Mesmer Commander “The Lord Knows”
Fort Aspenwood
I rained on your parade because it was fun. Any time people put large groups out in the open it’s fun.
[Drgn] Charged at you knowing we had no plan and didn’t know your numbers. We are not a hardcore WvW guild. Competitive is about as far as we go.
I got a lot of kills out of it too, in round one… and round two with Stawker. Thank you for hosting the parade.
End of March = approximately 2 months from now.
Might not even be in the March patch.
My policy was to not spend any money on gems until WvW is a good investment.
Can you guess if I’ve started spending money on gems?
Spent about 30 hours in intentional wvw over the past two weeks and have been most impressed with AoN.
Slightly disappointed to find out you were an FA guild but moved away. You appear to fit in with the style of BT, RET, AVTR, etc.
Transfer. It’s not too bad.
Best roaming Group I seen on Mags was AON that is all I have to add to this thread
Yeah. Why did they leave?
A queue status would be really helpful.
I hit Maguuma hard all week for a few reasons
1. You guys talk a lot on the forums, it’s easy to want to test you out.
2. You seem to enjoy direct conflict, and I still have a lot to learn about commanding. You’ve been educational all week on your BL.
3. You won a whole lot in lower tiers, and I want practice for fighting against Kaineng.
I only been playing like 2 months but what in the hell is that spot all about? If you drop down and engage an enemy there should be no invulnerable spot in that camp or any other camp. I have used the the example before but will again IMO players that do this would also cheat in a chess game when the opponent looks the other way. I dont even use that invuln spot if a zerg comes into camp while im there nevermind run there when im about to lose a 1v1.
Anyway I am sure most of FA are above this like most servers but it just sucks when you really have to work at beating other classes to have victory taken away in the last seconds of a fight because of a 5×5 yard square of invulnerability. Not to mention it has been one of the few times I have seen a FA player without 10 or more others in close proximity.
Although I do stop when I see a 1v1 (and I don’t interfere, unless it’s a guildy who asks me to) generally, I assume that more enemies will always show up and interfere if I 1v1 someone else. I also assume players will take advantage of their terrain (including invlunerability) even though I won’t personally do that.
It’s just a part of the game, working as intended, so you have to adjust.
This is probably true, as we seem pretty even with them but with opposite peak times. I just rarely see DB when I play. I’m not sure who would make a good third opponent, though, and with Kaineng moving up, it will be another tier 2 server the week after next.
I have also recently come to the conclusion (after about a thousand hours of WvW) that WvW is not about fighting 5v5, or 8v8, or 20v20. It’s about mobilizing siege equipment and supply.
About 80 percent of effectiveness in WvW is mobilizing siege equipment and supply, by my estimate. So if you don’t like strategically placing siege and building it with supply whether to attack or defend, you’re not going to enjoy competitive WvW.
You might enjoy casual wvw, at the lower tiers, where there are small populations and no sustained defense. I’ve also personally come to start enjoying the defense. 3 hours of defense on Maguuma Bay tonight was FUN. You guys made it challenging, just enough to make us concerned we’d lose it at any moment and just enough breathing room to … get supply, build counter trebs, repair walls temporarily, run yaks in for upgrades, build defensive ballistas arrow carts and catapults. We were working nonstop on that defense, seemingly outnumbered (there seemed to be consistently 20+ of you attacking Bay, but I’d say about half that consistently defending). So FA people would pop in when it became dire, and pop back out. It was a symphony and made me happy to transfer to FA from IOJ. But enough about that.
It was fun, and Maguumans aren’t newbs. It turned dramatically when your population decreased, but before that it was a good match. One caveat being, it might not have been fair if Dragonbrand were actually attacking you However it worked out, it was fun. I hope you had fun!
Plus, you guys have Thoblrin, which is basically like cheating in this game. He read Son of Tezoo’s War Art and studied medieval history to gain the upper-hand in wvw. The guy is ex-military, if you haven’t heard.
Hey, Tolhbrin is ex military, and he taught Maguuma how to WvW. He was your commander and he trained you all.
So on and so forth, and again, then some more, and lastly one more time.
3 hours of Maguuma Bay Defense, followed by 3 hours of Maguuma BL conquering.
I know the latter three hours was because you guys lost numbers on us, so I’m not bragging.
Here to say, that was an epic 6 hours of WvW. Well played Maguuma.
Does DB really wait until FA is on inner at Mag Bay? This will change how FA operates. We’ve been assuming that DB is just trying to take us down. (It’s a bit strange watching 3 roaming bands of DB with 5-15 members hover around FA’s area on Maguuma’s BL when DB doesn’t even own hills).
If you guys are really trying to take hills what you WANT to do is attack Maguuma as much as possible so we can focus on them as well. Taking their Northeast Supply, trebbing that South Hills gate. Ramming the Northwest Hills gate (thereby opening the walls to be cleared on the south, and securing a nice open flow of troops to inner Hills). There are a lot of things you can do that would get you points, and also make Maguuma lose points at the same time.
The reason why Bay takes FA so long every night is because DB is NOT attacking hills in force, Maguuma barely has to worry about it.
Food for thought.
unfortunately those most vocal on this thread seem to be guilds more interested in roaming and GvG battles in open land of equal numbers then they are about actually scoring points by claiming and holding positions. It’s WvWvW, the point is to take and hold positions to score points… not to have my group of 10 beat your group of 10 over land that doesn’t matter. Kudos to the rest of you who are playing WvW to win for their server, not to brag about their guild.
Real bragging in WvW should include, “my guild took a fully fortified keep and held it for 5 hours.” Or “My guild took SM and held off both of the other servers for hours…” Not, “my roaming group of 20 defeated your roaming group of 20 at a supply camp.”
On that note, Anet should just suck it up and bring GvG back, perhaps larger numbers than 5man PvP. Set caps at 20-25 maybe, and let it be like GW1 where the fights aren’t about controlling land, but about killing the enemy. If we had that, this thread would be a heck of a lot shorter and the roaming guilds would get to test themselves without the inevitable loser screaming “culling and we were outnumbered is the only reason we lost.”
Insightful
Speaking of which, good job on Keep Defense on your BL Maguuma. I’m really enjoying the challenges.
I’ve worked with and watched BT a few times. I don’t see any resemblance to the Starcraft Zerg. They generally move as one, hit what they want, retreat on their own terms and hit something else.
I don’t like to say that any one group is ‘the most organized’, or ‘the most anything’, Especially since I’ve worked with AVTR, and during their primetime they are at least as organized as what I’ve seen of BT. As a commander in Dragon, I know we’ve taken multiple keeps simultaneously when we were on IOJ in T2/T3 during NA prime time. We use a different style (3-7 independent groups). Then I’ve seen 5-10 man guilds that have every single member doing what they are supposed to.
Anyway, BT should not be insulted. It doesn’t make anyone’s gameplay more enjoyable to bring down those that ought to be respected as opponents or allies.
Nothing else. I have stopped counting every time I’ve taken down a solo FA player or 2 or 3 or 4 at once with a Mesmer. C’mon you should easily be able to take down a Mesmer with more than one player. And I’m not even that good, well let me take that back I am good to a point. My main problem is I have a condition where the joints in my fingers get this fluid build up and makes it hard to move them at times which makes my response and skill activation slow.
Me monster ate the rest of your post.
If I were going to choose one class to attack 2, 3, or 4 people with, it would be mesmer. It’s not difficult to get 10 stacks of confusion from auto attacking while DOWNED, let alone the 10+ stacks on multiple opponents while alive. Mesmer has more than enough escapes: stun locks, multiple types of invisibility, and the general confusion of the clones…
Anyway, I wanted to point out that a person who thinks so highly of their own skill is probably not the best one to judge the skill of others.
I don’t really understand how people find a day-long keep siege to be that fun. I guess the end is rewarding since FA had everyone /dance when they finally took our west keep, but the process seems so tedious. It’s like keep combat is just a measure of patience, really…as pointed out, we used a bunch of supply on wacky golem rushes because we were kind of bored. The only joy I found in swirling treb shots was imagining how annoyed the treb operators must have been when most of their shots did nothing. Open field combat is much more fun to me and figuring out how to not get completely steamrolled by BT yesterday was pretty fun. I still prefer it when it’s less zergy (and yes I know Maguuma is just as zergy because we have so many people now, zzz)
I’m a commander from Drgn. The people on that map were so uninterested in hours long keep sieges that it took us hours just to agree on what we needed to do to take the keep. After that it was less than an hour before the keep was down. Part of the problem was that Dragonbrand was satisfied with not having their keep. So you had twice the defenders necessary to hold bay.
Anyway, we agree that open field combat is generally more exciting. But we wanted your keep so we took it regardless of the hours. I read a dev once wrote that taking any keep was supposed to take hours. I had fun in the end logged off as soon as the mesmer sweep was done.
You could have encouraged more open field fighting by taking our tower or coming out of your keep more You guys only came out to take out the trebs, turtling is boring…
(edited by Waking.6052)
It was a nice evening. Bay took a LOOONG time. Shouldn’t have taken that long. But, growing pains.
FA is freaking huge.
I’d say we’re on track for good 24/7 coverage, but it’s hard to tell because we’ve been dominating…. we had all of EB minus Overlook during European hours today(broke 400 ppt).
FA is a different world from IOJ. There we were always fighting just to hold on, here we have a bit of room to breath, even at the beginning of the week I didn’t feel like the world was going to fall if Drgn took a night off. As the week went on it got stronger and stronger.
But remember fighting FA last match up? They didn’t get weaker toward the end of the week. They were always the same, always defending tenaciously too. So, I think this is a great place to be.
T3 is still where you find constant fighting if you want, but limited to no queue times. EB had a 5 minute queue a few times today, the borderlands were free entrance.
I still think we’re in a state on FA in which you can get in if you’re willing to wait 5 minutes, which I prefer to do anyway…. buy food and oils stock up on siege and determine where I want to be, ya know.
Seriously, if I had anything negative to say I’d say it in qualified terms. But I don’t. As a commander and a player I’m highly satisfied IOJ’s community largely moved here.
It makes a lot of sense if people stick to these kinds of posts:
- Information about tactics used/amused. NOT making fun of the people but the tactics, best to leave the people out really. Unless you lost, then it’s sportsmanlike to point out how their tactics were awesome
- Fun had, dueling, fighting, whatever, regardless of the outcome. NOT focusing on the outcome, not rubbing it in peope’s faces.
- Enjoyable elements of your server, its people, or your opponents even if it’s not a fight/encounter/tactic.
Forums can be enjoyable and informative
JP, didn’t you transfer to Fort Aspenwood?
Something that downright amazes me on FA (I’m new to FA) is that people in map chat are saying follow the commander… they don’t even know me. I’m actually fairly competent, but their spirit is one of teamwork and cooperation. When the other commanders join the zone they whisper you to see what your plan is and how to help.
Mmmmm. Chain of command WITH democratic approach. I love it.
Red Warrior I always see in battle that just fought me North of Overlook and West of Veloka: that was fun.
FA… those numbers at DB Hills… ouch. x_x
I know right. Their defense is insane. Part of the reason I went to FA.
Fort Aspenwood Server Status – Full
Now look what you went on and did. I have never see Fort Aspenwood full. All paper emigrants get sent to La Force.
It’s not hard to transfer to a full server, you just pick a time of day that the server has low pop and when someone leaves it’s not instantly taken. I checked every 15 minutes for a few hours when I transferred to IOJ months ago.
I’m advising prospective European Aspenthirians to do the same.
I still don’t understand how you concluded this is possible through wvw…
Are they going to have WvW dailies?
3 Minutes is a really long time when you’re excited.
3 seconds is a long time when you’re angry
Hi, just wanted to let you know that small teams that work well together is part of my dream for Fort Aspenwood. 24/7 coverage of WvW focused people? That’s what I want. Not a bajillion people, not even 9000.
If you’re an influential member in such a guild (small, active, european) whisper me and I’ll tell you why 10 guilds recently moved together from IOJ to its opponent server (FA).
Great job by CD tonight! If I knew that Bob the Builder and Fixit Felix were on duty in Bay I think I would have gone elsewhere.
“Bay walls 70%…Bay walls 40%…Bay walls 90%…wtf”
Yeah We could have done a better job attacking too.
Mortars, canons, ballistas, catapults kept going up too. It was a sharp defense.
This thread is huge.
Someone from FA danced on the corpse of my level 24 warrior today, after I stood there and let them kill me (Who am I going to beat at level 24? I can barely kill sentries). Some people have no class.
Hi, I’m on FA. That was kind of silly to dance on your corpse. Sorry that happened. You want some help killing sentries? It’s possible even on level 24, because your stats are ranked up in WvW. With Green armor, you can kite a sentry well with most classes. Otherwise take advantage of blind (or any other damage decreasers) if you are a melee class. Keep in mind that if you are soloing a veteran sentry you’d do it the same way you solo any sentry in PvE, and they aren’t hard as long as you get some practice.
As a new transfer and commander on FA, I prefer a good fight regardless of outcome. There are lots of good fights right now. FA doesn’t win all of them, but man working with these guys is fun. As far as fun goes I’d say we’re Tier 0.
There has been no criticism of CD in this thread, you are mistaken.
Food for thought:
CD has not (in the past) been as favorable as say Fort Aspenwood, as shown by about 2/3rds of all the WvW guilds on IOJ MOVING to Fort Aspenwood because of their respectful attitude, tenacious commitment to playing even when outmanned, focus on skill rather than numbers, and the warm welcome they give new people. Given their new numbers bolster it’s a great place to be.
(edited by Waking.6052)
When we had a guild meeting, and talked about a lot of different servers, the consensus easily was to join FA because they are similar in fighting spirit, respectful of their opponents, and there was nothing really AGAINST them except the concern that they might not receive us.
As soon as we transferred I started getting whispers of welcome, and there are pages on the community saying the same thing. FA is the place we wanted to be but didn’t know it until it became obvious that IOJ can’t be saved. We went down with the sinking ship of IOJ from T1, through months of losing now to T4.
Since there were WvW focused guilds on IOJ that wanted TOUGH competition but also not ridiculous queue times FA just made sense.
So CD, consider this. You presented an unsavory image. FA presented an opportunity for some dignified fun. We chose FA over CD, in fact we chose FA over a lot of servers. Now we’ll see how the behavior of CD and FA have influenced their success in WvW.
What happens when two sides withdraw from a 1v1v1.
I think a dragon event would draw PvE players in AND be interesting for WvW players. Say for instance, if the dragon belonged to whoever kept SMC for x number of hours, and it dropped rares or exotics…
Hmmm? A contested factioned creature that promotes WvW
This is so valuable to the community, thank you.
Actually I was referencing a direct quote from a Dragon recruiter who called for big guilds from CD and FA to go to IoJ and consolidate the WvW playerbase in order to whup tier 2. That to me is not very friendly and underhanded. We should strive to promote all servers maintain a healthy WvW population, not make it consolidated to a few servers.
I don’t see anything secret or dishonest about this. You claim it was done in public (not sure who did it, where they did it etc, but you say it happened). Also, I don’t see anything wrong with it really.
Again, we don’t only recruit from CD or FA, we recruit from EVERY server. On the bottom servers our recruiting is something like “Are you looking for people interested in WvW? Move to IOJ and join Drgn”. Public, honest, serves the playerbase. Not underhanded or unfriendly.
On the top servers our recruiting is like “Roster size is deceptive, are you looking for a place you can make a difference? IOJ has WvW but not 2 hours queues”. Public, honest, and serving the player base.
It’s not dishonest to be yourself. Honestly, where is a better place to be than in a competitive environment with room to grow? IOJ has a great community, and we are recruiting more.
I think your opinion that we are underhanded and unfriendly is just because your server’s BL is painted a different color, that is, at least when we’re not in it doing our own painting.
Winning WvW requires a good population.
Winning WvW requires good strategy and execution.
I know you agree, so QFE please.
I had respect for IoJ prior to this matchup.
I have respect for pretty much everyone who plays without cheating.
After this week my opinion is starting to change.
I think this has very little to do with IOJ or with Drgn. Here’s why:
We recruit on all servers, and lately have not been recruiting on any server except IOJ. We don’t single out servers that are failing or succeeding. We look for players who don’t like their current server. Or small guilds who don’t like their server. In other words, if you don’t satisfy your players we will seek them out. Whether they are on a winning server, a losing server, are winning players or losers frankly. We take all sorts. You can’t fault us for that.
Next, you misinterpreted what was said. There was no call to consolidate into one server from IOJ. At least not to my (incredibly extensive and always correct) knowledge. JK, maybet here was but I don’t think so. What actually happened is I suggested FA and IOJ team up against CD. Which is only natural, because you’re in first for points and seem to have the largest consistent WvW presence. For either of us to compete we have to target you. IMO my simple suggestion worked. We have a tight score spread and a lot more fighting than in previous weeks. You can’t blame us for this either.
And, it wasn’t because we want to be in T2. I think the commanders of IOJ universally agree we want to have a good fight and recognize we are not in the bracket of servers that has the highest population, so T3 is fine for now, as long as we have good clean fights and everyone has fun. We of course would like to improve to attract new or elsewise unsatisfied players to our server to join in our comraderie and push toward first place, but we are realistic about our ambitions now. You can’t blame us for this.
How brazen, and underhanded, don’t you think.
Not at all, I think you’re just upset for other reasons and not seeing clearly right now.
SOS plays strategically to win. No matter how many spies, website hacks or anything, you cannot see the grand strategy. Infact, a few of our amazing strategists like Kurthos [Work], NexusMav [ATac], Coron [Tsym], and Amarathy [MERC] openly share SOS tactics with everyone on these forums. We let you know what we do and how we do it so that the level of play is constantly pushed to a new horizon.
SS or it didn’t happen
When your server puts out the total points of more than the other servers combined, I think that coverage can’t possibly be the only thing that enabled you to win. I am waiting for people to learn how to lose gracefully instead of trashing on a server for having more players, because we totally have control over our population.
If those servers leave you alone for fear of retaliation, then you could easily get their points combined by a sustained 24/7 defense. That is, easier with respect to top tiers.
Politically though you may have motivated them to focus on each other, which is not so much a military victory but still a victory. I’m of the opinion that the mere suggestion of a temporary cease fire between the two lower teams can tighten the scores a LOT.
Kincadia,
I took Dragon out of IOJ the other night thinking it was safe and it wasn’t. It’s not a trend it was a one time mistake. Perhaps you left after we lost those keeps, but I apologized immediately when I realized what happened (we were there for the loss, and some of our guildies helped take back both later that night).
Let’s keep the drama low, or you’re fired.
(edited by Waking.6052)
People who use illegitimate tactics are unlikely to respond to pleas for legitimacy.
IoJ doesnt have to prove anything, to ourselves or to our past opponents as far as skill or grit is concerned. We definitely don’t need to rely on some vague opinion from Niim. Be better off arguing about which flavor ice cream is the best. If you haven’t been on IoJ for the duration of the “GW2 Anabasis” that IoJ has experienced since September, you have no idea of the quality or determination of the core population. See you all in WvW.
Butter Pecan.
The even scores and the large numbers of people represented by them make it impossible for a rational person to say anything useful about the quality of the people or the skill of the players we are talking about. So, let’s go with what we know.
Butter Pecan is by far the best flavor ever invented, but close behind is Green Tea, and then a hearty chocolate. If I were to rate them it would be something like…
8.1 of ten, 8.0 of ten, and 7.9 of ten. Of course that’s respectively Butter Pecan, Green Tea, and Chocolate. There is no dispute. These are the best flavors. Except for the 6 flavors above these three which rate at anywhere between 8 and 9.6 on any given day. Depending on the weather, and whether there is pie served a la cart. Sometimes, the day of the week matters too.
But definitely butter pecan.
Is there some objective source of server population? Not aware how you came to the conclusion FA is outnumbered.
After 6 hours of WvW.
How do people pull this off usually?
I know Mesmer Timewarp Helps, but what can make your stomp move finish in approximately 1 second instead of looking like a long channel?
Really curious.
An example of our work.
Mind Blown.
Had fun tonight killing FA, but still interested in a double team on CD.
Anyone?
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