Showing Posts For Shostie.6435:

Crafting Materials need to go into collections

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Posted by: Shostie.6435

Shostie.6435

The only materials that don’t go into collections are Rare Materials. If you’re banking inscriptions, insignia, boot soles and torch heads, you’re doing it all wrong.

What about items like Molten Slivers?

Commander Manuals Shouldn't Use Gold.

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Posted by: Shostie.6435

Shostie.6435

Also, add title ranks in WvW that everyone can see. Above, or below their name. That will give people more incentive to play WvW to get titles.

And the title system all together needs to be like gw1 where people can see others title without clicking on a person’s name.

I agree with this 100%. Titles are almost meaningless right now because you can’t see them unless you click on the player. That makes them less desirable, so people have less of an incentive to acquire them. Not only that, it makes it really difficult to compare yourself to other players. And let’s be honest, people like comparing themselves to others.

Dungeon finder suggestion

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Posted by: Shostie.6435

Shostie.6435

One of the problems with this game is it doesn’t do enough to foster a community. It’s great that people have the option to guest and meet new people on other servers, but that feature doesn’t foster a community. If anything, it does the opposite, causing people to spread out too much. That’s why I believe incentivising intra-server grouping is important.

Commander Manuals Shouldn't Use Gold.

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Shostie.6435

I don’t think this should be achievement based, otherwise anyone who spends enough time in WvW will have one eventually. Players who want the commander icon should need the support of other players on the server. The easiest way to do something like this would be to have a petition where something like 100 players need to sign it in order for the player to get the commander icon. I suppose it could still be bought (paying players for signatures), but it would require a lot more work.

Dungeon finder suggestion

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Posted by: Shostie.6435

Shostie.6435

This game needs a more efficient way for people to organize dungeon groups and a dungeon finder has been shown to be the best way to accomplish that in other games, but those dungeon finders end up weakening server communities. In order to get the best of both worlds, my suggestion is this:

Create a dungeon finding tool with two options:
1. Search all servers for player matches
2. Search only your own server for player matches

Now if you only did this, the vast majority of people would choose option #1. So my suggestion to balance this out is to have the rewards for choosing option #2 increased (or rewards for option #1 decreased) to the point it alters player choice. For example, instead of receiving 20 tokens per dungeon clearing with option #1, a player could receive 25 tokens when choosing option #2.

The numbers should be adjusted to the point where the vast majority of players choose option #2. However, option #1 needs to be available for those situations where there aren’t enough players to form a group (ie. lower population servers at off-peak hours).

(edited by Shostie.6435)

The overactive spam suppression has got to go

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Posted by: Shostie.6435

Shostie.6435

The LFG tool is not useful. This game doesn’t necessarily need a WoW/Rift-style dungeon finder, but it needs something.

Make Gems cheap = kill Gold Seller

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Posted by: Shostie.6435

Shostie.6435

What? I don’t think the OP understand economics. If ArenaNet made gems cheaper, the gold-to-gem exchange rate would rebalance itself to compensate.

Achievement comparison

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Posted by: Shostie.6435

Shostie.6435

This game is lacking a lot when it comes to this sort of stuff. You can’t inspect other players, view their achievement points, or view their spec. Perhaps these features aren’t in the game because they had to be set aside for release, but I really hope they are implemented soon. That’s a big thing with MMOs, comparing yourself to others, and if you can’t do that, people lose interest.

Display expiration timer on Daily and Monthly achievements.

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Posted by: Shostie.6435

Shostie.6435

I like this idea. More information is not a bad thing in this case.

To all of you who haven't gotten your Endless Tonics yet, my heart goes out to you

in Halloween Event

Posted by: Shostie.6435

Shostie.6435

So can anyone give me the ropes here?

Is it only the PToT or any ToT works? Also you get PToT from the kids right?

All ToT and PToT bags have a chance at giving you an endless tonic.

To all of you who haven't gotten your Endless Tonics yet, my heart goes out to you

in Halloween Event

Posted by: Shostie.6435

Shostie.6435

I’ve only opened 3000 bags and don’t have a tonic. I can’t complain though. If they weren’t rare, everyone would have them and they would no longer be special.

Hurricane Sandy Interrupts our Halloween Event [Merged]

in Halloween Event

Posted by: Shostie.6435

Shostie.6435

Ok lets look at this from a business standpoint, they could extend the event by a few days but this also runs the risk of damaging the games economy with the flood of halloween rares, I’m sure why there is no CD for the almost pathetically easy dungeon is because players would only have a few days to run it, extend the event a few more days….actually you guys would be looking for a week….then this gives players that much more time to farm the MK dungeon and flood the Trading Post with Halloween rares, I really don’t want to deal with inflated prices of nice things again. Yes it is unfortunate that people won’t be able to log in, still extending the event till the disaster is over which recovering could take a week might be beyond Anets ability.

If there are more Halloween rares, that would reduce prices, not increase them.

Hurricane Sandy Interrupts our Halloween Event [Merged]

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Shostie.6435

Just remember you only have one life, there is always next year for a video game event, and more than likely Anet will not extend the event, mainly because I think they are following a schedule, each event is set for such and when they push it back everything gets pushed back, I think they will adopt the same mentality, “there is always next year”.

I seriously doubt anyone is risking their lives to play this game. Most people are sitting comfortably at home, waiting for their power to go out.

Hurricane Sandy Interrupts our Halloween Event [Merged]

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Posted by: Shostie.6435

Shostie.6435

This is nonsense. Between at least 10 and maybe as high as 25 percent of the entire GW2 player base will be affected by this storm. .

Sorry but if your working out by population

The entire North America (with Mexico city being the most populated) is roughly 10% of Europe / Asia and Australia.

so nonsense i call it , to be honest those asking for this should be more concerned about the vulnerable in their neighbor hood and be out checking if their okay not playing some internet based game.

What a horrible argument. I’m not working this out by population, I’m working it out by account sales. ArenaNet wouldn’t extend an event for a disaster in China because it has no customers in China (other than botters). This is all about ArenaNet catering to its customers, not altruism.

Hurricane Sandy Interrupts our Halloween Event [Merged]

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Shostie.6435

I love how you’re more worried about missing the halloween event than the hurricane itself xD

It’s a Category 1. It’s a BIG Category 1, so there’s going to be some intense flooding and a lot of mess, but speaking as a former resident of Florida, I can see how someone would get a little jaded about anything less than a mid-to-strong 3. Still, this storm’s just plain big enough that I’d be wary of predicting damages based on other Category 1s and 2s I’ve lived through.

Anyway, best luck to everyone getting hit by it. Be cautious, and when it blows over, try to be cool to other people who didn’t prepare as well. I don’t regret moving… and probably won’t, until the Yellowstone Caldera blows up underneath me and takes out Wyoming, Colorado, Idaho and Utah…

I’ve been through Category 3s and 4s when I lived in Florida. To be honest, tornadoes are scarier. A well constructed building will handle a Category 3 or 4. Tornadoes, not so much. And this storm is just a Category 1. The only wind damage I’m concerned about is a branch falling on one of my cars, but I parked in a pretty good spot, so I should be okay.

The biggest concern for most people is power outages. They’re not life threatening, just incredibly frustrating.

Hurricane Sandy Interrupts our Halloween Event [Merged]

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Shostie.6435

I wish I could worry about a video game insted of a life killing hurricane

We’re on a game forum, so people are going to talk about how this hurricane affects their ability to play this game. I seriously doubt these same people were worrying about Guild Wars 2 when they were stocking up on supplies to ride out a long power outage.

Hurricane Sandy Interrupts our Halloween Event [Merged]

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Shostie.6435

Well, if they actually extended the event because of Ms Sandy for the Americans.

They will be setting a precedence. In which they will have to extend or change events for any or all “problems/events/ disasters” that crop up across the whole world. Unless they want to say that Americans are special.

For example, Mad King cutscene was on my Monday morning 3am. They should have changed it because I had to work at 8am. Country election, change event time. Civil War is another location, extend again. Taiwan earthquake extend…

So yea, they should not do anything as this is an act of nature and is not under their control. And in doing so, they will need to start to do for all other reasons, which in the long run is very unhealthy.

I feel for those affected by Sandy, but this is a game and extending the time sets a precedence that most companies will try not to do.

This is nonsense. Between at least 10 and maybe as high as 25 percent of the entire GW2 player base will be affected by this storm. We’re not talking about a hurricane in a remote area, we’re talking about a MASSIVE storm (close to 1000 miles across) headed toward the most densely populated region in the US. This storm is no joke and a very large portion of ArenaNet’s customer base will be affected by it.

Now, to refute your post:
1. Missing out because of work is not the same because that is under your control.
2. Whether or not a natural disaster is reason enough to extend an event depends on how many customers will be affected. For people who don’t live in densely populated regions with lots of GW2 players, that means a disaster in your area is probably not applicable.
3. ArenaNet can choose what it wants to do, when it wants to do it. It doesn’t need to worry about precedent like a court does.

Mad Memories Location Placement is Flawed

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Posted by: Shostie.6435

Shostie.6435

Kodama, actually mobs near the last 5 pages can one-shot you if you’re below level 23. That’s what made this fun for me, it was a challenge to see if I could get to each page without getting hit. If everything had just been handed to me, it would have been soooooo boring.

Mad Memories Location Placement is Flawed

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Shostie.6435

I got the second book, solo, on three under-leveled characters (between levels 19 and 22). On two of those characters I did not die even once. On one character I died a three times (I was learning the best path to take).

If people are dying over and over trying to complete this, you must face the truth. You’re just not as good as you think you are.

Hurricane Sandy Interrupts our Halloween Event [Merged]

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Shostie.6435

Guys, I’m sorry – but it’s not like this is storm going to knock out the entire NE’s power.

Irene had a lot of people in the NE without power for up to a week. I was one of them.

We are reasonably worried about this happening again. The storm is going to stall up here for like 24-48 hours of high winds! That can feasibly wipe us off the power grid. You have LOTS of trees near lines in the NE. It’s becoming a disaster all the time now and we really need all underground lines.

Speaking as an electrical power engineer, moving all lines underground simply isn’t feasible. It’s incredibly expensive (both to install and repair, should there be an outage) and it also reduces their lifespan. Every line that is a candidate to be buried needs to be subjected to a cost-benefit analysis.

What (privately owned) electrical utilities really need to do is stop pocketing so much profit and spend that money on maintenance. The purpose of the utility is to supply power, not to be a source of profit. Not all privately owned utilities are poorly run, but many are, and many of the best run utilities are cooperatives (where year-end profit is returned to the customers).

Hurricane Sandy Interrupts our Halloween Event [Merged]

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Shostie.6435

well Hurricane Irene was supposed to be bad and we didn’t even get flooded….
and I’ve farther from the water

Irene didn’t flood anything where I live, but my power was still out for 4 days…PEPCO.

http://northpotomac.patch.com/articles/hurricane-irene-aftermath-more-than-450000-without-power-in-maryland-4

O’Malley is in bed with PEPCO.

Hurricane Sandy Interrupts our Halloween Event [Merged]

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Shostie.6435

Guys, I’m sorry – but it’s not like this is storm going to knock out the entire NE’s power.

Source: A Floridian

I used to live in south Florida. I’ve been through category 3 and 4 storms that didn’t even knock my power out. The biggest difference between Florida and the northeastern US when it comes to electrical power reliability is trees. The second biggest difference is corruption (state and local governments have allowed power companies to pocket profits in lieu of maintaining the power grid, which has reduced reliability).

A storm came through the DC/MD/VA region in July and it knocked out the power for several million people for days, literally. This wasn’t even a hurricane or a tornado, it was just a nasty thunderstorm.

Can I report all Charr for griefing?

in Halloween Event

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Shostie.6435

Charr are preventing me from completing the jumping puzzle. Can I report them for griefing?

The puzzle is 10x easier once all the charr fall off.

Blame others for your own failure, it’s the American way.

Hurricane Sandy Interrupts our Halloween Event [Merged]

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Shostie.6435

I live in DC and have PEPCO (worst urban utility in the US). I’m expecting my power to be out for a week even if the hurricane misses us.

Act 3 Event Timing

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Shostie.6435

Clearly some people don’t know what “primetime” means. 12:00 PM PST is not primetime in the US. It is primetime in Europe.

I LOVE the Clocktower! Do you?

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Shostie.6435

I feel like the people who love it are people who played a lot of NES games back in the day.

The 2 NES games I was able to beat was Barbie and Where’s Waldo.

Maybe, I grew up on Super Mario. Console games today are incredibly easy by comparison, and Super Mario wasn’t even that difficult.

clocktower needs to be solo instance

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Shostie.6435

I’m amazed you managed to find enjoyment out of the constant stream of “charr take off your armor plz” and “[kitten] charr and norn are too huge go somewhere else”.

I’m so amazed I’m incredulous. In fact, I don’t believe you at all.

If all else fails, call your opponent a liar.

That wasn’t happening in my group. Maybe if you stopped complaining so much you’d have more fun and people wouldn’t be angry in your presence.

clocktower needs to be solo instance

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Shostie.6435

Shostie: “I just found a way to deal with it instead of crying on the forums about it.”

Yes, instead you’re crying about other people attempting to improve the game. Certainly you’ve got the moral high ground here.

And to answer you response seriously, if you had no issue with the situation with the wait then you would still have no issue with the situation without it. This change would therefore not impact you at all, and your input therefore has no value.

I would have an issue without because the only way to get rid of the wait would be to make it a solo puzzle. I don’t want it to be a solo puzzle. This game already encourages solo play enough as it is. I actually enjoyed the conversation that was going on with the people in my “group”. That’s something that would be missing if this was a solo run in an MMO.

If you want a solo platform game, there’s always Super Mario.

clocktower needs to be solo instance

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Shostie.6435

In your example, you have a clue what is causing you to fail. In my example, there isn’t a clue. All I can tell is that there is a jump that I can’t make because I can’t see it. That is completely different from seeing said jump and failing to make it.

You do have a clue, you’re too slow. If you were out in front of people you wouldn’t have them in your way. Or maybe you’re too fast. If you were slightly behind people, you could see better. Your failure to determine your exact cause of failure is just further evidence of your failure, not of any sort of inequity in the system. This jumping puzzle is about as close to a level playing field as you can get. If you can’t accept this, I can only assume that you’re the type of person who always blames others for your failures.

(edited by Shostie.6435)

clocktower needs to be solo instance

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Shostie.6435

It’s not about the time, Shostie, it’s about how it makes the puzzle an order of magnitude more frustrating. If you knew anything about game design then you’d understand that, but alas you do not.

And I’m sure you know all about game design, right?

If people can’t wait 30 seconds, there is something wrong with them, psychologically. Maybe some medication will help. I didn’t mind the 30 second wait whenever I died (and it took me around 100 attempts to complete the puzzle). I just found a way to deal with it instead of crying on the forums about it.

clocktower needs to be solo instance

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Shostie.6435

A 30-second wait? You could make 6 cents in that time if you were working for minimum wage. You’re totally getting ripped off!

clocktower needs to be solo instance

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Shostie.6435

What is the point of acknowledging an accomplishment if the accomplishment is made meaningless? Don’t nerf this puzzle, then the achievement will be meaningless.

clocktower needs to be solo instance

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Shostie.6435

I understand the frustration, but you need to time the jumps based on the screen, not your character. Just remember that you are always in the middle of your screen.

And if you can’t see the jump? How does this even make sense?

Trial and error will tell you where to jump next. It took me an hour of failing before I got it.

I think they should put that as a tag line on the back of the GW2 box

“Hours of failing!”

Isn’t how you get better at anything? I can’t imagine anyone who doesn’t fail at some point.

Yes but does it really need to be hour(s) plural. I just stopped at the completionist thread and some people are saying it took them 5 hours…

So what? If it’s difficult, then you get a stronger sense of accomplishment. If you’re not good enough, you don’t deserve the achievement. Don’t cry about not being good enough, that’s what losers do. Get better.

clocktower needs to be solo instance

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Shostie.6435

I disagree with the making it a solo instance. ArenaNet should just do something with the graphics (like making other characters translucent) to make it easier for people to see.

As for the waiting, I just have to LOL. People are so impatient. How about this: ArenaNet could get rid of the timer, but force people to run back after they fail. Then you have nothing to complain about because you’re waiting on yourself because ArenaNet isn’t porting you back to the beginning (saving you time and causing people to whine).

Clocktower visibility issue

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Posted by: Shostie.6435

Shostie.6435

Highlighting the players achieves nothing, because you can still not see the ground to know, when you should jump.
Make all other players (nearly) invisible, that’s imho the only viable option.
I’m wondering, if the devs have ever played the tower with 5+ Charr/Norn sharing your instance. You can just guess where to go and when to jump. A heavy time-constraint is not a problem, if you can see where to go. But if you add these big characters on top, everything is reduced to guesswork. I just hope, that this will be fixed before the end, so I can try to finish the tower. With this, I won’t try again.

Actually, highlighting players would help if you cannot actually see your character. When several characters are stacked right on top of each other, it’s difficult to tell where exactly you are standing.

As for the “nearly invisible” thing, you know what translucent means, don’t you?

Clocktower visibility issue

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Posted by: Shostie.6435

Shostie.6435

just ban all Charrs from it and make it a party event.. (5) per room , problem solved

Don’t let your bitterness overwhelm your reason.

Clocktower visibility issue

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Posted by: Shostie.6435

Shostie.6435

Lots of people are having visibility issues on this due to the character models. Rather than making this a solo instance or reducing the group size, I recommend highlighting the player’s character and/or making the other characters translucent to make it more visible.

Act 2 = Failed Design - Inconsiderate for low level alts

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Shostie.6435

what are you talking about this whole Halloween event has been an epic failure

No, it has been great (but not perfect). Some stuff could use more direction, but forums and Google are useful there, so it’s not too big of a problem.

Suggestion: Mad King Tower, normal mode

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Shostie.6435

The Clock Tower is awful. Primarily because my right-mouse button is half-broken. So at any given moment when I try to turn, I might not turn and just run straight off the edge. This forces me to miss jumps I’ve made a hundred times, and know that even if I get further than I have before chances are my mouse will screw me over before I finish.

I’ve probably dropped about 10 hours total into the clock tower and have yet to complete it once. I’ve gotten very close several times, but my mouse always messes me up.

Normally my mouse doesn’t give me this much trouble, but normally I’m not constantly being forced to turn and continuously move while balancing myself on small ledges against a timer.

It sounds like your mouse is awful, not the jumping puzzle.

Act 2 = Failed Design - Inconsiderate for low level alts

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Shostie.6435

People always find something to complain about.

Reaper's Rumble

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Shostie.6435

I love this DOTA-style PvP map. It’s very addicting. I hope something similar to this is made a permanent part of the game.

Suggestion: Mad King Tower, normal mode

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Shostie.6435

What I love about sports is how teams compete, then at the end they give everyone a trophy, even the last place teams…wait…

In my view, Clock Tower is not fun [Merged]

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Shostie.6435

Here’s the deal, this puzzle would be fine if it was just you in the instance. Except you have to do it with tons of others. As a result they character models get in the way of you seeing where you have to go and make it harder than it has to be. It would be challenging enough without that. After all watching a video the acid rise is not forgiving at all with delay. So you have to figure out how all the jumps work over repeated attempts so that you can complete it without having to think. That right there sets the difficulty level just fine. Now assuming that alone the rise doesn’t happen so fast that it makes it so only 1% of all people playing can do it. Right now I can’t say for sure because as long as I’m forced to do this with others I’m not going to be able to finish it. I have tried well over 30 times now and fail in the same exact spot very early on because I can’t see where I need to land due to the volume of people. This much I agree with the OP on. And seeing as he/she said what was said for the opening statements I figure there must be a good deal of people who are feeling the same way. Jumping puzzles are challenging enough without having to deal with the grief this one causes by design.

I gotta say I disagree with this. I understand the issue with other players characters making it more difficult, visually. I encountered this as well. But there is actually a social aspect to this (people talking between rounds). I don’t know what the best solution would be, but I don’t want this to become another solo pursuit. This game promotes playing solo enough, already.

In my view, Clock Tower is not fun [Merged]

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Shostie.6435

People need to learn to take breaks because our unconscious minds do a lot of processing we’re not aware of. Work on it for a while, take a break, come back a few hours later or the next day and it will be easier because your brain will have been solving the problem without you even being aware of it. It might take more than a couple sessions for some people, but it will eventually work.

This would be excellent advice and I usually share that sentiment with any other frustrating game. The problem here is that the limited-time availability of the tower discourages that strategy.

People have at least 4 more days (assuming this ends on the 1st). That should be enough time for most people to do it. And if they can’t do it this year, there’s next year. I know some people won’t like to hear that, but…patience. If we got everything we wanted instantly, we’d have no drive to do anything.

In my view, Clock Tower is not fun [Merged]

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Shostie.6435

I am sorry you cannot invest the hour it takes to do a jumping puzzle. – - On a side note, I completed the tower in an hour and I just ran it 4 times in a row and didn’t fail once…

Good for you. As you can see in this thread and in a few others, though, it’s not always a matter of spending one hour on it, some spend hours and hours and still can’t do it. And there’s only so much time left to master it.

E: Exactly, neon. It’d be all right if this was one of the new permanent puzzles instead of a limited time puzzle.

People need to learn to take breaks because our unconscious minds do a lot of processing we’re not aware of. Work on it for a while, take a break, come back a few hours later or the next day and it will be easier because your brain will have been solving the problem without you even being aware of it. It might take more than a couple sessions for some people, but it will eventually work.

Clock Tower--My FUN 5 hour experience

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Shostie.6435

Incredibly fun. It’s one of the few things I’ve done in this game where people actually talk during it (well, in between rounds).

In my view, Clock Tower is not fun [Merged]

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Shostie.6435

Don’t listen to the OP. This Clocktower is INCREDIBLY fun. I’ve spent a couple hours on it and still haven’t beaten it (started getting sloppy and dying earlier so I gave up for the night). This game NEEDS challenges, it’s far too easy for the most part.

Gamers need to learn patience and to accept (temporary) failure. Facerolling everything is boring.

What's the deal with Orr?

in Guild Wars 2 Discussion

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Shostie.6435

I like it, really feels like you are pushing into enemy territory, keep moving as you fight, push on. It feels pretty epic.

I have no complaints about the difficulty. My only complaint has been regarding the distribution of mobs in the zone. It looks unnatural to me, as though someone placed the mobs in such a way as to cover a certain amount of territory in the zone. In other zones, mobs generally appear to be more naturally placed around their respective zones; dolyaks and deer are in herds, centaurs and bandits are in camps, and so on. I won’t say this is the only place in the game where mobs are just standing out in the middle of nowhere, but it is the place where it is most obvious to me, and that’s disappointing.

What's the deal with Orr?

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Shostie.6435

Thank you for the response, Anthony. My response to that would be that I haven’t recognized the inhabitants mindlessly continuing the tasks they performed in their old lives. Maybe it’s happening, but it hasn’t been apparent to me. If it was apparent to me, that would be great, because I think it’s a great idea. I guess there’s just something about how it’s presented that I’m not getting.

There’s lots of old “Risen Noble/Servant/Farmer/Miner” guys that are running around doing fairly mundane things.

Which is incredibly absurd and sort of eerie because they’re all undead now.

I think it’s great that they exist. The only question I would have is why don’t I notice them? Is it because I’m too busy fighting all of the other mobs in the zone to notice? Or as another poster mentioned, is it because I’m to focused on running through the zone with a train of zombies behind me to notice? I think these might be somewhat responsible for the issue because I have noticed the details in other zones (which is one of the reasons I love this game so much).

What's the deal with Orr?

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Shostie.6435

Thank you for the response, Anthony. My response to that would be that I haven’t recognized the inhabitants mindlessly continuing the tasks they performed in their old lives. Maybe it’s happening, but it hasn’t been apparent to me. If it was apparent to me, that would be great, because I think it’s a great idea. I guess there’s just something about how it’s presented that I’m not getting.