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Massive Warrior NERF!!!!

in Warrior

Posted by: Tinnel.4369

Tinnel.4369

Across multiple threads I’m still just not seeing the core of this argument as justified. There’s reason being sprinkled in, but it’s being drown out by angry tantrums.
(At least WvW and PvP wise, I definitely can’t speak to PvE).

You want condi clear and heals – don’t primal burst.
You want burst – primal burst.
You still have sources of resistance and invuln.
SoF and SoR are totally legit sources of adrenaline, damage, and boons.
You’ve been given the ability to might stack for damage and passively heal and gain endurance.
You’ve been given a 900 range, 6k+ source of damage, with an evade frame, and 3 second knockdown.
You’ve been given a 4-5k damage at 900 range with cripple. (both ammo charges of axe 3).
Berserker isn’t destroyed, you just have to adjust around the changes and not rely on headbutt, meme burst, good day sir.

I haven’t tried it, but there appears to be a strong condi build to be had with the changes to Arms. Seeing as how Berserker came with torch, a clear condi weapon, and condi-centric talents, but no strong support from other talent trees this is a nice addition for condizerkers.

Everything certainly isn’t perfect, but the world is far from coming to an end.
Disc, Def, Bers still works fine if you adjust your utils and strategy. Str is now a legit option over at least two of those.

Core warrior wasn’t always just fine, the changes to Str for core warrior are significant. You now have the real option to choose Berserker to supplement a condi or power build through talents and utilities that fits the play style you prefer. You wanna primal burst, it’s gonna cost you some sustain.

Warrior’s place in the meta was never about damage or sustain it was about it’s overall utility to the group. That still hasn’t been fixed, but Spellbreaker is on the way..

Condi warrior is excellent in PvE as both PS and DPS. Condi warrior is also okay in sPvP. Spellbreaker is bringing an excellent PvP build.

The core issue I have Is how the new Berserker’s Power was implemented. This is a PvE trait for Power Warrior. The Devs stated the reason for this change was to make it feel good to use a level 1 burst consecutively instead of waiting for level 3 adrenaline. However, 10 seconds is too short a duration to reach 3 stacks of Bersekers Power for more than 1 second, and it’s impossible to even consistently maintain 2 stacks. Either the duration of Berserkers Power needs to be increased or duration needs to be refreshed. Without this change, this is a nerf to Power Berserker; Spellbreaker will have a similar struggle with the trait as is. The stated design intent does not mesh with how it currently functions. That is the problem.

Have you not tried SoR? Days of adrenaline for me….

Massive Warrior NERF!!!!

in Warrior

Posted by: Tinnel.4369

Tinnel.4369

Across multiple threads I’m still just not seeing the core of this argument as justified. There’s reason being sprinkled in, but it’s being drown out by angry tantrums.
(At least WvW and PvP wise, I definitely can’t speak to PvE).

You want condi clear and heals – don’t primal burst.
You want burst – primal burst.
You still have sources of resistance and invuln.
SoF and SoR are totally legit sources of adrenaline, damage, and boons.
You’ve been given the ability to might stack for damage and passively heal and gain endurance.
You’ve been given a 900 range, 6k+ source of damage, with an evade frame, and 3 second knockdown.
You’ve been given a 4-5k damage at 900 range with cripple. (both ammo charges of axe 3).
Berserker isn’t destroyed, you just have to adjust around the changes and not rely on headbutt, meme burst, good day sir.

I haven’t tried it, but there appears to be a strong condi build to be had with the changes to Arms. Seeing as how Berserker came with torch, a clear condi weapon, and condi-centric talents, but no strong support from other talent trees this is a nice addition for condizerkers.

Everything certainly isn’t perfect, but the world is far from coming to an end.
Disc, Def, Bers still works fine if you adjust your utils and strategy. Str is now a legit option over at least two of those.

Core warrior wasn’t always just fine, the changes to Str for core warrior are significant. You now have the real option to choose Berserker to supplement a condi or power build through talents and utilities that fits the play style you prefer. You wanna primal burst, it’s gonna cost you some sustain.

Warrior’s place in the meta was never about damage or sustain it was about it’s overall utility to the group. That still hasn’t been fixed, but Spellbreaker is on the way..

Massive Warrior NERF!!!!

in Warrior

Posted by: Tinnel.4369

Tinnel.4369

Core warrior is quite fine, WvW wise anyhow. Disc, Def, Str, Signet of Rage, Bulls Charge. More adrenaline than cool down can handle.

Pretty much this.

My core Warrior main uses Axe/Axe – Rifle or Sword and Shield and is performing better than ever. I was a bit worried about loosing Burst Mastery, but with some Sigil changes I have made up some of the loss. Berserkers Power is definitely worth it, and feels like a great perk for going core.

Almost seems to me that Anet is trying to move Berserker to a more condi spec and using Spellbreaker for the power warrior elite spec.

Then you have core that offers more choice, and quality of life features, but with less elite benefits.

I am fine with this.

Yes, Arms also offers some nice condi-centric options now too. I think the hardest Berserker pill to swallow is probably the 3 for 1 which cuts sustain hard, but you’re still a warrior with sources of resistance, endure pain, and if you’re condi you’re in Dire/Trailblazers. Frankly all this, “you ruined berserker so I won’t buy expan” boggles me. Who intended to buy expansion to keep playing berserker?

I’ve been running axe/shield gs and it feels great, haven’t tried any other weapon combos yet. Bull’s Charge with Peak Performance is just ridiculous and glide bomb trolling with passive Death from Above is great (upwards of 3k damage). Still up in the air balancing Berserker’s Power, Might Makes Right, Axe Mastery, and Burst Mastery.

Still worth making?

in Warrior

Posted by: Tinnel.4369

Tinnel.4369

I’d advise you to not let 99% of forum chatter shape your opinion on much of anything. Berzerker took a hit, but core warrior is in a pretty great spot in my opinion. Strength, Defense, Discipline is functional + SoR + Physical skills (especially Bulls Charge). Sprinkle in the trolliness of glide bombing with Death From Above as a passive from a usable trait, I’m having a blast personally.

Massive Warrior NERF!!!!

in Warrior

Posted by: Tinnel.4369

Tinnel.4369

Core warrior is quite fine, WvW wise anyhow. Disc, Def, Str, Signet of Rage, Bulls Charge. More adrenaline than cool down can handle.

Ineptitude/Blinding Dissipation interaction?

in Mesmer

Posted by: Tinnel.4369

Tinnel.4369

Applying confusion via blind has no cooldown. Proccing blind via block or dodge has a 10s per target ICD.

Glorious, thank you!

Ineptitude/Blinding Dissipation interaction?

in Mesmer

Posted by: Tinnel.4369

Tinnel.4369

Hello all,

I’ve been tossing around the idea of a hybrid damage blind, interrupt, confusion stacking build using Dueling, Illusions, Chrono with sw/sh and sc/t. Feel free to weigh in on the possible viable or not viable of this combination. But, specifically I’m looking for feedback on how Ineptitude and Blinding Dissipation interact. Does Ineptitude mean that you can only apply confusion by way of blind on a single opponent through a block or dodge every 10 seconds or that you can only apply confusion by way of blind period on a single opponent period every 10 seconds? If the latter is true it would make stacking confusion through shatters with these two traits not possible. If the previous is true it would help keep confusion pressure up while still delivering respectable burst with a hybrid build.

Thoughts?

(edited by Tinnel.4369)

P/X thief "BODYSHOT SPAM" OP

in Thief

Posted by: Tinnel.4369

Tinnel.4369

With impairing daggers and spider venom and a couple body shots they’re usually in panic mode before you even get to shortbow.

I’m simply pointing out what DD trait brings and the kind of playstyle that it makes possible. As for full condition damage, I do not disagree.

Oh, I wasn’t disagreeing with you so much as just agreeing with baba. You’re totally right, it’s a matter of style. I’m not running BD, but rather BP, SV, and ID so the condi clear, damage reduction, extra stealth, and boon strip seem to work better for me.

Still very much playing with different things, but finding with this build you largely just watch them melt from stealth which is kinda zzzzzzz.

P/X thief "BODYSHOT SPAM" OP

in Thief

Posted by: Tinnel.4369

Tinnel.4369

This is about what I’ve been running, but with vipers mixed into dire instead of rabid. With impairing daggers and spider venom and a couple body shots they’re usually in panic mode before you even get to shortbow.

d/d and d/p are also decent with the 33% poison chance to daggers. I’ve been running SA sometimes over trick, but I think babazhook is correct that SA over DD is probably best. You’ll lose pulmonary impact, but I think you get more sustain out of it.

Rifle for WvW

in Engineer

Posted by: Tinnel.4369

Tinnel.4369

BoonBoi’s build is ok, but it corners you into straight elixers. I haven’t played it enough to try swapping any other utilities in. I’m in the same place where hammer is nice, but getting meh. I found it’s best off to just slot a kit with some range, i.e. grenades or mortar.

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in Account & Technical Support

Posted by: Tinnel.4369

Tinnel.4369

Can anyone actually verify that any of the recommended fixes have worked? I’ve tried it all and am still experiencing this problem sporadically. Sometimes every 5-10 minutes, yesterday I went like 6 hours. Why should we collectively be going to NCSoft when you should have the fast track?!? There are posts far and wide on the net about this with no one getting positive results.