Showing Posts For Spoolooni.6712:

An Alternate to the Current Anti-Farm

in Suggestions

Posted by: Spoolooni.6712

Spoolooni.6712

This suggestion awkwardly defers from the concept of “good performance.” Though let’s be honest, systems that limit the player base on values may seem prominently absurd but what really is game breaking about systems like these is that it is controversial in terms of balance and efficient combat.

Terrible idea in short, let’s start focusing on how the currencies from dungeons are handled instead.

With the Silver nerf to dungeons,

in Fractals, Dungeons & Raids

Posted by: Spoolooni.6712

Spoolooni.6712

Dam, that anvil racks up more income than an average Tyrian laywer studying asuran bureaucratic arts. What a load of bull..

Arah Explorable "Shard Farming"

in Fractals, Dungeons & Raids

Posted by: Spoolooni.6712

Spoolooni.6712

You’re asking too much from a PuG social pool when it’s made of people that would also want to progress through the game like you.

When does it stop?

in Fractals, Dungeons & Raids

Posted by: Spoolooni.6712

Spoolooni.6712

It’s not the concept of speed runs that upset most of the people in that angry audience but the idea of punishing someone that runs a chain more than once while enhancing the punishing gear repair costs.

Nerf the repair income of that anvil!

in Suggestions

Posted by: Spoolooni.6712

Spoolooni.6712

Honestly, I found a way dungeons can actually please people. In utmost experience with any dungeon I’ve played so far, cost efficiency in terms of profit/loss is at a despicable tone especially after the dungeon changes (Cough* Crucible of Eternity).

One solution: Remove or drastically lower the cost of repairs in dungeon fights. Why? Everyone should have access to these dungeons with the minimal amount of gold they have in order for them to thoroughly enjoy end game content. In addition, the idea of dungeons being an investment rather than a content trait is driving the dungeon into picky and scrunching numbers as opposed to an actual challenge.

rate the dungeon patch 1-10

in Fractals, Dungeons & Raids

Posted by: Spoolooni.6712

Spoolooni.6712

1/10, way to “limit” the fun by punishing us for running a potentially fun chain more than once. Disregard the fact that repairs are burning holes in our pockets.

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Spoolooni.6712

Spoolooni.6712

@Defi, In marketing enterprises especially when circulate around mass numbered service, majority to minority does not exactly promote a healthy product. Just take the 10% out of the 4 million people and you’ll see how much profit lies within that area. Your thoughts are completely mediocre and simple, perhaps when it regards game balance, majority vote would certainly play apart. However when we discuss game core mechanics, I’d stop riding democracy if I were you.