Showing Posts For Wandelaar.3746:

how would you redesign Energy System?

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Posted by: Wandelaar.3746

Wandelaar.3746

I won’t react to the personal insults (although I do admit that one heal was a missplay, but come on, off course I make mistakes from time to time, give me a break), but I felt like revenant did ok in solo situations, but shines mostly in small groups, because of the aoe resistance, more self resistance, the aoe stun and the assassin’s presence, and every hit except axe 4 deals good aoe damage, unlike ranger. Which doesn’t really offer much more than spotter and entangle. I truly believe revenant isn’t that bad nor is the energy system.
I also believe the small group roaming videos I uploaded show that it’s got some potential in groups already.
I am sorry if I insulted you in any way.

Well i wanst mean to insul you or anything, sorry if you take it this way. Howered saying that other people been running wrong builds and doing mistakes like that..is just wrong. Yes i agree that many of revs been spamming random stuff and so on but it actually some of us really tried to make it work.

His support is not really that great, aoe resistance is short. Atm ele brings way more to the table than any revenant out here while still dishing out incredible amount of damage. Revenant also cant be a bunker as he lack sustain. You making him out better than it is in reality.

And these people actually played bad. I wanted to upload some vid from wvw but when i looked at all the stuff i recorded..3 hitting people that dont dodge etc i gave up. Rev looked there like a untouchable killing machine. If you want to try and prove rev is fine in duels you should probably record vids from 1v1 king of the hill arenas to prove your point.

Maybe he could do better if actually Shiro heal was working like every other healing ability in game as it was main reason why rev lacked so much healing. Too high interval for small healing, too low duration.

I agree with Wandelaar, revenant is already strong in PvP. Even bunker/support rev is strong if played right. There are a couple skills that really aren’t that functional as it is now, but most of these suggestions would make the class completely broken or require a complete retuning of the whole profession.

Revenant is not as weak as most people here seem to think. Give it some time, get some more playtime under your belt, see what other people can so with the class, let revenant settle in, and then I think people will see revenant is in a pretty good place.

Hopefully you have some videos to prove us wrong and show that rev can be a decent bunker? Cause so far there wasnt a single one. All i have seen generally was condi build. Then again you also saying that guardian shield is good and autoatk of sword devastating..
https://www.youtube.com/watch?v=jnINQjfKV0A
https://www.youtube.com/watch?v=EMS1zr48cdk <same guy, playing with all hands tho
https://www.youtube.com/watch?v=4WQ-D-ezPRQ

War under 4min, revenant 16mins with devastating autoatk from sword yolo.

If that looks fine to you guys, them forgive me but i am out of this thread. Revenant is too weak on sustain side, dps side and doesnt bring much to the table – all he has going on is +150 ferocity. You can say what you want and argue with us as much you like to (thats what forums are for after all) but in the end without any evidence of videos and such its all empty words.

Thanks for the friendly reply. I won’t deny that revenant is like a tuned down version of elementalist, but i’d actually take that more as a compliment than as a critique on revenant, because ele is so strong at the moment that even a toned down version would still be okay.
You are also probably right about the fact that if I want to prove the viability of revenant, there is no way I can do it better than just getting footage from the 1v1 king of the hill arena (the only place where you’ve got a guarantee people are good) , which is what i’ll be trying to do for a bit the next chance I get.
One thing I agree that Recursivision brought up is the lack of experience that also makes us not yet able to use revenant to it’s full potential, but it’s also true that your enemies have no clue on how to fight condi revenant either, so I guess that doesn’t really matter that much yet.
Maybe the fact that revenant felt strong to me this weekend is because I also played revenant during the first testing weekend where the class was incredibly weak.
Awesome to get this back to an actual discussion, i’ll be paying attention to the weaknesses you listed and go to the 1v1 arena. I’ll be reporting back after the next testing chance we get! Thanks for making it a pleasant discussion again.

how would you redesign Energy System?

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Posted by: Wandelaar.3746

Wandelaar.3746

One thing that is bugging me is the fact that you’re straight up trying to buff revenant even though it was already strong in PvP -yes, ranked pvp- and WvW already if you played it out right. Revenant was already almost on par with other classes, the lack of experience just made people play the wrong builds the wrong way which made it seem weak. You’ll end up nerfing it though, without noticing, as the entire energy management mechanic is managed through your legend swaps.

I’m trying to start a civilized discussion here, so please keep it civilized.

Where he was that strong? He literally melded in every team fight and the olny thing he has going for him was a bit of resistance on Mallyx vs condi builds. Everything else walked over him unless it happened to be pewpew ranger and you had hammer on.. Even in your own video you struggled to win any fights vs wvw baddies and upscaled people, casting Mallyx heal at full hp (;D) and you talking about people running bad builds.. My medi would eat them alive in less than 20 seconds. Rev is far from being viable and just bc it happen to be somewhat ok vs condi builds by spamming pain absord (whats the point of other skills again?) and nothing else doesnt make him viable by any means. By your logic ranger should one of the best classes in gw as hes a good 1v1 class. Yet we dont see them anywhere, i wonder why..?

I killed many people as well, does that make rev any good? And if youre curious about my builds..

http://dulfy.net/gw2traits#build=AgYBpAK4BaQ~ < rabin, mallyx/shiro
http://dulfy.net/gw2traits#build=AgYD9AK4BWQ~ < marauder, jalis/shiro

Both of them with traveler runes. That said as a bove im not a fan of removing energy from legend swap. Ive already stated what it needs.

Ini..

Whats the point of rune/sigil affecting olny one class?

Ini also regenerates quite fast, you have traits all over the place to increase max ini, regeneration by different sources and so on.. your utility/heal skills doesnt consume ini and actually..

https://wiki.guildwars2.com/wiki/Roll_for_Initiative

Ini and energy is too different to even compare them. I have already scored 83 hours on rev. Learning engineer took me 15h to do fairy decent on him (getting used to f1-4 and kits) and after 50hours i was able to faceroll people on left and right..back when cele engi was a thing. And im not tlaking about hotjoin as i been matched against people from “top” pvp as well.

I won’t react to the personal insults (although I do admit that one heal was a missplay, but come on, off course I make mistakes from time to time, give me a break), but I felt like revenant did ok in solo situations, but shines mostly in small groups, because of the aoe resistance, more self resistance, the aoe stun and the assassin’s presence, and every hit except axe 4 deals good aoe damage, unlike ranger. Which doesn’t really offer much more than spotter and entangle. I truly believe revenant isn’t that bad nor is the energy system.
I also believe the small group roaming videos I uploaded show that it’s got some potential in groups already.
Also, please don’t call the people I i dueled in OS “Just some WvW scrubs” they didn’t play it that badly at all, and they don’t deserve the hate they’re getting.
I am sorry if I insulted you in any way.

Unyielding Anguish and Conquest

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Posted by: Wandelaar.3746

Wandelaar.3746

it will almost cover an entire point, but the small area you can contest it in might be on the opposite side of the point if UA randomly teleports you to the other side.
At the moment, stability doesn’t prevent the teleport, and a dodge will allow you to be on the point for a small period of time, but it then immediately ports you off.
The only way to really prevent getting teleported away are blocks. But if revenants really want to go full decap mode,they can use the trait that makes your next 2 attacks unblockable after an attack gets blocked, which will also deny blocks.
UA will also completely deny someone from getting on point as it functions similarly to ring of fire in the way that is will teleport people away once they enter it, aside from the 1s pulses.

how would you redesign Energy System?

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Posted by: Wandelaar.3746

Wandelaar.3746

Start at 100 energy. Regen stays the same. No energy when you swap Legends (stays the same amount as you had in the previous legend so if you swap at 15 energy you stay at 15 energy). Add trait when you swap Legends instantly gain 35 energy.

This removes clunky in combat then suddenly out of combat (whoops back down to 50 energy) and keeps it consistent throughout game play.

Could go either way on Weapon energy. Personally feel cool downs are sufficient to prevent spam and the weapon skills just seem to cost energy because of “reasons.” Really silly to have a 20s cool down and a 20 energy cost on a skill.

I like this except for maybe the trait. Seems like if they added that as a trait it would be a mandatory trait and everyone would spec into whatever line it was put in hurting diversity.
Take out energy on swap and just add energy gain to auto attacks.

I’ll be trying to look at the changes you propose from a PvP perspective.
First of all: starting at 100 energy would make you completely unbalanced, you can just get 12s of resistance (pain absorption) right off the bat, or stun people for 6 seconds in a 600 aoe range (jade winds). Furthermore, removing the fact that you’d regen energy on your legend swap would remove most of the depth there currently is to energy management as all you’ll be doing is stay in the most dps legend (probably Shiro) and do nothing but autoattack.
Skills costing 15 (because no weapon skill costs 20) energy and having a 20s or longer cooldowns may sound bad, but if it weren’t for the limitations set by energy and cooldowns, revenant would be completely overpowered. Revenant is made out of overpowered concepts, but gets kept in line by the energy system.
I like it as it is.

Go ahead, spam pain absord till you run out of energy. All i will have to do is 1 boonstrip. Spam jade winds as well, not like people doesnt have stability and stunbreaks nor they wont cc you on a sigh knowing you blowed up everything you had leaving yourself defendless. I forgot to mention that jade winds is quite easy to dodge even if you pair it with quickness.

Also there is a skill which cost 20 energy – sword 4. 10 for block, 10 for wave. We were promised to have low cds due to energy cost, but 20 is far from low, espesially comparing it to ranger/warrior which both have quite spamable skills without any energy cost – except adrenaline on war for one skill.

And while i dont really like the idea of removing energy on swap, how do you plan to camp one legend when you have to swap for healing skill?

You created many hotjoin situations where people has no idea how to pvp as they are there just for dailies.. but for anyone that actually play vs decent opponents its obvious that rev start with far too low energy which leaves him with no tools to defend. All you can to do is 1 stunbreak with current energy cost and the amount of energy you start with. It is the main reason why revenant should start with 100 energy.

I’m pretty surprised you bring up PvP here. As the energy gain on autoattack feels like something that would almost exclusively benefit pve. You won’t have much opportunities to sword autoattack in regular PvP scenarios.
The boonstrip concept versus resistance is correct, but I don’t really know much condi classes except for condi necro that run boonstrip in their usual setup.
Someone can always happen to be out of stunbreaks if you arrive at a point, and 6s of stun, longer than deep freeze and also aoe can heavily turn around the game like almost no other skill can.

One thing that is bugging me is the fact that you’re straight up trying to buff revenant even though it was already strong in PvP -yes, ranked pvp- and WvW already if you played it out right. Revenant was already almost on par with other classes, the lack of experience just made people play the wrong builds the wrong way which made it seem weak. You’ll end up nerfing it though, without noticing, as the entire energy management mechanic is managed through your legend swaps.

I’m trying to start a civilized discussion here, so please keep it civilized.

(edited by Wandelaar.3746)

Missing weapon/option

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Posted by: Wandelaar.3746

Wandelaar.3746

With the release of the article on the Herald and Glint, we have official confirmation of all available weapon sets.

Glint sounds interesting, shield looks fun, but the one thing I was holding out for doesn’t seem to be coming, and that’s a ranged option for condi builds.

I find it incredibly hard to believe that something like this has gone overlooked.

You’re absolutely right, it isn’t really making that much sense that we have gotten a weapon swap, although we literally only have one main hand and one off hand weapon that applies any conditions at all, and shield seemingly doesn’t change this fact. Adding any damaging conditions to other weapons would be a welcome change.

Jalis vs Glint Elite

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Posted by: Wandelaar.3746

Wandelaar.3746

I get that one will have a recharge when you shetter the facet, but it just doesn’t feel right that Glint has aoe protection and an active knockdowns and superspeed when all Jalis has for his elite is just stronger than usual aoe protection. Maybe Jalis’s could be changed to also immobilize enemies or maybe Facet of chaos could grants something other than protection?

Something that was already very clearly mentioned was the fact that ‘Facet of Chaos’ would be a very expensive upkeep skill, who knows how much or how little uptime it has.
Better wait until the POI stream.

how would you redesign Energy System?

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Posted by: Wandelaar.3746

Wandelaar.3746

Start at 100 energy. Regen stays the same. No energy when you swap Legends (stays the same amount as you had in the previous legend so if you swap at 15 energy you stay at 15 energy). Add trait when you swap Legends instantly gain 35 energy.

This removes clunky in combat then suddenly out of combat (whoops back down to 50 energy) and keeps it consistent throughout game play.

Could go either way on Weapon energy. Personally feel cool downs are sufficient to prevent spam and the weapon skills just seem to cost energy because of “reasons.” Really silly to have a 20s cool down and a 20 energy cost on a skill.

I like this except for maybe the trait. Seems like if they added that as a trait it would be a mandatory trait and everyone would spec into whatever line it was put in hurting diversity.
Take out energy on swap and just add energy gain to auto attacks.

I’ll be trying to look at the changes you propose from a PvP perspective.
First of all: starting at 100 energy would make you completely unbalanced, you can just get 12s of resistance (pain absorption) right off the bat, or stun people for 6 seconds in a 600 aoe range (jade winds). Furthermore, removing the fact that you’d regen energy on your legend swap would remove most of the depth there currently is to energy management as all you’ll be doing is stay in the most dps legend (probably Shiro) and do nothing but autoattack.
Skills costing 15 (because no weapon skill costs 20) energy and having a 20s or longer cooldowns may sound bad, but if it weren’t for the limitations set by energy and cooldowns, revenant would be completely overpowered. Revenant is made out of overpowered concepts, but gets kept in line by the energy system.
I like it as it is.

Revenant WvW roaming videos + feedback on Rev

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Posted by: Wandelaar.3746

Wandelaar.3746

Both vids are very interesting and fun to watch!

If you have more footage .. :P

I already had 3 videos out from last beta weekend:
2 roaming videos.
1 linked in the main post (https://www.youtube.com/watch?v=1fz3gbvsWow)
and 1 further down in the comments (https://www.youtube.com/watch?v=9eyr8druOB4) .
I also had a video out that showed some nice outnumbered action at the enemy spawn (https://www.youtube.com/watch?v=n66-jcJbvW0), and just five minutes ago, I uploaded another video showcasing a fight at stonemist. This most recent video showcases revenant mobility in combat pretty well. Check it out if you want to!
https://youtu.be/kHhIF83jzd4

(edited by Wandelaar.3746)

Revenant WvW roaming videos + feedback on Rev

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Posted by: Wandelaar.3746

Wandelaar.3746

As I promised, I have put some clips together with more focus on dueling some good people in obsidian sanctum. I’ve also put some clips that didn’t make it into the first version in this one.
Enjoy!
https://youtu.be/9eyr8druOB4

I’m also very hyped for elite specialisation that will be revealed to us this week: The herald!
From what I’ve read, it’s very promising and i’m already looking forward to it’s full reveal in the next livestream!

(edited by Wandelaar.3746)

Revenant WvW roaming videos + feedback on Rev

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Posted by: Wandelaar.3746

Wandelaar.3746

Cool video, I really like the songs. I’m impressed by how you are already pretty used to that class but I noticed something. Lots of your 1v1 kill if not almost all of them didn’t used foods. I know it’s their own fault but think it’s like comparing apple with oranges. Even more so when dealing with condition build.

Noticing it too now that i’m rewatching my video, I might put some time into putting some of my closer matchups versus some good opponents together in a video.
Either that or I could put together another video of me and 2 guildies fighting in an outnumbered scenario.

I’ll leave the choice up to you guys concerning which project i’ll prioritize.
First comment gets to decide.

(edited by Wandelaar.3746)

Revenant WvW roaming videos + feedback on Rev

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Posted by: Wandelaar.3746

Wandelaar.3746

You’re using the same build I was – it’s absolutely amazing in 1 on 1 and small skirmishes because Mallyx is so powerful. Conditions is really amazing on revenant.

Here’s the build I use:

If you’re struggling to find a viable revenant build, here’s mine for your next Beta weekend. It’s awesome.

1. Shiro and Mallyx

2. Mace, Axe and Hammer

3. Rabid Amulet and/or items. Celestial also works very well, so does Sinister.

4. Superior Rune of the Necromancer

5. Mace: Superior Sigil of Energy

6. Axe: Superior Sigil of Torment

7. Hammer: Superior Sigil of Energy and Superior Sigil of Strength (Superior Sigil of Geomancy is also a good variable over Strength)

Traits: http://dulfy.net/gw2traits#build=AgYFdAF0A_g~

That build does not look bad at all, but allow me to explain the weaponswap idea in my build, which adds a good chunk of damage and conditions that can’t be avoided if played out right.
I am indeed running double Mace/axe as my weapon sets, and I usually swap whenever I swap legends. Allow me to explain the reasoning behind this. In it’s current state, both swapping legends and swapping weapons procs on weapon swap sigils, this may not sound as that big of a deal, but it actually is. This means that you are using those weapon swap sigils twice as effective as any other profession (except for warrior, but even warriors have to get a trait for it). The easiest way to manage your on swap sigils would be swapping weapons right after you swap legends. Let me give you an example of how it works. My sigils are Hydromancy/leeching and Geomancy/energy. Once I enter combat I can legend swap right away, proccing my hydromancy and leeching with my legend swap right away, I can then immediately afterwards swap weapons to also get the second set of on swap sigils to proc (the geomancy and the energy sigil). This gives you some nice burst, and allows you to effectively use these on swap sigils on the 9 seconds of cooldown they have, instead of the 18 seconds effective cooldown most classes have to deal with. This is why I take 4 on swap sigils. One thing to note is that you can’t always leave the legend you’re currently in on a set time, you shouldn’t go out of Mallyx when still dealing with lots of condis, or out of Shiro when chasing someone, so that’s when you can just use the weaponswap seperately, but you’ll have to track the cooldown and delay the legend swap until your weaponswap is off cooldown again. Both weaponsets have the same stats.

I also chose to run tormenting runes, because it is a really strong rune set for condition revenant builds.

I would advice to take double mace/axe and put your bets on the weaponswaps if you’re planning on running a condition damage oriented build.
Because literally no other weapon the revenant now has acces to has access to any damaging conditions at all.

Minor note: I am assuming you’re taking demonic defiance in the corruption trait line and you’ve accidentally picked up replenishing despair?

(edited by Wandelaar.3746)

Revenant WvW roaming videos + feedback on Rev

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Posted by: Wandelaar.3746

Wandelaar.3746

I think that out of these three grandmasters two of them are actually quite good for condition builds, diabolic inferno is fine, you’d just have to make a habit out of going into mallyx elite right before swapping legends to have some decent aoe burning output.
Pulsating Pestilence is a nice trait to pick up as it will often (every 15s) spread those damage and movement impairing conditions or even fear to nearby enemies (don’t forget this scales with condition duration!), this is one of these procs you don’t actually feel, but once you play against it, you actually feel the impact of.
I’m not that sure how Maniacal persistance would tie into condition builds (the theme of corruptions) but i feel like you have 2 nice options already.

Let’s try to keep this conversation going and dynamic: feel free to counter, discuss, or agree with my opinion on any of the trait lines or weapons, it doesn’t have to be limited to Mallyx only. I’m eager for some nice discussion on possibilities. Give it your best shot!

Pulsating Pestilence only copies 3s worth of conditions. It isn’t a terrible trait by any means, but I’d hardly call it GM worthy.

It might indeed not be as strong as some other grandmaster traits, like Steadfast Rejuvenation, but it is such a well designed trait that fits the mechanic of Mallyx like no other trait in this traitline, getting as much condis on you as you can without dying. The internal cooldown of the trait is also quite low and the trait becomes stronger the more trouble you are in. When you’re in real trouble it becomes a mini signet of spite of about 4.1/2s in an aoe radius of 600. The rest of the specialisation line is also very strong, which makes having a slightly below average grandmaster almost mandatory. Especially if it’s such a cool design.

Revenant WvW roaming videos + feedback on Rev

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Posted by: Wandelaar.3746

Wandelaar.3746

I think that out of these three grandmasters two of them are actually quite good for condition builds, diabolic inferno is fine, you’d just have to make a habit out of going into mallyx elite right before swapping legends to have some decent aoe burning output.
Pulsating Pestilence is a nice trait to pick up as it will often (every 15s) spread those damage and movement impairing conditions or even fear to nearby enemies (don’t forget this scales with condition duration!), this is one of these procs you don’t actually feel, but once you play against it, you actually feel the impact of. Like at this point in the video, even though I happen to die here, you can clearly see the way it massively cripples the elementalist and it allows me to kite away a bit before foolishly engaging again.
I’m not that sure how Maniacal persistance would tie into condition builds (the theme of corruptions) but i feel like you have 2 nice options already.

Let’s try to keep this conversation going and dynamic: feel free to counter, discuss, or agree with my opinion on any of the trait lines or weapons, it doesn’t have to be limited to Mallyx only. I’m eager for some nice discussion on possibilities. Give it your best shot!

(edited by Wandelaar.3746)

Revenant WvW roaming videos + feedback on Rev

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Posted by: Wandelaar.3746

Wandelaar.3746

One more issue I’d like to mention is the fact that revenant literally only has one main hand weapon and one offhand weapon that apply any damaging conditions at all, this feels a little bit weird on a class with a weapons swap. It doesn’t really have to be that much, but adding a little bleed, or any damaging condition somewhere would also be highly appreciated!

Revenant WvW roaming videos + feedback on Rev

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Posted by: Wandelaar.3746

Wandelaar.3746

Continued:
There are some general issues i encountered when playing revenant. Every legend is so focused on one aspect of the game you often encounter some issues. When you’re being chased and you’ve run out of energy on Shiro with people still chasing you, you’re done for, you have no means of running away except for Shiro. A more general issue is the fact that once you leave the Shiro legend, you are out of stunbreaks for 10s, which is a huge issue. Also, when fighting a condition class you can’t ever leave mallyx, because the moment you do, conditions will eat you alive with the lack of condition clear on other legends.

I would therefore suggest, as many others before me, to add some general skills, that can be slotted in the jalis utility slots for example to at least have some acces to condi clear or stunbreaks even in the legends that are not specialised in clearing conditions or breaking stuns.

Bugs I encountered:-Riposting shadow’s often doesn’t shadowstep to people not in line of sight
-Mace 2 not hitting on slopes and terrain that is not flat.

– Axe 4 not doing the passing through strike when immobilized, but working great in other situations.
– Sword 4: Second part of the skill not hitting people at all, even if aimed directly at them.

All in all I really enjoyed the beta weekend, keep up the good work Roy!
I’m seeing a lot of potential!
Feel free to tell me what you think of the Revenant and my feedback, thanks!
P.S. : Don’t forget to check out the videos.
Edit: Added yet another roaming video with some harder matchups included, be sure to check it out: https://youtu.be/9eyr8druOB4
Edit: Also added another small scale fights with 2 of my guildies, enjoy!
https://youtu.be/kHhIF83jzd4

(edited by Wandelaar.3746)

Revenant WvW roaming videos + feedback on Rev

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Posted by: Wandelaar.3746

Wandelaar.3746

Continued:
Now, let’s go on to the newly added legend and it’s assorted weapons.
Shiro is a great addition to the revenant’s legends as it offers most of the things revenant needed most and it feels very well designed, let me explain my reasoning.
Revenant desperately needed a stunbreak, or some way to escape forms of focus and they added phase traversal, which is an amazing skills (curing movement impeding conditions, evading backwards, breaking stun and regaining endurance in one skill) this one skill is good enough to almost be obliged to take it, but the other skills aren’t that bad either, you have a low cost shadowstep similar to steal, and you have acces to superspeed and quickness all this makes makes you feel as fast as a dolyak when you swap to any other legend. because the moment you swap you don’t have any mobility left. But wait, there’s more! The elite is an aoe 600 radius 3S stun, which is insanely powerful if you have the energy to cast it (If you fix the might stacking but with the ultimate, please don’t make it use the energy at the start of the skill, it gets interrupted quite often, and when you’re lying there knocked downs, it would suck to be out of energy and not being able to stunbreak because the cost alreay kicked in). Now, about that healing skill. I’ve read a lot of complaints about the healing skill being too weak, and I have to say i thoroughly disagree, the initial healing may be quite low, but the total healing is still about 6500. It just needs to be used in a different way than other heal skills. This all may seem low, but keep in mind that this healing skill actually deals over 5300 damage to your enemy!! A feat no other healing skill in the game has. Removing it’s internal cooldown would add 5300 damage to the revenant’s dps in about one second, making it way too strong.
There is only one issue with Shiro’s utility skills at the moment in my opinion, impossible odds currently costs 10 energy to activate it, making it very punishing to even use that skill if you’re trying to get away, and leaving no energy to use your other utility skills in the blink of an eye.
Trait line is interesting, you have a very nice combination of minor traits, with some traits across the board.
I feel like most has been said about the revenant’s swords already, I feel like most it needs is some kind of evade on unrelenting assault, a block that actually works and a slight buff to the precision strike.
There is one thing i would like to note about swords, energy costs are way higher than mace main hand. Mace skills costing 0, 5 and 5 energy, while sword skills cost 0, 5 and 15 energy which is significantly higher, and could be justified by making unrelenting assault and evade. But if you would compare sword offhand to axe offhand, there is and even bigger discrepancy. Axe skills both costing 10 energy, whereas sword skills cost 10+10 (Two parts of the block) and 15 energy that’s 20 energy cost total versus 35 energy cost total. I therefore believe sword offhand energy costs need to be toned down.
Last but not least, let’s look at invocation. This is supposed to be your general line you can always spec into, but it feels a bit off in my experience, this is supposed te be your general trait line, but i’m not seeing anything that really benefits a condition revenant, there might be some traits that could help celestial, but mosts of the traits are about fury and bonus damage, flat damage that is. I feel like there could be a very interesting trait in the grandmaster tier(replacing charged mists maybe?) of this specialisation line, something to slightly affect energy game to make it a bit more interactive.
[u]Here’s my idea: Gain energy based on the legend you’re currently in. let me give you an example, numbers can be tuned:
1) When you are hit in Jalis stance you gain 1 energy for each nearby enemy (Maximum 5) 5 seconds internal cooldown.
2) Every time you critically hit an enemy while in Shiro you gain one energy (once every 5 seconds, 5 energy, or once every 1 second, 1 energy with the former being stronger)
3) When you are hit in ventari, gain 1 energy for each nearby ally (max 5) 5 seconds icd
4) Every time you receive a condition in Mallyx you gain 1 energy, (max 5/5 seconds)[u]

This can be equivalent to 1 additional pip of regen, but it has some interesting mechanics tied to it.
To be continued —>

Revenant WvW roaming videos + feedback on Rev

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Posted by: Wandelaar.3746

Wandelaar.3746

Hey everyone,

Some of you may remember me from my Revenant WvW roaming video I posted a bit after the first testing weekend, and I have returned with a new roaming video.
If you’re ready to read a very detailed breakdown of the revenant, scroll down, if you just wanna watch the video, be my guest!
Here it is: https://youtu.be/1fz3gbvsWow
I have also added a little extra, quite long fight. with 2 of my guildies,Elemelentalist (who you might know from his D/D ele roaming videos) and Inna (A superstar).
If you’ve got some time to spare and want to see more footage.
This video can be found here. https://youtu.be/n66-jcJbvW0 .

I have spent about 18 hours on the revenant during this past BWE1 (80% WvW and 20% PvP) and I will try to give feedback on everything that I have noticed during these hours.
I’ll start by systematically going through each legend, traits included, followed by the weapons.

Let’s start by talking about Mallyx, I feel like Mallyx is in a great position at the moment, it feels like the high risk, high reward playstyle they were aiming for, especially the heal skill feels well designed, it can heal up to 10 000 if you time it right.
Almost every trait here has it’s own use, except for 2 traits that don’t make sense: venom enhancement (50% poison duration increase, only your third autoattack hit from mace applies poison) and maniacal persistance (slowly gain crit rate between crits, which is just too weak).
This legend might be the most indispensable because it is the only legend that can handle conditions well. And because of unyielding anguish (the displacements skill) that can’t really be countered in any way except for blocks.
Mace and axe certainly feel strong enough at the moment and I don’t believe these weapons need much improvement at all.

Next up is Jalis, a legend mainly used for swiftness and a bit of added dps with the vengeful hammers, which feels a bit off considering this is supposed to be the sturdy and tanky legend this is the legend which actually makes you feel the most squishy.
The trait line was done well however, as it might be the strongest one in WvW if you’re not playing zerker. It adds lots of damage mitigation, stability and healing, combined with taunt. This is 70% of the sustain a revenant can get through traits and this trait line makes revenant viable in PvP and WvW scenarios.
On to hammer: The hammer also has this anti-tank like feeling to it, focusing on pure damage while abandoning almost all defense, not really fitting the Jalis theme.
The damage however is among the best i’ve seen in a long time, as can be seen in the first clip in my video.

Let’s discuss ventari now. I believe this is the weakest of all legends available to revenant for roaming in WvW or just straight up PvPing, whereas every legend has access to a seperate, solid heal ventari doesn’t, your heal skill just summons that tablet, not healing you that much at all, and if you want a semi-decent heal, you’ll be spend way too much energy on just healing yourself and moving that tablet around. Revenant just gets carried by having two decent heal skills, and that is a feature you give up on once you pick the ventari legend, and all you get in return is a clunky, slow tablet t you can’t stay near because you’d be giving up the very mobile combat that makes Guild Wars 2 a fun game. It might be good in the new challenging group content, zergs or world bosses, but I wouldn’t even think about taking it when i’m going to do PvP or roaming.
The trait line that accompanies Ventari is way too group oriented and focused on outgoing healing to take along in PvP and roaming, as people will be running around way too fast to try to survive while you’re struggling to get that tablet even remotely near them.
Let’s move on to staff. Staff feels like an okay weapon, it’s got a bit of everything (except for conditions) coming with only one gap closer on a long cooldown. The fifth skill (the charge) is really strong, but that strength get compensate by the fourth skill (the healing burst) in the period you are standing still (about 1.5s) you’re guaranteed to take more damage than you have just healed. I’d suggest making this skill faster or making you able to cast it while moving. TBC —>

(edited by Wandelaar.3746)

[Suggestion] Use for ascended rings.

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Posted by: Wandelaar.3746

Wandelaar.3746

Seems like I was right not merching them after all. :>

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Wandelaar.3746

Our prayers have been heard, i’ll try my best to gather some new clips during the first official beta-weekend!

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Wandelaar.3746

Have you been runing +Boon Duration?

I was not really running any boon duration, but i was running pack runes which gave some extra swiftness duration and some boons.

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Wandelaar.3746

You thought a class with only 3 of 5 of its legends, 3 weapons not yet implemented, damage numbers not final was weak? I’m not surprised.

I’m fully aware of the fact that the class was unfinished (only 3/4 legends and 4/5 trait linesand 1 main and 1 offhand still missing, if you don’t count the elite spec as a part of the revenant itself) . It is generally known that the class was undertuned and it should be much stronger now, but that’s why i still put this video up because it was still a lot of fun to play it. I am by no means complaining about the fact it was weak, i was just trying my best with the stuff that was available.

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Wandelaar.3746

Hey Everyone,

During the previous beta I decided to give revenant a shot in World versus World.
It felt really underwhelming to me at first, as the class wasn’t finished yet and although the skills looked great, they were very clunky to use. I am sure I was not the only one who thought that revenant felt too weak.
I almost decided to wait it out until revenant got stronger to roam with, or at least got some mobility, but i persisted and tried a variety of builds and trait setups.
I ended up with something that actually felt pretty decent, especially when dealing with condition classes.
And i decided to put my clips together and make a little video.

The Video is nothing too serious, it’s just me trying my best to make the class in it’s current state work in World versus World.
This video also was a last opportunity to remember revenant as it was in this bèta. Feel free to give your opinion about the video or the current/past state of the revenant.
I’ll be trying to make more of these in the next bèta events.
I’m very hyped for Shiro at the moment as it was exactly what revenant needed to function properly in WvW scenarios outside of zergs.

I believe this is also the place to adress any bugs that occured to me during my playtime on revenant.
Some bugs that can be found in this video were the second hit of the axe skill not occurring, this happened to me quite frequently while running around. An example of this can be found at 05:15 during the video.
Another bug was the fact that “Inspiring reinforcement” either started pulsing stability very late or didn’t start pulsing stability at all, as can be seen at 05:36.
I’m very glad to hear that skill queueing is fixed as some instances of it malfunctioning can also be found.

Let me know what you think about the video and/or the revenant itself!
Cheers!

Link to video

[Suggestion] Use for ascended rings.

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Posted by: Wandelaar.3746

Wandelaar.3746

The collection idea sounded like the optimal solution to me as well.

[Suggestion] Use for ascended rings.

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Posted by: Wandelaar.3746

Wandelaar.3746

As many of us know, running fractals will slowly give so many rings that in time those rings become nothing more than just some silver you sell to a merchant. But i think it would be great if you guys would add something to use these rings on. I therefore suggest three options.
1: Adding a collection for Ascended rings would be a nice way to make these rings more rewarding, it also makes sure that every ring gets some added value instead of people just wanting those berserker rings.
2: Salvaging ascended rings: I’m not sure about what these would give you when salvaged, maybe even just some ectos. But it just doesn’t seem right that at the moment exotic rings seem to have more value than ascended rings.
3: Put them in the mystic forge. Even if they only had a slight chance to give a ring of exotic quality, i think it would be something that would be much appreciated by the community.

If you guys have any other ideas, comments on my suggestion or if you don’t agree on me, please let me know!