Showing Posts For Shun.9475:
… well trying to find 4 people is difficult
I’ve been avoiding dungeons since release because forming groups is freaking rediculous. I don’t want to play with guilds and I don’t want to work with other players. Dungeons are too hard to solo, so why havn’t they just scaled the spawn in dungeons so that soloing is possible. I feel left out…
This doesn’t really solve the problems:
First off Alliances will still hop servers all together once the server resets (after 7 days) to pick on lower tier servers and generally ruin WvW for two other servers.
It still doesn’t solve the problem of WvW games where there are still 2 hour – 30 min waits (which still generally ruins the experience of gamers on paticular servers)
I propose these solutions:
To simply implement a gem cost to do server transfers to discourage most gamers in guilds from co-operating in immoral gaming practices such as mass server hops.
Increase the wait to transfer to 2 weeks and allow players to send requests to make server transfers by manually contacting Anet via mail.
Manually increase the size of full servers and the amount of players allowed to be in their respective WvW games.
obviously it is not a perfect solution, but it will yield these POSSIBLE positive and negative results:
1. Gamers can pay $$$ to transfer guilds bi-weekly (Anet makes $$$, gw players will get angry[some already are])
2. People can send phony e-mails, or call the office with misleading identies (which can create huge problems and possible issues that can break real life laws[ID theft = not ok btw])
3. Increasing server size can be expensive
anyway these are my pennies for thoughts