Showing Posts For Sir Arthur.8905:

Feedback/Questions: Legendaries in Wardrobe

in Guild Wars 2 Discussion

Posted by: Sir Arthur.8905

Sir Arthur.8905

Why would you take something so valuable, scoop out it’s insides and make it common? I understand accound bound legendaries, but infinite copies of it for all my alts has made having one a kitten joke. You are ruining the point and feel of even making one. This is not “Legendary” this is legendary becoming something as common as that gold star nobody notices for world complete. As common as the FDS that looked badazz until you realized everyone had one…. or two on.

Feedback/Questions: Town clothes, Costumes, & Combat

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Posted by: Sir Arthur.8905

Sir Arthur.8905

I don’t want to wear that stupid wintersday hat that makes me bald. Will I be able to get a refund on the whole set? I really don’t want it if I have to wear that stupid hat, and have to take a tonic every time to have something else there, and I don’t like the shoes either. I really think this is a HUGE and tedious step in the wrong direction. The way it is now I have more freedom. The only thing that makes sense is the toys being in the inventory. Why in the world are you FORCING us to wear one full set? I just don’t understand what that was supposed to improve.

Why is there still no dueling?

in PvP

Posted by: Sir Arthur.8905

Sir Arthur.8905

The main concerns against open world dueling are:

Apparent degradation of the community: The Guild Wars PvE community has generally always been very polite and friendly, while PvP tends to bring out the worst in people. Many of these points have already been listed, and I think the Devs are aware of the concern. As for blocking people, I do not like to do so unless they are really bad, because I don’t enjoy reading a one sided conversation, and those people may normally be friendly, or perhaps it is just friendly banter that looks abusive.

Classes, skills, and balance: PvE skills are not balanced for PvP, nor should they be. You would see far more whining, and people demanding for skills to be changed, just because of duels. Arenanet would have to ignore these, or delete posts, which in turn leads to more whining about them not listening. It is a headache for other players and for Arenanet.

Npc’s; events; mobs; boosters; consumables; buffing from others before entering duels; preventing duelers from affecting others, and preventing everything else from affecting those dueling: This and more would have to be addressed. GW2 was not designed with dueling in mind. Designated areas for this purpose would make many of these issues irrelevant, and would require all participants to already be ‘opting-in.’

A lot of the reasons given for dueling, already have alternatives.

I am being realistic when I say there will be no way to fully reconcile this between those that want it, and those that don’t. Although many of us may be open to a more middle of the road solution, like designated areas created for this purpose.

If dueling were implemented, it should never be a daily or monthly achievement.

Also, just to be clear, if by designated areas you mean not in major cities, then that is a decent compromise. If you mean, only in designated small areas of certain places, that is pointless.

Why is there still no dueling?

in PvP

Posted by: Sir Arthur.8905

Sir Arthur.8905

The main concerns against open world dueling are:

Apparent degradation of the community: The Guild Wars PvE community has generally always been very polite and friendly, while PvP tends to bring out the worst in people. Many of these points have already been listed, and I think the Devs are aware of the concern. As for blocking people, I do not like to do so unless they are really bad, because I don’t enjoy reading a one sided conversation, and those people may normally be friendly, or perhaps it is just friendly banter that looks abusive.

Classes, skills, and balance: PvE skills are not balanced for PvP, nor should they be. You would see far more whining, and people demanding for skills to be changed, just because of duels. Arenanet would have to ignore these, or delete posts, which in turn leads to more whining about them not listening. It is a headache for other players and for Arenanet.

Npc’s; events; mobs; boosters; consumables; buffing from others before entering duels; preventing duelers from affecting others, and preventing everything else from affecting those dueling: This and more would have to be addressed. GW2 was not designed with dueling in mind. Designated areas for this purpose would make many of these issues irrelevant, and would require all participants to already be ‘opting-in.’

A lot of the reasons given for dueling, already have alternatives.

I am being realistic when I say there will be no way to fully reconcile this between those that want it, and those that don’t. Although many of us may be open to a more middle of the road solution, like designated areas created for this purpose.

If dueling were implemented, it should never be a daily or monthly achievement.

If it is confined to designated areas, then we just shouldn’t bother. It would completely negate the purpose of being separate from pvp.

It would not be difficult to drop all boons/conditions/food/buffs on entering duel mode. Nor would it be difficult to make it impossible to gain outside buffs etc. from others.

PvE and PvP skills have been increasingly unsplit. WvW IS PvP with (mostly)PvE skills, and it works fine, even when roaming.

PvE community is no better than the PvP community. Primarily playing PvE, I have had , and have seen MANY verbal altercations happen over ANYTHING, while in PvP, I play it less, but have had 0 verbal incidents. WE ARE ALL ONE COMMUNITY.

Adding in a PvP feature, or generally any feature, is not going to transform a community into something negative. That negativity is already as prevalent as it will always be.

Why is there still no dueling?

in PvP

Posted by: Sir Arthur.8905

Sir Arthur.8905

I get what Imbune is saying. Having duels can enable bad behavior because some people (mostly kids) feel they have something to prove and can become really obnoxious. Even if there was an option to automatically refuse duels some people would still harass and insult you for not wanting to duel them. In WvW it’s not so bad because you have to go through a few extra steps in order to whisper someone but even then I’ve been shouted at by people I’ve beaten while roaming.

Compared to most MMOs the GW2 community is fairly positive and I really enjoy that. Open world dueling just offers up more opportunities for immature people to be a nuisance when right now there aren’t many. Just look at this thread, already I’m seeing “carebear” being thrown around as an insult. I haven’t seen that used since my (very) brief time with Aion. That isn’t the type of atmosphere I appreciate. The current level of duel support feels more than adequate because you can do it if you want but also have the ability to ignore it completely.

It also cannot be overstated how imbalanced certain abilities are in 1v1 situations and I don’t want the devs to waste time banning or rebalancing things just for 1v1s that don’t prove or accomplish anything.

Is it adequate? Do you duel with the current resources? I’ve seen that statement a lot from anti-duelers on this thread. You say you think what we have is adequate enough… how can you say that when you personally don’t duel, and have no interest in it? That’s like me saying “I’m hungry” and you say “I think you’ve eaten enough” if it was enough, I wouldn’t be hungry, much like if this was adequate, this forum thread would never have gone so far.

1v1 scenarios happen in pvp matches, as well as roaming. Please give examples of those “certain abilities” that are imbalanced, as I have no idea what you are talking about.

Why is there still no dueling?

in PvP

Posted by: Sir Arthur.8905

Sir Arthur.8905

So of course the system will need a refuse duel requests option in the menu, but what of the players harassing you through chat? What is to stop you from simply blocking that person and you will hear nothing from them again?

That’s the thing though, right now I rarely have to deal with that because of the extra effort you have to put in to try and get someone to duel you. However if there was a readily available way to do it some will flame you for not wanting to bother with them. What’s worse is that even as things are now I’ve blocked one troll only for his friend(s) to continue the assault. I enjoy a bit of light-hearted trash talk but some people take it waaaay too personally. I would say this kind of behavior would happen much more frequently with open world dueling.

Isn’t that a weird thing to assume to happen? I mean, if that’s the only reason you don’t want duelling I think it’s a non-issue because I don’t think people thát annoying exist in large numbers. Maybe the odd bored 13 year old during school breaks.

But I can say with a fair amount of certainty that there’s a significant number of people like that out there because it ran rampant in many MMOs I’ve played i the past. Some games you couldn’t walk through a hub area without numerous players running around spamming duel requests and if you had it turned off they would spout off crap like “come on dule meh u ______” and the like, and they were always on the class that was the strongest 1v1. It made the whole game feel more toxic especially when you’re trying to do something else.

Now, maybe I’m just being overly cynical but my main reason for not wanting it is that I don’t want resources being put towards a duel mode when there’s more important things that can be focused on.

More important to who? I’m sorry, but what is important to you is not the same for everyone.

Why is there still no dueling?

in PvP

Posted by: Sir Arthur.8905

Sir Arthur.8905

If dueling is added, which I don’t think it should be, please keep it out of PvE. I believe that overall dueling will create a lot negativity and complaints just to satisfy a minority who have viable alternatives.

Idk, I really don’t think it is a minority that wants dueling. Much like your belief that it will create negativity and complaints, that is just an unfounded perception. If you could give examples that would help, otherwise, it just sounds like you aren’t open to the idea because you aren’t interested in it, or have had a bad experience in another game or community entirely. Either way, I don’t think players should lose out on something that would be perfectly fine, and realistically would never come to effect you other than the fact that you may see one happening somewhere. You can already block people, you will be able to block duel requests, and you are not forced to interact with these “minorities” that you wish to avoid.

Please explain how the complaints or negativity come in as a given part of it. Whether people duel or not, the rage/leaves and the “get the last word, then block” incidents still happen ALL THE TIME. Honestly, in some of those cases, it is the absence of dueling that allows things to escalate so far. People get frustrated and resort to the only thing they have: Words. Words are what go beyond the game and effect you irl, even if it just shatters your mood or upsets you, that does more damage than dueling or any other feature ever could.

Why is there still no dueling?

in PvP

Posted by: Sir Arthur.8905

Sir Arthur.8905

It could also help a lot with this pve merge w/ pvp. It could give people who don’t have the leet gear that pve players have been able to gain a chance to not feel inferior.

Say, ‘well i might not have the legendary you have, but i can pummel you into the ground.’

Yea, or even, you may have better gear, or unlocked GM traits, but through sheer skill and proper traiting from a pvp backround, I can still beat you some of the time.

Or even teaching things to each other etc. I see a lot of potential with it.

Why is there still no dueling?

in PvP

Posted by: Sir Arthur.8905

Sir Arthur.8905

SPONTANEITY is the reason why no custom or separate arenas or areas will EVER fill the role of dueling.

If you have to switch to even one map, it instantly becomes a chore, and an unnecessary prep for something that should be simple. And will take more time to go and set up, than to actually engage in.

Dueling is to custom arena, as solo arena is to team arena. One is natural progression to the next. You want to get organized, use pvp gear settings, or engage in anything with more people than a 1v1, that’s where custom arenas and the new map come into play. Dueling will not take anything away from that, instead, it will bridge the gap in a more natural progression.

Priority-wise, Dueling should be bundled with whatever pve to pvp bridging release is next planned. Making it easy to go from pve to pvp, means bringing some pvp to pve. Dueling does that just as much as Gold in pvp does.

Why is there still no dueling?

in PvP

Posted by: Sir Arthur.8905

Sir Arthur.8905

SPONTANEITY is the reason why no custom or separate arenas or areas will EVER fill the role of dueling.

If you have to switch to even one map, it instantly becomes a chore, and an unnecessary prep for something that should be simple. And will take more time to go and set up, than to actually engage in.

Dueling is to custom arena, as solo arena is to team arena. One is natural progression to the next. You want to get organized, use pvp gear settings, or engage in anything with more people than a 1v1, that’s where custom arenas and the new map come into play. Dueling will not take anything away from that, instead, it will bridge the gap in a more natural progression.

Pigeonholing Hairstyles

in Guild Wars 2 Discussion

Posted by: Sir Arthur.8905

Sir Arthur.8905

Indeed. The current faces are rather disappointing. For one, there is little variety; they all look very ‘Anglo’ to me. I liked having my characters all look unique from another in GW1. I enjoyed armor collecting a lot and liked having characters of different genders and ethnicities . I realize not everyone really cares about this, but it would be nice to see some more variety.

Another thing is that even among the ‘Anglo’ faces, it seems like only 3-4 of them see mass use. A large portion are very awkward, especially for males.

LOL especially the cherub looking one and the sunken forehead one from the newer set. super awkward

Pigeonholing Hairstyles

in Guild Wars 2 Discussion

Posted by: Sir Arthur.8905

Sir Arthur.8905

And I understand the type of place Divinity’s Reach is, so I’m not asking for nappy dreds, I think styles like these would not be out of place there at all:

Male:
Brandon Jay McLaren for example, would not be a norn. But throughout his career, from power rangers to graceland, hes always had neat dreds. http://www.celebs101.com/gallery/Brandon_Jay_McLaren/476062/Brandon_Jay_McLaren_Picture.jpg
or even this random dude, this would be awesome, as they are as thin as mine
http://media-cache-ec0.pinimg.com/736x/ff/30/32/ff303234630f5361d2d1e403026a14ba.jpg
or this random guy, who has them wavy from being braided: http://thirstyroots.com/wp-content/uploads/2011/03/Long-Black-Dreads.jpg
or even shorter like this: http://loccessories.net/wp-content/uploads/2013/04/Mens-Dreadlock-Styles_med.png

Pigeonholing Hairstyles

in Guild Wars 2 Discussion

Posted by: Sir Arthur.8905

Sir Arthur.8905

My male human ele is black (I’m not irl, I’m white, if it matters) and he’s a faithful recreation of my Krytan GW1 Prophecies character, which had.. a limited facial and hair selection, honestly. So he has very dark skin, straight hair, and anglo bone structure. No problems in the character creator with this, which lead me to believe it would be fairly easy to create non-caucasian characters in GW2.

Then I tried to make a second engineer, a black woman. I envisioned an Elonian with dreadlocks, dark skin, and the appropriate corresponding bone structure. I had spent over an hour in the character creator and only got as far as the attached second image when I just gave up. The hair had a bit of curl but just wasn’t what I wanted at all, and I absolutely had to obsess over the face sliders to get that far. I wanted to create a woman who looked more like Danai Gurira in The Walking Dead than what I wound up with. She’s a gorgeous woman and I’d just really like to have a character that resembles her at least a little, but it was impossible.

Meanwhile, my Asura ranger has nice cornrows and as soon as I get a hair kit I’m switching him over to the new dreadlocks.. wtf. Why aren’t these human options, too? It’s very unfortunate, I would love to have more humans (I’m an altaholic) but my only real option is “super white barbie/ken doll.” The humans also conform hard to western standards of beauty aesthetics, have you ever tried to make a human, male or female, with a hooked beak of a nose? It’s pretty much impossible.

Suffice to say that I’m very sorry and I hope this changes soon. When I saw that just about every race aside from human got dreads, I felt immensely let down. I can’t imagine how disappointed you must feel.

She still looks awesome! Just it would be amazing to make Michonne lol so I know what you mean.

Pigeonholing Hairstyles

in Guild Wars 2 Discussion

Posted by: Sir Arthur.8905

Sir Arthur.8905

It would be nice to see some variety in the human faces in my opinion. There is no reason we can’t have more Canthan and Elonan faces available to choose from.

Absolutely, the last pack of faces was a disappointment as well. We have characters like Mai Trin, and Marjory, why no options for at least the Canthan ones, let alone the Elonian? Maybe they would feel awkward putting them in as a pack lol. I suppose it is fairly easy to offend if they did it the wrong way, but with all of the customizable options, there is plenty of wiggle room. Rather that, than to not have any choice at all.

Pigeonholing Hairstyles

in Guild Wars 2 Discussion

Posted by: Sir Arthur.8905

Sir Arthur.8905

Everyone won’t run into this problem personally, but if you want to get an idea, go into the character creator, go human, then male. If you are making a black guy for example, you have 2 options: bald cut or fat crap looking dreds (crap looking irl, not attacking the dev’s ability to recreate it’s tackiness in game) that are made from teasing straight hair into knots, which is not how a black person’s hair would ever lock, it is also an OLD skin from GW1 that looks thrown in last minute or we had the same tacky concept in 1, or it was just impossible to make?) If you don’t go with either of those 2 options, you have to make a black guy who looks like Katt Williams, because ALL other human male options, including both sets that were added, have straight, silky, non-ethnic hair. http://assets.nydailynews.com/polopoly_fs/1.430750!/img/httpImage/image.jpg_gen/derivatives/landscape_635/alg-katt-williams-jpg.jpg

Now, look through the Norn, and the Asura, and even now the Charr creator, and you will find various hairstyles, tons of different dreds, one in particular on the female norn, is thin long dreds, exactly how mine and most of American black people’s look. Beyond dreds, you see braids, cornrows, and other ethnic or “natural” styles. So this is not a case of not being able to make them, it is just that they make it a racial thing and make humans a race that has none.

I have a bigger issue with this, as Krytans, which is what most of humanity on Tyria is right now, are descended from Elonians, the ethnic humans of Tyria, who had all of these styles, as well as dark skin which is still present to this day. In GW1 it made sense on the original continent because it was a very European culture that later saw expansions into other places that had ethnic hair, but in GW2, where ALL of humanity lives together, dark skin still exists, but not a single curl in anyone’s hair? When I made myself for example, the best I could do was make a mixed version of myself, unless I made a norn.

Just a bit insulting to have your hair irl be something that only exists on crazy looking creatures or giant tribal brutes in a modern game. I’m not saying the hair they have doesn’t look awesome, it’s just that it is 100% Pigeonholing.

Battle for Lion's Arch Open Issues and Tips

in Battle for Lion’s Arch - Aftermath

Posted by: Sir Arthur.8905

Sir Arthur.8905

" A reward chest will now be awarded after all three Assault Knight events have finished, and will be given to the corresponding participants even if only one Assault Knight was defeated."

So the “corresponding participants.” Is the definition of “corresponding participants” only the players who participated against the defeated Knight ? I HOPE you guys are re-thinking that reward criteria. Because anything less than 130 players in map will nearly guarantee that if one of the Knights fail, then those corresponding players who couldn’t get in on the attunement 50 for defeated Knights really feel disappointed and cheated after that.

In a well coordinated map, then a third of 130 people at each location might be a winning strategy, but there’s no way at this point to enforce a perfect three way split and there is a chance to make it unbalanced for a number of people to be excluded from the reward pool.

Why can’t the attunements at the knights be variable? If there’s 130 in the map, then the knights attunements are allocated correspondingly dividing 130 three ways. If more people show up during the fight, then start scaling up the attunements, but starting each knight with the 50 limit is just a recipe for greedy players to overload one or two knights.

It’s not even about greedy players. If there aren’t enough players to split to 3 of course people are going to stack 1-2 instead. Add in that why should people split up when there isn’t enough and if 1 or 2 succeed they get loot but you don’t simply because there wasn’t enough people to go around. Again very terrible planning on Anet’s part.

Beyond that, what is the improvement between zerging to get loot from all 3 bots, and the current afk after tagging ANY bot with an attunement, not killing it, and getting loot anyway because a bot on the other side of the map was killed…

I just don’t understand. At least the original way, people had to actually move around….

Battle for Lion's Arch Open Issues and Tips

in Battle for Lion’s Arch - Aftermath

Posted by: Sir Arthur.8905

Sir Arthur.8905

btw. please stop giving 1000 people the same “main server is ready” notification for ONE open spot on that map, so that 999 of those people end up loaded into a newer EMPTIER, and generally worse overflow EVERY SINGLE TIME. I went through 3 entirely different overflows when trying to accept that que pop-up, and each time it was to a less and less prepared, and more and more bewildered group. Would be nice to at LEAST be able to return to your original overflow, but that NEVER happens. It is a HUGE gamble every time you see the prompt, because you will either make it into the main server(not likely) or end up in the emptiest/worst overflow available.

Also, while I’m here, how about some sort of IN GAME prompt/mail/message that will notify you of patch updates or changes, or even just MAJOR ones that pertain to the area you are in. It is oh so tiring explaining over and over and over to new people that entire mechanics have changed, or that this is broken etc. It really should NOT be our job to frustrate ourselves EVERY HOUR explaining every change to every new person that pops up because our PERSONAL success depends ENTIRELY on others.

Even just a little prompt or mail explaining what to do at an event would help, as after a while we just don’t care about winning anymore, because to do so means re-explaining EVERY SINGLE DETAIL/PATCH CHANGE to date. Sometimes I just want to show up, do my part, and move on, but I can’t relax, because it takes half an hour to explain the event.

Battle for Lion's Arch Open Issues and Tips

in Battle for Lion’s Arch - Aftermath

Posted by: Sir Arthur.8905

Sir Arthur.8905

this has taken what was a decently fun and rewarding event, and turned it into a massive waste of time that is poorly rewarded, and on top of failing even more due to terrible splitting mechanics for the knights AND even worse, the prime holo, the crappy RNG takes whatever small reward you could have got. I’m sick of grinding out hours and hours and hours on multiple runs around the clock to get a bunch of bull**** rares and some ******* taffy. INFURRRRRRRRIIAAATINGGGGGG. why are the changes so erratic? why is it that I can play 16 hours a day, open dozens of bags and get doodoo? This is why people champ farm and dungeon run all day or just quit instead of bothering with these conceptually awesome, yet poorly executed releases. Why bother playing through buggy content a hundred times to get nothing, when you can just farm elsewhere and buy whatever is new in a fraction of the time?

Not to mention this “fix” patch went live just before midnight friday, making this yet another LS patch that is actually only a little over a week long. due to things not only failing to work, but getting perpetually WORSE over the following days…

There is no point delaying releases to make sure they are “really polished” if after the first one, you go right back to the same sloppy rushing pace. Fantastic content is being completely overshadowed by big mishaps and flip floppy decisions on how to fix it.

WvW "Tournament" Rewards = slap in the face

in WvW

Posted by: Sir Arthur.8905

Sir Arthur.8905

Some of us worked really hard to complete the meta, as well as win our tier.

The relative amount of “hard work” that individual players put in had absolutely nothing to do with who won each league.

Two things. One, The rewards, which is what this thread was about, were ENTIRELY dependent on your individual “hard work” regardless if you won or not. Even if you won, you needed to complete the meta to receive rewards for it, and all the chests leading to that meta.

Two, if not for the massive amounts of “individuals” being in wvw to complete those metas, a lot of those servers, FA for example, would be as empty and loss prone as they are currently. Most of our people for example, were only in it for the achieves. As soon as the deadline came, pop. dropped. and we went from “undefeated” to always defeated…

Regardless of how the servers were “stacked” to win, you can’t pretend that the buildings just get up and fight for themselves. It took people to win, and at least in FA’s case TONS of those people were there just doing “individual hard work” of putting in time, grinding achievements, to get personal rewards, even when we were all zerged up and following coms around, it was a heathen army, not an organized legion.

I think the point is, My server came in third in our tier, but I personally put in 600,000% more work and effort than you ever did. So are you suggesting I be rewarded with 600,000% more rewards than you got? It seems to be the case.

It is impossible to put in 600,000% more effort than someone. How about you actually make a valid statement so that I can speak to you like an adult.

WvW "Tournament" Rewards = slap in the face

in WvW

Posted by: Sir Arthur.8905

Sir Arthur.8905

Sir Arthur, you are missing one very important difference between Season 1 and the new Tournament.

During season one, there was no competition for WvW. The upcoming Tournament, however, starts one week before a new game launches featuring three way, massive siege warfare.

Better loot, more easily obtained, is your enticement not to jump ship.

Yeah, and all you have to do is buy the game over and over every 4.5 months.

lol such a great deal.

WvW "Tournament" Rewards = slap in the face

in WvW

Posted by: Sir Arthur.8905

Sir Arthur.8905

what i think: reward the person, not the server. more you defend, kill, capture the more reward you gain at the end. reward more somebody who played for 7 weeks days and nights on a t2 server as a farmer in t1 who just played for a weekend!

Yea, I think that was what they were trying to do with the system already. Really, the items from winning were kind of luke warm, and I think that is because realistically, some servers will never win, nor come close to winning.

WvW "Tournament" Rewards = slap in the face

in WvW

Posted by: Sir Arthur.8905

Sir Arthur.8905

But can you clarify on how exactly it will be different from previous season, or even from the regular WvW matches? Unless there is some sort of forced server balance, there is no way you can stop it from being a blow out. Are you saying it will be like EOTM teams instead of seperate Servers?

All I’m saying is that the loot adjustments probably have less to do with appropriate rewards for effort and more to do with sweetening WvW one week before a competitor launches their own version of three-way, massive siege battle.

It’s more marketing than game design. And no one expects to be compensated because they bought something last year at a higher price than the hot sale offered this year.

Ok, so you are just making stuff up then, I was confused.Your “hot sale” metaphor does not apply at all to this, as this isn’t a purchase, nor something that has lost value, nor is it the same item.

Look at WvW rank rewards, Achievement point rewards, or even the Flame kissed/T3 cultural dispute. Why did they change the armor? Because people had earned and spent 100g on an “exclusive” armor set, then they offered a BETTER version of that SAME armor for the equivalent of 50g TO ANY RACE. You spent double the money, for something you no longer had to be human for, to get something that doesn’t look as good, from the same company, marketing them at the same time… Imagine if people who had 8k Achievement points before the achievement rewards patch, got no credit for those points and only got chests for NEW achievement points after that date. It would take 16k points to get their 8k chest, while new folks would only need the original 8k, which is easier to get, because they have more of the earlier, easy achievements that they can get credit for.

The value of those things that are EARNED does not deteriorate. The value of T3 armor, the AC points, and the previous “Season” of wvw should not be truncated by poorly chosen new additions. Really in this case it is worse, because “season” 1 winners have really nothing permanent to show for it. The main thing that does it, actually the only thing that really does it for me is the “Exclusive weapon skins” Those are PERMANENT items that you can USE that in the end make a TEMPORARY finisher and a dolyak pet seem like a waste of time.

In a perfect world, at this release, previous winners would get their OWN exclusive SEASON 1 weapon skins, separate from DIFFERENT exclusive weapon skins that “Tournament” winners will receive this year. It would validate the efforts of the people who did harder things for less stuff the previous year, and would retain the value and appeal of the new “tournament” rewards for participants this year.

In our world, the imperfect one, I would settle for extra tickets for this years “exclusive weapons” and rewards, which would soften the blow, but take away from the appeal of the current “tournament”

WvW "Tournament" Rewards = slap in the face

in WvW

Posted by: Sir Arthur.8905

Sir Arthur.8905

Yes, you will be compensated.
Wait by the mailbox.

I will be like this: http://movieevangelist.files.wordpress.com/2010/06/scott-pilgrim-wednesday.jpg

WvW "Tournament" Rewards = slap in the face

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Posted by: Sir Arthur.8905

Sir Arthur.8905

Will I get compensation for all the PvE players that wasted my time and lost my server points whilst going after their meta achievements?

Also, you say “pve players” like people only play one game type, period. This is not usually the case, as it would be more reasonable to assume that as human beings, our interest shifts periodically. Most players I run into go through spurts of different game play. One week it is dungeons, next couple weeks spvp, week after, a few days/weeks of primarily WvW, next week, can’t stand it. We get tired of doing the same stuff, and we change it up a bit. Friends I play with do WvW EVERY DAY, and STILL do PvE before and after. GW2 is great in the respect that it has more than a couple VERY unique modes of play, so people aren’t switching to other video games to scratch that itch.

I know there are people who do 100% only WvW, but they are CERTAINLY not in the majority, not in GW2. As sure as those people exist, so do “pve players” but if it had to be a hard split of exclusivity, WvW would be as empty as spvp before the gold patch. Your best wvw coms and SOME of your best wvw guilds will be solely WvW, but best believe the folks in their zergs are NOT.

WvW "Tournament" Rewards = slap in the face

in WvW

Posted by: Sir Arthur.8905

Sir Arthur.8905

Will I get compensation for all the PvE players that wasted my time and lost my server points whilst going after their meta achievements?

Idk, will you get it this time when it happens again?

WvW "Tournament" Rewards = slap in the face

in WvW

Posted by: Sir Arthur.8905

Sir Arthur.8905

Sir Arthur, you are missing one very important difference between Season 1 and the new Tournament.

During season one, there was no competition for WvW. The upcoming Tournament, however, starts one week before a new game launches featuring three way, massive siege warfare.

Better loot, more easily obtained, is your enticement not to jump ship.

Not threatening to jump ship, not even saying that I’m not participating, just pointing out that it took a lot more time and effort for a lot less reward. There are no nerfs when it comes to any major difficulty pve content for example. Liadri was hard, laggy, and sometimes buggy, but no adjustment. Teq. super hard, meh rewards, no adjustment. Wurm? hard, same deal with rewards, and other than major bugs, won’t be adjusted.

My point is, make it have better rewards and keep it as difficult or more difficult, or change the achievements so that it is less effort to reach the lackluster rewards. Making it easier, and rewarding more for it, just makes the previous go round seem kind of pointless.

But can you clarify on how exactly it will be different from previous season, or even from the regular WvW matches? Unless there is some sort of forced server balance, there is no way you can stop it from being a blow out. Are you saying it will be like EOTM teams instead of seperate Servers?

WvW "Tournament" Rewards = slap in the face

in WvW

Posted by: Sir Arthur.8905

Sir Arthur.8905

Some of us worked really hard to complete the meta, as well as win our tier.

The relative amount of “hard work” that individual players put in had absolutely nothing to do with who won each league.

Two things. One, The rewards, which is what this thread was about, were ENTIRELY dependent on your individual “hard work” regardless if you won or not. Even if you won, you needed to complete the meta to receive rewards for it, and all the chests leading to that meta.

Two, if not for the massive amounts of “individuals” being in wvw to complete those metas, a lot of those servers, FA for example, would be as empty and loss prone as they are currently. Most of our people for example, were only in it for the achieves. As soon as the deadline came, pop. dropped. and we went from “undefeated” to always defeated…

Regardless of how the servers were “stacked” to win, you can’t pretend that the buildings just get up and fight for themselves. It took people to win, and at least in FA’s case TONS of those people were there just doing “individual hard work” of putting in time, grinding achievements, to get personal rewards, even when we were all zerged up and following coms around, it was a heathen army, not an organized legion.

WvW "Tournament" Rewards = slap in the face

in WvW

Posted by: Sir Arthur.8905

Sir Arthur.8905

Must of been really hard to transfer to t1 servers.

Must have been really hard being lonely, wrong and assumptive your whole life…. go away troll.

WvW "Tournament" Rewards = slap in the face

in WvW

Posted by: Sir Arthur.8905

Sir Arthur.8905

Would you put in the same hours if there were no rewards associated with world vs world outside of the achievement chest award for each level gained?

Honestly, probably not. Blob combat is not fun for me so I roam and flip small objectives because my frames wont drop to 3 that way. Would totally not have bothered if there were NO rewards other than the wvw lvl achieve, usually from that I get a couple blues… or greens…. a few rare occasions a rare (appropriate name in this case) but nothing big enough to merit wvw vs dungeons or anything else I could be doing for rewards, so my time in wvw only lasts as long as my fun, which on average comes in small binges that are few and far between.

WvW "Tournament" Rewards = slap in the face

in WvW

Posted by: Sir Arthur.8905

Sir Arthur.8905

Considering it took an INCREDIBLE AMOUNT more work to complete Season 1 wvw meta, and the rewards were bad enough to merit a complete overhaul to “much better rewards”, will Season 1 WvW winners receive any sort of compensation when this new WvW “Tournament” starts? Some of us worked really hard to complete the meta, as well as win our tier, blindly expecting something decent. I would really rather not have this dolyak finisher vs. an exclusive weapon skin… Not trying to qq, but making something easier and adding better rewards is just a bit of a slap to folks who put in a LOT of hours just to get a LIMITED use finisher and the usual green/blue salad… Unless you can go back through the mists and warn me not to waste my time, that will be acceptable as well.

Searchbar in forums is absolutely INFURIATING

in Forum and Website Bugs

Posted by: Sir Arthur.8905

Sir Arthur.8905

You can’t finish typing in a sentence without the search the forums bar shooting you into some random page with 0 finds because it searches as soon as you pause typing for a millisecond. So you get half way through typing a word, or God help you, one of a TWO WORD search and it is like a ghost troll slaps the return key. You try to backspace to the previous page and it sends you ALLLLLL the way back to the Forums main page….

There are a lot of issues that won’t get posted, and even more issues that get MULTIPLE posts because the search feature is absolute doodoo.

PLEASE fix this. IT HAS BEEN OVER 2 YEARS.

So after Scarlet is discarded...

in Living World

Posted by: Sir Arthur.8905

Sir Arthur.8905

Dont bring that crap back, twice was one too many times for that lame content.
Flame and Frost coming back? Would like a chance at those firey looking weapons without having to waste gold or money on BLC keys .

I just wan’t that Jetpack X-(

but really, I actually enjoyed every living world release MORE than SAB2. I know everyone complains about something, but I enjoy having something to look forward to on a continuing basis.

People screaming for expansion vs LW will get the expansion, burn through it like they do all the other content, and then complain again. I’d say the only drawback so far to living world is CONSTANTLY hearing these complaints because they run into that same empty finished feeling after burning/skimming through a LW update every other week.

It is like making dinner for a Norn. You can make a nice big juicy steak dinner…. mmmm or small savory pieces of steak, each flavored differently, but alll good and filling… mmmm…

BUT THAT NORN WILL DEVOUR THEM BOTH WITHOUT CHEWING OR TASTING.

Then…. he will ask for more, but not because he/she enjoyed it, he/she is just a hungry Norn, here to consume, and move on to the next.

CDI- Character Progression-Horizontal

in CDI

Posted by: Sir Arthur.8905

Sir Arthur.8905

Say for example, we decided to allow your profession to gain an additional mastery as Nike and Chuggs in particular discussed above. I think we have a lot of fun ideas in here for the journey unlock specific aspects of that mastery, but what if you first had to unlock the core “mastery” track, which then allowed you collect the smaller components? What kind of experience do you think would be compelling here as an over-all journey?

Well the Crystal Desert Ascension in GW1 kind of hit the nail on the head for me as far as the journey goes, even though it didn’t reward us with new powers etc.

First you had to FIND these places out in the world, and without waypoints back then, it was kind of like finding an oasis when you finally ran into a town instance, it felt like you REALLY found it, along with all of the obstacles and things like sand wurms, maze like paths, and teleporters, REACHING one of the towns where an ascension trial instance took place was rewarding in and of itself, as it was difficult to fight there without a full party, and even a challenge to run.

Then once you managed to find these places, at each place you had to complete a different type of challenge with your group, but you could do them in any order, but each one had a very different style of challenge, and each challenge had a specific purpose, but depended on team tactics and strategic splitting to succeed.

THEN, once you completed those three trials and used the items you got from them, they gain you access to the inside of Augury rock, where you Face your doppleganger in SINGLE combat. This was great, as there is almost no better test of your ability than defeating yourself, and the previous trials depended on how well you worked as a group, so this tested you on your own, and actually proved to be QUITE difficult in most cases.

THEN after defeating yourself, and truly becoming “Ascended” you were transported to Glint’s Lair, where you get the opportunity to learn elite skills special for each class, while fighting through various themed sections devoted to that profession, to finally reach Glint. Essentially, as each boss you captured an Elite from was a “facet” or piece/aspect of Glint, you basically learned magic from a Dragon.

That in and of itself is awesome, very appropriate to learn powerful, even ancient skills from a dragon, but even MORE so now in GW2, as dragons are much more relevant.

What made it such a journey was mainly the difficulty and distance getting to each place, and how HUGE it made the world seem, and the difficulty of each task assigned really brought people together. To reproduce this feel in GW2, we could:

  • travel into a new area, that has NO waypoints, excluding waypoints at the trials/towns themselves, to bring back that frontier, into the great unknown feel.
  • At each of these places separated by great space, we place a trial with a story that connects them all and gives them relevance, and use them as prerequisites for a bigger or more important singular task.
  • Upon the completion of these trials, and singular trial, access a special area where some sort of ultimate or highly difficult challenge will give the opportunity to learn these Master Skills, along with a team, as each person has already proven themselves.

Even IF, you simply brought back the original ascension trials, and made it so that we had to kind of “follow in the footsteps” of our ancestors from 250 years ago, to reach Glint’s lair and possibly find….. Glint’s child, who is looking to avenge his mother, and is willing to teach us the skills needed to face a dragon and it’s champions…. It would be great.

Maybe now, instead of going against the forgotten, we are racing against aetherblades, or minions of kraalk or another dragon, who are trying to become ascended to reach glint’s lair and kill his child, as it is a decent threat to their master.

Either way, the journey I think is made from the travelling, if we simply go to a place we have been to, or wp right next to it, the journey is over before it starts.

CDI- Character Progression-Horizontal

in CDI

Posted by: Sir Arthur.8905

Sir Arthur.8905

You could even throw out in the PvE world random Champions that enter the world from one side, simply walk across and out the other if they’re not defeated. It would be up to the players to recognize, band together and defeat this champion to get an unlock that way. Don’t announce it, just have it happen.

So an open question: If you don’t announce it, how do players who want to progress their character down these new paths of exciting character progression know what to do it, or how to progress? We’ve seen if the path of progression isn’t relatively clear, most our every-day casual players won’t bother doing it, which isn’t a system that buys us much game play over-all.

And if the champion isn’t available, how do we message to players that the system of progression to advance their character isn’t available at this time? I think you can get away with no real messaging around something like a rare skin, but if it’s a system that expands your characters profession diversity it needs much clearer communication.

These are the kind of questions I ask the designers coming up with the systems we’ll use in the future, so it’s a fun opportunity for you guys as well

We could use either the home instance or future housing areas to direct players to open world npcs that can give information on where to go, what is active, and how to start the event chains.

This will give players a common, easily accessible place to find information and be sent to a gathering place in the open world, where you still get to be around and interact with other players to accomplish the actual event.

More detailed explanation on how this could work in this earlier forum post about home instance NPCs and how they can be used to help distribute people into the world and give context to existing dynamic events:

https://forum-en.gw2archive.eu/forum/game/story/Home-Instances-and-Daily-Dynamic-events/first#post3328719

Home Instances and *Daily* Dynamic events

in Personal Story

Posted by: Sir Arthur.8905

Sir Arthur.8905

As part of making Tyria a living place, there should be a connection between the NPCs, and the outside world events, to bridge the gap between personal story and the living world.

How can we make this connection?

“Home Town Heroes”
There are many NPCs from around the world gathered in each home instance.

  • Each selected NPC can assign the task of completing a particular Dynamic event chain from their respective region.*

Carys, a Sylvari NPC in the human home instance, could be wondering how her old friend Mathair has been doing since becoming a Valiant of Vandal’s claim in Brisban Wildlands

  • Upon visiting the named Contact, they ask for help concerning the current problem they face.

Mathair, the Sylvari friend that Carys told you about, tells you about the “sinister triad” and the trouble they have been causing, and asks if you could take them out

  • The final event of the chain must be completed to receive credit

In order to defeat the “sinister triad” you must first trigger the event by destroying all three camps (first event in the chain)

  • Each day, a new chain can be rotated in using a different NPC or through the same NPC for a new reason in the same region. While the event begins centered on the contact NPC, the chain can end anywhere.

Uwe Roaldson (norn in human home instance) needs to pay a tab to Innkeeper Klement (also norn) in Lornar’s pass. Upon arrival, Klement makes you collect dwarven artifacts as payment, however after completing that quest you end up having to defend him from pirates, escort researchers, and finally Defeat Lord Ignius

How does this impact the world?

  • Gives a new, ever changing reason to go to home instance
  • Gives the NPCs in your home significance, as well as an identity that connects them to you as well as the outside world.
  • Will shift people around to different parts of the world, and more importantly:
  • Bring attention, and context to the many complex events around Tyria that would normally be overlooked or only partly experienced

How does this impact personal story and the living world?

  • bridges the gap between personal story, and dynamic or living world events by taking tasks from your personal instance/story and directly involving them in the open world.
  • Brings personal significance to the NPC’s in home instance as well as significance to the events themselves

you aren’t just helping while you are breezing through, this event is directly related to a character that you know and wan’t to help.

  • If released in some sort of completion order, will give a new sense of personal progression, much like personal story did, while giving the living feel we get from living story patches.

You may complete one “Hometown Hero” quest per account per day, at your own leisure, however there is a set order in which they occur. You may only begin Uwe’s quest to pay back the Innkeeper if you have already helped Carys’ old friend in Brisban.

Interactions do not need cut scenes like personal story, voice over at most, but would be perfectly fine with small walls of text. If voice over, you could simply narrate the steps of your journey with the Character voice, much like in a movie or show, after all… it’s “their story”

There is MUCH more that can be done with this, or even similar to this, but just an idea I had while gathering my quartz.

(edited by Sir Arthur.8905)

Next LS update.

in Tower of Nightmares

Posted by: Sir Arthur.8905

Sir Arthur.8905

really? If this has nothing to do with margonite/abbadon/abbadon’s predecessor, and they just thought 6 eyes stacked looked cool, it will be absolutely shameful.

Collaborative Development Topic- Living World

in CDI

Posted by: Sir Arthur.8905

Sir Arthur.8905

Could we do a Hall of Memories, or bring back the Scrying pool in Hall of monuments to allow people to experience past living story events? Similar to GW1 when doing instances that took place before your character came to that land i.e. Canthan characters doing the Ascalonian missions got a prompt “These events took place before your arrival here”

Appoint an npc, likely Asuran like Tessa, to be the director of the events and give players an item like the Golem Assistant that will generate Holographic or ghost versions of Living story npcs in the areas that they were in during the events. We could also track the memory progress much like personal story, and give a small amount of achievement points for completing the chain.

For example, activate Flame and Frost storyline at HOM, watch a short cutscene, or listen to a short voice dialog of our NPC explaining the situation as it was. Head to Wayfarers foothills, outside of Cragstead gate. Double click HOM golem assistant. Hologram of Braham appears, gives short voice dialog, or same dialog options as during Flame and Frost, and updates the story tracking progress much like personal story, and making a personal point of entry into the cragstead instance.

This allows for new, or returning players to see and experience living world the same way that we did, without causing time paradoxes for current players, as the former important NPCs will be either hologram footage, or completely invisible to those without the memory quest activated.This will also only reveal past instance entry points to people reliving the event, just like personal story.

This also serves as compiled endgame story material, as new players will be able to invite friends to help or accompany them like personal story.

This can also be a method of earning missed achievement points from past events, without giving out physical items. For example, you can complete all Flame and Frost achievements, and get the full 75 points for completing all other achievements, but not thee fused gauntlets, as you were not REALLY there, only experiencing it as a memory.

Another option for making this make sense in the world is to have a construct room and clockwork minions emulate the experience. Somewhat like the danger room in Xmen, you could play through all the instances without travelling the world. I think the hologram option makes sense, and benefits old and new players more though.

Also, as a middle ground for physical rewards, you could give out HOM tickets as tokens for completing memory chains, and provide an NPC that will offer any of the chest awards in exchange for a set amount.

Example, getting all achievements for reliving Flame and Frost chain still gives a chest along with 75 achievement points, however, the chest holds one “memory shard” (token). Trade in 5 “memory shards” (tokens) for your choice of Fused Gauntlets, Desert Rose backpiece, Slick Pack, Hot air Balloon, Mad Gauntlets, Quartz node, etc.

Veteran players can complete them for extra achievement points, and use tickets to get items they never got, or for BL keys, or BL tickets. This will give incentive to older players to complete them as well.

Collaborative Development Topic- Living World

in CDI

Posted by: Sir Arthur.8905

Sir Arthur.8905

Could we do a Hall of Memories, or bring back the Scrying pool in Hall of monuments to allow people to experience past living story events? Similar to GW1 when doing instances that took place before your character came to that land i.e. Canthan characters doing the Ascalonian missions got a prompt “These events took place before your arrival here”

Appoint an npc, likely Asuran like Tessa, to be the director of the events and give players an item like the Golem Assistant that will generate Holographic or ghost versions of Living story npcs in the areas that they were in during the events. We could also track the memory progress much like personal story, and give a small amount of achievement points for completing the chain.

For example, activate Flame and Frost storyline at HOM, watch a short cutscene, or listen to a short voice dialog of our NPC explaining the situation as it was. Head to Wayfarers foothills, outside of Cragstead gate. Double click HOM golem assistant. Hologram of Braham appears, gives short voice dialog, or same dialog options as during Flame and Frost, and updates the story tracking progress much like personal story, and making a personal point of entry into the cragstead instance.

This allows for new, or returning players to see and experience living world the same way that we did, without causing time paradoxes for current players, as the former important NPCs will be either hologram footage, or completely invisible to those without the memory quest activated.This will also only reveal past instance entry points to people reliving the event, just like personal story.

This also serves as compiled endgame story material, as new players will be able to invite friends to help or accompany them like personal story.

This can also be a method of earning missed achievement points from past events, without giving out physical items. For example, you can complete all Flame and Frost achievements, and get the full 75 points for completing all other achievements, but not thee fused gauntlets, as you were not REALLY there, only experiencing it as a memory.

Another option for making this make sense in the world is to have a construct room and clockwork minions emulate the experience. Somewhat like the danger room in Xmen, you could play through all the instances without travelling the world. I think the hologram option makes sense, and benefits old and new players more though.

Some ANET interfered with our GvG

in WvW

Posted by: Sir Arthur.8905

Sir Arthur.8905

Please someone close this thread. I am ashamed to be a member of this player base. I apologize on behalf of the GW2 community for these needlessly sarcastic, nonconstructive, and exaggerated comments.

We all know two wrongs don’t make a right, and there a about a hundred wrongs on this thread. GvG in WvW is as intended as ember farming was. Unfortunately, the situation will not be resolved until a separate mode is made for guilds wanting to do so. However, when it does happen, know that it is because Anet has already planned to do so, not because the “GvG” community griefed them into it.

Everyone effects this game and other players. These “gvg” battles ARE a contributing factor to some people avoiding wvw. I am one of those people, and I hope your issue is resolved so that I can enjoy wvw a bit more.

Soo horses...

in Lore

Posted by: Sir Arthur.8905

Sir Arthur.8905

Just want to point out that Horses went extinct in North America as well for a long time until they were reintroduced much later on from places they migrated to before the Bering land bridge from Alaska submerged. I’m sure it is the same scenario for Tyria as well. With the Dragons shifting entire continents, and warping land masses, we could easily be cut off from other land masses where Tyrian horses migrated to.

They could even be located to the north-west above DR, in or beyond the woodland cascades, which is also where the centaur seem to originate from. Separating the humans from horses and disabling the use of cavalry would mean a tactical advantage for centaur in open terrain.

Please move the Join home server prompt.

in Suggestions

Posted by: Sir Arthur.8905

Sir Arthur.8905

Please move the huge overflow prompt from the CENTER of the screen. Just moved to home server where event was already over, from my overflow where event was ALMOST done and now wont get credit. Why did I do this? because much like an anoying pop up on an internet browser, I just wanted the prompt to go away… instinctively clicked the yes… and immediately wanted to hurt myself >.<

If you could put it ANYWHERE other than the dead center of the screen, and make it smaller while you are at it, that would be great. Even when not brainlessly clicking myself out of rewards, it’s nice not to have a giant chunk of the screen blocked during fights.

The "I give up beating Liadri" Club

in Queen's Jubilee

Posted by: Sir Arthur.8905

Sir Arthur.8905

I have no issue with difficult content, but difficult content HAS to run PERFECT for it not to be completely unreasonable.

The orbs don’t function correctly, even though it would be difficult enough WITHOUT them, the fact that you cant hit them 95% of the time is just stupid. removing them is an absolute must. What happened to “when it’s done”?

The arena lags for me even in “best performance” It’s like trying to solo Giganticus during Claw of Jormag event. I don’t need to see ANYTHING that’s going on in the arena below. Separating the instances is a MUST. It works with steam ogre in metrica, I don’t mind extra load screens when it means improved gameplay, ESPECIALLY when precise movements and TIMING count.

Once again… the dreaded GW2 camera fails us… another manifestation of the SAME horrible camera issues that are still not resolved a YEAR into the game. Either let the camera go through barriers and make them transparent OR FINALLY make a first person view, so that when My back is on the wall, I don’t see a useless closeup of my torso and a quarter inch on each side of me. I body block myself… how does that work.?

Red thin rings on a mesh floor. Bad job. Make the floor SOLID pattern OR make the Red rings VISIBLE. I don’t care if the red rings become red plates, you can’t see jack diddly, and have to struggle to find the safe area.

What bothers me the most is that ALL of these issues are RECURRING issues in this game. Unhitable objects (graveling mounds), FPS drops from poorly planned conditions (karka living event, Jormag), Camera blocking (since beta), and Inaccurately sized, or poorly displayed attack indicators (Giganticus, Bloomhunger in swamp fractal).

We need to deal with these PRINCIPLE issues, or this will continue to happen with future updates.

The Warrior who wanted to be a mesmer

in Warrior

Posted by: Sir Arthur.8905

Sir Arthur.8905

I don’t think this should be considered broken, and therefore hopefully wont be fixed! Not only does this finally give defensive or melee players something to FINALLY counter mass clones with, it also finally gives a potential risk to spamming clones. When I fight a mesmer that keeps cloning, I feel like there is not much that can be done… Also, when you think about it in relation to how things SHOULD work if this particular magic was reflected in a real scenario, and showing the enemy player as the clone lets them know that it is NOT an ally minion.

Canach's Mutation? Radical Change

in Last Stand at Southsun

Posted by: Sir Arthur.8905

Sir Arthur.8905

Sylvari Riddic lol forum thinks ridkitten is something else

Town Clothes Headgear not Visibile [Merged]

in Bugs: Game, Forum, Website

Posted by: Sir Arthur.8905

Sir Arthur.8905

Nice, new town stuff released yesterday, Riding stuff etc… looks cool, would totally buy a set if they had bothered to fix this.

Town Clothes Headgear not Visibile [Merged]

in Bugs: Game, Forum, Website

Posted by: Sir Arthur.8905

Sir Arthur.8905

^ what he said. I won’t spend another dime (an actual one, as those gems i used were from a card I bought) until they fix this, I don’t care what new shiny things they have next patch, or what’s on sale.

Town Clothes Headgear not Visibile [Merged]

in Bugs: Game, Forum, Website

Posted by: Sir Arthur.8905

Sir Arthur.8905

yea, I cant see my aviators I just bought, and now can’t see my earmuffs or anything else that i could before.

Talk about add/don't add mounts to GuildWars2

in Suggestions

Posted by: Sir Arthur.8905

Sir Arthur.8905

Would be cool to have them as Elite Utility skills, replacing your normal elite. Could also set that skill to be PvE on land only. Kinda like the witch’s broom from halloween, except using it would cause elite slot to be on cooldown. ( As human warrior, most of my sig of rage activations are for running).

No more than the average swiftness boost, purely cosmetic/rp like costume and costume brawl.

Endless loading screens are BACK! [Merged threads]

in Bugs: Game, Forum, Website

Posted by: Sir Arthur.8905

Sir Arthur.8905

get stuck at loading screen trying to go to jumping puzzle in EB. sat there for 10 mins, nothing. so sick of this busted game.

Guild Map

in Suggestions

Posted by: Sir Arthur.8905

Sir Arthur.8905

It would be really cool to have a tab in the guild window be a shared interactive guild map. Like a map of tyria just like when you press M, but with taggable areas, so you can mark places and leave notes for guildies, like if you find an area where theres a troll farm of butternut squash, you can mark it with a point and say “beware of trolls” This can help with changes to orichalcum and orrian sapling locations, so that guilds can work together to locate the new spots. maybe find all the starting areas to jumping puzzles.