Yes, we care about the forums.
We also care about all the classes equally.
Attached picture is most likely going to be Jon Sharp in a few hours.
But seriously. If you really do care, you’re not showing it. I realize some builds need nerfing from time to time and that sucks (GW1 SF Minion Master, nooo!). However, there’s a difference between nerfing an overpowered build and bringing down an entire class because of a single build.
The Pet damage nerf was unneeded in PvE and WvW. Just like the Pet Vit/Tough buff was not needed in sPvP. If the issue is that they’re not compatible, split the skill, or in this case the pet, between the different modes. I’d argue that the Pet mechanic itself is the entire flaw, but there’s been enough topics about that, as I’m sure you read.
As said before though, the biggest issue with this class is the lack of direction. Jack of all Trades, Master of None is fine in theory, in practice, it means you don’t fit in anywhere. The same was true for the GW1 Ranger, except they found their role pretty easily due to their solo survival and interrupt skills, where they were in fact undisputed masters compared to other classes until the Mesmer buffs.
In GW2 though, the importance of both those factors in a group are greatly reduced and the survivability doesn’t hold true anymore. Furthermore, while the GW1 Ranger could provide decent damage support, the forced Pet in GW2 makes a damaging role for the Ranger both limited and unreliable due to the almost inexistent ‘bond’ between Ranger and Pet (Ignore Traits and gear) and the wonky AI. Is a weak Shoutbot really the role you have in mind for Rangers in a team environment?
This is really what we’re being reduced to. After almost a year of buffs, Spirits still aren’t as good as other support skills. Our damage is considered unreliable due to Pet AI and highly unreliable in Dungeon Boss Encounters (The new dungeon might as well be renamed Laser Cooked Pets). In terms of survivability, we’re decent at best. The combination of all these factors makes Rangers unquestionably the most broken class in the game, which has been recognized for a while but with no effective action taken. In fact when Rangers did get buffs, it left most of the community underwhelmed. Again with this Rebalance. This was supposed to be the big Trait overhaul for all classes, and while true for most of the others, all I thought when reading the Ranger notes was “huh…that’s it?”. Marksmanship still has useless Minor Traits (Opening Strike, srsly), Quick Draw and Piercing Arrows doesn’t get merged while similar changes occur for other classes, Trap Traits still in the Prec/Critical line, …
Again, I could go on there, but there’s been too many threads already.
/rant I guess
On a side note, I kind of miss the old GW1 updates where Devs would argument the reason for the changes a bit. Even if we still don’t like it, we’d known the reasoning behind it. Like now, why was SB’s range nerfed? To indirectly buff LB? It was actually way too powerful? A Thief got killed by a SB Ranger in WvW?