Showing Posts For Valar Morghulis.7049:
Good luck on spending 250$ guys to get you another “ticket” . great game will not play if this goes on.
or… kill mobs and loot rare…
or…kill mobs, loot gold and buy chance to win it…
or…don’t worry about a “skin” that adds no stats…
1200 gems? Thats 15 dollars >.> Is it just me or are the prices going up?
Everything about GW2 is turning into a cash grab…I am rapidly approaching the “uninstall” point.
Everything? really? Or do you mean random “skins” that do absolutely nothing game-wise? A chance to get one can be purchased with cash, gold or looted from mobs… I see no difference then any other MMO I have played other than they offer more ways to get them and they are not needed in the least.
You people crack me up IT’S A SKIN! lol
OHNOES RandomPlayer01 has a different looking sword and I wants it! /quit /forumwhine /threatenuninstall
Just to clear up the “it’s supposed to be group heal…” comments that were addressed to me…
I used HT in my bomb elixir build that, most of the time, was used in support/healing roles in WvW and dungeons. Because my bombs have 0 range (since you place them on the ground) I am very much in the middle of the battle getting hit. I go here on purpose so as to heal other players with bombs and HT, damage and control mobs/invaders. This change makes that impossible in most “big fight” situations that I am in.
Can I go out of AC/mob AE range and use HT? Sure, but then the ppl I’m healing have to follow me… ACs insta gobble HTs…. unless I have the unfortunate luck of always getting AC’ed by those with the +dmg AC wxp perk then I’m not sure what anyone could be doing differently (other than the +30% turret health trait that I stated I don’t have and might not work anyway) to have their HT survive in the AC ring long enough to get the full heal. With all that said, it’s rarely only one AC that is targeting me, the ram and the ram operator that I’m trying to keep alive….
I usually have to switch to elixir heal so that I can survive to dmg/heal with bombs, but elixir is really bad for healing others…
The problem, as many have stated, is the armor/hps of turrets… it is severely lacking to laughable degrees. I’m not sure what Anet is afraid of when it comes to correcting this.
My short solution for Anet:
1. Increase hps/armor on turrets (duh)
2. Make healing turret invulnerable and work identical to ranger heal (ae spring).
I disagree and believe there to be a significant trade off, depending on your spec. For instance… I ran a bunker-like bomb build. I used H turret by summoning then instantly destroying netting me a 5,700 & 1,320 heal within 1 sec. Now it is split between 3 heals with a forced pause of 2-3 seconds. This means you can no longer use it on the run and in my case it sucks for normal play.
EXAMPLE: Fighting in arrow cart range. Previously I would get a 7k heal… now I get a 2.7k heal as H turret is destroyed. Also, in PvE fighting in AEs because you know bombs have short range…
I’m loving the new turret so far, would be nice if it had some health though.
Valar, try placing the turret in places without aoes. I switched TO the turret in the new dungeon and my party loved me for it, first time ever using the healing turret and it rocked. Maybe you are too set in your playstyle to mix it up a bit :P
I switched out of bomb heals and into nade… It works better when not in the think of things, but I still miss the blast/water heal detonating it 1/2 the time… I see the water shoot out after the stupid 1-2 second wait (pray an invader or mob doesn’t look at it wrong) then detonate, but it doesn’t always give the combo heal
I miss my bomb heal spec, hate healing elixir and heal kit
I have not once had my turret die before I could drop it, get the additional cleanse on the very first tick, then detonate it. (in WvW and tPVP)
I play a Bomb Kit spec, so maybe I am in AoE more than you? If I was in my nade spec I would imagine it is less of a problem. As it is currently I run at roughly 50% chance to get overcharge off before it is destroyed. Sometimes I never fully see the turret before it’s destroyed. I still get the initial heal, but no water field as it is a second or two after deployment.
I’ll have to test some more, but currently hate the new turret and miss my old one.
BEFORE PATCH:
I would… drop mine => drop heal turret (5,400heal) => detonate mine (1,300heal) ===> detonate turret(1,300heal) reuse in 20 seconds.
—TOTAL = 8,000 ae heal every 20 seconds.
AFTER PATCH:
drop turret (2,700heal) => wait 1-2 seconds (maybe this delay is just from my internet?) => either 1. overcharge turret(2,700heal) ===> detonate mine(1,300heal) -or- 2. turret is killed before overcharge (happened over and over in WvW and new dungeon until I put elixer heal up).
—TOTAL: 1. 6,700 ae heal & 2 conditions removed every 20 seconds.
—TOTAL: 2. 2,700 ae heal every 20 seconds. (This happened far too much).
My thoughts so far:
1. I do not like that I now have to depend on the turret surviving as this is why I don’t use any turrets… they die way to easy for my play style.
2. I don’t like that to get the same amount of heals I now have to preform more actions and wait between them (very frustrating when running from a zerg and trying to heal on the run, complete crap for that now).
3. I do not like that I had to switch to elixer heal and change traits (reduce cool down elixers) during new dungeon as the AE’s turned healing turret into a 2,700 heal every 20 seconds (not enough).
4. I need to do more testing, but so far the testing has been just as frustrating as using any of the other turrets… I will more than likely have to change up my setup to accommodate a different heal, a 50/50 chance at good or bad heal (new turret) or some way to give turrets more time (30% hp trait, bleh).
I believe this match-up is the best one that NSP has had, at least most fun, IMO. Thanks for all the great fights so far DR and GoM and hopefully many more to come. Lets all stay in this tier for awhile!
The healing reduction won’t be too drastic i think.. -800 maybe, but for what i understand the overcharged will drop a water field (grants regeneration with projectiles and heals with leap/blast), if it is the case and the water field last a few seconds. it could be a positive improvement.
It leaves a water field for 1 sec currently and the tool belt ability is a 1 sec water field. The overcharge increases the reuse time from 20 sec (nice for heals) to 60 sec (worthless for heals) but maybe they will change that… Will have to wait and see, but my guess is that my heal will be worse for me
I’ll have to wait to see the numbers but it feels like healing turret will be nerfed for me instead of buffed. I use it for the initial heal and water field burst heal… I don’t leave it up as it sucks, dies fast or battle moves away from it. Guess I’ll have to use 25sec elixer heal
I’m an Engineer… I don’t need no over compensating sword, hammer that makes me look like grey pudding or rainbows shooting out of my kitten!
Yeah some of the ANet devs finally responded to the backlash for the lack of engineer weapon skins, mostly saying “Sorry we had to make choices and little time”, yet they chose to create another Greatsword skin using that time.
Engineers never see the weapons or backitems
and giving even less respect with the weapon skins.it’s disgusting to see them churn out swords and greatswords, and they don’t have the nerve to address the lack of content for engineers. If they are inclined they usually tell us “tough luck” like they did on SAB.
bah… as an Engineer, I like being the “red-headed step child” of the professions. It gives us an edge to our playstyle. Watch your fellow engies out in WvW, sure they are few and far between, but they are easy to spot. usually lobbing ‘nades, charging in with underpowered flamethrower and dieing fast, but laughing maniacally the whole time or maybe dropping bombs in the middle of a zerg… I don’t know how many times I have solo chased 10+ ppl back to their tower by making a lot of noise, did I get wxp or badges? Nope, but it was a hoot none the less
Please God do something with Downed 3…. I NEVER get to use it, unless I’m completely ignored for a long kitten time… Isn’t it the same as the Guardian ability except theirs is insta use? Thanks Anet… Oh but I can pull the guy wanting to finish me off to me? That should save him some time, thanks
They are only from BLC correct? I’m having horrible luck getting one from BLC
Update for the saps at work?
Sure thing
eewww… Thanks :p
Nice, thanks for responding Devon.
Hope this isn’t bannable… Getting to less trod places in WvW and raining death down on unsuspecting invaders is one of my favorite activities.
Update for the saps at work?
Also a hello to SF. Man, I didn’t know there were so many of you!
I’ve purchased 2. One for 35 silver and one for 20 gold :/
I’ve opened 1,000s of dyes and dye packs from gem store, loot and purchased on TP but never got an Abyss or Celestial. (Have also combined 100s in MF)
Yep, nothing to see here move along please. Engineers are completely and utterly broken. We can’t kill anyone and we were are of no use in WvW. Please do not make an engineer.
kktksbye!
I like the thought of this and may try something similar. It’s close to my bunker bomb build with the protection/regen aspect (learned the power of prot/regen on my Guardian).
Hello, I’d like to suggest two new traits that I think would make Engineer a bit more appealing.
The first I call “Burned Out Sights” which is a trait that places a stealth veil on the big ol’ bomb if used inside a smoke screen. It makes sense that the smoke hides it and most people usually dive out of the smokescreen anyways.
The second is “Escape Plan” which adds a function to the rocket boots so that when used they drop a net turret on the starting location – To balance this out the cooldown and net duration has to make sense.
As for which lines these traits should be in and where, it’s something I’d like some player input on. What are your thoughts?
FORCEFUL EXPLOSIONS: In addition to increasing explosion radius of bombs and mines it now also stealths big ol bomb.
ROCKET BOOTS: Now immobilizes enemies for 2 seconds instead of initial blast damage.
Adaman summed it up nicely for sPvP. The bomb heals are nice too, even though they are a bit weak (160ish heal per bomb sans healing power).
In WvW bombs are trickier. You have to setup fights to your advantage. Pick areas that limit their ability to range you and get very innovative in your los breaking. Bombs are pgreat for the guards/mercs/siege though. I suicide in and take out that cata hitting our door all the time.
*EDIT- fingers are too big for this droid…
(edited by Valar Morghulis.7049)
Now i know which engy u are =)
By that i mean what you look like.
The ugly one…
It’s odd on my screen we were laying differently lol
Looked like we were cuddling :/
aw they got us man, sad day eh.
You trying to kill the necro, me downing u and the necro… warrior comes….you rally…we fight ( AWESOMENESS BTW) then they came.
That was a blast
What you guys don’t get (I’m speaking Chinese to most of you obviously) is that before the new pvp “call of duty” style of die respawn die respawn die respawn, there were massive consequences for deaths. If you haven’t noticed we don’t like dying. You laugh cuz we run to more advantageous fighting ground and end up usually getting 5-10 kills of people that mindlessly chase us. Keep in mind the reason we originally fell back was like SARS said, you guys run in 20 to take one objective at a time.
Most of you can’t even comprehend the things I write about because you don’t have the experience to know what I’m talking about even looks like. I won’t fault you for lack of experience, but trying to tell me that pvdoor and taking objectives with 20+ people is hard is absolutely ludicrous. It’s not hard at all. Organizing people can be challenging, I get that, but it’s not hard to do. It just simply isn’t hard to do that’s why I said a 10 year old could do it…. Because they literally can.
Nothing in these games are “hard” it almost always comes down to connection speed, computer/accessories, numbers, progression and spec matchups, group makeup, if you are on vent/TS/etc, RNG from game, wife talking to you at worst possible moment, mouse cord getting stuck/battery drained, spilling mountain dew on keyboard, being tired from a 12 hour shift, power outage, new cool ranch taco comes out, fight starts when scratching your foot, NPCs/mobs, etc etc
After all that and many other things then you have hand eye coordination, quick thinking, knowing your prof and all the ones your fighting inside and out AKA skills… usually obtained by semi-competent people (even 10 year olds) with enough time and desire to put in the “work”.
Then you have those crazy noobs that “play” for fun….
I understand you! The aspect of the game you describe in this thread is your desired way of playing. You want more people doing it and you fail to understand how anyone can not like what you like. Your main problem is that you cannot express this/convince others without denigrating oppossing styles of play. You resort to belittling comments like “10 year olds can do that” calling dissenters to your beliefs children or child-like. This has little to no effect to most adults as they learned of it by 2nd or 3rd grade.
I know EQ1 is still running but I think they did away with the PvP servers. There are some run by individuals though. I would look into that as it always had extreme death penalties and was a blast back in the day… GW2 is not like that and I doubt they change the game in that regard. It is designed more for casuals IMO.
Valar do you play by the highlander rules too?
THERE CAN ONLY BE ONE….engy.
Was fighting at Klovan last night and i saw about 7 different NSP engineers, i had my hand full of holy work that night. I figure if i can beat others of my own class i should be getting better…..thieves and mesmers im still working on lol.
I DO! Not sure why, but I love fighting other Engies and Thieves not mesmers (I won’t even pronoun them…)!
I also love irony… stealthing away from a Thief… throwing up a reflecting wall on a scepter Guardian… following a ranger in hawk form… prybar to warrior face…magneting necros after they spirit walk…etc etc
It’s the little things…
sPv kitten v5 right? It’s got tournaments and everything with no interruptions. I believe it even pools from all servers instead of just fighting people from two servers? I haven’t done a lot of sPvP outside of testing in BWEs so maybe I’m wrong? Isn’t this what [PAX] wants?
I’m confused on what this argument is about probably…
I do know that I run around in WvW solo a lot and rarely get 1v1s. I have died to groups of [PAX] at SCs many times and was never offered a 1v1
Not complaining, I love running around solo and dieing doesn’t phase me at all. Really no penalty to it other than a port to WP and a few copper (gold being stupid easy to make).
I would probably still die, don’t be a scared… I’m one of those non-leet WvW’ers you will find with supply on them, soloing hylek or suiciding in to kill that dolyak before dieing but.. eh.. I’m having a blast (engi pun!) in GW2 WvW playing “my way”.
WEAPON SKILLS
Rending Claws – 10% damage increase
Ghastly Claws – Insta instead of 3s channel – 12s CD up from 8s
Necrotic Stab – (2nd in #1 ability of dagger) 100 life steal added
Life Siphon – Healing per pulse given 30% increase
Reaper’s Mark – Fear 3.0s up from 1.0s
Reaper’s Touch – Regen 5.0s up from 3.0s
Wail of Doom – Now PBAOE instead of frontal cone
Locust Swarm – CD 20s down from 30s
TRAITS
All Minions – 50% more health
Blood Fiend – No longer taunts – 50% reduced AE damage
Flesh Wurm – Now applies 1s cripple to enemies near it
Specral Armor – CD 60s down from 90s
Plague Signet – CD 45s down from 60s
Signet of Spite – CD 60s down from 90s
SKILLS
Death Magic
-Reanimator and Shrouded Removal swapped locations
-Protection of the Horde replaced with Mark of Revival
-Mark of Revival replaced with Death Shiver
-Death Shiver replaced with Protection of the Horde
Soul Reaping
-Foot in the Grave stability for 6s up from 3s and adds 10% to life force pool
-Near to death changed to an automatic ability that enters the player into DS before being downed.
Death Shroud
-Dark Path changed to a charge ability that chills and bleeds targets in path of charge
-Doom fear for 5s up from 1s CD 60s up from 20s
-Life Transfer now adds to players health instead of life force damage increased 50% CD 60s up from 40s