Showing Posts For Vinteros Asteano.1209:
I played Ele since beta. At launched, I leveled my ele to about 40 (one of the highest levels on the server) but switched to Mesmer due to the issues with the class. I got my Mesmer to 80, full exotics and then I got bored with the game and left. I came back a few weeks ago because I was tired of playing League of Legends and I wanted something a little more engaging. Ele is definitely the most engaging class in any game that I have played. I love the “rotations” and how varied you can make them. I also enjoy the element of water (back in beta, I made a build based on water attunement and people called me crazy, now it’s all about x/x/x/30/30 lol). There are tons of times when I feel like a liability. And I never hit 10k meteor showers (unless you mean 10k overall and not 10k per meteor), but I try to be the best Elementalist I can.
This vid got me hyped on Ele while we were on gw2guru waiting for beta lol: http://www.youtube.com/watch?v=zNAITjKJusw
(edited by Vinteros Asteano.1209)
I feel they should just ditch the attunement cooldowns altogether and call it a day.
The more I think about it, the more I feel that ArenaNet has balanced our health, survivability, utility, damage, etc around having access to ALL our abilities ALL the time. That’s the only thing that makes sense given the current state. The abilities on each bar are either horribly clumsy/telegraphed, or hard to land, or have stupidly long cooldowns, or a combination of all those.Elementalist was the first class I started in GW2 and it took me all of 1 hour to realize that I’d be spending 99% of my time in Fire attumenent because the other 3 bars (15 abilities) were just pointless fluff. They didn’t help me kill mobs any faster and switching to them screwed me out of my primary damage source for 16 agonizing seconds. It felt HORRIBLY clunky and that feeling hasn’t changed in the slightest even after 200+ hours. Taking that mechanic into PvP was the equivalent of shooting myself in the foot at the start of a race.
Then I looked at Engineers who can also switch between multiple ability bars (kits) with a 1 SECOND cooldown, giving them access to many USEFUL abilities with short cooldowns with no downsides…and a 100% spammable toolbelt to boot. I felt I was always ready for any situation! Dealing damage whenever I wanted, going defensive whenever I needed, switching between the two at will.
As much as I hate comparing different classes, Elementalist basically plays & feels like a VASTLY inferior Engineer. These days the only reason I play Ele in SPvP is because staff can do hilarious things in hotjoins…that’s it.
In early beta or before the first beta, Eles had either no cooldown or a really low cooldown on attunements. Karl would stomp people so hard. LOL.
I just started playing necro last night, but my marks can really take chunks out of people…
Feedback used to be ground target too.
Null…Field…?
In Beta, Arcane Thievery took 2 boons and sent all conditions.
I was using it in sPvP yesterday, and I think it’s about the same.
I use my Chaos Shield and Chaos Storm at the same time, it adds a ton of survivability in a short period of time.
I always find this funny. I was downed, and I ended up rallying off someone. One of my teammates ran in and tried to revive the downed clone. Meanwhile, I’m standing literally beside the clone, at full HP.
I run a GS/Staff bursty build
GS burst is self explanatory.
To burst foes down with stuff, iWarlock would be doing majority of the damage while you stack debuffs. I find staff works great with GS for those tight moments, with Chaos Armor + Chaos Storm, there isn’t much that can hurt you. Meanwhile, your iWarlock is off in some corner popping off 4k-8k crits.
I run 20/25/20/0/5
Berserker’s gear and Divinity Runes