Showing Posts For Tupi.2967:

The "story" of Tequatl Rising

in Lore

Posted by: Tupi.2967

Tupi.2967

I dont get the confusion about the timeline. It’s clear that Teq rising is post death of Zaithan, probably due the magic released upon tyria after its death.

Tequatl Rising: possible lore?

in Lore

Posted by: Tupi.2967

Tupi.2967

Zaithan is dead but somehow Tequatl got stronger. Bubbles? Zaithan released magic post death?

Queen Jennah isn't real

in Lore

Posted by: Tupi.2967

Tupi.2967

A better theory would be that Anise is Jennah sister or something like that, even lovers (hey, caithe).

That can’t be true. Because if it was, that would make Logan the luckiest man in the GW2 universe. That would officially kill the game’s lore for me.

Lol she cant stand him and Logan hates her, this will not happen! It was stated that Jennah loves Logan (or is it just a Logan thing)? If so, why dont they marry? Maybe in the next Queen festival?

Queen Jennah isn't real

in Lore

Posted by: Tupi.2967

Tupi.2967

This theory is just senseless. How can a clone eat and do their things all the time and nobody suspects of anything? Theres plenty of powerful magic people in Tyria. I dont get why make twists for twists sakes, it’s just turns the story contrived.

A better theory would be that Anise is Jennah sister or something like that, even lovers (hey, caithe).

Anet doesn't see we need a buff because...

in Elementalist

Posted by: Tupi.2967

Tupi.2967

If an encounter does not need reflect, mesmer is pretty meh. Warrior team offensive support is being nerfed (empower allies tier 2 now). 100blades it’s not so reliable as you think. LH elem is pretty good for PvE. Maybe they cant do 80k damage in 1 skill, but this is a rare thing across the board anyway.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Tupi.2967

Tupi.2967

I want to emphasize what others have said about a few ele’s skills.

Ride the Lightning

This skill currently feels like a monster contrained by iron bars. I think players feel that constraint in the skin. The conditional cooldown is clunky, and if it was meant to be used offensively more so than defensively, it is doing the opposite. For all intents and purposes, RTL is now a 40s escape skill. Players don’t want to use it offensively, because it checks if the skill successfully hits or not. Any block, miss or evade will put it at 40s cooldown. This should definitely be fixed, but I would probably go further, and also suggest a 15/ 30s cooldown. Why? From a d/d’s point of view, 15s was perfect for a leap skill. Anet could also consider a 900 range RTL with a global 20s cooldown. It’ll be easier to counter when fighting professions with 900-1200 ranged skills.

Also, please, and this is really important, but never – ever, have this skill auto-target, even when the option is ON. I like using auto-targetting, but this pretty much comes at the cost of almost never being able to use RTL as an escape skill. As it is, that option nerfs this skill.

Lava Font

Needs the Geyser treatment. This skill depends on Blasting Staff to be useful.

That being said, I love the 1s delay in damage, and I think all combo fields should be like that.

Auto-Attacks

Improving ele’s auto-attacks across the board would fix several issues with this profession, like the high skill floor (new players would have an easier time learning this profession), the lack of sustain damage, and more importantly, it would give players the option to hold within their attunements a little bit longer, toning down the over-reliance on arcana’s 60% attunement recharge rate. All should be on the level of Lightning Whip.

Here’s how I would buff them:
Dragon’s Claw: Hard to say, it’s a worse version of LW. Maybe should deal more damage than LW if the target gets hit by the 3 fire beams.
Vapor Blade: Fix the obstructing terrain bug, increase vulnerability to 8s-12s, and have it add 2 stacks. This would make it an interesting set-up skill. The duration needs to last long enough, so that an elementalist has enough time to switch to other attunements and make their rotations with the full benefit from vulnerability. Because doing so already comes at the cost of many precious seconds, I also recomment 2 stacks per hit. Or maybe just a faster animation.
Impale: First, this skill should have 600 range. It just feels more natural this way. Second, bleeding should be buffed somehow, maybe to 12s, so that condi-eles can maintain bleeding a bit easier.
Flame Strike: Slightly lower casting time. I believe there’s a bug with the casting bar, which fills faster than the actual duration. I’ve self-interrupted this skill so many times due to this. Also, more direct damage, because that’s what scepter needs.
Ice Shards: This skills wants to be the “Lightning Whip” of this weapon. Considering that arc lightning is great to proc critical effects, and the other two auto-attacks revolved around conditions, all this skill needs is a plain damage buff. It should literally deal as much damage as LW. Yes, yes, it is ranged, but it’s also single-target.
Stone Shards: Bleeding 6s->8s. This skill is slow, but that’s a fine drawback. perhaps a bit more direct damage as well, but I think it’s bleeding that should get buffed.
Fireball: I think this skill is almost fine, considering its 1200 ranged and aoe. But I would make a slight change: slightly bigger radius, doesn’t needs to be much. Fire attunement is the aoe attunement, right? Increase the radius, and make air the specialized single-target attunement.
Chain Lightning/ Lightning Surge: I’m going with a few posters here. Make the number #2 skill the staff’s auto-attack, remove its cooldown, and make it single-target. A hard-hitting auto-attack that can blind is pretty cool, and I think the casting time makes it balanced. Put a cooldown on chain lightning, and strengthen it with some vulnerability, faster animation or higher damage. Alternatively, make the first hit from CL hit twice as hard, the two following beams deal only half the damage. Both of those skills are currently a bit underwhelming, and they are the perfect opportunity to add to staff some extra single-target power.
Water Blast: Even though it is to get buffed, it was still one of the worst auto-attacks in a profession with weak auto-attacks. As posters have been saying here, please, add a reliable radius width. 180+ IMO.
Stoning: The weakness is cool, but slightly more damage please. Doesn’t needs to be much, but staff needs a bit more sustain across all non-fire skills, eruption is tricky, and other skills barely deal damage. Shockwave could get 3 stacks of bleeding too, though.

+1
ME like.

THANKS Anet just Thanks!!

in PvP

Posted by: Tupi.2967

Tupi.2967

If you dont like PvE dont bash PvE players (should pve players bash pvp players?). Spvp dev team is small as is spvp players. Why should anet wastes its resources?

Now is the time to strike, we SHALL be heard!

in PvP

Posted by: Tupi.2967

Tupi.2967

@selan Elem is not average in PvE, not in zerker. Necros are average however (pve).

Normallized Health Pools.

in PvP

Posted by: Tupi.2967

Tupi.2967

@sorrow: you need play more as elementalist without water and/or arcane traits.

Eles are awesome

in Elementalist

Posted by: Tupi.2967

Tupi.2967

and just because you suck at them doesn’t mean they’re bad, LH eles in organized groups do a lot more damage than warriors, a lot more, even without LH we do tons of damage, we are also epic healers and we have a lot of skills for survivability, there is also the focus skills which are really helpful in many situations and we can grant like 15 stacks of might on the spot, so stop making eles suck threads and learn to play.

Hey buddy, I have an information for you:

PvE is 2nd class skillwise.
Anything fits well in PvE. Now go soloQ in tPvP and enjoy. When the thing you fight is not a stupid AI boss with repetitive patterns.

Most eles that complain and are to be taken serious are people who talk about tPvP Meta and the role of the Ele in it.
Anybody complaining about anything in this game that is related to PvE please go and play Warcraft I.

U shouldnt be so harsh, coz PvE is part of the game, the most populated part. No reason to bakitten.

To OP, the complains are manly from PvPers.

Gauntlet Farming as ele?

in Elementalist

Posted by: Tupi.2967

Tupi.2967

See this, but it’s pre nnerf i guess
http://www.youtube.com/watch?v=VIl45I1vb74

Does ele have any place right now?

in Elementalist

Posted by: Tupi.2967

Tupi.2967

Tupi, you can go full arcane and still instagib stuff with ele
However, your point is valid^^
Except ofc if your talking pve. From your description it sounds like that. In Dungeons noone wants eles. Except if they know you can do your Firegreatsword burst thing.

Hi, Blimm,
yes i’m talking about Dungeons. I dont agree that nobody wants elem in DGs thou, we can do good without FG.

But i agree with some critiques, we should question Devs on contraditory profession design. I cant understand the ultra low health for example, even with our healing i think it’s too low.

(edited by Tupi.2967)

Lightning Hammer Elementalist(WvW Video)

in Elementalist

Posted by: Tupi.2967

Tupi.2967

Never seen hammer outside Dungeons, i dont think i’m brave enough to try, but looks fun anyway ^^

Does ele have any place right now?

in Elementalist

Posted by: Tupi.2967

Tupi.2967

Elem DPS isn’t low, but u have to be total berserker to see this (yes, forget arcane traits). Our effective dps is higher than mesmers one. Mesmer is valuable in DGs for their reflects, portals and time warps.

In Spvp Elem feels lackluster due the meta and contraditory class design (low health and low toughness but always forced in meele range – we dont have pets or clones as meatbags, neither invisible tricks).

Does ele have any place right now?

in Elementalist

Posted by: Tupi.2967

Tupi.2967

In PVE you can go L. Hammer build is pretty effective and u can support ur party with offensive boons (might stacking – fury and vulnerability too if traited). In DGs damage is king, and this build is very strong. However, u have to be pro at dodging and know well the encounters.

For WvW elem are pretty useful in organized zergs, static fields and water fields (that u can blast with earth or arcane wave) are always in demand in zergs fights.

Elementalists role at Tpvp

in PvP

Posted by: Tupi.2967

Tupi.2967

Wondering the role of elementalists at tourneys right now.

Is there still bunker eles or guardians are way better? What’s the most common build? Fresh air scepter is viable? Would u pick an elementalist to ur team, why?

Scepter VS Staff

in Elementalist

Posted by: Tupi.2967

Tupi.2967

I’ve tested tons of builds, Staff is just too slow for me, but i like to be away from my enemies, so i use scepter. The Air skills are really fast and do damage (it’s great to finalize downed invaders). The Fire ones have really slow animations and u can’t use it against somebody with a brain. If i have enough healing power i can self heal just with water skills with scepter and dagger dagger while running away, with staff u have to target an area.

implement a rewarding pve system please

in Fractals, Dungeons & Raids

Posted by: Tupi.2967

Tupi.2967

Stop thinking GW2 shares the same design of others MMOs. After u get your loot you would think everything shallow anyway.

The tokens will drop from bosses too in near future.

PS.: GW2 dont need raids.

Issues with the trading post: please post here [MERGED]

in Black Lion Trading Co

Posted by: Tupi.2967

Tupi.2967

Now i’m able to sell and buy itens!

Issues with the trading post: please post here [MERGED]

in Black Lion Trading Co

Posted by: Tupi.2967

Tupi.2967

I can’t buy or sell anything, just browse itens. Is it intentional? thanks