(Long) Look at some problems with ranger traits/utilities. (aka The Homogeneous Ranger Build)
in Ranger
Posted by: Unspecified.9142
2) Have a Ranger that does tons of direct damage.
Starting with the weapons again. It’s pretty well established that SB can outperform LB at dealing direct damage in PvE. Offhand could be whatever else really though Warhorn would be a great thing to have for the might and fury buff.
Moving on to traits first this time. Need to have Piercing Arrows to go with that SB, and Steady Focus is a great 10 point trait for direct damage. Can be without Zephyr’s Speed. I’m going to want high crit damage and critical damage modifiers are all pretty low so the +30% critical damage from Skirmishing is just too huge to pass up.
Well, I have the exact same distribution of points I had in my condition damage build before I put 5 in WS. 20/30/0/0/5 with 15 left over. I should probably take Natural Vigor for the endurance regen that synergizes so well with Steady Focus. Now it is exactly the same.
I still have no utilities selected though. Well I definitely want something to control enemies with. There’s Spike Trap, Frost Trap, and Muddy Terrain. Well Spike Trap is the worst without condition damage backing it. Frost Trap is only really great with the Trap Potency and I already have 30 in Skirmishing and the other 30 point trait does… something? It seems about as useful as Opening Strike (1% more damage IF it worked… wooo…). If I go Muddy Terrain it’s either stuck with a 30 second CD or invest more in WS which gives me condition damage(?).
Well I could invest 5 of my remaining 10 trait points and get Wilderness Knowledge will will give Muddy Terrain a shorter CD and let me take QZ with a 48 second CD and I’ll get 4 seconds of quickness every 48 seconds plus 4 seconds every 40 from pet swapping. Or, I could just invest 10 in BM and get 4 seconds every 32 seconds from pet swaps and have a pet that doesn’t suffer from complete disembowelment when a Risen Chicken farts in it’s general direction (exaggeration…ish). That would also make the non-trap related skills in Skirmishing potentially useful.
Oh wait, If I don’t take Wilderness Knowledge then Muddy Terrain and QZ are pretty long CDs. I might actually want to take Trap Potency and Trapper’s Expertise and run Frost Trap for the control and combo field. If I’m going to do that I should probably just take Viper’s Nest for the extra damage and source of poison. For the third slot I could run one of the other traps, SotH for mobility or QZ.
I could drop those 10 points in to Marksmanship and get the signet traits and run signet utilities, but that’s basically zero utility with huge CDs. But it’s an option.
In the end I find that my direct damage ranger and condition damage ranger vary by 10 trait points (maybe) and weapon/armor/jewelry stat distributions. Although the exact reason for taking Skirmishing was different.
Summary (not tl;dr because it’s still long)
Shortbow with Piercing Arrows and Zephyr’s Speed are too good/necessary for any ranger that it kills build options by 25 trait points immediately. This is more a problem with everything else than with those being ‘OP’. Piercing Arrows is a problem because even at 30 points it would still be too good to pass up no matter where it’s put in the trait line. Zephyr’s Speed is almost too good for 5 points but I don’t want it moved because it actually makes the pet mechanic always useful (though not for the pet).
Skirmishing and Wilderness Survival are just confused in my opinion. The stats provided by WS are perfect for a condition ranger but traps are just too important to a condition ranger for control while dots tick and additional dots. Traps require Skirmishing which when combined with the above leaves no room for anything else really. DD rangers want Skirmishing for stats but don’t really want the traits. The rest of Skirmishing is all about the pet really and without a 15-30 point investment in BM pets are not worth investing in.
(sorry that was long)