Across multiple threads I’m still just not seeing the core of this argument as justified. There’s reason being sprinkled in, but it’s being drown out by angry tantrums.
(At least WvW and PvP wise, I definitely can’t speak to PvE).You want condi clear and heals – don’t primal burst.
You want burst – primal burst.
You still have sources of resistance and invuln.
SoF and SoR are totally legit sources of adrenaline, damage, and boons.
You’ve been given the ability to might stack for damage and passively heal and gain endurance.
You’ve been given a 900 range, 6k+ source of damage, with an evade frame, and 3 second knockdown.
You’ve been given a 4-5k damage at 900 range with cripple. (both ammo charges of axe 3).
Berserker isn’t destroyed, you just have to adjust around the changes and not rely on headbutt, meme burst, good day sir.I haven’t tried it, but there appears to be a strong condi build to be had with the changes to Arms. Seeing as how Berserker came with torch, a clear condi weapon, and condi-centric talents, but no strong support from other talent trees this is a nice addition for condizerkers.
Everything certainly isn’t perfect, but the world is far from coming to an end.
Disc, Def, Bers still works fine if you adjust your utils and strategy. Str is now a legit option over at least two of those.Core warrior wasn’t always just fine, the changes to Str for core warrior are significant. You now have the real option to choose Berserker to supplement a condi or power build through talents and utilities that fits the play style you prefer. You wanna primal burst, it’s gonna cost you some sustain.
Warrior’s place in the meta was never about damage or sustain it was about it’s overall utility to the group. That still hasn’t been fixed, but Spellbreaker is on the way..
Condi warrior is excellent in PvE as both PS and DPS. Condi warrior is also okay in sPvP. Spellbreaker is bringing an excellent PvP build.
The core issue I have Is how the new Berserker’s Power was implemented. This is a PvE trait for Power Warrior. The Devs stated the reason for this change was to make it feel good to use a level 1 burst consecutively instead of waiting for level 3 adrenaline. However, 10 seconds is too short a duration to reach 3 stacks of Bersekers Power for more than 1 second, and it’s impossible to even consistently maintain 2 stacks. Either the duration of Berserkers Power needs to be increased or duration needs to be refreshed. Without this change, this is a nerf to Power Berserker; Spellbreaker will have a similar struggle with the trait as is. The stated design intent does not mesh with how it currently functions. That is the problem.
Have you not tried SoR? Days of adrenaline for me….