Greetings
I sugest a new dodge mechanic.
The current one, though inivative ..just doesnt work well. I have already seen people say that its worse in group pvp were its inpossible to dodge enough to make any difference specialy when skills hit so hard.
I personaly am looking at it from the pve perspective. And again when fighting groups it really doesnt help at all, and when fighting say.. a full on boss ..a giant for example ..that stomps and can 1 shot any1 if not dodged ..its a real pain when said boss stomps faster than you can regen stamina to dodge. And you cant run away becouse the stomp damage radius is massive.
I’ve played tab target mmo’s with dodge stats.. block stats ..which uses random number generation to decide if you get hit or not ..they work ..though are dull and generaly to easy a style to play, but they work. And action combat games like Tera and blade & soul. Again that style works ,, you move and dodge and block yourselves with little restriction (although there is some ofcourse to discurage infinite dodging).
GW2 needs to adopt one of the above to some degree, preferably the action style one to help move further away from tab target style gameplay.
At the very least you should increase the number of times you can dodge and/or increase base stamina regen.
I like hard games, im an ‘older’ gamer, so am used to games pre 00’s, which were harder. But, not having the ability to properly attempt to keep myself alive is not making a game harder, it makes it more annoying. Please allow a players skill to matter more than it does now..i would very much like to see more mmo’s adopt a more action orientated style of gameplay so that skill really does matter mroe than stats.