Showing Posts For Spica.9308:

8/30 GoM/ET/NSP

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Posted by: Spica.9308

Spica.9308

Just curious here but I was wondering where all my fellow GoM went? O.o

Seems like no one is defending our bl this match up. We haven’t had wp all day o.O

Why are we doing so bad this week? We were doing so well these past months. What happened?

We actually had all 3 WPs, but then a little thing called sleep came in and ET usually strikes us while we’re away anyways. With all the transfers out too, coverage wars aren’t in our favor.

Strange. NSP were attacking our EB right to the keep while GoM took advantage and try to ninja rush all our keeps with 3 alpha golems and 1 omega. That fight we lost our bay since I was solo defending it and I was busy changing builds. Later you went on to south Hills. I called some people and commander in EB and wipe you out and destroyed 1 golem. Then a few mins of pretending to be gone, some of you came back to garrison water gate again (while we were busy in EB) with 1 omega / 2 alpha golems and some of your people then you got completely massacred including all your golems swimming for their lives. So we took it further into your own borderlands. Lucky for you “The Patch” saved what was left of it (which was totally unfair for us btw!), we would’ve went all night capping everything that was green when we didn’t even really have any plans. It’s not to brag (we were quiet while you keep calling us names over and over). I’m just kitten ed how your servers keep looking down on ET. Hope you all earn your fall to the bottom of tier 8, you’re so delusional and noisy. BTW arguing about coverage and sleep ET is Medium-High at best population while GoM is still Very High certain times. Don’t even use server transfers as an excuse cause us and HoD fall from Tier 1 from “FREE transfers” so your experience with bandwagon transfers means garbage to us. -_-’

(edited by Spica.9308)

Ajax Blue in Kaineng.

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Posted by: Spica.9308

Spica.9308

Aww. No wonder EB has been so quiet for a long time. So sad Ajax transferred.
Unlike other people he can actually both help and troll at the same time. I do follow him around since he does seem to know what he is doing most of the time esp in EB.

However, coming to the rock bottom server you should learn to throw away your expectations especially regarding the population/coverage, noobs/casuals/pve-oriented/inexperienced players and constant lack of commanders/followers. Overall we really appreciate Ajax and all our commanders.

BTW, He trolls players and other commanders a lot. Which I find to be very hilarious. He isn’t for the faint of heart.

(edited by Spica.9308)

ET for tier 9

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Posted by: Spica.9308

Spica.9308

ET for life. We enjoy the game as it was meant to be but we also wish for
a more balance match up if possible. <3

POLL: Which WvW Ranking system do you prefer?

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Posted by: Spica.9308

Spica.9308

Option 4 – Mixture of all elements + more

Discuss:

1. Create 49 international servers and 1 NPC server controlled by Anet

a. Merge EU / NA Tiers forming 16 regular tiers and 1 training camp tier
b. Merge FoW to ET and Merge Vabbi to FC

:. Creates less power gaps between tiers and provides more servers for new match ups.
:.The weakest 49th rank server will be sent to a training camp for 1 week where they’ll fight NPCs and gets free siege equips for practicing. They’ll be replaced with the losing server from Tier 16 every other week. Anet controls the NPCs difficulty to make it more challenging.

2. Implement the ratings up ratings down system.

a. Winner +75 Ratings
b. Second +25 Ratings
c. Loser – 100 Ratings

:. Similar with promotion/relegation (rank up rank down system) but won’t remove the concept of server ratings and changes won’t be too extreme as RURD system.

3. The rolling system limited to team colors only

:. 3 servers in 1 tier just roll who gets green, blue and red

Other things to improve WvW

4. Orbs (We miss it but not the glitches)
a. Find Glitch free alternative
b. Turn the rewards into PVE buffs / All EXPs buffs / Slight Buff for “NPCs” /
No Armor break on that certain borderland.

5. Change out manned buff mechanic
a. Add 15% HP, Healing, Dodge Regen, Defense to Siege Weaps and Armor to Players

6. World Events
a. Remove the Champions Mobs
b. Add pop out random events that will give big groups and solo/small groups a chance to participate.
Ex. An NPC spawned and running around fast in EB. First to talk to it get 250 Points.
Ex. A Champion monster appeared in green borders kill it or whoever server dealt the most % of damage after it died gets 300 point.
Ex. Treasure chest appeared on a random location on A-Server borders. Whoever of B and C Server gets to it first Gets 150 points and the person gets badges. It spawns equal times on all 3 servers at random .
c. Turn the skritts and centaurs into mercenaries that will attack the northern camps and towers instead.

7. Some siege equips like Arrow Carts are too OP if abused. Re balance it that there should actually be some people vs people going on once in a while.

Just an opinion. We appreciate option 2 cause we bottom 2 servers can’t finish our map completions and either way we get stomped bad by both options 1 and 2 but we happy with color blue and green for fair chance of map completions. Thank you

(edited by Spica.9308)

5/31 - SF - ET - HoD

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Posted by: Spica.9308

Spica.9308

We wuv you SF be nice. ET lost a lot of the big guilds. xD

New matchup system (official info)

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Posted by: Spica.9308

Spica.9308

This system addresses the current problems

1. Stale match-ups turns WvW into a pve /pvdoor contest
2. Reshuffling of Team Colors. Sick and tired of GREENS winning since the day
the game launch. They usually composed of the same servers over and over.
3. More importantly. It’s an attempt to fix the sinkhole problems due to glicko2
problems experienced by the Tiers 1 and Tier 8 & 9. Some middle servers
like Ebay experience this too. It’s better than a total reset and can probably take
2-3 weeks to get it to be a lot more stable. Less extreme than total ratings reset.
4. Prevents those annoying bandwagons always transferring from green server to green
server. When their servers stop winning they’d transfer to another green server.
5. Time for change. WvW became boring. Hope they bring new dynamics soon esp
around the borderland areas. Underdog buff up is encouraged in case score gaps
becomes too large.

Other Alternatives:
a. 17 international tiers so that gap between tiers are minimizes.
More servers to fight and change places with
b. ratings up ratings down
+100 – 1st place
+ 0 – 2nd place
- 100 – 3rd place

(edited by Spica.9308)

Dear T8 friends from HoD,

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Posted by: Spica.9308

Spica.9308

Why so much complaining after HoD won for two weeks and had the chance to reverse this match-up if they actually tried? If there’s one to complain it should be us ETs for being stuck in Last Place for so long.

Comparison:

FC – http://mos.millenium.org/servers/view/48/#history We were both stuck with SF for 13 weeks of Hell. (Due to the Glicko Issues)

HoD – http://mos.millenium.org/servers/view/28/34#history We fell down at the same time from T1 to T7 and T8. Let’s say we both experience that too. Our servers lost almost 80-90% of the population. We even met with SF along the way. (Due to Free transfers) http://mos.millenium.org/matchups/history/10#NA ( How the hell did these guys end up in Tier 8 anyway? )

ET – http://mos.millenium.org/servers/view/30/10#history ETs Drop from Tier 1-2 down to the “Bottom” of Tier 8. We spent 3 weeks being slaughtered by the “New” Kainengs. 13 Weeks massacred by SF. Our server mates left us for HoD. We won 1 time vs GoM with our new Agg friends then they recruited people and left.

Then HoD dropped to T8 with a lot of fired up Ex ETs wanting revenge in every possible way. They golem rush everything that’s ET day in and day out. Then after HoD left we get a lot of angry and mean Fergies taking our stuff “Again” all day. We were the easiest of course and both servers have deep grudges against us. HoD is just the strongest and the most populated (ET Population is only Very High due to new players starting out in game and a lot of PVE people) that’s why we made efforts to avoid each other as much as possible since we would always lose base on WvW population alone HoD gets like 500+ PPT if left unchecked. We were just shocked they took a holiday this week.

(edited by Spica.9308)

How the current GREEN system works in N/A

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Posted by: Spica.9308

Spica.9308

http://mos.millenium.org/matchups#NA

It only took 2-3 weeks before all “the balance” became lopsided fights in all tiers. Now blue and red teams in all tiers barely get half that of greens points. I wonder if its temporary or due to transfers. BG and SoS, FA and TC, NSP and DH will be changing spots next MU.

The current system IMO is PRO to “GREEN” bandwagons til they get moved up a tier.
GREEN is the server that everyone wants to be in to win every week. Blue and Red teams seems to get more bored than motivated with the repetitive weekly match-up and LOSING while green is repetitively feasting on all the good stuff.

Yaks Bend and Maguuma is in the same old cycle which is gonna be the living proof of what tier up and tier down system is gonna be like in N/A. Its effect on both servers switching and the effect of the two servers EBay and CD at the bottom that’s assumed by people to get stomped every week. We can’t conclude yet but I hope ANet has a lot more genius plans to solve the issues. They just like to take their time to be sure. Unlike all other games they put a lot of effort in balancing.

(edited by Spica.9308)

2/22-3/1 Sorrow/Eredon/Ferguson

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Posted by: Spica.9308

Spica.9308

6 fully geared level 80 transfers will always wipe a group of inexperienced lvl 1s-60s.

Haven’t you understood by now it’s the only reason you win. SF is the most pathetic server in GW2 history. Continue bragging some more about how you beat the bottom 2 servers and how awesome you’re. lol

(edited by Spica.9308)

Many think that T8 rankings are broken

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Posted by: Spica.9308

Spica.9308

The only problem is the upper tiers suck up all our points when some servers moved up Tier 2 and Tier 5. Now can all the upper tiers servers donate points to Tier 8 pls. Anyway if something comes up again they’d be collecting all our points again. Both servers left behind will have like 500-600 ratings that’s the problem.

Come to ET or FC

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Posted by: Spica.9308

Spica.9308

ET would prefer small dedicated and loyal groups not temporary bandwagons.
We don’t want another sky diving experience :x

2/22-3/1 Sorrow/Eredon/Ferguson

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Posted by: Spica.9308

Spica.9308

Why the hell is SF trying so hard to make us fight with each other? lol

And who the hell cares about 2nd Place in this kitten hole of a match-up.

We just want some green salad.

2/22-3/1 Sorrow/Eredon/Ferguson

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Posted by: Spica.9308

Spica.9308

Lol…sure but when GoM comes down here I’m almost positive people will use all the same excuses for losing as they have in the past…whatever makes people feel better

LoL all SF ever did was hide in other servers when they were losing badly then came back when they found a decent match in tier 8. It didn’t take long before all the bandwagon followed the next week and the balanced match-up went down the drain from thereon. It was last 2 weeks of free transfer that time.

They don’t really deserved their win here, they deserve to fight darkhaven or even borlis pass but they are stuck here cause Anet is playing deaf like they did “Free Transfers”. Hope you’ll all get what you deserve eventually.

(edited by Spica.9308)

Implement Winner Moves Up Loser Moves Down

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Posted by: Spica.9308

Spica.9308

Yeah if only they can merge EU and NA (which isn’t going to happen) can we find less brick walls and more diversity in match ups.

Sad they’d have to Send ET, FC, FoW and Vabbi to heaven real soon.

Implement Winner Moves Up Loser Moves Down

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Posted by: Spica.9308

Spica.9308

Some of you guys suggest that it works since you’ve never been on lopsided fights for like 4 months straight, some of you suggest that the current system don’t work because gap between tiers are ridiculous. Then how about give it 3 months? will see.

The main reasons IMO are the massive power gaps between ranks or “Brick Walls”.
Base on last & Current match-ups the new brick walls would most likely be:
1 = Jade Quarry
5 = Kaineng
7 = Fort Aspenwood
10 = Yaks Bend
13 = Stormbluff Isle
22 = Sorrow’s Furnace

If the power gap between these servers are too extreme why not just chose to the Rank up Rank down instead of Tier up Tier Down? If a fight gets lopsided that there is a 200k gap between points then Tier Up on that “specific server” alone. That will send them on a more balance match-up much faster. Look at the current system now. All you’ll see are 3 – 2nd and 3rd placers switching places from time to time. Then there’s the case of Sorrow’s Furnace kitten Tier 8 for like 6 weeks in a row and is stuck there. There’s some sort of neglect going on there. How are you going to defend that the current system works on other tiers as well as yours? Just because you’re enjoying? Just because losing teams are fighting back? (They don’t have a choice)

(edited by Spica.9308)

I quit & not recommending the game anymore

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Posted by: Spica.9308

Spica.9308

Go to tier 7-8, I only experienced it one time when 2 “kitten” zergs clash. I didn’t think it would happen on our tier but it only happened once for me. Except when you’re into hardcore pvp go 4-6. Tier 7-8 are reserved for teh newbs only and casual gamers ofc. I still love & enjoy the game even if how hellish the bottom match-ups are becoming. :P

Implement Winner Moves Up Loser Moves Down

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Posted by: Spica.9308

Spica.9308

Regarding a server sitting down on match-up. That’s never going to happen. 1 person or 1 guild can’t dictate whether entire servers will switch to kitten mode at a press of a button. If that was possible blue and reds would’ve teamed up to push the greens to 3rd place before fighting amongst themselves for 1st place on the last days of the week.

I would rather believe WvW will die once players get bored of the stagnant match-up. The teams constantly losing will get tired of trying while those winning will get bored of no challenge. After all tiers gets covered in a sea of green (same servers over and over) will be the only time match-ups change. that’s how the current system works. It “always” requires a lopsided fight before you can see actual movements. Later if match-ups become close it will be rare for new match-ups to occur. I don’t know how some people define that as exciting unless they actually enjoy being a winning team all the time. Easy life, Easy buffs, Easy loots, No repair costs, Map Completions, kitten rights, etc etc that others don’t have the privilege of even having unless they switch servers.

In addition don’t forget the benefits of this kind of match-ups
1. Fresh match-ups = new people, new strategies, new outcomes = exciting fights
2. Test of skills & Learning experience of winners who moved up.
3. Recovery & Practice time for losers who move down.
4. Fair distribution of wins and loses among servers
5. MAP COMPLETION!
6. Hurt from server transfers minimize

If people are that much scared moving a tier why not just give +1 rank, no change and -1 rank for 1st, 2nd and 3rd respectively? Sounds fair enough. As long as no mass server transfers happen to the bottom tier 8 no one will get hurt from this set-up.

(edited by Spica.9308)

Implement Winner Moves Up Loser Moves Down

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Posted by: Spica.9308

Spica.9308

You won’t get stomped harder at all.
1. Winning GREEN teams never experienced getting stomped.
2. BLUE teams will fight “losers” from the tier above and “stompers” from tier below.
3. RED teams the one who got “stomped” can breathe air but less likely to steamroll
everyone below since technically they are just “1-3 ranks apart”.

And Nope SF is a good match for darkhaven in tier 7. The math is what keeps them in tier 8. They had a bandwagon of transfers who came or returned from whatever higher level tiers. They are not gonna get stomped at tier 7. So why not give HoD or GoM a break? They deserve wins than SF is now.

Stagnation will be bad in the long-term. Tier 8 thought it was cool too when it was an “even fight”. Now it’s just plain old stupid. We will probably end up playing PVE til they fix it or quit altogether (It’s just a game trying to paint everything GREEN). The charts will eventually show its true color once everything cools off maybe after a month.

(edited by Spica.9308)

Implement Winner Moves Up Loser Moves Down

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Posted by: Spica.9308

Spica.9308

Losing on purpose works best on the “Current System” than “Move Up/Down”.

Example Jade Quarry Lose on Purpose 7 times to get to tier 8 and stomp their way back to tier one. Overall they had 7=3rd places and 7=1st Places which don’t make any sense at all or any real benefit to speak of. Same with servers who move down 1 week only to climb back again the next. 1 win 1 lose don’t make them dominate for months.

The current system promotes that the same old server will dominate the other 2 for months and months and the match-up will never change for like an entire century like what’s happening now. The main reason why we had stomping “Evolutions” in the past was due to their “Free Transfers” in the first place. Soon things will all start to even out as Ehmry Bay and Yak’s Bend go to their rightful places. IoJ/Sbi/DR/SF are gonna be next to find out as minor guild/alliance transfers affected them on the last weeks of free transfers. Soon you’ll see more stagnation for long periods of time. Same servers will be painted green, blue and red. Same victors Same losers for months.

People will always complain but at least it won’t be about having the same old opponent stomping them for years after years even if the point gap is around 400k.
The 3rd placer will move down. If they try to lose on purpose it won’t make sense since the 1st place will be replaced by an upper tier 1 and 3rd place will be replace by a lower tier 1.

If Anet intends to keep the losing teams playing it’s up to them how they will motivate them.

(edited by Spica.9308)

Implement Winner Moves Up Loser Moves Down

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Posted by: Spica.9308

Spica.9308

What’s wrong with 1st place moving up and 3rd place moving down? It’s only 1 tier.

Advantages:

1. No stagnation in ratings. Gives a fresh new match up every week. It prevents green team from months after months of feasting and saves red team from months after months of famine. Did you ever look at N/A Charts? It’s green dominating 70-80% of the time. Same boring match-ups week after week after week. Red teams demoralized.

2. Fairness. Give red teams a chance of winning a fight and teach green teams except the #1 server a thing or too about bullying. It won’t be that bad of a stomp considering you’re only 1 tiers apart. It also saves falling servers like what happened to ET and HoD who endured falling from tier 1 to 7-8 longer than supposed to. What’s worst ET still gets stomp in tier 8 due to the same old failure in the ratings system. The big gulf they put on “Bottom Tiers” combined with their math formula don’t make any sense except trying to turn the bottom 2 servers extinct.

There are no evidence that there will be a stomp because with the current system only Tier 6 isn’t a stomp. The rest are minor stomps (only red team gets stomped hardest) and major stomps (both red and blue gets flattened). They should also make the game more dynamic in terms of gaining points but not diminish too much the value you get from owning stuff. One that’s actually underdog friendly and something that divides the zerglings by giving it multiple tasks, events and challenges (That mixes both pvp and pve elements more or less). This should occur randomly in different zones and times just so zergs will get confused which to prioritize first like how orbs of power give some action and purpose to the 3 borderlands.

(edited by Spica.9308)

FC and ET Treaty

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Posted by: Spica.9308

Spica.9308

Simply avoiding each other doesn’t mean blue and red combined to form violet. Anet formula fails. The only way for SF to move up is when the red team loses horribly from tier 7 and the green to win with over 500k points in tier 8. The bottom 2 servers are nothing more than stepping boards. There are 2 choices.

1. Be proud of getting 100k every week.
2. Do whatever is necessary to gain higher points.

Muscle or brains? WvW was made that way. So far it never works since 2nd would rather attack 3rd so they won’t be last and vice versa. We keep fighting over poop while the greens feast on the outcome. Being bottom tiers we are 2 skinny rats stuck in corner with a big fat hungry cat.

FC and ET Treaty

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Posted by: Spica.9308

Spica.9308

^
Wall of text. You still did not win. Maybe you guys should learn to skip the talking from here. Goodluck with w/e you’re trying to prove.

FC and ET Treaty

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Posted by: Spica.9308

Spica.9308

hmmm funny thing maybe you guys should try to win for your servers instead of posting your EGOs here. 2nd place is still a lose. Did I mention the 200k gap between 1st and 2nd? Go win 1st place for your server if you think you’re that good you can be proud of it.

2/8 Tier8 FC/ET/hopefully not SF

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Posted by: Spica.9308

Spica.9308

The old SF HoD and GoM did fought are not the same SF now.

You’d find 30+ zergs of level 80 exotic geared SFs slaughtering level 1-20s blue gears all day.

Confusion Should Be Nerfed in WvW

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Posted by: Spica.9308

Spica.9308

All classes have condition removal and defensive capabilities for a reason but they all chose to maximize DPS. Engineers aren’t even too OP and has been nerf like forever.

Condition dmg is just a different type of damage. It’s not a smash and bash glass cannon only type of game. I’d suggest making a class or build to counter buffers or debuffers. I find guardians with boons Godlike sometimes too but I figured some classes and builds can counter it such as those necros that convert boons to conditions.

I’m a condi mesmer and if people just run, I can’t run fast enough to chase em. If it’s some newb who slash slash slash thinking i’d drop then “no” I’m “BUILT” to counter those type of players but then again I find myself getting overwhelmed with decent players regardless of build and class. If you nerf confusion the next thing you’ll see is an army of mesmers who’d kill you in instant w/o the need to apply conditions. And how will you counter them now? cry again in the forums?

(edited by Spica.9308)

Confusion Should Be Nerfed in WvW

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Posted by: Spica.9308

Spica.9308

@TS
You are an idiot. What do you think they made the stat “Vitality” and effects “condition reduction” & “Condition removal” for? What are all the “defensive traits” and counter skills or “transfer / remove conditions” for? What do you think is dodging for? Why are there no runes/sigil to increase condition duration? It’s too short a duration to begin with and has reasonable CD (long w/o the right build) and very limited use.

Besides having a decent confusion damage requires that you sacrifice all other stats. Maybe you’re some kind of thief, warrior or ranger who can only smash buttons cause you’re high perc, power and crit damage build like all the commoners and whiners who drops because all they do is slash slash slash. Then you’re hopeless.

Confusion effect gets less powerful the more people there are. If you can’t handle a build that counters yours just run. It was made for people who have no clue what’s happening but they just kept on attacking.

(edited by Spica.9308)

In my opinion, t8 rankings need more attention

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Posted by: Spica.9308

Spica.9308

Loves ET and FC like Kaineng and DR once was. At least if we do go up no one has the right to say we were simply being “Carried”.

2/8 Tier8 FC/ET/hopefully not SF

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Posted by: Spica.9308

Spica.9308

SF merely had the most server transfers among all 3 servers. Isn’t the trend about joining the green team or “Winning Team” of the weaker tiers just to steamroll them? The perfect place is the bottom tier as you will be feasting there for a very long time.

1st week: One without the south american / latin guilds mass transfers
http://mos.millenium.org/matchups/history/16#NA

2nd week: Ferg was winning then SF Migration happened in the middle of the week
http://mos.millenium.org/matchups/history/17#NA

3rd week: Balance just grew worse and worse
http://mos.millenium.org/matchups/history/18#NA

4th week: Anet “Free transfers” and “math formula” are nightmares for the bottom 2 worlds. They might actually want it dead. Last place might actually be 22nd.
http://mos.millenium.org/matchups/history/19#NA

5th week: Both servers barely pass the 100k mark
http://mos.millenium.org/matchups/history/20#NA

Then they decided to end free transfers and change the formula. ^_^

We’re what kept SF here, not the other way around.

1. The big Gulf between tier 7 and 8.
2. The ratings of bottom 2 servers will most of the time be 500-600. In short we are everyone’s stepping board.

Perfect Examples are what happened in EU’s tier 9 in the past. You need to stomp us this hard to move up week after week.
http://mos.millenium.org/matchups/history/18

(edited by Spica.9308)

An idea to fix thief in wvw(and/or pvp).

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Posted by: Spica.9308

Spica.9308

The dmg output is very high in this game. the healing power, vit (hp) and toughness (armor) are just next to useless. Maybe they should buff that or nerf all the other
classes DPS by 50% as well and remove their class advantages too like remove illusions+shattering, long range+pets, heavy armors+op stats. lol so funny crying about thieves when there are only 2 classes out there that doesn’t deserve nerf Necro and engineer.

(edited by Spica.9308)

Thank you Anet

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Posted by: Spica.9308

Spica.9308

They are working on it but these out manned buff needs to change with all these pugs, bots, afk people ruining it as well as encouraging losing sides to farm instead of doing something useful in pvp. The loser’s repair costs doesn’t help keep pvp balanced either.

They can switch the orb thing into something more dynamic and fun when people gets bored with the zerg and pvdoor. Something individuals and small groups can do that can help an entire server in general and can lessen the “follow the zerg mentality”. It should be Exploit free and each event uniquely Fun and doesn’t lose the PVP side of things that makes world vs world. Also it should not favor the winning server but lets them work reeeeaaaaal hard to monopolize it, make it temporary with shorter time durations where people can be active whole time around and random (not predictable where massive zerg knows which doors to smash down or areas to dominate)

(edited by Spica.9308)

Thief contesting points in stealth???

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Posted by: Spica.9308

Spica.9308

Correction! There’s no such thing as perma-stealth. People here thinks that just because they know their class so well means they can defeat just anybody. They can actually be quite predictable at times and with a certain minimum level of toughness and vitality they can barely kill since escape is possible if not easy on my part even though im a light armor wearer now (Not really the fastest class in terms of movement speed with all these boons, mesmers and elementalist). Everything else is a thief secret but they are one of the best escape and ambush classes duh? In terms of damage output they wear medium armor so its not surprising that they should at least have decent damage while going melee with it (Did you check your stats vs his? Did you know other class can dish out 14k+ not in 1 hit but a chain of fast combos or illusions+spells or massive spell aoe spams or abuse massive range advantages + dmg for killing blows) The thing is if they nerf thief there are tons of things to nerf Warriors, Mesmers, Rangers and Elementalists too. Only Classes like Guardian, Necromancers and Engineers are most underated. IMO

(edited by Spica.9308)

Thief contesting points in stealth???

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Posted by: Spica.9308

Spica.9308

Don’t keep QQing and blaming stealth. Most classes have their own edge and thief only has one or two. Thieves been nerf a million times, if they nerf they better make up for it in one way or another. Besides most classes have their own survival advantage while thieves don’t without spamming stealth or dodge.

Solutions to capping thing:
1. Nerf camp Circle’s same size as towers
2. Can’t abuse cap while stealth duration is on
3. I find some traps and venom to be somewhat useless or is it just me? If they were more useful some thieves may spec differently.

But to be honest people kill me all the time even if its just 5 of them so I don’t see why 30 people can’t kill 1 thief. Maybe a group of level 1 PUGS but really Pro players and groups seem to have it easy. Doing 11k to 14k dmg im quite surprised since I barely do even half that. Maybe you should check your armor or see if he is very squishy with the type of gears stats and traits he chose but never a good idea to 1v1 those types even warriors can chop you bits in seconds without the need to backstab. o.O

(edited by Spica.9308)

Orbs will be removed from WvW in an upcoming build.

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Posted by: Spica.9308

Spica.9308

Suggestion:

- Change the out manned buff to underdog buff. It’s kinda useless and encourage underdogs to PVE instead. Underdog buff means the 2nd and 3rd places will get % of stats, HP and damage output depending on every 5% score gap with the 1st placer. Also make it so it doesn’t include NPCs to be OP (To be fair unlike Orb bonus where 1 NPC with 3 orbs normally kitten players unless you’re full sets of 80 exotics).

- Put the out manned buff to Orbs. They are fine (except for the hack part and the mechanics need to be improved) PVE buff alone from outmanned is so unattractive alone so mix it with few minor defense benefits and other rewards that wont make a winning team too Godlike but also make it desirable for everyone like NPC bonus stats goes here, slight discounts on siege equip and upgrades, healing, hp, etc.

- The rewards on total points gathered on WvW should be focused on the benefits that you could bring with you in PVE world like +% on gathering, crafting, defense vs monsters, damage vs monsters, Exp, etc.

I believe giving advantage to underdogs in terms of “Scores” (Not ranks or population imbalances). Both sides will win. Giving losing sides reason to fight back until the gap closes. No one likes winning without a fight and no one likes getting stomped on over and over by a Zerg with 150+ more stats (Who were already stronger than you before they got all 3 orbs), have more population, more NPC guards (w/ stats) . The only reward you get for fighting as an underdog are repair damages and tons of it. Sometimes 1 server completely destroys the other 2 in just 1 day. Reason the underdogs rarely 2v1 or will have to back stab each other again eventually.

(edited by Spica.9308)