Showing Posts For Vigil.3408:
Very curious about this as well. I’m starting to think it’s tied to the Paranormal Activity Dynamic Event.
If anyone is interested in running this dungeon at any stage, please, please, please send me an invite for a group. I’m getting desperate. No one wants to run Sorrow’s Embrace and I can’t understand why.
So far:
120 rare hammers in Mystic Forge = 26 rare hammers and 4 exotic hammers, one named.
Zero Colossus thus far.
Mounts seem unnecessary, to be honest.
We have speed buffs and a metric tonne of waypoints for fast travel. If these things weren’t in the game then I could understand wanting mounts, but they just seem to be doubling up. I LOVE the idea of mounts, but I can’t see ANet bothering with them due to the established design of areas.
This is really interesting, and thank you for taking the time and effort to empirically test Magic Find. This confirms everything I’ve ever experienced from Magic Find – people who kit their gear out in MF and then receive a drop see the MF as the reason for that drop; those who receive it out of the blue see it as simple luck.
Magic Find is the Emperor’s New Clothes.
Absolutely agreed. The Mystic Force is a really ill-conceived idea.
The combat in Guild Wars 2 is a lot better than Warhammer ever was. The clunky combat in WAR is what killed it for me. That said; the end game progression was A LOT better in WAR than what Guild Wars will ever be. Guild Wars doesn’t really have any progression. At least in WAR you had traits and stats you could invest in.
As far as the servers – I’m yet to see this problem. I totally agree that server mergers hurt the community, though. I still can’t believe they allow people to do it.
I loathe the downed state. I think it’s an absolutely terrible mechanic and I personally don’t think it has any place in any PvP setting.
It has no Synergy. If anything the leap of faith should be before the whirling attack as you leap to them then spin. I preferred to leap to them drop my symbol then spin to destruction.
I haven’t used the Greatsword in a little while, but I used the Leap of Faith as a gap closer as well – generally as a precursor to Whirling Wrath.
This change doesn’t make any sense.
Changing the third chain of the Greathammer not to produce the combofield would screw with a lot of builds. -1 to that idea. The hammer does need some love, especially with getting that third swing out, but bloody hell don’t take our Symbol of Protection away.
I moved away from Greatsword quite a few weeks ago, and I’m really glad I did. If I were still in the mindset of using the GS I’d be pretty unhappy at the moment – that cooldown on Symbol of Wrath is a killer. Huge nerf.
I roll with rage for supreme hilarity.
ALWAYS ANGRY. ALL THE TIME.
I laugh every time it procs.
OneManArmy.5617 – “For me the most lackluster stat for the guardian would be condition damage and then healing power.”
Couldn’t have said it better. Simply put, healing power scaling is bad. The fact that burning condition damage doesn’t stack makes condition damage take the cake for crappiest stat, however healing power is a close second. It’s a complete waste of itemisation.
^ + 1.
I’m currently wearing full Draconic Knight’s armor with Berserker’s rings/amulet/accessories.
Standard Crithammer + Staff combo for PvE, Hammer + Sword/Torch for PvP. The only thing I will say is that this particular build is absolute balls for WvW. Guardians suffer in WvW in general, I think.
Renewed Focus and Tome of Courage are the only two worth a kitten
Norn racials are hilarious, though. I often mix in some Wolf/Bear form for laughs, but for laughs is all I do it for.
Linsey, may I ask if the drop/loot chance for a Pre-cursor is ever going to be elaborated on? Or is it something that’s going to be left intentionally ambiguous for the community to figure out?
Disregard. Just saw this.
Interesting.
(edited by Moderator)
Having an entire build set up to land one skill effectively is a horrible idea. One trick ponies are never a good idea. Hilarious on the off chance it works, but 9 times out of 10 you’re hamstringing yourself unnecessarily.
I agree with the OP. Not to downplay this particular issue with the GreatSword at all, but there are other Guardian weapons that need to be looked at first.
Best you can do is mix up two sets; get some of the Knight’s set (TOU/POW/PRE) and mix in some of the God’s sets armor, like Grenth/Melandru which has POW/TOU/VIT.
Unfortunately there’s no PRE/TOU/VIT gear. That would be the ideal stats (in that order) for a crithammer build – which is what I wanted, too.
The issue isn’t the nerf as much as the actual skill sucking tremendous amounts of balls. It’s useless. It doesn’t effect boss mobs and players can roll over it. You could completely remove it and we wouldn’t be any worse off.
3 second nerf to Line of Warding? Sweet. Drop it to 1 second, ANet. Might as well.
Guardians aren’t as ‘pet rock’ as people make out. I’ve tried to play a defensive spec Guardian for several weeks now, and I’ve come to realise that we’re essentially useless. The only thing that particular Guardian set up is good for is defending a King of the Hill type point from another melee class; and even then it’s only a battle of attrition. Any other class will eventually kill a Guardian.
We have no control over condition removal. Yes, we can remove conditions but it’s completely random and is entirely hit and miss. Mesmers, Necromancers, Rangers; condition based ranged classes immediately trump a defensive spec Guardian 100% of the time. We can not remove your conditions. We can not close the gap to melee you. We will die.
There have been very few times I have ever said this, but whoever genuinely believes Guardians are “OP” in any sense of the term really needs to take a good hard look at themselves and what they’re doing. Devensive Guardians are extremely easy to counter, especially in Tournament play where teams are coordinated.
Thieves and Mesmers, Mesmers and Thieves: The Game.
For some reason my “Need to repair” hint won’t unlock. I can’t count how many times I’ve had broken armour. Something is wrong.
Not even joking; the Norn Stag armour is the best armour I’ve seen in any MMORPG ever. Once I get it, I’m going to be like Robert Baratheon at the Trident. So, so sweet.
Same bug on Sea of Sorrows. Painful. Please fix this stuff soon, ANet.
Mesmers completely troll and ruin PvP for everyone. Take an hour to figure out what, exactly, you’re doing with the class then proceed to ruin everyones fun.
Enjoy.
“in SPVPI have never been more frustrated. I run 10 25 15 20 0 build with 48% Crit rate, just a decent damage build nothing crazy, all morning with the hammer I was just continuously kited.”
This is pretty much my entire experience with Guardian SPvP in general. Using a Greatsword we have (generally) two ways of keeping in melee range of someone – Binding Blade and Leap of Faith (which is a joke, as it’s a 50/50 if it’ll connect or not). A lot of people will use Judge’s Intervention to close gaps as well.
The real issue Guardians have is that we don’t have any slows or cripples. We have no “hamstring” or “crippling poison” that so many other melee focused classes have in the past. As Ynna said, you could try a scepter in your off set for Chains of Light, but it’s a 2 second immobilize – that’s not really going to solve your frustration for long.
I feel your pain.
Read through the entire thread and I agree with the general sentiment that shields are extremely lackluster compared to the alternatives.
There should be a real incentive to play as a defensive Guardian; Sword/Board should be rewarded but it’s not – the sword is offensive and the shield is useless. It seems to be contrary to the theme of the weapons/armor. The most defensive weapon set up is Scepter/Focus, which doesn’t make any sense to me at all.
I’d love to see the dev team take a good hard look at Guardians. In beta we had bigger health pools (which helped A LOT). Since that nerf Guardians have never been quite the same. I’m not entirely sure what our role is. We’re not DPS, and if we try to go that route we’re glass cannons with mediocre damage. We’re not healers; Engineers do that better. We not tanks; the health pool nerf took care of that.
Guardians – jack of all trades, masters of none?
Technoviking would be amazing. Possibly the most awesome thing ever.
To be completely honest, I don’t think the lack of the holy trinity is a good thing. Different, yes. Better? I’m starting to think it’s a case of “one step forward, two steps back”. The simple addition of having invincibility frames on a passive regen and “the downed state” has given the ANet dev team a crux to create an artificial difficulty to encounters (ie insta-gib abilities).
I don’t like it and it’s not a preferable alternative to anything we’ve seen before.
Aside running every dungeon once for story mode, I’m steering clear of them completely.