A FLAT LEVELING CURVE AND NO REAL GEAR REQUIREMENT (OUTSIDE OF THIS DUNGEON) MEANS THAT THIS IS NOT A GEAR TREADMILL AND YOU SIMPLY HAVE MORE SHINIES TO COLLECT.
Again I struggle to see the issue here.
Because if this is not the first of many increases in gear power than increasing stats on this release is pointless. They could have made the new stuff have the same stats as exotic. This release fine, its the umpteen other releases doing that same thing that will almost certainly follow it that are going to be the problem.
The angst is not about what this release contains, its about what it means for the future of the game.
What fascinates me the most about all this is AN’s motivation to do this.
After spending months pre-launch preaching the evils of the gear progression system and how GW2 will not have it, something pretty radical must have changed among the developers to prompt this.
For the life of me, I cannot think of why they would go ahead with this. For a game that will live or die based on the continued support of their player base, outright lying to them and betraying their trust seems like an incredibly stupid idea.
Most likely seeing a drop in players who play the game and quit at endgame for those who do not see legendary weapons as a motivation. I admit I’m one of those type of players who hasn’t logged on in awhile because I’ve gotten my character to full exotics and 100% map completion. Hearing the news of Ascending gear got me to log in and play earlier tonight in anticipation there will be more to look forward to with the next update.
Anet must have some sort of data that indicates the majority of players are like you. Personally Im still struggling to decide whether my interest in the actual new content of this release will outweigh my disappointment at the illusion of new content that bigger numbers provide.
What fascinates me the most about all this is AN’s motivation to do this.
After spending months pre-launch preaching the evils of the gear progression system and how GW2 will not have it, something pretty radical must have changed among the developers to prompt this.
For the life of me, I cannot think of why they would go ahead with this. For a game that will live or die based on the continued support of their player base, outright lying to them and betraying their trust seems like an incredibly stupid idea.
We had a discussion about this a few pages back in the thread. Based on NCsofts financial reports the best guess is that this is an attempt to keep revenue up after the money from boxed sales are gone.
I would suggest reading the blog post again, all of it this time, and thinking a little more carefully about the implications of it.
I did read the blog post. If you could take a second from being so defensive that condescension is reflexive…what I was asking is how hard are people expecting to be?
We don’t know what their drop rates are. We don’t know how many chests are awarded in each of these dungeons/fragments. We don’t know if those drop rates increase in regard to the level you have reached in the dungeon so you are more likely to get one the closer you are to needing it.
We do know there will only be three slots you can equip infuse-able armor in. Meaning to effectively “max out” you only need three things as opposed to, I don’t know…the entire set of twelve coming out at once.
Now the implications…they are adding another tier of armor…whoop-dee-doo? Something for the min-maxers to rush off towards and keep busy with and the casual players to get too “eventually”. Especially if they only need to find a piece now, and a piece later as they slowly roll in.
A quick tally of players in Lions Arc had about three people claiming to be fully decked in exotics, and about twelve still using golds or greens with an exotic here or there. All lvl 80. All doing dungeons. That isn’t going to change with a new tier. I’m more inclined to say this addition is more pointless than out-right bad.
sigh, not being defensive mate. Just wondering why the precedent of new gear with better stats every 3 months or so is not obvious to you? Its not about the impact of this release of gear, or about how easy it is to get, its about the fact that once this lot of gear is released the only path forward on this road is to release another set even better. And this is the same mistake every other mmo has made. I agree with you, it is a pointless release if it is the only one. And that is the implication that you have not seen, it will not be the only one. It does not matter how hard or easy this stuff is to get, because this is the beginning, not the end.
We can only hope now that they’re adamant on doing this that they maintain their principles and integrity.
There is no indication of this at present. If you are right, I will be very very happy but your optimism is pure speculation at this point. Dont get me wrong, I’m not upset at Anet about this, they have good reasons for it I’m sure, and almost certainly they are financial ones. I just wish the model spoken about before release had proved viable.
I think this is gonna be an interesting and fun thing and that many people in this thread are ignorant morons.
This is because you dont know better. Trust those with more knowledge and experience than you.
well ok this is only my second mmo, but isn’t more endgame content a good thing generally?
and as far as im aware even though ascended gear is more powerful its mainly for use in the fractal dungeon right now, it doesn’t really disrupt the balance of pvp or even wvw, i guess you’ll just have to worry about those elitists who only focus on stats when dungeoning but that comes with any game, just make your own group.
Endgame content is good, gear treadmilling kills mmos.
Lmao!!
OMFG all the QQs!!
Well if you guys dont like the upcoming changes then go play other games.
No one stopping you. Right fanboys/gals? lol!
This is, I believe, what most of the core audience of this game and fans of Anet intend to do. Have fun playing an mmo by yourself.
Out of curiosity, how much grind are you all expecting to do to find two rings and a back item that is intended to protect you from a new condition?
I wouldn’t expect these things to be especially hard to come by. Now the exact combination of stats you want, without being able to craft…that would be tricky.
I would suggest reading the blog post again, all of it this time, and thinking a little more carefully about the implications of it.
I ……WAS…….RIGHT!
Okay, so I said it was going to be a 5% difference and it looks to be more of a 4% difference.
Still, it’s only a ring slot and back slot items. …..NOT A BIG DEAL!
They have indicated that full sets of this gear including armour and weapons will be released in coming patches.
Why should I have to have a certain type of gear to do a dungeon? Because WoW does?
But you don’t, Fractals sounds like it will be clear of agony and thus the need for ascended gear until the deeper levels. Which means you can still do Fractals with whatever gear you have. The only purpose going deeper serves is to cater to people who want a greater degree of challenge in their dungeons. This is what I think people are forgetting here, this isn’t a system that flat out prevents you from doing content unless you have the gear for it.
Ah, so the poopsockers get better gear than me now. I’ll just play WoW if I want to be harassed by someone with 15 more stat points than me.
How about we just add gearscore and get it over with?
But we have no reason to believe that deeper levels give better gear. Also there’s no need for name calling here. I’m trying to understand your point of view, and explain mine.
The LS preview does state more difficult dungeon levels will result in better drops.
i dont understand this kittening at all. u mad.
it was OK for everyone that the game have fine->masterwork->rare->exotic gear progression, and now when a.net decides to put one more in between exotic and legendary for whatever reason ppl start kittening and saying that ‘they will leave the game’ and ‘ask for refund’, oh c’mon, you cant be serious.
1 more tier set != gear treadmill. qqmore.
Its not one more tier that is a problem in any way, it is the practice of adding more powerful items at regular intervals. This is not a difficult distinction to make.
this gear will only affect PvE not PvP Cause in pvp the infusion is useless so exotics with full rune set will be better cause you will get the bonus’s full affect are ppl forgetting this
Have a closer look at the image in the blog post, even with full set the ascended gear will out stat exotic gear.
This has the ring of truth to it. While it is disappointing that it seems the only way to make a financially successful mmo is gear treadmilling it isn’t entirely unexpected. Guess WOW will remain king for a while yet.
edit – Thanks Leiloni!
The crazy thing is if GW2 had a sub, they probably wouldn’t have to make this change of direction.
Report indicates that GW2 has established itself as one of the main earners of the company. Guess the pressure to maintain that position without box sales going forward is pretty heavy. I suppose this may be a result of the gem store not being as profitable as they hoped. Wonder if there were more attractive buys on there, coupled with better results stamping out 3rd party gold selling/botting this would not have happened?
What, the earnings report that said GW2 is making tons of money and is NCSoft’s biggest earner worldwide? Yes, it makes sense to change a core aspect of a successful game that is the backbone of your companies revenue…
NCsoft stock dropped 10% that day. The bulk of the box sales have already been made. If there is not a huge up tick in cash shop purchases GW2 will be NCsofts smallest earner by the end of 1st qt 2012, maybe even 4th qt this year.
This has the ring of truth to it. While it is disappointing that it seems the only way to make a financially successful mmo is gear treadmilling it isn’t entirely unexpected. Guess WOW will remain king for a while yet.
edit – Thanks Leiloni!
I have to say this is great news – for those who want it, there is now a way to progress their characters beyond a fashion show.
Thank you Anet – keep up the good work.
For those who want it there are other MMOs. Anet claimed they wanted to make a different game, now it seems not to be the case. It is bizarre.
This seems the most likely explanation. I can understand why they are doing this, but it is sad.
What, the earnings report that said GW2 is making tons of money and is NCSoft’s biggest earner worldwide? Yes, it makes sense to change a core aspect that is the backbone of your companies revenue…
Well, exactly. If that is indeed the case (could you link that report, I’ve not seen it myself) then it is extremely strange. I assumed that such a monumental backflip could only be the result of a problem in urgent need of addressing. Is it not the case?
We’ll be talking about this one for years to come.
The day that ArenaNet decided to kill its own game.
In all honesty I do feel sorry for a lot people who stuck their neck out there and defended the old system and said this would never happen right up until the end. It makes them look bad.
I can’t help but to think this and the free trial are products of the earnings report. Something had to be done.
I wounder how the cash shop will be worked into all of this.
This seems the most likely explanation. I can understand why they are doing this, but it is sad.
only mmo where people complain when new gear is added.
Thats why it was so good, and why GW1 was so good too.
Free content being added slowly so there’s more stuff to do at max level. Everyone, HURRY! Quit! This is madness!
As has been said before, new content – wonderful, bi montly gear progression – terrifying. Its NOT hard to understand.
It’s not like there will be a NEW set every month to grind for. They’re adding a few items now and once you get them, that’s it, those are best in slot until next expansion. Do you honestly believe that a few months from now they’ll come out and say hey guys, we have a new set of gear that’s slightly better than ascendants but lower than legendary, bla bla bla?.
Yes, I do. The blog expressly states this is the first of many and as this arrives just 3 months after the release of the game they have set the precedent right there. Do you really think that now those people who want this know Anet can give them a new tier in 3 months are going to wait for longer than that in the future? If Anet doesn’t deliver on the schedule they have now set for themselves not only will they lose those of us who don’t want this, they will lose everyone who does, too.
That link, niether the video nor the text manifesto said anything about not adding more higher stat gear later. The closest mention is :
“Finally, since combat is such a core part of the gameplay of any MMO, we’ve put a lot of emphasis into rethinking combat. So much of traditional MMO combat is rote and repetitive. You execute the same strategy over and over again, just augmented over time with better and better gear. After a while it starts to feel like you’re playing a spreadsheet. Combat needs to be about making creative choices, and it needs to feel immediate, active, and visceralCombat needs to be about making creative choices, and it needs to feel immediate, active, and visceral. So we’ve put a huge focus on strengthening our combat, giving the player limitless choices, and providing the thrill and joy of being in combat.”
This isn’t changing. Combat hasn’t magically become static combat because they added a few points to gear. It doesn’t magically mean you don’t have to dodge, or cleanse yourself of conditions, or get behind a mob, or anything like that. If you stand still you could have another 20 points to stats and there is a good chance your going to die!
Nothing in these manifestos has been broken in any way by adding this gear.
It’s still not about the spreadsheet, and the grind, it never was. You didn’t need to have exotics. As I’ve said before and will say again, you can do the same content in pretty much any quality of gear.
The only difference now is going to be the dungeon, and you will still have access to the ENTIRETY of the dungeon.
People seem to be missing this, but all 9 fractals will be available on lower difficulties, so Ascended gear isn’t needed to experience the content.
Remember the content itself doesn’t change the higher the difficulty gets, they just scale the mobs. It’s not like at level 50 all of the sudden there is a new fractal, that’s not the case.
The entirety of the game is still open to everyone at any gear quality, just like before.
It’s not going to screw up WvW because of a few points. If a couple stat points get players killed, then either the player with stats is really good, or the players dying suck. That’s all there is to it!
In WvW you can go in at level 40 with level 40 gear and be competitive, that is a hell of a lot more of a gear change than this minor stat difference.
Jeez I take my level 10’s in and do well in WvW. Gear really truly doesn’t have a huge affect on gameplay!
Like I said, its not about how it affects the game, its about how ANET wanted to make an MMO different from the rest and now they are trying to change it and make it the same as the rest. Its sad.
Free content being added slowly so there’s more stuff to do at max level. Everyone, HURRY! Quit! This is madness!
As has been said before, new content – wonderful, bi montly gear progression – terrifying. Its NOT hard to understand.
“We have always worked hard to create a sense of satisfying progression rather than gear grind and this new item progression initiative is no exception. By adding challenging new combat mechanics to end-game content and ways to mitigate those mechanics through gear progression for high-end players, we can add personal progression without making the game feel like an endless treadmill of gear that is just out of your reach.”
Can anyone explain this part of the post to me please? I’ve read it 5 times now and I can’t seem to understand what she is trying to say..
Yeah i read that bit and was just “erm???”, it’s basically saying we created something that isn’t a gear grind, but here is a gear grind.
Its more like “here is a gear grind that doesnt look like a gear grind.” I kinda see what they are trying to do, which is to make absolutely everyone happy. I dont think its going to work, though. This sort of progression will always be too little for some and too much for others.
Interesting additions. Eager to see how it all plays out. Some of you people are some serious naysayers adverse to change though. You see something new introduced and immediately start throwing a tantrum. This is hardly the WoW treadmill.
I’ll stick by Arenanet still and I’ll enjoy the new content. I’ve been waiting for it.
Change is good, change is wonderful and change is necessary. This is not change though, this is reversion to the same old things that other mmos have been doing for too long. This is the opposite of change. Thats why people are worried, and justifiably so I think. Anet said they wanted to change mmos and at the first sign of financial trouble they throw that vision away to copy the established route to success. Its understandable, but sad.
Lets be honest, the casuals are the ones complaining. They aren’t going to need the gear. The only reason they would need the gear, would be if they grind the new dungeon, and they won’t grind the dungeon because getting up to that difficulty would take hours to do, and thus become…..that’s right, hardcore not casual.
This is not about casual and hardcore, its about the GW way of doing things and the WOW way of doing things. You really going to call those people with 5000 hours of GW1 playtime casual? This does seem a lot like Anet throwing in the towel regarding their vision of MMOs. Its sad, more than anything else and doubly sad because so many people such as yourself misunderstand it.
Seeing as infused gear is in the original guild wars, it doesn’t seem like they’ve strayed of their course at all.
I have hundreds of hours of play, and know I will probably not get ascended or legendary gear. I already knew this. It doesn’t change the games playability at all. If anything it’s going to bring more players back. More players means ANet gets more money, which means I get to enjoy what I like about the game that much longer.
It’s only going to affect the people who get the gear, or are trying to get the gear in the first place. It’s not affecting the game for anyone else.
There is nothing wrong with adding in progression for players who want it. It’s not affecting the casual players, which is the stance ANet has always had. Power to the casual player as well as the hardcore. It’s only really giving an advantage in the dungeon, not anywhere else seeing as you can do pretty much everything in the game with any level of gear.
GW1 Infusion of existing high level gear was not a new tier of gear with better stats. The best gear in GW1 had the same stats for more than 7 years, still does. You really think just because it has the same name they are doing the same thing? This is a completely different design philosophy and development path. Its like This was made by a completely different company, how many players it brings in be kitten
(edited by Webba.3071)
Jesus, the complaining, moaning and crying. This topic makes me question the age of most of the players in Guild Wars 2.
To be one apart from the bandwagon, I’m happy to see somewhat of a huge update. It keeps things interesting, in my opinion.
Huge update good, gear progression this soon/at all bad. Its not hard to understand.
Lets be honest, the casuals are the ones complaining. They aren’t going to need the gear. The only reason they would need the gear, would be if they grind the new dungeon, and they won’t grind the dungeon because getting up to that difficulty would take hours to do, and thus become…..that’s right, hardcore not casual.
This is not about casual and hardcore, its about the GW way of doing things and the WOW way of doing things. You really going to call those people with 5000 hours of GW1 playtime casual? This does seem a lot like Anet throwing in the towel regarding their vision of MMOs. Its sad, more than anything else and doubly sad because so many people such as yourself misunderstand it.
What’s annoying me most of all is you can only get this via the dungeon and all the stats go to any aspect of the game, meaning you NEED to do dungeons to remain on a level playing field in other areas of the game that aren’t this dungeon.
Bloomin shame, i hate being lied to.
To be fair the blog does indicated that this sort of items will be available in other areas of the game in the future. Unfortunately it also indicates that this is to be the first of many. If it was a one off thing to balance the game after release (aka legendary armour) I would be fine with it but sadly that doesn’t look like it will be the case. Ah well, I have more important things to do with my time anyway.
I literally am in shock that they are seriously doing this. Why even have that Manifesto video?
That was a long time ago things change.
There were certainly happy to keep advertising using it very recently.
And, in all likelihood, so am I. It’s just an additional tier past Exotics.
Look at bit more closely, the ascended stuff doesnt have an upgrade slot. The stats are the same as exotic gear when you add the upgrade and it looks like the infusion is just for protection against agony. In other words, this gear will not have higher stats than exotic gear. Can I be the first to say, sincerely, nice work Anet.
Work on your math a bit there. Ascended gear is stronger than Exotic gear. They are not the same.
Yes, I noticed. You may have noticed I deleted that post. I read her words as saying no stat increase without looking at the picture. I’m not a moron, just naive.
And, in all likelihood, so am I. It’s just an additional tier past Exotics.
Look at bit more closely, the ascended stuff doesnt have an upgrade slot. The stats are the same as exotic gear when you add the upgrade and it looks like the infusion is just for protection against agony. In other words, this gear will not have higher stats than exotic gear. Can I be the first to say, sincerely, nice work Anet.
Add them up. Ascended is still better.
Yeah, you’re right, that’s why I deleted my post. Even if the infusion adds no stats to the item they have added new gear two months into the game with higher stats. I could handle item progression, maybe, if it was done at a measured pace but this is nuts. I think the people who want this are going to be surprised to find out how few of them there are.
(edited by Webba.3071)
What gives me hope is that the article does read like it was written by someone who doesn’t play the game.
Say what you will but Charles Onyet is an avid MMO fan and I respect his articles/reviews; he has never lead me wrong. Rest of the staff is a bit flakey and seems to be mostly only console fanboys though….but not Charles.
They gave GW2 a really good review, btw, so they are not just haters who have never even played it.
Anyways, having said that: just posting in response where I heard about this whole fiasco. It wasn’t here, that’s for sure.
Not having a go at them mate, and I didn’t say they haven’t played it, just that the article read like a professional who had done some research, not like someone who was intimately familiar with the game from their own experience. Nothing wrong with that and, like I said, it gives me hope.
The size difference in maps between borderlands and EB is not big enough, pop caps are too high and I cant be useful there because my computer and internet connection cant handle the massive, soul crushing lag. If there were more smaller battlegrounds, say, 3 keeps, 6 camps, and 3 spawn points with much smaller player limits then not only could I participate but guild organization could play a much larger role too. Basically, GvG but updated to fit with the WvW stylings.
Redesign it so there are small maps an average computer and internet connection can handle and so that everyone zerging together is not a viable strategy, then I will play it more than I have to. I really, really want it to work and be fun but I just cant particiapte now with the lag and the zergs and the lag.
(edited by Webba.3071)
http://ca.ign.com/articles/2012/11/12/guild-wars-2s-lost-shores
One article and where I actually heard about this first when I came back home today then I came here to see what’s up. It was quite a shock.
Sadly, no blog as of yet for more clarity.
What gives me hope is that the article does read like it was written by someone who doesn’t play the game.
But at least it sounds reasonable.
Add in something new, why not add a new tier to make it more powerful feeling/earn it.
Adding them to exotics would have been very, meh.
Reasonable doesn’t really mean anything when its just your opinion. Until there are actually facts involved your reasonable is merely another persons inconceivable. FWIW I much prefer souldonkeys thinking on what this content might be.
I tried to explain this in one of my posts, but it was brief. Well said.
The Ascended gear will probably be static, just like exotic gear; and probably a very small boost. The thing to take note of is the infusion thing.
And that’s where a new game play mechanic is introduced. This infusion thing is being put into the game. Maybe it was in the works all along, but still needed testing. Who knows. But Anet felt this needed a new tier, something to make it feel more “powerful”, I guess.
Simply just adding infusion nodes to exotics wouldn’t have the same effect.
Thats as pure speculation as any of the other wild suppositions made in this thread.
Directly from the blog post:
New Ascended Gear & Infusions
Introducing Ascended items, artifacts of great power that can be improved by a special new type of upgrade called Infusions, which can be found in dungeons. Look for more information about Ascended gear soon!Ascended ITEMS with Infusion slots. These are whole new gear pieces people, NOT a new tier of armor. kitten the new dungeon deals with “fractals” that get harder the more you go in. Anyone though that maybe, just maybe, these new “ascended Items” are just gear pieces made for this particular dungeon (and likely for similar future dungeons), where you might have to upgrade you “infusions” based on certain fractals?
That actually sounds pretty cool. It’s basically a form of progression that isn’t necessary, but gives a reason to keep re-doing this dungeon.
Want to complete the dungeon once?
Cool, you can. You don’t need Ascended gear or Infusions to do it. You finished, have fun.Want to run it multiple times and challenge yourself with higher difficulty each time?
Cool, go for it. Make sure you have your Ascended item and the proper Infusion.This literally helps both sides of this coin. If you like to grind and like to max stats, you can grind the fractals till the become so difficult you start to bleed from the ears, and you can min-max on the infusions to your hearts content. If you just like to experience content once or twice you can run this dungeon a few times do that and you’ll have no issues with it.
This is an intelligent understanding of what we know so far and I hope to God you are right.
You people are really stupid. Even if ascended gear has better stats, it’s something to work toward. You cry about not having anything to do at 80, and then that legendaries aren’t worth it because you only get slightly better stats – and now you’re crying over this? Most people don’t even buy level 80 weapons, and use 78 because the stats trade off vs value isn’t significant.
If you really want nothing to do, then go play a single player game. MMO is meant to evolve and introduce new things… even if they are new items with better stats, there’s got to be a reason for it. Have any of you morons considered that ANet is typically applying and changing things in RESPONSE to the community – as in you kitten asked for it, and that’s why it’s coming. They are changing acquisition of legendaries because people had a difficult time with it. They adjusted and nerfed professions as required. Do you idiots seriously think they’re just going to go and “ruin” everything they’ve spent so much time on setting up?
It shouldn’t hurt to use your head. And until anything official with official stats on these items are released, you idiots shouldn’t jump the gun. It’s kittens like you all that ruin games in the long run.
This has nothing to do with WOW or any other MMO. If you can’t progress, you’ll just go and do something else – lots of people stopped playing after hitting 80 – and even more complained how easy it was to get max everything. So stop being hypocritical and show some support – they’ve been listening to us so far, they’re not gonna drop something that’ll annihilate all the work they’ve put in.
I have never complained about lack of progression at 80 and GW1 managed to change and evolve just fine with 20 levels and gear stats that didn’t improve once in 7 years. You are assuming a lot, and being insulting while doing it as well.
People are going a little overboard here. All we know is that this new dungeon will contain Ascended Armor that has higher stats than Exotic armor. It seems to me this armor will be on the same level as Legendary Weapons, IE about 10 point boost over exotics stat wise. Haven’t people been asking for Legendary equivalent Armor? Seems to me this is the answer.
I’m glad they are adding a deep, multi-tiered dungeon for those who really love dungeons, and having Legendary equivalent armor available is IMHO, a good thing. I just hope they are fairly hard to obtain. Perhaps not the mind numbing grind and money sink that is the Legendary formula, but hopefully hard enough to give prestige to those who like such things, but like Legendaries, not necessary in the least, and with a stat increase that has very little impact in WvW.
Legendaries have exactly the same stats as exotics.
They give you something to work towards and you all take a temper tantrum. Nice to see the kinda people i’m playing along with.
What if this was in at launch would any of you complained that there was an extra tier of gear? NO!!!!!!Actually we would because we don’t like vertical gear progression. Go back to Warcraft if that’s what you want.
Grow up and stop using the “Go back to Warcraft” crap. EVERY MMO uses vertical gear progression. At least I can’t think of one who doesn’t besides Guild Wars 2.
Just because YOU don’t like something doesn’t mean it shouldn’t exist. What about all the players who DO want it? Don’t you think they should have something they want also?
Maybe YOU shouldn’t play MMO’s?
For those players there exists literally every other mmo other there. GW is DIFFERENT. If it ceases to be different then what is the point?
Sheesh, if u guys don’t want the new armour, don’t ware it… In fact just uninstall your game and let those who love new content, play the game! =)
You wont be playing for very long when most of the player base has quit.
It’s not most of the playerbase, its just the whining kids. Are those enjoying the game are playing it, that’s why the forums are so quite, people are fed up of all the negativity.
Back to game for me =)
You misunderstand just about everything to do with Guild Wars, both 1 and 2. The people worried about this are not kids and are not a minority here.
I’m happy about this patch! I even hope they do add full progression raiding someday! You can’t keep people interested on cosmetic gains only and I think they finally realized that. It’s going to be nice to have a reason to login again.
Nice troll attempt but the thread is moving too fast for anyone to care.
Lol not a troll. It’s true.
Its your opinion. My opinion is that this game will die if Anet does this and the only people left playing will be those like yourself who will quit when you realise that all other MMOs do gear progression better. GW1 was unqiue, GW2 could be. If this news is true it is the death of this game.
Ascended gear, if done correctly, is a good thing for GW2. Something to strive for, other than just fashion, is needed to hold the attention of all but the same crowd that played GW1. It needs to, as they stated in the article, be only slightly more powerful, AND it needs to be obtainable from more than one source. At the absolute bare minimum, you should be able to obtain it from the new dungeon and CRAFTABLE from rare components dropped in the new dungeon/zone. Ideally, it would be obtainable through karma and WvW as well.
That sounds a lot like what the game already has.
Given how good NPCs were in GW1 to the point that whole builds were based on using them it is very strange how utterly useless they are in GW2. Very strange.
Id love to know what community feedback apparently lead to this supposed backtracking of the core design philosophy the game was built on. Way to stick to your guns Anet. And yes, I will happily take my words back if this proves to not be the case. Looking forward to being proved wrong.
Likewise I really preferred the earlier portions of the story too, but it flagged very badly towards the end. Rushed, confusing and not especially compelling for a player. I applaud their attempt but wish they had remembered more of the lessons they learnt in GW1 when making it.
Any crafting of consumable items that can maintain demand gets my approval.
Fins, not wings.
They could take a leaf from the GW1 book and introduce a lvl80 hard mode for all dungeon paths with improved rewards.