a key and the duration of a note don’t correspond as well as they could, given that the skill-activation adds some time-padding at the beginning/end of playing a note. This limits the duration of a note to slightly longer than what you may want.

EDIT1: Regarding the “accurate skill-activation”, this was due to my internet connection. Just wanted to clear that up.

(edited by Shew.6827)

Aegis, Visual effect - removed

in Guardian

Posted by: Shew.6827

Shew.6827

Just tossing my similar opinion into the mix. (I couldn’t find a thread newer than this one.) Perhaps a combat-only visual (or application) would be viable. Regardless, the effect is quite annoying when I want to take a screen-cap or just appreciate my character’s appearance.