(edited by The Chosen Link.3247)
Showing Posts For The Chosen Link.3247:
It may have helped in PvP. It hurt in PvE.
The days of F4 godly fast takedowns are over.
- Black Widow Spider pet: Now has the correct amount of vitality.
- White Raven pet: Now has the correct amount of vitality.
Great! Now i can sport my black widow spider without feeling the lesser amount of vitality.
- Drake pet Chomp attack: This skill no longer heals enemy targets.
It’s about time. No more will I see a mob-wide heal.
- Maul skill:
- Increased bleeding duration from 4 seconds to 6 seconds.
- Increased base damage by 26%.
- Counterattack skill: Reduced recharge from 20 seconds to 15 seconds.
- Hilt Bash skill: Reduced recharge from 30 seconds to 25 seconds.
Welcomed changes, though I would have loved to see a slight increase in base damage for its 1 skill.
- Ranger pet cooldowns are now properly preserved when stabled.
Needed to be fixed, not necessarily wanted though
. This will change the way pets are used in that pets with longer recharging F2 skills are no longer favorable if f2 skills recharge longer than 20s (if you’re traited, 15s)
- Feline pets: Maul now applies consistent critical hits.
Buff to cats, making them the superior pet choice depending on the situation
- Quickening Zephyr skill: Now breaks stun. Increased duration from 4 seconds to 5 seconds.
While the drop in attack speed from 100->50% is another issue, I’m glad we have another stun breaker at our disposal, though blowing your QZ trying to stun break on an escape = suicide as it will also increase the speed of your actions. Only escapes will be affected, though offensive applications will be better
- Pet-revive skills no longer fail to heal their target.
It’s about time! This means Search and Rescue and Lick Wounds ‘should’ be fixed now
On a lasting note: Why wasnt our F4 Pet Swap quickness trait (5 pts beastmastery) buffed? They let Warriors have a non integer amount of quickness (6.25s quickness on their trait), why can’t we have 2.5s->3s quickness on swap?
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I have found a bug with the fern hound and other pets with buffs on f2,
if you switch pet rigth after the boon gets applyed out of combat and then switch back you can apply the boon again.
This results in having a perm reg or other boons without specing for them.
Fix this plz as its so insanly op and game breaking.Btw ppl Ranger is so good
This ‘bug’ has been present in different forms since the beta.
1. Boons have a 1 minute max limit, so unless you go out of your way to keep on reapplying then it’s not ‘perm’. If you’re in a party, you would have to ask your team to STOP and stand around for these boons for about the same amount of time that they will last, wasting time.
2. The only boons that you’re able to possibly stack for that long are regeneration and fury, and even so, other classes have these boons available or variants that allow a similar mechanic.
3. Other boons (eg. Protection, Might) run out before you can reapply due to their short duration.
4. Yes, its a bug that can be taken advantage but comparatively it’s not INSANELY GAME BREAKING as you’re out to put it. Either way it needs to be fixed.
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Since we’re on the topic of Pets (in general), can you push towards the fix of the Drake Pet bug where when it uses it’s healing attack (Chomp), it aoe heals enemies instead of healing itself? At least confirm this is being looked at? Thanks!
I’ve been using Drake pets more often than so after their tail swipe skill was made to actually be used.
I’ve tested this multiple times and it looks like when any Ranger pet drake variant uses its Chomp skill (Chomp is activated when the pet reaches/is less than half health), It will heal enemies in melee range instead of healing itself.
The green heal numbers show being applied to the enemies and not the drake. Instead my drake’s health is not visibly increased in his health meter. Chomp seems to have a unique animation underwater so it’s easier to see when a drake is chomping.
Interesting, will have to test (the updated stealth mechanic) when the update completes.
Just opened up in Fort Aspenwood, hurry while its open!
I can’t remember since when it was “fixed” but can anyone else confirm that this doesnt work? I use guard and then when my pet is in proximity I use search and rescue and he does nothing and stays in guard.
Just a quick tip – whirling defense reflects all kinds of projectiles, even from siege weapons, which, imho, is quite hilarious – bounce that 500 kilo stone right back to it’s source for some decent damage!
Haven’t tried this yet on the spvp map with the trebs, would be interesting to see if it works there as well – talk about surprise counter attack!
I would suggest either being able to move when using it, or reduce cooldown by at least 5 seconds.
:D
I’m sure Whirling Defense cannot reflect trebs, I’ve been in multiple defending situations where I still get knocked down and damaged while using Whirling Defense in WvW
New ATI Drivers out now, huge improvements
in Account & Technical Support
Posted by: The Chosen Link.3247
I can’t wait to try this out. I currently have a single 3GB AMD 7970 Ghz edition powering an eyefinity setup (5760×1200). I’ll have to give an update later on what type of improvements I obtain. For most of the reviews I looked at improvements tend to be on lower resolutions (ex: 1920×1200), high-resolution setups have marginal/slight improvements.
@Raijinn
If you want to run eyefinity, I highly recommend a 7970 Ghz edition. A single card is enough to power my eyefinity setup (With everything max, LoD+Shadows Ultra, on average 40-50 fps, drops to ~30 on huge battles) but perhaps if you want a smooth 60+ crossfire would be the way to go.
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I can’t believe this. This quest is still bugged for me. After a total of ~5 tries, I think I’m finally giving up. The research team just does not move after I defeat the ettin boss and am asked to escort them.
3rd try – Team is still stuck, after looking back at the screenshot it may have been because I didn’t revive trahearne (see minimap)
4th try – After defeating the several zerg undead waves, after skipping the cutscene I’m teleported in between one of the walls at the stone house at the top of the hill. I’m stuck and am forced to try again.
5th try – Playing conservitavely, taking my time, going at a slow pace making sure my entire team is alive and with me. I arrive at the cave, defeat the boss, rescue the team but the team is STILL stuck (even after clearing the entire cave).
I can’t find a second person to do this with to at least see if that works. No one wants to bother since this quest has a reputation of being bugged. I can’t consistently ask on map chat since I get suppressed for saying LFG Forging the Pact several times in a while.
One more thing to add, now whenever I kill Risen Grub in the cave I get the message “That content has been temporarily disabled. Please try again later.”
(edited by The Chosen Link.3247)