Showing Posts For Whelm.9072:
Any thoughts about taking away Bleed from pistol entirely and making it a dedicated Power set?
Try looking at Repeater and tell me that it doesn’t need a damage boost. Being a skill that requires no offhand, it really sucks when you factor in all that you lost to be able to use it, and it is not just the final two skills on your bar.
I’m all for trying to tune up all three of the X/empty #3 skills if they implement some way to have offhand stats or even skills with them. If not, they’re not worth the man-hours to try and make viable when they’re only ever going to be used during the first half hour of a new thieves’ life.
I’d be all for X/empty if it gave us baseline “Touch” skills like GW1 Assassins for the 4 and 5 slot.
I like the idea that open hand attacks could essentially be Tricks, either in static skills or in actual inventory items, such as Flashbang Pellet, Random Cube or Frog Summoning Whistle.
Perhaps karma items could come into play here such as Medical Kit or a Rock.
I believe this has been touched upon before but I’ve always liked the idea that a choice to stow the pet but retain the special ability and some added strength depending on the pet would make an interesting addition. Something akin to a pet ‘aura’ or mantle that would encompass the ranger, a ‘soul of a Moa’ if you will. The F2 would become your ability.
This way it matters which pets you acquire and they still have an effect while giving the ranger options. The melded form loses the pet’s hitpoints and usefulness as a secondary attacker but gains some added utility and a general strength increase. A win-win in concept. You are still a pet class you simply use them to bolster yourself in a fantasy based shamanistic fashion.
Some existing abilities already dwell within this sphere showing wolf or bear, etc. Ah well, just a thought.
Hmm, in my skewed opinion we should see Whips (or Chains for that matter) before Greatswords. Although I have to say Crossbows would fit as well…green-flaming-skull launching crossbows.
From another thread on this page. I think it looks pretty good.
I’m an altoholic.
“Hello Whelm”
Anyway, it seems that out of all my characters my engineer can pull aggro simply by looking funny at the mob. Perhaps Asura are just that annoying or bosses really hate fire but it has become kind of a running joke at this point.
It could be the tendency for engineers to throw out decent healing, decent attack and have decent staying power so that they stack up any of the various aggro factors but personal experience doesn’t really matter in these cases.
Anyone remember the Asheron’s Call “Wi Flagged” story? Sometimes I feel like that.
I’m not sure I am clear on this topic….you can click the little box next to the pack in inventory to turn off the appearance.
Edit: I see. You are speaking of the different skill-specific backpacks.
(edited by Whelm.9072)