EB, to my knowledge, has never hacked an orb or gotten a glitched orb.
We have had our garrison glitched before where the enemy can’t take it, but that’s minor compared to having a glitched garrison in an enemy’s borderlands. One hardly affects the match-up. The other virtually guarantees victory by giving you a 2x point advantage.
I hear Ebay had an influx of transfers since last time we fought. Is that true?
Not that I’m aware of.
This is just what happens when you don’t get a freebie garrison in our borderlands.
Is that formula on the graph page correct?
y = sin(x) – (0.5pi)(1*0.5)
is not the same as
y = (sin((x – 0.5) * Pi) + 1) * 0.5
is it?
Edit: Nevermind, browser was preventing the correct formula from loading.
(edited by Moderator)
“Glad I don’t have as many bugs as other classes have”
I don’t remember blaming our entire loss on ‘spies’. I just said a few people mentioned being some for EB. My comment about it not being an honest win still stands. No need to cop an attitude and be sarcastic.
(:
I’m not aware of any spies. I can’t speak for Eternals since I’m not there as often, but in the borderlands we certainly don’t have someone telling us where everyone is outside of scouting and prediction.
Saying this isn’t an honest win though is just making an excuse for your loss. I mean, the worse cases of game abuse in this match up I’ve heard of so far is Alt+F4ing while down. This has been one of the most exploit free matches I’ve seen, and I’ll be surprised if we get another one this clean in a while.
Saying that this win wasn’t honest is like Mitt Romney blaming his loss because he’s not a charismatic black man. There are much bigger reasons why he lost (aka, pissing off every Ron Paul supporter due to rampant fraud during the primaries<a href="http://www.policymic.com/mobile/articles/18815/the-ron-paul-effect-how-the-gop-threw-the-election-by-disenfranchising-ron-paul-supporters">aka, pissing off every Ron Paul supporter due to rampant fraud during the primaries</a>).
Likewise, you guys will continue to lose until you diagnose the problem with your server. It’s not a numbers problem. We rarely had more people then you. The majority of the time it’s been around the same or you guys having more. It’s a coordination and tactics issue. You guys only have one play, make the biggest zerg you guys can and slam yourselves against the wall. You are still playing like you have 3x the population of the opposing servers when you don’t. Get smart or get to the bottom of the bracket.
Ehmry has nothing but compliments to Meow. They are definitely your best WvWvW guild when the organize.(Seriously, this match would be a LOT more one sided without them)
Too bad we never get the chance to seriously fight them since they are primarily on when we are the weakest.
Don’t worry about that enemy mesmer in our keep. He’s probably just getting the vista.
We out number you, we are bullies. You out number us and its skill. Got it. Tnx.
You’d be surprised how rarely we actually significantly outnumber you.
What about people that don’t use GS. Why should we have to also carry one with us incase we need to abuse this mechanic.
What about rangers that don’t use the Longbow. Why should they have to carry one with them incase they need to rain down an AoE on the wall.
There are a few valid arguments why Berserker shouldn’t break LoS. This isn’t one of them considering that you should be carrying one of every weapon in some form or another.
Confusion builds are very effective for PvE…
…when you are underwater.
Sometimes when you take a keep enemy guards will spawn in addition to your guards and both sides guards will keep on spawning.
You sure that isn’t what happened?
Doesn’t even make that much sense for it to be soulbound considering you can drop siege on the ground for someone else to pick up lol
Last Weeks Results :
Ehmry (1st)
NSP (2nd)
SF (3rd)
This Weeks Rankings:
NSP (Green)
Ehmry (Blue)
SF (Red)
The fu…
(edited by Moderator)
Fire
It adds a ridiculous amount of DPS especially in packs of people.
I’m not sure that you will necessarily read my comment, Josh, but it might be interesting to see more jumping puzzles, especially future holiday ones, designed around group play like this one was accidentally forced to be.
While I can imagine that it sucks to have a jumping puzzle that you worked so long on to be solo all of the sudden forced to be run with multiple people when the puzzle clearly wasn’t designed that way, there certainly is something positive you can gain from this, and that is your new experience in designing group puzzles. What worked out well? What didn’t play out so hot?
I can imagine some very fun holiday puzzles if they are designed around a group dynamic in mind.
The only issue I have with the jumping puzzle is that it’s only available for a limited time.
If this puzzle could be completed year round then there would be a lot less complaining.
A Puzzle that takes 4 hours to complete, but is only up for under a week is frustrating.
Especially when there are other cool Halloween events to complete in that time span.
People with a more packed schedule simply do not have the time to complete this.
Sweet orb hax just now on the part of ebay in NSP bl…..
You sure it wasn’t Quaggan?
I would like to at least see that reviving someone is interrupted if you take damage. It’s a bit silly for one person to be able to revive someone faster then an Arrow Cart can finish him.
Yeah, 70% of the time I can’t quote from forums either. It is quite annoying.
Copy the address of the Permalink for the post you want to quote.
Paste it into your address bar.
Add /quote at the end of the address.
Did they all have bear pets?
Im very surprised to see Ebay isnt as aggressive in NSP borderlands as it is in SF borderlands o.o good fights so far guys keep it classy!
Shouldn’t be that surprising as we get a better position in SF’s borderland then NSP’s borderland.
I hate the Bay…
how old are you that you haven’t mastered the basics of telling the time?
Supersun that would fit better as I went to bed just before that, that’s 2 am my time on the east coast. At around 4 am PST EB was ticking at around 625. Couple hours after that NSP seems to have woken up and stomping over the map.
There aren’t a lot of keeps to bang on for a night crew when you have 395pts a tick at 8pm EST. When you maintain a lead like that it will close a 2k gap in a few hours. So no, you did not go to bed with a lead, you went to bed with a deficit.
I never said I had a lead, I am from SF, we haven’t had a lead since the first night. When I went to bed at just before 1 am EST, NSP still had a lead. I have no issues with night crew, my issue is with people that pretend that it isn’t happening.
That’s the thing though.
While 1 AM EST may seem late to you, 10 PM PST isn’t really that late for the west coast.
It’s not really night capping when half of the US is still awake.
IIRC we ended up passing you in score around 10 PM PST.
That’s not that late is it?
Odd, I’m not aware of any servers that transferred off.
It might have been some people that temporarily transferred to our server to get map completion?
Do you mean…Gates of Madness?
Ehmry Bay isn’t fighting you guys this week
We’ve double check any orb steals that seemed suspicious in the past.
The one you are referring to was taken from NSP who just took it from DH (they had screenshots to prove it). If I remember correctly NSP said they originally took that orb as well.
EBay, to my knowledge, has never hacked an orb.
Snowballing and you - Why the current WvWvW system only "lives" for 20 minutes
in WvW
Posted by: Supersun.4603
@aaron
Ummm, yeah cuz you know, the winning team is going out and you know, playing the game, capping and holding in numbers.
My own combined game experiences have been when we’ve lost, it’s because we haven’t had the numbers and/or we’ve been disorganized versus a superior force. I didn’t feel the need for the magic wand to be waved and some sort of unearned advantage to be given to my losing side. It sucks losing and even losing badly, I’ve felt it & seen it.
If you read through the entire post you’d see I don’t disagree with some underlying issues such as transfers and the way the auto match up system is ranking matches together.
The game already waves a magic wand for the winning side :/
It wasn’t Os as much as VIP, but I’ve heard they were rather unconnected and have left your server.
If you check out the last 2 pages of that thread (https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Darkhaven-Vs-Ehmry-Bay-Vs-Northern-Shiverpeaks/page/9)
there are a few mentions to it.
NSP self admittedly practically lived in EB’s borderlands for the first half of the week.
I’ve seen plenty of posters agree that was one of the main reasons why DH pulled ahead.
Really, the match is close. Ehmry is at a tremendous disadvantage in NSP’s borderlands just like SF is at a disadvantage in our borderlands.
I’m just suggesting they attack where they actually have the advantage at.
Ehmry tried to warn you guys.
I wasn’t saying that Borlis Pass would be winning if they had better tactics for nothing. BP had the power, they were just misdirecting it.
*Saturday morning
Edit: Can SF stop fighting for second.
There is no reason you guys should be throwing your bodies at the Bay in our borderlands which we can just Treb from Garrison and take back in 5 minutes.
NSP has no one challenging them in their borderlands and you guys spawn closest to the easiest to hold keep in the game that currently does have a waypoint.
I’d love to swap positions with you guys so that we didn’t have to spawn next to NSPs Bay, but that’s not how the current match up ended up. NSP is going to run away with this if you guys don’t contest the Hills in their borderlands and continue to smash your head against the Bay in our borderland.
(edited by Supersun.4603)
On a Friday morning on the other hand…
Snowballing and you - Why the current WvWvW system only "lives" for 20 minutes
in WvW
Posted by: Supersun.4603
Agree with your points, disagree with your solutions.
Instead of adding more teleports and more ways to get supply I think we need to reduce what we currently have.
The current waypoints when constructed already cut the size of the map for the winning team to a fraction of their original size. Instead of just decreasing the size of the map for the losing team as well it would just be better to force the winning team to play on an increased field like the losing team by getting rid of the waypoints.
This may unfortunately increase the natural snowball of morale since people are more likely to stop playing after they die because some people can’t bother spending 2 minutes to walk across the map. It also might put additional emphasis on zerging since when there are less waypoints reviving people becomes even more important. (though the zergball reviving each other despite 5 arrow carts raining down on a corpse is a separate issue that at some point absolutely does need to be addressed.) It will ultimately give a strong advantage to the losing team since when they are getting shoved off the map they can get to their towers like 3x faster then the winning team because their waypoint is so much closer.
Instead of increasing ways for the losing team to get supply I think it would be more effective to just decrease how much supply the winning team has, or more accurately decrease their stockpiles. When a losing team has to enter the map they generally take a camp and get 100 supply from it to then have to assault places with at least 10x as much stocked up. Now it’s not like the winning team had to carry all that supply over by hand and slowly build up that stockpile by hand 10 at a time. The each and every Dolyak that drops supply in a tower or keep can give the wining team up to about a supply camp and a half. The supply snowball for the winning team is ridiculous. Reducing the winning teams keep stockpiles to be more in line with supply camps would be a better option in my opinion then trying to give the losing team the supply of a keep.
Ultimately, they need to come up with some way for maps to scale with population size.
I’m glad to be back in a bracket that is closer to our population.
:/
NSPs population from what I’ve seen is significantly larger then the other 2 servers population.
How can you spawn camp someone?
Seriously, there are at least 3 exits to every spawn :/
I don’t see what the problem with that would be. Infact if you have the orb why wouldn’t they hit bay to get it back, your point only seems to provide more incentive for one to start trebbing bay from the most defensible location on the map. The choice seems entirely logical.
The issue was that they couldn’t, failed, and lost their final keep on any map.
The issue is that because DB was a fully upgraded keep with the orb it was one of our highest priority spots to defend. By making that your choice of attack a lot of people from both teams were required to fight that battle. This is a battle that ultimately doesn’t end up giving either side that many points especially given the length of the battle that was going to be required. During this time Anvil Rock would just back door a lot of territory while the majority of both of our forces were tied up in this battle.
In a stalemate with 3 people whoever appears to be the easiest to attack will get attacked by one of the two other teams, and I don’t think I’ve ever seen an Anvil Rock castle seriously guarded.
In my opinion the idea strategy would have been to stay off the radar for a bit until we got into a fight with Anvil then backdoor us instead.
In all honesty, I think you guys would be beating Anvil Rock, except all your areas keep getting wiped off the map because they are actual threats to some of our key locations.
We got them, but that’s when we saw that horrible E-Bay zerg.They were twice as many as use, and we had a lot of pre-80 char.
We got stomped so hard. I logged off around midnight in our camp being spawn camped.
Actually, you guys outnumbered us by a decent margin until half of you guys logged off after we wiped your zerg.
Also, Borlis Pass would probably be in a much better position points wise if they would just stop poking the bear.
Just because you can treb the Bay Keep from your Garrison doesn’t mean that you should since by doing so you are forcing both of us into a major battle between Garrison and the Bay that isn’t going to end any time soon.
There are much softer targets that wouldn’t be like throwing rocks at a beehive.
Actually I will disagree here, even if there are softer targets, borlis did the right thing by going after bay, you see if your intentions was to take borlis’s orb, then the key to preventing u from doing so would be to take any keeps you guys own to prevent u from placing it anywhere.
I think they did good by keeping the pressure on you guys, even if anvil rock was doing the same. they were planning ahead imo, and I guess with a “zerg” mentallity, where you run around and just take things with a large group, you would be thinking by your method.
Darksavage,
SoS, General
When you have the orb, yes.
When we have the orb in Bay,…is it really worth it?
Your Garrison is a pretty unappealing target for us to attack due to how easy it is to defend, but if you start trebbing away both of us are forced into a rather bad situation. We have to waste a huge amount of time taking your garrison to make it stop, and you guys end up losing your garrison and having all your upgrades wiped and your last bastion of points while Anvil Rock is out attacking softer targets raking in the points.
Really, this is one of the bigger reasons you are behind Anvil Rock. Because you keep forcing us in positions where we have to wipe everything in your borderlands. I’ve had to go to your guys borderlands a lot more then Anvil Rocks area and it’s entirely because of your strategy.
We got them, but that’s when we saw that horrible E-Bay zerg.They were twice as many as use, and we had a lot of pre-80 char.
We got stomped so hard. I logged off around midnight in our camp being spawn camped.
Actually, you guys outnumbered us by a decent margin until half of you guys logged off after we wiped your zerg.
Also, Borlis Pass would probably be in a much better position points wise if they would just stop poking the bear.
Just because you can treb the Bay Keep from your Garrison doesn’t mean that you should since by doing so you are forcing both of us into a major battle between Garrison and the Bay that isn’t going to end any time soon.
There are much softer targets that wouldn’t be like throwing rocks at a beehive.
What are you doing up there BP? You certainly aren’t drilling for oil.
(Can’t tell if that screenshot shows it, but they tried to drop a portal as well)I could be someone who says ‘shoulda swept your keep’, but I personally think mesmer portals are a form of exploiting if used as such. Especially in a tower? You can essentially steal a tower in 10 seconds with a single mesmer portal, and there’s plenty of places to hide on some of the towers (specifically that one, has the most nooks and crannies).
Unfortunately, with the current mindset of WvW, if you’re not using it, you’re losing it. Arena Net hasn’t made any official word on if it’s intentional or a side effect, so using it is what it is.
We do sweep our keeps…very thoroughly. Tower’s aren’t as easy to hide in as people make it out to be (excluding outer gate Bay)
Besides, this picture isn’t a case of a Mesmer sneaking in and portaling people inside.
(Which is a perfectly fine use of the skill. If this wasn’t intended ANet could easily implement measures to prevent this)
This is a group of people trying to bypass the outer wall with a glitch. A mesmer was trying to glitch his way inside then portal the rest in.
With Temportal curtain you will make the enemy fear even standing on the wall to the point that they will withdraw right off it, IF they don’t die first.
In my experience the better players are smart enough to stand in positions where they won’t get pulled off.
Are you being predictable?
It doesn’t do a whole lot of good to run in a straight line, stealth, then continue running in that same straight line. You might as well not be stealthed at all.
As soon as you stealth you should make a change of direction. Roll if you have the stamina.
Also, did she use Thieves Guild? Turrets/Summons can sometimes see people in stealth and point you to where they are.
are people really complaining about the mesmer class…………………………………………………….. really……………………….. try playing a ranger and come back. Look at the patch notes its like rangers dont exist and yeah i have an 80 mesmer that ahs replaced my ranger so i know that in almost every situtation besides mobility mesmer is better
If this is true, at least rangers can attack people and siege weaponry on walls still.
This would make mesmers near worthless at attacking siege on walls while most other classes still have some way to hit them.
What are we going to do? Chaos Storm the walls :/
What are you doing up there BP? You certainly aren’t drilling for oil.
(Can’t tell if that screenshot shows it, but they tried to drop a portal as well)
Yeah, you’ve convinced me, 5 man limit makes sense in line with the rest of “theme” of the game, unless they want to buff AOE and other skills to unlimited if they want to go a buff route instead of a nerf route
The rest of the glamor tree doesn’t have a limit on how many people they affect.
There are plenty of other skills that can affect more then 5 people at a time.
It’s just that a skill can’t affect more then 5 people at the EXACT same time.
An elementalists nuke can hit well over 25 people, just not more then 5 people per tick.
Same sort of thing for Portal. It’s not that a skill can only be used on 5 people, but 5 people per instant.
Even if you limited it to 5 people per second like other skills you would still be able to portal in 50 people.
Yes, there are issues with the Culling that ANet is trying to fix.
Umm, Our server Ehmry Bay got all 3 orbs.
We didn’t use any glitch or exploit to get into your keep, you just didn’t sweep your Keeps for Mesmers after you took them :/
(edited by Supersun.4603)
Just throwing this out for you DH, you are less then 3k away from Mag in points. If you beat them before the reset you’ll be as the green spot and they will be pushed down to blue. Otherwise they will be green and you will be blue.
Our guild’s been jumping into EB Borderlands, I think because it is neglected.
Neglected compared to what? Eternals?