Showing Posts For Vodac.9742:
*Charr tears of joy
I propose that Rangers, Engineers, and Necromancers should ally together and fight against this discrimination! >.<
And then steal each others condition stacks? Hell no, the damage would suck and since ANet employees all secretly play warriors we’d be boned.
Did not consider this ._.
I propose that Rangers, Engineers, and Necromancers should ally together and fight against this discrimination! >.<
@OP
We understand your pain.
-An Engineer
Also another point:
What could have avoided all of this?
Full disclosure of the system BEFORE release…
Before today, the only official description of the guild mission system was the DevBlog post made by Leah Rivera, which made ZERO mention of the unlock requirements around the missions. Imagine if it did though? People would have lost their minds (in a much more contained way) before the release of the patch. ANET would understand that their idea was not the greatest…and would have avoided now 707 posts (at the time of me posting this) of negative feedback, and general discouragement across many players.
Hopefully ANET will understand that…yes, you should hype up your upcoming content with a small trickle of information…but their are certain ideas that you should probably run past us before you put them into effect. Could avoid a lot of grief.
We are your proof readers, we will tell you if your making a mistake!
I don’t think this patch was a step in the right direction…but I also don’t think it was a step on a doomsday bomb either. I’m an owner of a small guild and I’m very discouraged about the problems with guild missions…but I also understand that this is an easy fix.
Other people need to understand that as well. ANET is very good at recognizing their mistakes and the feedback of their community, and as long as we present an profound (but organized!) disagreement with certain decisions…they will fix it.
It’s not like this is a game breaking issue anyways.
This is admittedly an edited copy of a post I put on another topic in the Guild section…but it pretty much sums up my personal opinions on it…along with a possible solution that I bounced around a few people.
As a small guild owner and dedicated player trying his best to keep his members interested in the game…I really dislike the structure of this guild mission system…
My guild is made up of mostly friends and friends of friends, who’s only desire is to play with people they know in a small/tight group. Sadly we have noticed that we are slowly the very surely running out of content to do, and a lot of them are going inactive. When I heard about the ideas of guild missions, I pretty much spammed all of them the good news, to which they were very excited to participate in and overall come back to the game. We were all ready tonight to play the hell out of this new feature, only to learn that it is currently (and will be for some time) a complete impossibility….
I’m very disappointed, my guild is very discouraged with the game in general, and most of all I feel like we were misinformed…
The current state of the guild mission system provides too steep a slope for smaller guilds to participate in this. I understand that a player must work in order to participate in premium content, which is a totally understandable concept, but it would take months of constant influence grinding (a very inconsistent system to begin with) to ever have a chance to unlock these missions with my smaller guild.
As a possible solution, why not lower certain tiers or types of missions to a lower upgrade ranking…have these missions reward the guild with merits AND influence? This new, constant source of influence, will allow smaller guilds like mine to be able to unlock the higher ranked missions over a shorter amount of time by constantly participating in the lower forms of these missions.
More NEW entertainment while we WORK to a higher ranking…best of both worlds.
(edited by Vodac.9742)
As a small guild owner and dedicated player trying his best to keep his members interested in the game…I fully support this idea.
My guild is made up of mostly friends and friends of friends, who’s only desire is to play with people they know in a small/tight group. Sadly we have noticed that we are slowly the very surely running out of content to do, and a lot of them are going inactive. When I heard about the ideas of guild missions, I pretty much spammed all of them the good news, to which they were very excited to participate in and overall come back to the game. We were all ready tonight to play the hell out of this new feature, only to learn that it is currently (and will be for some time) a complete impossibility….
I’m very disappointing, my guild is very discouraged with the game in general, and most of all I feel like we were misinformed…
We have no desire to become an affiliate to some blob mega guild and would rather play with like minded people who share the same, small but effective, model we have.
Would really love to see this idea be put into motion.
“Crazy A()r()s()e Guild” – Crystal Desert (No parentheses, Forum has censoring tools)
(edited by Vodac.9742)
No but ill try to give it an attempt tonight
What exactly is your current objective?
The disconnect happens at completely random parts of the quest. Sometimes the crash occurs at the beginning of the quest in the fort. Another time in the caves. One time a disonnect happened when the final boss enemy was at 15% health….which was particularly frustrating…..
Bumping and renewing this thread due to the fact that a moderator merged our issues (About a disconnect from the game during this mission) with the pre-existing issue of Trahearne breaking and what-not.
I will hope that any AN employee or moderator will notice the separate issue and reply in a separate fashion. Though, we haven’t been able to progress in our games for almost a week now…If a reply is not made, I will assume that it is because our problem is getting lost in a pre existing problem, and will make a new thread.
I’m a proud Charr Engineer. I love my Charr and his fluffy self (I also use full rascal armor)…..but I will say, I ran Twilight Arbor with a fully decked out Asura Engineer last night, with a complete set of Asura themed armor….I was kinda jealous xD
I can also confirm this issue as well along with two other guild mates. All of us have been going though the story together, until we got to this quest. All of us (at one point or another) have disconnected in this mission, making it impossible to finish. One of us even disconnected on the load screen. Submitted a bug report. Seems like this issue is recent… probably a result of the last update.
The quest is bugged, and since its a required quest for ALL players…hopefully AN sees this and fixes it soon. Or at least tell us it will be fixed? >.<
Edit: We tried about a dozen times, all of us disconnected at one point or another until we just gave up
Another Edit: By the way, I don’t know if this matters…but I’m (along with my guild mates) are on the Crystal Desert server
(edited by Vodac.9742)