Showing Posts For Wolfgrey.2049:

State of the community

in Guild Wars 2 Discussion

Posted by: Wolfgrey.2049

Wolfgrey.2049

Sshht, you’ll spook away the kittens ^^

True , true enough. They certainly do amuse me.Getting another dew to drink while i watch. You should read the other thread i posted in. The lost a customer and so on thread. Funny as hell.

State of the community

in Guild Wars 2 Discussion

Posted by: Wolfgrey.2049

Wolfgrey.2049

The difference between this forum and, for example, the GW2guru forum is huge. After yesterdays patch went live and this forum literally exploded, I took a look there to see how people reacted to the patch. In here it’s “omg you insert a whole bunch of kittens here at Anet, reverse it NAO”. Over there it was “finally, something has been done about that annoying farm.” I guess I’ll just stay here to feed on the misery of the many trolls, and move to a different forum for actual constructive discussions :’)

Hey your doing exactly what i am doing.Dam you lol.

You have lost a Customer and a Player...

in Guild Wars 2 Discussion

Posted by: Wolfgrey.2049

Wolfgrey.2049

How was running it for more than 80 times easy? I dont care if they increased the dungeon difficulty, but at least make it doable and worthwhile.

They simply made you work harder to complete it, and made it harder to get the gear. Means you really have to dedicate yourself if you want to grind that crap.

They can do this because it isn’t really “needed” to be the best in the bigger scene: PVP.

So you can either work hard, balance your loss to your gain, and do what you feel you need to.Or you can just simply not bother and enjoy the rest of the game. Unless of course you rushed to 80, which means you didn’t get the point of this game.

You have lost a Customer and a Player...

in Guild Wars 2 Discussion

Posted by: Wolfgrey.2049

Wolfgrey.2049

Thank you I miss this video.

Shows exactly what type of person the OP is.

No that video shows what happens when you only listen to casuals.

The OP is an IT Technician who knows and understands the operational procedures for proper maintenance and change. First there’s creation of a resolution, then there is documentation of the resolution, a presentation / offer to apply the resolution, acceptance and then hours of testing of resolution for bugs / kinks / issues, then many sleepless hours of live implementation where you monitor and maintain any and all issues.

In the documentation process the last part of any documentation in the field is a revert strategy if a code 1 issue arises that compromises the service.

Pretty much every single step of proper procedure was voided by ArenaNet with this past patch.

Then the response to the service speaking back about it being majorly screwed up is “Deal with it.” instead of having a revert strategy.

That is not professional, it is not proper business practice. And it is something that will hurt them in the immediate future.

They have already made their profit, never mind all the glowing reviews everywhere. They are still making money quite nicely and all they need is initial purchase.For an IT Technician you sure are a bloody idiot.

An IT Technician is likely to be an helpdesk guy, someone who changes keyboards and mice….

A serious IT person would define himself IT Analist or sysadmin or anything that doesn’t sound like a … keyboard and mice replacer

Got a good laugh out of that.Sounds about right too lol. He isn’t very smart in the first place by the sound of it.

State of the community

in Guild Wars 2 Discussion

Posted by: Wolfgrey.2049

Wolfgrey.2049

Aye those of us who knew Guild Wars 1, knew exactly what we were getting into.

Being grind happy in this game they should not. This is not WoW, this isn’t about gearscores or radiraidraidraid time. It is a whole different experience.

You have lost a Customer and a Player...

in Guild Wars 2 Discussion

Posted by: Wolfgrey.2049

Wolfgrey.2049

Thank you I miss this video.

Shows exactly what type of person the OP is.

No that video shows what happens when you only listen to casuals.

The OP is an IT Technician who knows and understands the operational procedures for proper maintenance and change. First there’s creation of a resolution, then there is documentation of the resolution, a presentation / offer to apply the resolution, acceptance and then hours of testing of resolution for bugs / kinks / issues, then many sleepless hours of live implementation where you monitor and maintain any and all issues.

In the documentation process the last part of any documentation in the field is a revert strategy if a code 1 issue arises that compromises the service.

Pretty much every single step of proper procedure was voided by ArenaNet with this past patch.

Then the response to the service speaking back about it being majorly screwed up is “Deal with it.” instead of having a revert strategy.

That is not professional, it is not proper business practice. And it is something that will hurt them in the immediate future.

They have already made their profit, never mind all the glowing reviews everywhere. They are still making money quite nicely and all they need is initial purchase.For an IT Technician you sure are a bloody idiot.

You have lost a Customer and a Player...

in Guild Wars 2 Discussion

Posted by: Wolfgrey.2049

Wolfgrey.2049

Pretty sure doing speed runs of anything is not abusing it. I remember a lot of dungeons and instances in GW1 that was done with speed runs and farming runs where you farm only certain mobs and leave.

That’s called being efficient not abusing. If someone did CoF in 17-20 minutes and did it multiple times a day, why is this abuse? Because they did it faster than what is intended?

If I were to farm ANYTHING I would want to farm the best way, highest reward for the lowest time spent. That does not mean there is NO time spent. I don’t know a single person that runs ANY dungeon in ANY game for “fun”. They do it for a reward, a pay off, something that gets them closer to their goals.

Arenanet said so themselves, there is little to no end game content. Why is it whenever people discover a way to make reaching your goal easier, it gets nerfed within a few days?

So you people are telling me that if I wanted my cultural armor, it’s justified that I should play this game non-stop for over a month to get it? Because that’s a reasonable amount of time to get 1 skin on 1 character?

Not only do these nerfs hurt hard core gamers, they hurt casual players too. I would farm a spot maybe once a day for an hour. Now I can’t even do that. What is the point of having magic find if you can’t get anymore drops after 20 minutes of farming? Just don’t farm? How are we supposed to get any drops anywhere then? Log off every 20 minutes? How is this a good freaking idea?

I just don’t understand why they keep doing this. Preserving a reason to keep people playing for a longer time? A lot of people are just not going to play anymore. That’s not a good exchange. Making things nearly impossible and take way too long is a bad idea.

Don’t say “Good riddance, you people were too whiny anyway.” These are excellent reasons for people to be upset. Before it was hard to obtain those goals now they just made it even worse.

“Aww boo hoo, you can’t get your virtual reward because you think Arena Net owes it to you.” Are you kidding me? No one spends 60 dollars on a game to be told that the company who made the game owes them nothing and to deal with it.

I knew they would nerf CoF the moment I learned it could take 16 minutes to make 26 silver. Fine, but nerfing ALL dungeons if you do them again in a day? Are you serious? How the hell is this justifiable? So we can’t farm dungeons, can’t farm monsters anywhere else, and can’t do dynamic events “too fast” then what are we left to do?

You do realize if you work on 5 characters and take your time doing all the content in the game, you would get IMMENSLY more time out of the game right?

And if you do dungeons only for reward, then you aren’t really doing them for a good reason. Never mind others here mentioned you can get craftable gear or others the same or better. It is just for looks. You are choosing to grind for gear, you are choosing to make it unfun for yourself, so it is your own doing.

There is tons of ways to make it fun in this game.Too many of you people rush through this game.

You have lost a Customer and a Player...

in Guild Wars 2 Discussion

Posted by: Wolfgrey.2049

Wolfgrey.2049

LOL I bet there are people out there who said this about SWTOR in its first month too…and look at those same people now….counting down the last hours of that games existence.

If one this is true in todays market is you do not peave off MMO customers anymore, too many choices, and WoW always a back drop to return too.

MMO customers are fickle. We don’t like mistakes, and we surely don’t like things that are detrimental to our experiences when we do not have those same issues back in the comfort of Azeroth.

If you want to fight for market share in this market the first thing you need to fight for is your players…patches / changes like the one last night was not in the favor of the players. It was a ridiculous attempt to make the game harder, and in turn they went way overboard without consulting the players on a PTR environment.

In the end there is countless bad business practices for this industry that were voided last night…and instead of an apology and rollback and a re-thinking of how to move forward with content changes like last night they told us “Deal with it.”

That is not how things should be handled and Blizzard would never tell their customers “Deal with it.” when a change clearly is the wrong change.

Welcome to a real mmorpg. This is arenanet’s game.Your in it. This is their world and you get to enjoy it. This game is already a success, even if it shut down for good tomorrow, they have already made their money back. Like i said you don’t get it.

The difference is that Blizzard and others listen to all the complaining from self-entitled little squirts. Same as Riot.Nerf this, nerf that, oh god OP, when it all really isn’t but Riot listens to who gives them the most money.

ArenaNet on the other hand, just basically said that you don’t get to tell them how they make their game.Suggestions are fine but when they make their minds you don’t get much right to say otherwise. Customer or not.

Besides once again, it is to stop grinders/speed runners.All of it is. now you have to balance risk and reward. Bout dam time a developer said hell no to self entitled gamers.

Can you provide me the Q3 report showing profitable margins on GW2 please? I mean I am sure they already have a Quarterly report on the second week of release stating they are not in the black.

Can I get the report from you, showing not only the net gains but also the full monthly up-time costs that they are covering monthly via gem store purchases?

Oh wait that’s right you have no idea what you are remotely talking about.

Ok i am gonna say it straight out. Your a complete moron.You lack any sort of insight in this subject at all. Guild Wars 1 was a complete success off of initial purchase. to give you a example of what i mean let’s use a example from a mmo you mentioned.

SWTOR only need 1.5 million subscribers for 3 months to make profit and hit even.It surpassed that and did as needed. From then on it is a matter of how long can they KEEP making profit off the game before having to uphold it in a different way.Turns out not very long.

GW1 lasted for many years(7 i believe) with no micro transactions, no subscriptions , and then simply made enough profit to do just fine with some very well done expansions.

Fast forward to GW2. They decided to add microtransactions to the game for cosmetic purposes, BUT they also allow you to simply make the in game money into the cash money(gems) for the cash shop.Which also means they don’t any more money from you, it would simply be nice.And no subscription either.

Think of this like a video game on a console.It just made massive sales and possible map packs or some kind of DLC will be on the way later. It is the same as GW2 cept on the pc. And the “DLC” will be much much bigger than any crap you get there. If it’s anything like GW1 expansions they will be nearly as big as the original game themselves.

You have lost a Customer and a Player...

in Guild Wars 2 Discussion

Posted by: Wolfgrey.2049

Wolfgrey.2049

LOL I bet there are people out there who said this about SWTOR in its first month too…and look at those same people now….counting down the last hours of that games existence.

If one this is true in todays market is you do not peave off MMO customers anymore, too many choices, and WoW always a back drop to return too.

MMO customers are fickle. We don’t like mistakes, and we surely don’t like things that are detrimental to our experiences when we do not have those same issues back in the comfort of Azeroth.

If you want to fight for market share in this market the first thing you need to fight for is your players…patches / changes like the one last night was not in the favor of the players. It was a ridiculous attempt to make the game harder, and in turn they went way overboard without consulting the players on a PTR environment.

In the end there is countless bad business practices for this industry that were voided last night…and instead of an apology and rollback and a re-thinking of how to move forward with content changes like last night they told us “Deal with it.”

That is not how things should be handled and Blizzard would never tell their customers “Deal with it.” when a change clearly is the wrong change.

Welcome to a real mmorpg. This is arenanet’s game.Your in it. This is their world and you get to enjoy it. This game is already a success, even if it shut down for good tomorrow, they have already made their money back. Like i said you don’t get it.

The difference is that Blizzard and others listen to all the complaining from self-entitled little squirts. Same as Riot.Nerf this, nerf that, oh god OP, when it all really isn’t but Riot listens to who gives them the most money.

ArenaNet on the other hand, just basically said that you don’t get to tell them how they make their game.Suggestions are fine but when they make their minds you don’t get much right to say otherwise. Customer or not.

Besides once again, it is to stop grinders/speed runners.All of it is. now you have to balance risk and reward. Bout dam time a developer said hell no to self entitled gamers.

You have lost a Customer and a Player...

in Guild Wars 2 Discussion

Posted by: Wolfgrey.2049

Wolfgrey.2049

Ya all they did was get rid of your ability to abuse a dungeon for grinding, money, and so on.

God forbid they prevent abused speed runs.

Dam self-entitled player. How dare they stop something he was abusing the heck out of right? The nerve.

Oh my god.
What is with all you players out there saying this patch fixed an “abuse” or “exploit”
NO ONE likes running a dungeon and having to spend 2-7 silver ON REPAIRS and then end up getting 80 COPPER – 1 SILVER for a reward!!
You just spent 1hr in a dungeon and instead of getting loot, you lost money.
What game have you EVER played where it was like this?!

The gear you get, the experience of doing a tough dungeon, and so on is worth it.You should have money from questing and constantly doing pvp, and many other activities.

You know…in EQ… in the old raids…you often lost more than you gained.All just to beat the dungeon and hope for something interesting. We weren’t all trying to get “geared up”. We were doing it for the challenge, the possible interesting loot, and the experience of it all.

Welcome to how it should be.

You have lost a Customer and a Player...

in Guild Wars 2 Discussion

Posted by: Wolfgrey.2049

Wolfgrey.2049

Honestly, people like you don’t spend a dime on a game if they don’t have to pay a monthly fee, so well good riddance. And yes, I know it’s a generalization and an hyperbole, I was just trying to make you feel more at home

I’ve given RIOT Games and League of Legends probably close to $750…

If you do a game right and you stand by your player base as good as RIOT does then yes I pay up. If you pull stunts like yesterday and then tell your players to shove off. That I won’t tolerate.

Also if i was getting yelled at,complained at, and so on by a bunch of players in my game that wanted to speed run and wanted easy gear, i would give my middle finger, then tell them to play the game as it was intended.

You have lost a Customer and a Player...

in Guild Wars 2 Discussion

Posted by: Wolfgrey.2049

Wolfgrey.2049

Maybe Im blind but i have no idea where the patch notes are. Any post a link?

https://forum-en.gw2archive.eu/forum/info/news/Update-Notes-September-17th-2012/first#post149651

None of the Dungeon modifications were put in the patch notes; nor were any of them tested.

Still all they affected was how much you have to grind for your gear.They simply stopped the speed runs and then upped the difficulty. Once again that sounds excellent to me. I get to work harder for what i want.

You have lost a Customer and a Player...

in Guild Wars 2 Discussion

Posted by: Wolfgrey.2049

Wolfgrey.2049

I was a customer the box is not the only way to have given them money.

Still the point is your not a loss at all.Guild Wars 2 will be around for YEARS, hell read the back of your dam box.

“Due to potential changes, system requirements may change over time , and you may be required to upgrade your current system to continue to play the game”

This means just like EQ it will continue to get bigger,better, and more impressive as time goes on.

With all that time there will be why in the world are you rushing to get your equipment.Quite honestly it would be the only reason you would complain. Because your not getting your rewards quick enough or they aren’t good enough. I am seeing it everywhere on the forums and honestly i say good riddance.

Only power players, raid fanatics, and grinders give a crap for that. Which honestly i say we could do with less of them.

Besides you don’t even understand how their business model works.So what if you got the game for free, 60 dollars was paid for it. that was all that was needed. They maintained Guild Wars 1 with just purchase price and expansions(that were all very big) and kept going. It is the same here cept they decided to offer microtransactions.Not to mention you can just exchange gold from in game for gems and buy the cash shop items. So they let you just work for that stuff.

Ugh. People like you drive me nuts.

You have lost a Customer and a Player...

in Guild Wars 2 Discussion

Posted by: Wolfgrey.2049

Wolfgrey.2049

I don’t worry about Anet at all.The game is B2P so lack of subscription is one very good model.Even if people leave.Anet don’t loses anything.And when expansion is coming many people buy it.
So what if you leave?

Because all micro-transaction business models rely heavily on customers. No customers? No money, no players = no customers. No locked in feel to the game = no lapse in judgement on leaving. Upset your players, big competitor caters to them and makes them happy, now you have no players, no customers, no cash flow.

Then you end up like that other company is that launched their Triple A MMO this past year….screwed.

No offense mate the microtransactions there were added were kinda just a plus for them.Since this game released for full price(60 dollars) they already have more than made their profit. It is already a success, just like Guild Wars. And each expansion will be huge, just like Guild Wars.

Since you already paid 60 dollars, you don’t mean jack.Sure it sucks to lose players but that happens.

You do know how MMO businesses work correct? 1 time box fees cover development cost (possibly) but the Server up-time fees (roughly 15-20 a year per server) are on-going fees. Which means they re-occurring revenue. Their only means of that is the gem shop.

It’s how all micro-transaction business models work.

Ah then kindly explain how Guild Wars 1 was a immense success with no microtransactions at all eh? Wait you can’t can you?

Sorry mate your wrong. I really shouldn’t have to explain it to you twice.All you have to do is look at the previous game and it is easy.

You have lost a Customer and a Player...

in Guild Wars 2 Discussion

Posted by: Wolfgrey.2049

Wolfgrey.2049

Ya all they did was get rid of your ability to abuse a dungeon for grinding, money, and so on.

God forbid they prevent abused speed runs.

Dam self-entitled player. How dare they stop something he was abusing the heck out of right? The nerve.

They more said that PvE is not viable means of anything, they ruined dungeons, there is not reward for risk, they want you to WvW but they won’t detract anyone who already got ahead of the curve in gear so you get smashed by fully exotic’d players in WvW, and then you are left with mediocre Battlegrounds.

No I have no interest in playing a 1 dimensional MMO because the developers think that me spending 30+ hours in their game doing PvE content that I enjoy is the wrong thing I should be doing.

So I will do them one better I’ll spend 0 hours in their game.

Lol as i explained your not doing them one better.You made a purchase already, you already lost this.

Besides regardless you are gonna still get that gear with time.Honestly your just angry you can’t get it faster.

Sounds like you may be from WoW.

You have lost a Customer and a Player...

in Guild Wars 2 Discussion

Posted by: Wolfgrey.2049

Wolfgrey.2049

Ya all they did was get rid of your ability to abuse a dungeon for grinding, money, and so on.

God forbid they prevent abused speed runs.

Dam self-entitled player. How dare they stop something he was abusing the heck out of right? The nerve.

Yes god forbid people actually had an easier time to get an armor set int his game. It definitely was worth your while before right?

Tch you get it, you get it. Speed run or no.Getting it faster doesn’t mean jack. This is a game you dedicate time to. You work towards it. Rather than speed running you now have to work harder to achieve what you want. Sounds dam good to me.

You have lost a Customer and a Player...

in Guild Wars 2 Discussion

Posted by: Wolfgrey.2049

Wolfgrey.2049

I don’t worry about Anet at all.The game is B2P so lack of subscription is one very good model.Even if people leave.Anet don’t loses anything.And when expansion is coming many people buy it.
So what if you leave?

Because all micro-transaction business models rely heavily on customers. No customers? No money, no players = no customers. No locked in feel to the game = no lapse in judgement on leaving. Upset your players, big competitor caters to them and makes them happy, now you have no players, no customers, no cash flow.

Then you end up like that other company is that launched their Triple A MMO this past year….screwed.

No offense mate the microtransactions there were added were kinda just a plus for them.Since this game released for full price(60 dollars) they already have more than made their profit. It is already a success, just like Guild Wars. And each expansion will be huge, just like Guild Wars.

Since you already paid 60 dollars, you don’t mean jack.Sure it sucks to lose players but that happens.

You have lost a Customer and a Player...

in Guild Wars 2 Discussion

Posted by: Wolfgrey.2049

Wolfgrey.2049

Ya all they did was get rid of your ability to abuse a dungeon for grinding, money, and so on.

God forbid they prevent abused speed runs.

Dam self-entitled player. How dare they stop something he was abusing the heck out of right? The nerve.