Showing Posts For Spoolooni.6712:
Dam, that anvil racks up more income than an average Tyrian laywer studying asuran bureaucratic arts. What a load of bull..
You’re asking too much from a PuG social pool when it’s made of people that would also want to progress through the game like you.
It’s not the concept of speed runs that upset most of the people in that angry audience but the idea of punishing someone that runs a chain more than once while enhancing the punishing gear repair costs.
Honestly, I found a way dungeons can actually please people. In utmost experience with any dungeon I’ve played so far, cost efficiency in terms of profit/loss is at a despicable tone especially after the dungeon changes (Cough* Crucible of Eternity).
One solution: Remove or drastically lower the cost of repairs in dungeon fights. Why? Everyone should have access to these dungeons with the minimal amount of gold they have in order for them to thoroughly enjoy end game content. In addition, the idea of dungeons being an investment rather than a content trait is driving the dungeon into picky and scrunching numbers as opposed to an actual challenge.
1/10, way to “limit” the fun by punishing us for running a potentially fun chain more than once. Disregard the fact that repairs are burning holes in our pockets.
@Defi, In marketing enterprises especially when circulate around mass numbered service, majority to minority does not exactly promote a healthy product. Just take the 10% out of the 4 million people and you’ll see how much profit lies within that area. Your thoughts are completely mediocre and simple, perhaps when it regards game balance, majority vote would certainly play apart. However when we discuss game core mechanics, I’d stop riding democracy if I were you.