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Latest patch causes whole system shutdown

in Account & Technical Support

Posted by: Vagrant.7206

Vagrant.7206

I have a 1000W Corsair power supply that I have made sure all the connections are good (I’ve checked the connections like 20 times). If it was power, I’d be fairly sure to notice.

I have some overclocking enabled for the CPU using a motherboard switch. However, GW2 isn’t as CPU intensive as some of the other things I play (like Kerbal Space Program), so that shouldn’t be the problem as it never shuts down during those games.

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Latest patch causes whole system shutdown

in Account & Technical Support

Posted by: Vagrant.7206

Vagrant.7206

Drivers were updated two weeks ago to the beta version for my NVidia 550 Ti. Currently running the -repair command line argument for the game.

Looking at event log, have 2 critical errors in the kernel-power, consistent with the two shutdowns I experienced today (event ID: 41, task category: 63). Eventlog shows the same dates/times (event ID: 6008)

Last time it occurred was 7/16. This might as well be a record of when my computer has shut down whilst playing Guild Wars.

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Latest patch causes whole system shutdown

in Account & Technical Support

Posted by: Vagrant.7206

Vagrant.7206

After a few minutes of playing the game since the recent update, my system has completely crashed and shut down twice. This used to happen on occasion in the past and stopped with the Bazaar of the Four Winds update.

How can this be fixed?

(FYI, I built my computer. I know that it has no problem with other, far more difficult games and it only ever does a complete system shutdown with Guild Wars 2)

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(edited by Vagrant.7206)

DPS Meter

in Suggestions

Posted by: Vagrant.7206

Vagrant.7206

I didn’t see anything else specifically mention this, so I figured I would.

At the moment I have two characters I play, an engineer and a warrior. The warrior does more damage per swing/shot, as it should be. My engineer on the other hand, does lots of condition damage.

The problem is, I don’t know how that condition damage lines up with the straight damage of the warrior, and without a realtime DPS meter, I can’t compare the two. It also makes my engineer feel less useful since I’m not sure what I’m actually doing.

Anyway, just a thought. A realtime DPS meter would allow me to adjust my build to better accommodate for higher DPS in PvE.

Oh, and before everyone gripes that GW2 focuses more on skill than on sheer numbers, I’d like to point out that some builds are designed PURELY for damage. Having the knowledge necessary to improve their damage output would further their goal. For me, it’d allow me to balance damage output with utility, and help me lay out my build in a slightly less haphazardous way.

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(edited by Vagrant.7206)

Forced Character Name Change?

in Account & Technical Support

Posted by: Vagrant.7206

Vagrant.7206

Sadly, it seems the decision was final. They would not let me keep the name. Oh well, I guess on to a new name.

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Forced Character Name Change?

in Account & Technical Support

Posted by: Vagrant.7206

Vagrant.7206

Like I said, the original intent was a joke on the R/N ranger touch build of GW1, but I figured the name was also safe as a regards to the child’s version of football.

Here’s my character from GW1, and no name change is being requested of that.

Attachments:

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(edited by Vagrant.7206)

Forced Character Name Change?

in Account & Technical Support

Posted by: Vagrant.7206

Vagrant.7206

Good afternoon,

Hopefully I don’t mean to be bothersome with this question, but for some reason when I tried to log onto my main character today, the game stated that I must change her name in order to play.

I have never received an email about this, nor do I understand why this has suddenly become an issue, as I’ve had this character name since release, and back into Guild Wars 1. The name was originally a joke on the R/N Touch Ranger build.

Normally I wouldn’t hesitate to change a character name, but this is my main’s name and the one that all my guildies and friends recognize me by.

For reference of the character name, see that attached image.

Attachments:

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(edited by Vagrant.7206)

inspector kiel bugging out

in Sky Pirates of Tyria

Posted by: Vagrant.7206

Vagrant.7206

Same issue. Impossible to progress. Had to leave.

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Aetherblade dungeon (Kiel not moving)

in Bugs: Game, Forum, Website

Posted by: Vagrant.7206

Vagrant.7206

Same problem. She stopped in the same spot as the rest of you guys are having

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No pistol or rifle skins?

in Super Adventure Box

Posted by: Vagrant.7206

Vagrant.7206

I’ve always been somewhat disappointed at the lack of skins for the engineer. Pistol is understandable I suppose (despite being my favorite), but rifle? A lot of people use rifles.

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Daily: 6 categories complete, no reward

in Bugs: Game, Forum, Website

Posted by: Vagrant.7206

Vagrant.7206

I have the same problem as everybody else. Completed two dailies simultaneously, no chest.

Got an additional daily after that just to confirm — no daily chest.

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Lets see your engineers!

in Engineer

Posted by: Vagrant.7206

Vagrant.7206

My human 80 engineer.

Attachments:

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After the last patch, I think I spotted a commonality with FPS errors

in Account & Technical Support

Posted by: Vagrant.7206

Vagrant.7206

From perusing some of the threads on this forum complaining about significant drops since last patch, I noticed that a lot of people with NVidia were mentioning FPS drops.

More specifically, people with NVidia Geforce 500 series. I noticed a significant drop as well, and I’m NVidia Geforce 550 Ti. Did something change? Did my drivers suddenly go out of date with the new patch?

While I do have an AMD Phenom II x4 (3.55 GHz), I’ve never had a problem with framerates up until this latest patch, so I do not think it is the CPU. A lot of other people with i7s and i5s are having the same problems, but they do have the NVidia 500 series.

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Poor FPS Since Patch Oct/01/2012...

in Account & Technical Support

Posted by: Vagrant.7206

Vagrant.7206

I’ve had a similar problem with the patch causing graphical issues and low framerates. Before the patch I was doing just dandy. My guildmates reported similar issues.

Rig specs:

AMD Phenom II x4 3.55 GHz
EVGA GeForce GTX 550 Ti
8GB DDR3 RAM

The only common factor I see is the Nvidia 500 series (at least in the current thread).

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100% Completion and Exploration = 98%? 97%?

in Bugs: Game, Forum, Website

Posted by: Vagrant.7206

Vagrant.7206

You do the WvWvW areas too?
Otherwise, no idea.

Yup. See the screenshots.

The 100% map completion includes WvW — I even did some of the jumping puzzles in WvW.

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100% Completion and Exploration = 98%? 97%?

in Bugs: Game, Forum, Website

Posted by: Vagrant.7206

Vagrant.7206

See the screens below — I have 100% completion in every tangible way. Yet the game claims I only have 98 or 97% completion, and not 100%. It also denies me the “Been There, Done That” title.

http://i.imgur.com/C1niK.jpg
http://i.imgur.com/LhBlT.jpg

One would think the achievement would activate if you got the reward chest for world achievement. Or perhaps it would activate if you completed all areas (100%). But it hasn’t. What on Earth is the trigger for the title/achievement?

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I don't understand the logic of Map completion/jump puzzles in WvW

in WvW

Posted by: Vagrant.7206

Vagrant.7206

Two out of three servers in our current group is getting steamrolled by the third (which holds like 90-100% of the map at all times of the day). And please don’t tell me the solution is to server transfer just to get the POIs, Vistas, and SPs. I very much doubt Anet intended the completion of this achievement to be done that way.

Ironically, that’s what I ended up doing to get the 100% completion. Now that they are reducing the time period with which you can transfer servers, it makes it much harder to use that method.

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I don't understand the logic of Map completion/jump puzzles in WvW

in WvW

Posted by: Vagrant.7206

Vagrant.7206

its because you gain benefits from WvW in your own little PvE endeavours, the buffs to crafting, health, healing, exp.
so both the worlds ARE tied together and are one in the same, just different zones if you will.
currently the PvE on our server are getting 20% chance at critical crafting bonus just for playing on this server. and there are a lot of people that will transfer to top end servers that always win because they will get a lot of little bonuses for being on a winning server.

That’s a weak association at best. That’s like saying the Omnomnomnomnomberry bars (because they provide advantages) should contribute to map completion.

It also ignores the fact that there are parts of the real world that don’t count towards the map completion title — such as dungeons. In addition sPvP’s points of interest don’t count. It’s inconsistent, and suggests a design flaw.

I don’t understand the problem.
100% world completion means you have seen the entire game. Not just the parts you enjoy. The ENTIRE game.

But it’s NOT the entire game. Dungeons are ignored. sPvP is ignored.

I actually agree with the OP, even though I think he’s insane for not loving WvW. WvW has high enough demand without wasting slots on people that don’t really want to be there, so let PvE players have an overflow WvW map or a WvW map with NPC opponents or whatever they want. Just give them anything they want if it reduces pressure on real WvW.

Heh, what can I say? I just don’t enjoy it.

But you’re absolutely right. I’m taking up valuable slots to do my exploration, which could be used by somebody who actually wants to partake in WvW. I wish I wasn’t — it took me hours several times to get in (Henge of Denravi, you know). But if I want completion and exploration achievements, I got to do it.

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(edited by Vagrant.7206)

I don't understand the logic of Map completion/jump puzzles in WvW

in WvW

Posted by: Vagrant.7206

Vagrant.7206

Before you guys cry, “Go back home carebear,” hear me out for a moment. I don’t care about your PvP. I don’t care about your WvW. If I could leave it alone, I would.

Not long ago, I was stuck at 92% map completion for the world. The other 8% was stuff in WvW. I spent a lot of frustrating time in queues, dying to people who take themselves too seriously, and generally getting steamrolled by about 20 people. I’m not resentful for getting steamrolled, it’s part of PvP and WvW.

What I am resentful for is that the achievement of getting 100% world completion, which is primarily a PvE accomplishment (note: 92% PvE to be precise), requires me to be in a scenario which I do not enjoy, and frustrates the hell out of me to complete. 8% of the game ruins the other 92% for me. I know ArenaNet promised to make games less about griefing, and more about the fun. This is where I really came to question some of their design decisions.

Now I hear your cry “WvW is part of the map!” Well, not the normal world map. It’s an entirely separate map in the mists, and the achievement also ignores sPvP points of interest as well. It’s completely inconsistent.

Now, it’s interesting to point out that tomorrow they reduce the ability of people to transfer worlds. Because guess how I resolved all my problems with WvW? Quickly transferring between worlds to ignore the issues caused by the world completion requirements — some areas my server was just never going to capture in a hundred years. Rather than waste countless hours trying to capture a point, I made it a matter of minutes. Abusing a feature of the game was my only respite to get around the abuse the game was giving me.

Similar problems arise as well under the “Explorer” achievement tab. Exploration is my favorite past time in any game, including GW2. To get all of its achievements require me to enter WvW, which I’m not entirely against. Sure I have to repeat the same jumping achievement 3 times against a bunch of a homicidal idiots, but whatever. What manages to get my goat though, is the absurdity of the obsidian sanctum. All 3 teams have entrances to this jumping puzzle at any given time (unless one server is dominating). Standard WvW practices apply inside this jumping puzzle (no surprise, I can hold my own). Problem is, the “defenders” in the jumping puzzle get massive advantages — traps that can kill people, and firing positions that make it impossible to pass/fight back.

ArenaNet, I ask you, what is your logic for qualifying an achievement as “explorer” when it’s truly not an exploration achievement, but a WvW/PvP achievement? It’s frustrating to people such as myself who enjoy the exploration, but are OCD about completion. I don’t know how many times I’ve wanted to shoot somebody in the face because of the irritation of the whole charade. Please consider making some kind of change in the future on the issue (I have no simple answers, so I leave that to you).

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100% world completion bug?

in Bugs: Game, Forum, Website

Posted by: Vagrant.7206

Vagrant.7206

I still have the same issue — 100% wolrd completion, have the star, but stuck at 97% on my character select screen. My character (on the same screen!) is listed as 98% complete. Why is this so wildly inconsistent?

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You want me to pay WHAT?

in Guild Wars 2 Discussion

Posted by: Vagrant.7206

Vagrant.7206

That’s the thing I don’t understand — if it’s about cosmetics, then sell the items as cosmetic ones. If it’s about stats, then make sure the items are exotic or legendary.

The fact that the items are rare strikes me as extremely weird — to use the cosmetic aspect I will also need transmute stones on top of the 100g you already pay. Why would that make any sense?

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You want me to pay WHAT?

in Guild Wars 2 Discussion

Posted by: Vagrant.7206

Vagrant.7206

So I’ve noticed that the “Tier 3 Cultural Armor” is rather expensive. As in, 100 gold expensive for the full set (not exactly, but w/e).

But it’s rare. Not exotic or legendary. Rare. ArenaNet, does that make any sense? I can get exotic stuff for cheaper than that.

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Funnest Race and Profession in Guild Wars 2 (Opinions)

in Guild Wars 2 Discussion

Posted by: Vagrant.7206

Vagrant.7206

I have a human engineer. Once I finish making sure she’s decked out in top-end gear, I’m probably gonna do an asuran warrior or thief.

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World Completion On Full or High Pop Servers

in Guild Wars 2 Discussion

Posted by: Vagrant.7206

Vagrant.7206

Well, what I ended up doing was taking advantage of the instantaneous and (currently) free world transfer function — If an area was possessed by an enemy server, I just swapped to their server and explored the area.

A little underhanded of a way of circumventing the issue, but I did it mostly out of desperation.

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World Completion On Full or High Pop Servers

in Guild Wars 2 Discussion

Posted by: Vagrant.7206

Vagrant.7206

I have to say I have eagerly awaited this game since the rumors start back in GW1. I love to play PvE and enjoy it immensely. I also enjoy the occasional sPvP. There’s significantly more end-game content in GW2 than WoW had its outset, and so I find myself quite busy at level 80.

So I took it upon myself to do world completion. Right now I’m sitting at 93% completion, despite having completed the whole PvE map.

What’s the other 7% completion? World versus world.

And this is the one thing where I find major fault with the game. I hate playing WvW. It doesn’t have the same kind of small-squad tactics as SPVP or pure skill of a duel. It is, in a sense, a gankfest where armies try to purely outnumber each other to take over areas.

But that’s my personal opinion about WvW. My real problem stems from the fact that 92-93% of the world completion is PvE, which is an entirely different dynamic than WvW (a specialized PvP). Add on top of that the fact that my server is very high population, and thus I’m lucky if I can even get into WvW in two hours to hopefully complete a few vistas/points of interest before getting ganked.

To me this is a case where, quite literally, 10% of the game is ruining the other 90% of the game. I don’t have fun in WvW. I hate waiting for it. I hate being ganked in it. Nowhere does the game tell you you have to do WvW to get completion — I had to figure that out via some internet searching. The play dynamic is entirely different — I find myself being forced to capture objectives in order to get vistas and points, rather than being able to run through or do a small tactical strike. And that’s if I can even get into WvW, considering the full queues.

TL;DR — Why the hell is WvW required for map completion? Whose genius idea was that?

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