Showing Posts For Stormleaf.1769:

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: Stormleaf.1769

Stormleaf.1769

You say you want the dungeon to be available for everyone to experience, and yet what is happening in-game is people are excluded from parties for lack of that experience. You say gating the higher levels is not intended as a treadmill, and yet it is effectively a treadmill thanks to the Agony mechanic. There is no skill required to make it past Agony, you either have the gear to mitigate it or you don’t. Seems to me to be a poor design, completely contrary to the manifesto and principles this game was sold on.

Not true. Skill can mitigate Agony, trait builds can mitigate Agony, playstyle can mitigate Agony, people are just refusing to even look at how it works or how they might be able to deal with it without ascended gear. Try looking at what even causes agony (such as evadable mechanics) before saying ascended gear is the only way to ever deal with it.

Furthermore, a few people wanting to do higher difficulties is not “excluding” people from content. There are plenty of people still doing lower level fractals. Heck, the fact that there’s so many rage posts by different people about lack of low level fractal runs proves that there are more than enough people still doing them. Even to this day, I see people constantly advertising for low-level fractals in /map chat on every server and overflow I go to. People here are spreading lies, misinformation, and hysteria to “get back at” ArenaNet for implementing ascended gear, and it’s just completely ridiculous.

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: Stormleaf.1769

Stormleaf.1769

I won’t bother with exotics when I know there’s a higher tier available. All it does is make me work more before I can go enjoy skin hunting. Woop de kittening do.

So are you not using any weapons at all because legendaries exist? Before ascended, did you not use any normal/fine/masterwork/rare gear because exotics existed? Please, stop spouting nonsense.

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: Stormleaf.1769

Stormleaf.1769

AHHAHA You really think they did that for the players? Its just there to draw out the content, an additional carrot on another stick. Oh you want to see what agony is like? Hit me up 10 levels.

I’m pretty sure letting players experience content rather than restricting them from it is done for the players, yes.

They gave you 10 levels without agony so you they can extend the same kitten content for longer. The byproduct of this is so that its friendly to casuals. Don’t believe everything you hear from their blog posts. If they cared about not restricting content they wouldn’t restrict it at all.

Are you joking? So what you’re saying is that they should have only made one difficulty level that required full agony resistance? Because extending content infinitely is bad? Being friendly to casuals is not a “byproduct”, it is a design choice. Give ArenaNet the credit it’s due instead of saying that everything they do, no matter how they do it, is bad and restrictive and greedy and selfish and unfair and all those other transparent insults people keep throwing at them.

It’s impossible to not restrict content for someone, by the way. Heck, even a game as simple as Pong is restrictive to people with poor coordination. You’re not advocating a game, you’re advocating… I don’t know, a movie or something.

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: Stormleaf.1769

Stormleaf.1769

Quoting you both as you both make the same argument, essentially, and miss the same issue.

The issue is not with -current- content. No Ascended gear is required to finish every dungeon and kill every boss currently walking Tyria.

The issue is with -future- content. It was stated, when Ascended gear was announced, that Agony (and thus Agony resist) was something that would be involved in content going forward. It was not stated, one way or the other, if it would be required to even attempt future content, and it therefore becomes a simple question: grind Ascended and Agony resist now, so you are ready for the new content no matter what, or wait and see if it will be required, and hope that, if it is, enough other people waited that you can get groups to grind it out.

It is true that as of this moment in time, the grind heavy gear is not required to see any of the content in the game. But we don’t know when or if it will be, and Anet has not said one way or the other. A lot of folks saying it is required are basically taking the cautious path, assuming it will be and preparing for the worst.

The issue with this is that ArenaNet could have easily made this content require Agony resistance from the beginning as well, by making it some Mystic Forge thing and introducing Agony at fractal level 1. They didn’t; heck, they even made it so low levels can participate. Exotics aren’t even a requirement for the early difficulty levels. If they didn’t do it now, why do you think they’re magically going to start doing it in the future? None of the content in GW2 has been restricted like that. There is zero indication of ArenaNet ever restricting content like that, and it’s simply not helpful to base your argument on an assumption that they’ll magically start doing it.

AHHAHA You really think they did that for the players? Its just there to draw out the content, an additional carrot on another stick. Oh you want to see what agony is like? Hit me up 10 levels.

I’m pretty sure letting players experience content rather than restricting them from it is done for the players, yes.

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: Stormleaf.1769

Stormleaf.1769

Quoting you both as you both make the same argument, essentially, and miss the same issue.

The issue is not with -current- content. No Ascended gear is required to finish every dungeon and kill every boss currently walking Tyria.

The issue is with -future- content. It was stated, when Ascended gear was announced, that Agony (and thus Agony resist) was something that would be involved in content going forward. It was not stated, one way or the other, if it would be required to even attempt future content, and it therefore becomes a simple question: grind Ascended and Agony resist now, so you are ready for the new content no matter what, or wait and see if it will be required, and hope that, if it is, enough other people waited that you can get groups to grind it out.

It is true that as of this moment in time, the grind heavy gear is not required to see any of the content in the game. But we don’t know when or if it will be, and Anet has not said one way or the other. A lot of folks saying it is required are basically taking the cautious path, assuming it will be and preparing for the worst.

The issue with this is that ArenaNet could have easily made this content require Agony resistance from the beginning as well, by making it some Mystic Forge thing and introducing Agony at fractal level 1. They didn’t; heck, they even made it so low levels can participate. Exotics aren’t even a requirement for the early difficulty levels. If they didn’t do it now, why do you think they’re magically going to start doing it in the future? None of the content in GW2 has been restricted like that. There is zero indication of ArenaNet ever restricting content like that, and it’s simply not helpful to base your argument on an assumption that they’ll magically start doing it.

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: Stormleaf.1769

Stormleaf.1769

Where’s the gear grind? You mean playing the game? That’s grinding now? Sheesh.

You complain about gear you don’t want (or need) because playing the content the gear is needed for is a grind. You don’t need the gear because you’re not grinding (playing) it, but you’re upset it’s there because other people do want to play the content that requires it?

What’s your point again?

The difference between play and grind is in quantity. Having to run a dungeon a few times to get what you’re after is playing. Having to run said dungeon a few -dozen- times becomes more than a little grindy, at least as a lot of people see it.

When you repeat a dungeon for the umpteenth time because it has an item you require, you are not doing that dungeon for fun, you are grinding it for gain. THAT IS GEAR GRIND.

Except it doesn’t have an item you require, it has an item you want. It has an item made specifically for going deeper and deeper into the dungeon you acquire it from. If you want an item made for an infinitely scaling dungeon that you don’t actually want to participate in, then that’s a problem with your own specific priorities. Not a problem with the game.

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: Stormleaf.1769

Stormleaf.1769

I am still waiting to hear the OFFICIAL response as to why this game was sold as not having a gear grind, then 3 months later adding a gear grind. They can make official posts about this and that but when it comes time to man up to being lied to, they don’t have the cajones.

They didn’t add a new gear grind at all. If you didn’t think getting exotics, rares, or masterworks was a grind, then getting ascended isn’t a grind either. Legendaries are the closest thing to a grind, and those existed at launch.

No more one time events

in The Lost Shores

Posted by: Stormleaf.1769

Stormleaf.1769

If you’re someone who feels there shouldn’t be any more events, then just ignore them when they occur. That way, everyone wins.

Traps stealth nerfed

in Ranger

Posted by: Stormleaf.1769

Stormleaf.1769

Stormleaf, I sincerely hope you never work in customer service.

I agree. It’s pretty easy to see that I’d be terrible at it! =)

Traps stealth nerfed

in Ranger

Posted by: Stormleaf.1769

Stormleaf.1769

and customers deserve to be lied to?

Customers that explode with childish tantrums like this when things don’t go entirely their way? Yeah, I’m fine with them being lied to.

This is an MMO, nothing is set in stone. Things can come up, delays can happen. Behavior like what I’ve seen tonight is an absurd overreaction.

(edited by Stormleaf.1769)

Traps stealth nerfed

in Ranger

Posted by: Stormleaf.1769

Stormleaf.1769

People rage and whine about a “stealth nerf” without even pausing to think for a moment it might be a bug, it’s then confirmed as a bug that will be fixed the same night that it’s introduced, and people respond with yet more irrational insults. You just refuse to give ArenaNet even a drop of respect, don’t you?

Stop behaving like irrational brats just because you didn’t get every single buff you dreamed of in one patch. ArenaNet doesn’t deserve this kind of grief, regardless of what you all think.

General Patch Discussion [merged]

in Ranger

Posted by: Stormleaf.1769

Stormleaf.1769

Other professions were nerfed, rangers were not. That qualifies as a buff. Change your perspective, people; stop being irrational fools (the ragers).

11/9 Tarnished Coast/Crystal Desert/Yak's Bend

in WvW

Posted by: Stormleaf.1769

Stormleaf.1769

Ok, the mentality of camping the JP is to prevent the other servers to get easy siege. if you can stem the flow of easy, free siege, then why not? I personally don’t camp them, or even do the jump puzzles. I go to WvW to PvP, not jump around for a chest :p

All the tier 2+ servers do it, same with camping spawns. Keep the enemy down, cut their siege, cut their supplies, and they have much more work to do to become a factor. Ruthless/boring/annoying, yes, but it’s a strategy with proven effectiveness.

This is such a silly, shallow excuse. People camp the jumping puzzle because they want to grief and make other players as miserable as possible. Then, because they’re absolutely spineless, they try to “justify” such behavior by saying it’s a good and helpful tactic. No. Depriving the enemy of siege is the last thing on a puzzle camper’s mind, regardless of what they say to the contrary. They are only there to anger and frustrate other people.

It happens in top tier servers because top tier servers always attract the greatest number of dishonorable jerks. You don’t think a top tier server has enough wealthy people to always have plenty of siege? People getting a couple “free” blueprints is never going to make a drop of difference on the battlefield. Supply is always the limiting factor when it comes to siege, not blueprints.

Holiday Events are supposed to be fun, right?

in Halloween Event

Posted by: Stormleaf.1769

Stormleaf.1769

There are two more acts. Wait and see if they provide even more methods for obtaining the skins and weapons (like they did with Act 2) in the second half before calling it a total failure. If they don’t, then complain.

Please be fair for everyone.

in Halloween Event

Posted by: Stormleaf.1769

Stormleaf.1769

Tip: stop basing your enjoyment of a game purely on what other people have. So, you missed out on something, and sure, that kind of sucks. But it’s not the end of the world. If you can’t enjoy playing a game simply because other people got a bit luckier than you, then maybe it’s time to move on or reexamine your priorities.

Also, think about how much the Halloween skin situation changed between Act 1 and Act 2. Super-rare in Act 1, a lot more common and easy to get in Act 2. There are two more acts; wait and see what else they have to offer before screaming and whining. Maybe at the end of Act 4 they’ll just give the skins to everyone? Hah.