Before this game came out, I recall reading something someone from ArenaNet had written about ogres or centaurs just standing out in a field picking daises and how in Guild Wars 2 these mobs would actually be doing something. For the most part, this game delivers on that. There aren’t many mobs just standing around in the world picking daisies. But I got to Orr and this changed. There are undead mobs literally everywhere. I understand that Orr is supposed to be a dangerous place, full of undead, but it seems ridiculous for these undead mobs to be spaced out in a grid pattern throughout the entirety of the three zones. I guess you could say it breaks immersion, though I’m not someone who is normally big on immersion. I guess my gripe is that the game does such a good job of hiding this throughout the rest of the game, but Orr just seems like ArenaNet got lazy. Am I alone in this opinion? Does anyone have a counter argument?
I’ve run into this bug as well. I mailed my wife some jute scraps that she never received. Those are clearly less valuable than a level 80 exotic, so I didn’t bother reporting it. I’m just speaking up to point out that this may not be an isolated incident.
AllieMurdock, I appreciate the response. Unfortunately, if I reported every graphics glitch as you ask, I would spend more time reporting these glitches than I would playing the game. I love the game, but this issue is widespread, and happens with both nvidia and AMD cards.
It’s pretty disgusting to use butter you find in a bag on some guy you killed. That’s so unsanitary.