Showing Posts For Steve Whitley.8359:

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Steve Whitley.8359

Steve Whitley.8359

I haven’t played all the dungeons; I think I lack 2 on my primary character that’s done everything else, but this new change will pretty much guarantee that I never play the ones I haven’t played before. pretty sure I won’t count here, but for all the reasons that everybody else has listed here, getting people to rez is near impossible. I don’t play with folks I know so its always a random group and most folks are out for themselves. I thought I read before the game was released that it was the objective of the game to get folks to play without forcing us to do x/y and z mechanically… to quote Jon Peters

Jon Peters

“I’m the anti-healer person” Peters told me. “I don’t hate that people like to play support roles, it’s just that I want that role to be fun. I don’t think there’s any teamwork – what there is is just dependency…” “I just detest dependency and the lack of teamwork it creates,” Peters continued. “It seems awfully silly to get people to play together and then not have them interact other than to say ‘are you doing your job?’, ‘Yes, I’m doing it.’”

src: http://www.pcgamer.com/2012/03/29/how-team-fortresss-influenced-guild-wars-2s-class-system/#null

Now… granted, he was talking about player classes in general, not this particular this incident, BUT IMHO its the same BECAUSE what you’re doing is making everyone a healer at some point, because everybody is going to get killed, and if there’s no alternative rez, somebody has to be the dependency…

so there, one of your own’s thoughts on this new change (kind of).

Old Janx // [THG] Jade Quarry / Seafarer’s Rest
secessit viri bellatores

(edited by Steve Whitley.8359)

Update on Culling?

in WvW

Posted by: Steve Whitley.8359

Steve Whitley.8359

Thank you, Grit, for posting that link. It points to a post in which I describe the culling issue in some detail and discuss a few of the issues involved with changing culling. An even more in depth explanation of what culling is can be found here https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/The-real-problem-here-is-invisible-enemies-Give-their-algorithms-time-to-match-servers-properly/page/4#post356817 (be sure to read both that post and the next – my description exceeded the post size limit).

As you know we’ve been working on this problem for a while but what I think we haven’t ever said before is that our goal is to remove culling completely from WvW. In order to remove culling completely we have to address three issues:

1) Bandwidth out of our servers/datacenter (traffic would increase without culling)
2) Bandwidth in to each client (traffic to each client would also increase without culling)
3) Client performance issues related to rendering (potentially) all the players on a map at once. (Note that we base our performance requirements in this case on min-spec clients. We don’t want to stop anybody being able to play the game after all.)

Here’s something to think about. I Worked on something similar and this was the concept we came up with. Hopefully I can explain what we came up with, and maybe you could do something similar. Our objective was to have thousands of players in one spot at the same time, on the same map (which was spread across multiple servers across the world, so…)

create free form dynamic groupings (of player entities) based on nearest distances. you can play with the entity to entity thresholds to optimize it but entities within a group are placed in what would be an “update bubble” based on where a player is within the world and where they are in relation to other players, but when you analyze player actions in the world not all of them are worthy of world updates (other than for rendering purposes and then not all, all the time), if you can aggragate them into a group collective you essentially compress the number of updates and allow them to be a procedurally generated bilboarded on the client’s machine (based off of info you pass from the server about what the group was doing in general).

so if you have 50 players running around a map create a simple group around them and send a single update that a massive group is moving around the world.

say you have a group of 500 players running around the map doing combat. you could partition it into multiple update groups, but the fact remains that for clients (even in the group) you still don’t need to send everything to everybody all the time, and by partitioning you can eliminate unnecessary traffic. worst case scenario—players stack and suddenly expand beyond the maximum container geographical size, repartitioning into n-number of new groups where n is the number of actual players (i.e 0 optimization) at some far distance and you have to spend the bandwidth to update all those clients. In a tightly packed arena, you can re-aggregate groupings based on your quadtree rather than making it dynamic. since most weapons are limited range, most groups (with the exception to seige and they don’t move only animate) aren’t going to be interacting with one another.

Old Janx // [THG] Jade Quarry / Seafarer’s Rest
secessit viri bellatores

(edited by Steve Whitley.8359)

game crash

in Account & Technical Support

Posted by: Steve Whitley.8359

Steve Whitley.8359

keeps crashing in WvW EB (may just be where ever I’m playing but I’ve played on a couple of the other maps and it didn’t crash there, but has a couple of times in EB.

I thought it might be the video drivers so I updated them, but it kept happening, so…

Attachments:

Old Janx // [THG] Jade Quarry / Seafarer’s Rest
secessit viri bellatores

[BUG] "My Story" is Blank [Merged]

in Bugs: Game, Forum, Website

Posted by: Steve Whitley.8359

Steve Whitley.8359

when I go under hero->personal story and scroll down (I’ve finished the personal story) I can only get to “state of decay” before the quest recap fly’s off the screen.

here’s a video showing what I’m talking about:
http://youtu.be/vkdS__eL2hU

Old Janx // [THG] Jade Quarry / Seafarer’s Rest
secessit viri bellatores

(edited by Steve Whitley.8359)

Gw 1 features , where are they ?

in Guild Wars 2 Discussion

Posted by: Steve Whitley.8359

Steve Whitley.8359

its a different game and they’ve tried to not make it exactly like gw1 for obvious reasons while trying to stay true to its roots. if you dig through some of the posts here you’ll see some of the dev’s comments about the game (some of it was posted before the game was released and isn’t here anymore, but nonetheless… there should be enough still around). also missing faction, but I’m sure nobody’s crying about that

G v G = sPvP
HoH = not here
Guild Halls = coming (from what I’ve read along w/ player housing)
Player Trading = indirectly through Black lion trading post / email
build templates = not here, skills greatly simplified & bound to weapons

Old Janx // [THG] Jade Quarry / Seafarer’s Rest
secessit viri bellatores

(edited by Steve Whitley.8359)

How to kill Princess dolls?

in Wintersday

Posted by: Steve Whitley.8359

Steve Whitley.8359

I don’t know, they go down in 4-5 hits for me. guess its all about the crits

Old Janx // [THG] Jade Quarry / Seafarer’s Rest
secessit viri bellatores

gw2.exe as single instance application

in Account & Technical Support

Posted by: Steve Whitley.8359

Steve Whitley.8359

Man, you guys are quick with the updates. Thanks for adding this!

Old Janx // [THG] Jade Quarry / Seafarer’s Rest
secessit viri bellatores

gw2.exe as single instance application

in Account & Technical Support

Posted by: Steve Whitley.8359

Steve Whitley.8359

This is not necessarily a bug but more of a dev request (used to be in the title but someone changed the title so I’ll add it here).

My son also plays, and on a number of occasions has come to me and said that the game is not starting up for some reason. I’ve come to the computer only to find like 15 gw2.exe’s in the process list. Apparently if there’s more than one instance of it running, it won’t start up, especially if there’s an update that it needs to get, or hasn’t logged in yet.

(I’m sure you’re dev’s already know how to do this but) if you use a named mutex or a lesser extent a semaphore and check it at start up, you can safely exit any subsequent instances that start up, and keep this sort of thing from happening.

Thanks,
Steve.

Old Janx // [THG] Jade Quarry / Seafarer’s Rest
secessit viri bellatores

(edited by Steve Whitley.8359)

Issues with the trading post: please post here [MERGED]

in Black Lion Trading Co

Posted by: Steve Whitley.8359

Steve Whitley.8359

funds for stuff I’ve sold (that show up on the things I’ve sold list) aren’t available for pick up.

Old Janx // [THG] Jade Quarry / Seafarer’s Rest
secessit viri bellatores