Wait so healing mantras, a 20 point trait, heals for like 2500, but a 30 point trait that requires you lose your clones only does 1000 if you have all illusions out? Who takes this trait and for what purpose, anywhere?!
This trait isn’t working. What am I doing wrong? Or is it just not working? I’ve tried being close, and for a 30 point trait, I literally see no healing. What the huck?
I have no good mesmer friends in game
This is why I made the post :P
Apparently no one has catalogued the Tuna skills.
As someone with a bachelor’s and master’s degrees in kinesiology/exercise physiology, no, athletes that are pro do not train for 12 hours for a day. If anything you can get away with less training as you get older. They’re just on drugs and have great parents (ie genetics—better energy-producing enzymes, better connective tissue, etc). Take it from a former competitive collegiate and high school athlete. You can only train to your own potential, not whatever the pro level is no matter how hard you try. Accept it now
Perfect practice makes perfect, not more practice. You’ll just burnout/overtrain, and no, exercise doesn’t make you lose weight. Diet does.
korean starcraft players did train 12 hours a day. They do so if they want to compete in the environment. Most are generally naturally talented to a degree but the training they have for starcraft broodwar is insane. The reason why no foreigner are ever able to win Blizzard world championship series for the entire 10+ years of starcraft broodwar is because of the training and work the koreans would go through which was just not something someone who wasn’t that dedicated at the game can endure. When you have so much competition and expectations they had to practice that much.
I’m not disagreeing that people who play video games may play for 12 hours a day. But seriously dude? Don’t call that training like athletics. You don’t know what you’re talking about. That’s not effective, and it’s stupid.
maybe you don’t know what you are talking about. Maybe you don’t know that some of these kids are doing that no western countries would do.
http://www.cracked.com/article_18763_5-insane-true-facts-about-starcraft-professional-sport.html
They get up to that speed by first being born with a Rain Man-like perfect storm of genetics and then training for a minimum of 10 hours a day, six days a week. Teams actually live together in barrack-like quarters, though of course they separate Protoss, Zerg and Terran players into separate rooms. Naturally.
maybe you don’t agree with the training methods but they are effective.
He does have a point and having experienced training to get competitive in physical and electronic gaming environments I believe 12 hrs is not yielding more than say someone who does 4-5 hrs of effective training (varies per person). Your brain/body can only build so much new capacity at a time and mixing other activities within your life has shown to help keep things fresh and lessen the likely hood of burning out.
Very eloquently put. Asians should know that practicing the piano for hours straight is not as good as focusing while practicing, learning, and trying again later when your brain has developed new synapses. Athletics is similar except you have muscular changes that also have to occur along side the neurological. For gaming, I seriously doubt anyone is tapping their fingers for any muscular changes to occur in fingers. Everything is mental.
No one else wants to know?
The Moa skills are on the wiki, but I cannot google the Tuna skills. Someone please link and contribute to the community
Thanks!
Comments on vid (I’m not logged into my youtube account):
1) Edit it. No one wants to watch 15 min of rambling. Cut to the chase. This is why I stopped watching all GW2 youtube videos is because most of the uploaders don’t understand editing and why I’d rather get on there for 1-3 min and learn something and then go back to work or play, whichever I’m doing. The only people in this world who have 15-45 min (yes, many GW2 uploaders have hour long videos) to watch a GW2 user-generated video are people under the age of 21 who are in college or in high school or are otherwise antisocial. I don’t mean to cut into you personally—you sound like a friendly and funny guy I may hang out with in real life.
2) Cool build. It would be nice if you showed action shots of it working in practice. This goes back to efficiency and editing in #1.
3) I like people posting builds that aren’t gimmick burst builds. It would be nice if they were as viable.
4) I don’t find the restorative illusions trait worthwhile compared to healing mantras and shattered conditions. Healing mantras heals more and is usable more often and benefits the party and yourself. Shattered conditions is more condition removal so you don’t have to use another condition removal utility (I use arcane thievery for more boon removal primarily along with 20 in dom).
You radiate purple on mesmer. It’s pretty obvious. If they get REALLY purple, they’re either casting mass invis or moa. There’s no obvious interrupt animation for time warp though…but all are easy to counter…just knock/daze/dodge, etc.
As someone with a bachelor’s and master’s degrees in kinesiology/exercise physiology, no, athletes that are pro do not train for 12 hours for a day. If anything you can get away with less training as you get older. They’re just on drugs and have great parents (ie genetics—better energy-producing enzymes, better connective tissue, etc). Take it from a former competitive collegiate and high school athlete. You can only train to your own potential, not whatever the pro level is no matter how hard you try. Accept it now
Perfect practice makes perfect, not more practice. You’ll just burnout/overtrain, and no, exercise doesn’t make you lose weight. Diet does.
korean starcraft players did train 12 hours a day. They do so if they want to compete in the environment. Most are generally naturally talented to a degree but the training they have for starcraft broodwar is insane. The reason why no foreigner are ever able to win Blizzard world championship series for the entire 10+ years of starcraft broodwar is because of the training and work the koreans would go through which was just not something someone who wasn’t that dedicated at the game can endure. When you have so much competition and expectations they had to practice that much.
I’m not disagreeing that people who play video games may play for 12 hours a day. But seriously dude? Don’t call that training like athletics. You don’t know what you’re talking about. That’s not effective, and it’s stupid.
As someone with a bachelor’s and master’s degrees in kinesiology/exercise physiology, no, athletes that are pro do not train for 12 hours for a day. If anything you can get away with less training as you get older. They’re just on drugs and have great parents (ie genetics—better energy-producing enzymes, better connective tissue, etc). Take it from a former competitive collegiate and high school athlete. You can only train to your own potential, not whatever the pro level is no matter how hard you try. Accept it now
Perfect practice makes perfect, not more practice. You’ll just burnout/overtrain, and no, exercise doesn’t make you lose weight. Diet does.
This comes back to my original point—why would you take this trait that requires you to stack up stealth abilities for laughable gain. 1 second and 1 block or protection buff (that can’t appear more than once every 15 seconds, mind you if it isn’t randomly triggered by the 30 point), is not worth 30 points. Yay, you ran run around stealthed and not die, but then you’re not actually contributing to the match either since you’re stacked up on stealth abilities.
I’ve tried retaliation on mesmer. It’s worse than confusion build (less damage reflected from retaliation than from confusion). You can’t be a bunker on this class because you lack stability. People will just push/pull you off the point…if you’re off for more than 3 sec, you lose the point. Are you honestly recommending signets for pvp? I think that’s poor judgment. There are better options.
Also, you’re preaching to the choir. I don’t play the burst builds.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Why-Take-Prismatic-Understanding-for-s-tPvP
I posted this in the structured pvp forum but got 1 response. I was wondering if someone could enlighten me on why anyone would put 30 in chaos for 1 sec of extra stealth time while being buffed for very short durations while in stealth…
I mean, you can’t hold a point or attack while stealthed. The buffs aren’t worth 30 points. Maybe I’m missing something. You would be taking more stealth abilities (all 4 to benefit from your 30 points in chaos…), which means you suck at condition removal, breaking stuns, etc. I don’t get it. Why are people raving over this change? Perhaps in pve and WvW extra stealth time is good for getting away?
The reason pugs are paired with teams and your idea of pairing solo/duo with solo/duo won’t work is because not enough people are ever queued up for any of it. It’s the same people in every other match. This is why organized groups are just farming rank points with free tournies. That 1 organized group ruins it for everyone else.
Pugs getting stomped isn’t fun. Period.
Most people who play this game are casuals or we would be paying a subscription-based MMORPG like WoW or something.
Please get rid of the team-joining ability for tournaments. Most people join are pugs, and pugs get stomped by premades on vent. That’s just how it is. I know yall wanted to make this game an e-sport, but HA let’s face it. You can’t balance out FOTM issues first. Instead, you promote holiday events like WoW does and put your resources in that. Maybe quit the holiday events and focus on pvp balance like this game was marketed for. I remember being excited about removal of the holy trinity, but geez, all it is is burst damage, and some classes do that better than others. Get rid of the useless traits no one uses and make the trait trees work. Get rid of the ability for premades to steamroll pugs. That’s not fun for most of the players in tournies (you have to support players who are on the losing end of this game too—those of us that get 2 shot by thieves and mesmers, those of us without gaming friends who lose to your premade teams, OR WE WILL QUIT BECAUSE GAMING SHOULD BE FUN). Tournament people just want a balanced fight….right? The way to balance it is to get rid of premades.
Sure the high schoolers and college kids can’t play with their gaming friends. Well there’s still pve for that. The rest of us working adults who have no gaming friends would rather you support casual pug tournament play.
Thanks.
(edited by Soyboy.3548)
I agree
I mean, I look through the mesmer trait lines, and there is such a small number of playstyles that actually work it is depressing.
What is the point of being buffed while in stealth? The buffs don’t last long enough to do much when you’re out of stealth. Are these supposed to protect us while we are in stealth? Wait, so then stealth abilities are admittedly poor because you’re not allowed to attack but still take tons of damage?
1) I’ve tried the confusion builds with the glamours. These are a joke because everyone is running condition removal for bleed stacking.
2) I’ve tried reflection builds. These don’t even do enough damage before you die yourself unless you combine it with a confusion build and the ranger (only class that will die) is dumb enough to shoot himself to death—this may have worked in October, but not in January. People know what to expect from mesmers and don’t fall for our tricks.
3) I’ve tried bunker holder build (nerfed with the protection/regeneration nerf). It sucked then because people could just interrupt you while casting a mantra and you’re screwed.
4) I’ve tried boon removal build, which lacks due to inadequate condition removal or stealth abilities AND inadequate damage. This build is modifiable to varying degrees of boon removal specialty though.
5) The various cheese-burst style builds that capitalize on bleed stacking from Illusionary Duelist and Illusionary Berserker. These are great if you can run around like a monkey executing your uncounterable lock-down combo, something this game was marketed as not having. If I wanted an uncounterable lock-down combo playstyle, I’d go play Aion Online as a sorcerer or spiritmaster. Or one of those WoW rogue stun-lock builds they used to have when I played that game. Those games also had 1-shot wonder builds, which this game also advertised itself as not having, but look, it’s here. Thieves and mesmers can 2 shot you, and you can’t do kitten about it.
6) I’ve tried the “interrupt” build, which has to be the LEAST viable build in spite of all the NUMEROUS traits available that benefit you when you interrupt someone.
7) Signets are a joke. Does anyone use these in pvp? Why are there so many random traits in various trait lines for signets? No one uses them. I tried to use them, and they failed.
8) Mantras are a joke outside of mantra of resolve and mantra of daze. Mantra of stability: wait why would anyone take this? What can I use 2.5 seconds of stability for? I’d rather take decoy or blink.
9) No one does phantasm builds anymore because of the illusionary membrane nerf. It’s not like they were pvp viable either unless no one is focus firing you.
(edited by Soyboy.3548)
This is a mesmer topic, but I don’t want to post it in the mesmer forum because people will give me answers on why it is good in WvW, which obviously I can theoretically understand (even though I don’t play that).
In sPvP and tPvP, the goal is to hold a point or to capture a point. I’ve played around with various builds and have decided that other classes can hold a point better than a mesmer can due to stability buffs, for one, and two, mesmer has to use 20 in inspiration for healing mantras to heal other than using the heal skill (and those are EASILY interrupted with 3 seconds of time to do so). Mesmer gets to use either condition removal and heals or it can have damage/stealth.
So, stealth doesn’t let you hold a point. Furthermore, to benefit from this trait, you need to stack all 4 stealth abilites because going 30 into this line for this trait is dumb if you are only benefiting from the ability that often. That means you have little in regards to condition removal or damage or boon removal.
So basically you can stealth around and have these boons pop up on you while you’re stealthed. Even if you use the stealth time to reposition to “trick” your opponents (and let’s be honest, how many people genuinely get fooled by this these days?), you’re still completely built around stealth abilities. The one-hand sword has to be the worst with this build because it’s obvious which one you are no matter how much you think you’re mimicing clones, and you don’t do damage or support.
I fail to see the point of this trait and why people are raving over it. I usually play a support mesmer, so maybe I don’t think like the burst mesmers do (a playstyle, I find uninteresting and overplayed that I can’t counter with the other roles a mesmer is supposed to be able to play because burst in this game is better than any other role).
I like the scepter as is. People who don’t like the scepter don’t understand how to use one.
I always use torch. Blind can be used as an aoe block in a way when you go into stealth. The fire damage is aoe (children complain about no aoe, well this is aoe, and it does excellent damage). It is a BLAST FINISHER, ie you use with combo fields for aoe buffs (or by yourself, use with Feedback/Null Field so you don’t have to equip a staff). Staff only offers conditions and a damage phantasm. You don’t need skills 4 and 5 because you can create ethereal fields and get WAY MORE chaos armor using sword/torch and utility ethereal fields (leap/prestige). You also can do aoe retaliation if you use focus as your other offhand.
Last, the iMage actually does do significant damage. Confusion + retaliation = double whammy for people/mobs who attack a lot. It depends on how often you get hit and/or attacked while those are up (and retaliation is an aoe).
Traited, torch removes conditions, for making iMage another phantasmal disenchanter (exactly the same except not sure about whether it removes enemy boons though, I don’t think so).
Torch allows you to not equip decoy if you want stealth and not equip condition removals if you want as utility. This frees up other options.
If anything, the pistol should be nerfed such that it blinds first, dazes second, and stuns third. As of now, it is a bit over the top with Stun (one of the best crowd control options) and a powerful damage phantasm that doubles as a weak physical projectile chance combo finisher.
(edited by Soyboy.3548)