Showing Posts For Wolfgrey.2049:
Its because kits aren’t weapons. Kits are bundles. And bundles don’t have a remembered auto attack.
Its working as intended, till they make kits not bundles.
Actually the only reason the Kits don’t have auto attack yet is because the Devs are too busy with other things to implement it.
No, its not that. Its because kits are bundles, and bundles don’t have the auto attack option.
Its all working as intended really. Mechanically, the kits are flawless. Not a bug on them.
But, it seems that Arenanet want to change how kits work, without changing them from bundles.
Can’t have your cake and eat it too I’m afraid.
And busy? They’ve known this for months and since the first beta. And what is a beta for? Fixing and optimizing the game. You’d think they would find some time during several months to fix it, but nope. They didn’t and they broke their promise.
Theres no defending it. You just have to live with it.
We shouldn’t have to live with a poor decision.
When you switch to elixir gun,flamethrower, or tool auto attack should kick in.All 3 have autoattacks that need to happen. You need auto attack to constantly stack bleed/weakness with elixir gun. To constantly roast your opponents with flamethrower. And to heal your turrets or smash people with your wrench in tool kit.To have to switch it just so you dont have to be pressing the thing a million times is just silly.Oh forgot bomb kit as well.
If it is “working as intended” then whoever decided that to work that way was a complete moron.
It’s even worse in sPvP when you should be focusing on other skills rather than mashing 1.
So hearing ArenaNet wanting to change a stupid decision is very good.Free up a finger for other keys.
They will still be bundles, but they will have a simple function added that s hould of been there in the first place.For your argument to hold any water the ability to turn 1 into autoattack with shift+right click wouldn’t exist.
I suggest getting Staff then utilizing the staff skills of earth and air.You will find that you can combo them quite well and it should help you a great deal.And if you feel like it, mess with some conjure options to keep things fresh for ya.
Conjure, and staff skills combined i have 10 skills there.Then 2 other utility skills to use, plus 3 that activates off of traits, and my elite.
I have as many options as most classes do.I basically have two weapons sets and sacrifice one utility skill for that.
Honestly i think it is the only way mono builds are viable and not limited.
Without conjure weapons, the cooldowns are too much to deal with.Even for simply PvE.You either use 2-4 elements or one element and a conjure.
I am against this entirely.It would ruin my current build.
When you use a conjure skill, you actually summon two of what you got.In PVP no one else is gonna pick up your weapon.So when your done with your skills and want to switch you drop and switch back to your normal skills.Then once all on cooldown again you pick up your weapon.Then rinse and repeat.
You can easily utilize them in a way that allows ease of use and makes them viable and worthwhile.
They are fine as is.
This is my current ele build that i use in sPVP. I made a elementalist and got to level 2 and decided to run some tests in the Mists.
I originally opted to use daggers but they didn’t seem to have great synergy with the shield.Not as much as i originally thought.
I decided to test staff and i was pleasantly surprised.The cooldowns on the staff and the shield are actually fairly low.I can use skills rather well.I simply open with staff. switch to conjure earth shield and then when i need to switch back to staff.Then simply pick up my shield again.
So far my defensive capabilities have allowed me to stay in battle enough to switch those skill sets like that.I am never not doing something useful. With the staff i aim for immobilizes,cripples,bleeds and reflecting projectiles.When i switch to shield, i can cripple,knockdown, and even become completely invulnerable for a short while.
What is really sweet about magnetic pull is that you can activate earth armor to tank that damage then use magnetic pull to effectively knock down an entire opposing team in a team fight AND pull them to you while clumping them together.Which of course makes them very vulnerable to AOEs from your team.
You can’t fight as well alone, and your betting off using your abilities to survive til help arrives. You can do some decent damage however and utilize your skills to annoy the ever loving crap out of them.
Just remember you excel as a team player.You can turn the battle around by yourself through all your cc.While i only have 18k hp, i can last quite a while thanks to how i am built.
Just remember that if you ever go for one element builds, you HAVE to have a conjure weapon in mind. They are right about cooldowns causing issues and you needing to switch.Having a conjure simply negates the need for another element, not for another skill set.
(edited by Wolfgrey.2049)
I got ya, the fun of GW1 was all the unique builds.I had a blast with that.Here if you do some tweaking you can have some fun too.
So you were going kind of a all ranged guardian build? That sounds interesting and i wish the best of luck to your build.
You should check out that skill calculator that is linked there and mess with it.Maybe you will find something of use?
Hey guys dont forget the Zeal line is just fine for more than spirit weapons.You seem to forget about us burning guardians.
We loves our zeal.
For ranged options a scepter/torch setup does just fine. Smite has pretty long range and if you use the chain first, you can set it for good damage with ease. Zealet’s Flame can be double pressed to turn into a long range single target high damage skill that also applies burn. Cleansing Flame also has a surprisingly decent range.The auto attack while not the best in the game is also solid as well.
Bring Tome Of Wrath along and all your range options are covered, plus the buffs are excellent.Speedy scepter attacks are a riot to watch. But still a group will thank you for those excellent buffs.
sPvP is insanely fun.Also there isn’t all that much zerging from what i have seen.When they zerg , we just take the other two points and laugh.Keep it in rotation and they wonder why they lost XD
I simply use this build and roast them.I down groups of people like mad when working with a little skirmish group.
Nothing funnier than an entire zerg on fire from me freaking out.My burn abilities actually have a lot of burst so it does well. I once ended up alongside 4 other guardians set up the same and we downed about 15 people.
What was even nicer was people set up like Draeka who walled them in for us XD
Burning guardians are like a tanky fire only ele that is actually viable.
oh ok, i got ya. ya i think scepter should be in another line somewhere perhaps as you said. that was just the point of my post, i thought i had missed some kind of synergy or something that made it worth taking 3 traits that buff symbols just to get to the one that will buff a scepter.
Ya, i think it only partially makes sense because the scepter/focus, scepter/torch works very well with the greatsword.
However if you were going that and had hammer as a off instead…
It just needs to be reworked a bit.I honestly just think the scepter and focus traits needs to be moved and keep the rest.
Also just for reference.Here is my build.
It has been very effective in pvp and i am quite happy with it.
Symbols aren’t out of place, i would say more the scepter is out of place.Torch only really has one trait going for it in another line while scepter feels the same way.However in my build scepter is used to chain them(excellent cc skill) so i can get off my most powerful bursting attacks.Auto attack is actually not that bad but for me it is just a filler. Most of my damage comes from my 65% more burning duration i have.
Scepter should have it’s own traits somewhere else or something in a line that makes sense for it.Though i am not sure where.
However the rest of that line itself is actually how it should be.It benefits my greatsword off a great deal, and it has traits that benefit my burning playstyle.
People complain about Zeal because unless your greatsword or burning, it isn’t all that great of a line.
You say that but i love Zeal. But this is mainly because i am a Burning Guardian build who uses scepter/torch and greatsword off. The whole line benefits my damage.
Not long lol, not on this build anyway.Or this character.
This was a spur of the moment topic from my excitement. I can mostly guess ill have issues later and i will adjust.
It was just some fun and a pointless thread XD
This was brilliant.I think far too few here enjoy the greatness that was the Tick!
I went with 0/10/30/0/30 (i believe this is correct), rifle, and tool kit of course. I used the rifle turret,healing turret, and rocket turret. I also had the extra supplies elite.
I could easily 1v1 or 1v2 without much issues.And in teamfights i shined. I simply used extra supplies,placed all my turrets down,overcharged them, and proceeded to magnet the nearest poor victim i could. When i did that he would take all overcharged shots from my turrets, have nails tossed on his head, then get mauled to death.If he/she was even more unlucky they would get shot by the net turret my extra supplies spawned.Which you could almost hear the poor victim curse as they become utterly useless and dead.
Now the thing is i can tell i was underestimated right off when i had my tool kit out.People would charge my turrets or me with no clear strategy.What they didn’t get is how hard the tool kit can hit and how i could use their position to heal my turrets while still getting them with ease.Since they also repaired themselves(for more than a wrench could heal), they lasted fairly well in most fights.If i felt a bit threatened i simply guarded and let my turrets shoot their back abit then switched to rifle and sent them flying, then netted them.
So dam fun.
Anyway that was a bit much, i am just so excited.Must fun i have had in years on pvp of any kind XD
I’m looking forward to them putting more emphasis on the PVE content as I KNOW THEY WILL.
Because PVP isn’t that important right now. It’s just a ZERGfest out there nothing more. Nowhere close to what GW1 PVP was about and like. Just goes to show they put more priorities into the PVE game this time than before.
At least you managed to agree that GW1 was pvp focused.While i agree that they put a lot more work into PvE this time around i still believe PvP is the main focus.
However atm i can’t argue that PvP needs a good deal of work before it will finally become that endgame i enjoyed so much in GW1.
As for the zerging…i don’t understand why people do it so much.I have seen more organized teams wipe zergers like no tomorrow. I hope it doesn’t remain commonplace.
I think the two main issues with W3 right now are (1) access issues (not sure what can be done about that, but it’s an issue) and (2) benefit of it is too weak. DAoC had Darkness Falls, a dungeon which was only accessible to the realm that held the PvP areas. The setup here would have to be different because it is server based, but a substantial server bonus like that — access to a dungeon that other servers don’t have access to, which has cosmetic gear that is unique (probably the most unique in the game) — on some kind of a shortish timer (say access is for one of the two weeks and then it resets) would be a step in the right direction, I think. Giving people increased power based on wins would be against the core philosophy of the game, but you could give them access to a unique place where unique and rare gear looks could be farmed (anti-farming turned off for this, because that would be the point) to provide motivation.
I can’t really refute anything your saying there.Those are some excellent ideas.Have you tried posting this to them?
It would be excellent if they took the idea.
I am atm however looking forward to new maps and WvW getting worked on.Once access issues are taken care of though it will be a lot easier for more people to really get into it.
I am gonna be kind and say simply this.
I don’t want that kind of trash in this game.
That is all.
The issue is that you queue as a guild and only 4 people get in every 3 hours.
That certainly needs to get fixed and soon.With that going on PvP i am sure is taking quite a hit for being as enjoyable as it could be. I would be pretty frustrated.
Thank god you won’t respond more because you don’t know what you are talking about.
Everyone has known since the beginning of GW1 why the title was what it was. It just happened to be a humorous coincendent that it also tied in with Guild War pvp battles within the game. But, game both GW1 and GW2 was never PVP centric else they wouldn’t have made so much PVE content. If you notice unlike say SHADOWLANDS which was a PVP centric game (that failed mind you) there is NO PVP ALLOWED in the PVE game.
SHADOWLANDS was a PVP focused game and it failed miserably. This game would also if it were only PVP centric. Bye now.
You sure misread a lot.You even missed why i wouldn’t reply…not worth discussing anything with.
I edited the first part so people would actually discuss the meat of the post and point of discussion for this thread.
(edited by Wolfgrey.2049)
Historically there have been three kinds of endgame in MMOs:
(1) Sandboxish (e.g., UO, SWG, EVE) — i.e., open-ended player-defined content often involving politics and open-ish PvP
(2) EQish (WoW is a refinement of this, nothing more) — raid till you drop (refined now to instance till you drop)
(3) DAoCish — realm v. realm PvP on specific PvP open world maps
“sPvP” is an addition, which can be found in both EQish and DAoCish kind of endgames, but is generally never the endgame in itself in terms of the overall design of an MMO game (obviously there are other online genres with overlapping playerbases with MMORPGs that are based around sPvP like LoL and other MOBA games).
GW2 is an hybrid of (1) a DAoCish endgame with (2) an all-world explore PvE endgame (something which is new for persistent world MMOs) based around map completions, the downleveling system to ensure challenge and so on. Most of the complaints around endgame come from people who would prefer an EQish endgame design to a DAoCish one, because they are not PvP fans. The second element of GW2’s endgame, which is entirely PvE, however, is also not popular with this group because it is decidedly not EQish either, but is its own new paradigm. SO the EQish endgame fans are kind of stuck — which was to be expected because the game was explicitly not built to be an EQish type of game, but in any case that’s why there is so much wailing and gnashing of teeth at the moment I think.
That was a excellent definition of the game and i completely agree despite having come from EQ long ago myself.
2 types of Endgame i can certainly agree with.I just simply believe one will be more fleshed out over the other in time.But that is my opinion and only time will tell if i am correct or not. Either way i will stand by the game probably for a few years like GW1.
The game focus is what you make it for you. Just stop updating this useless threads, the guy wants attention.
I am simply discussing with people my point of view on a subject that is discussed quite a lot on these forums.
You don’t have to take it personally mate.You can either join in discussion or simply leave the thread or ignore it.
I couldn’t give a crap if no one replied to me.If they didn’t it simply meant they weren’t interested in discussing it. Big deal.
This is Guild Wars.“G-u-i-l-d W-a-r-s” As in guilds going to war.So as in PvP. PvP is the focus here. Once you hit 80 you are suppose to soak in the pvp, learn the ins and outs, perfect builds, join guilds, and duke it out. Balancing, new content, and patches will constantly change the pvp scene.
PvE was never meant to replace it.They simply gave you a much larger PvE experience than last time.That is all.
PvP will make this last for many years to come, not the PvE.But having said that there is tons to do with 5 characters on the way to 80 and i am sure it will be a long time before i care. Nvm that i played the original Guild Wars so i know where the true focus is.
Either way folks, grinding dungeons isn’t end game.
Pvp, trying to stand on top of everyone else in SPvP, getting a legion set up for WvWvW, setting up teams and goals,knowing your builds, and learning new strategies is the end game. And that will last til the game’s eventual demise.
Welcome to “Guild Wars”.A game based on pvp.
I assure you that it’s you that does not “get it” and not the community complaining. Regarding sPvP go to the gw2esport subreddit and watch the youtube vid in the thread “Anet should listen to this…” it’s a video post by a shoutcaster (Gijesus) who carefully articulates why sPvP in this game is just not worth getting too serious about right now.
WvW is the logical place to go for endgame as things are designed. The issue with WvW is what is my reward? What am I working for at level 80 with great gear in WvW? The reward system needs to be rethought.
When you come out saying a major component of a game needs to be retooled you are essentially saying the game is broken. This is a very difficult thing for me to say about this game
As mentioned WvW is a new experience for them, i think it will simply take time to refine it and all will be fine.
PvP will be fleshed out as time goes on. Guild Wars 2 hasn’t been out long so i am not worried at all.
This is Guild Wars.“G-u-i-l-d W-a-r-s” As in guilds going to war.So as in PvP. PvP is the focus here. Once you hit 80 you are suppose to soak in the pvp, learn the ins and outs, perfect builds, join guilds, and duke it out. Balancing, new content, and patches will constantly change the pvp scene.
PvE was never meant to replace it.They simply gave you a much larger PvE experience than last time.That is all.
PvP will make this last for many years to come, not the PvE.But having said that there is tons to do with 5 characters on the way to 80 and i am sure it will be a long time before i care. Nvm that i played the original Guild Wars so i know where the true focus is.
Either way folks, grinding dungeons isn’t end game.
Pvp, trying to stand on top of everyone else in SPvP, getting a legion set up for WvWvW, setting up teams and goals,knowing your builds, and learning new strategies is the end game. And that will last til the game’s eventual demise.
Welcome to “Guild Wars”.A game based on pvp.
Wrong! Guild Wars is based on the LORE of the game not about guilds within the game facing one aother or PVP centric. It’s pretty easy to see if you have any brain at all that the game is PRIMARILY focused on PVE content. 100x more PVE content than PVP. PVP is just an afterthought to appease the whiners that want to PVP and thus bring in a little bit more revenue for the game (about 2% according to polls). So, really you need to go back and read the LORE of this game and then you’ll find GUILD WARS is LORE not the FOCUS.
You should probably read the rest of the thread but your still wrong mate.It was already mentioned what “Guild Wars” meant. People should really learn to read past the first post.
Anyway PvP was always the focus no matter how good the lore was.I don’t even have to respond much further on that.
True enough. I still simply think time will show that PvP will be what makes it last.
Not sure how long people can stand playing deathmatch on four maps and unbalanced WvW.
WvW is a new concept to them and will take time to be refined into what it needs to be.
The four maps will also take time but i urge you to look for videos of some real matches.They can get quite intense and a lot more strategical than what you normally see. Unfortunately a lot of new pvp players atm prefer to Zerg like mad. Though this usually ends up in lone players taking points and making those zerging goups a laughing stock.
As for 2 i am simply stating what Guild Wars 1 was mostly about.The pvp only characters, the arenas, and everything else proves my point on it’s own. Since this is Guild Wars 1’s sequel it would only stand that the focus is the same yes?
Not really. Sequels can be drastically different from their predecessors, and in the case of GW2, that’s one of the reasons ANet decided to go with a sequel instead of making another campaign; they wanted to make a game that was very different than GW1.
True enough. I still simply think time will show that PvP will be what makes it last.
However if they can bring the top notch PvP i knew and flesh out the PvE to a point that it really stands on it’s own then i am all for it.Just makes the game even more addicting and enjoyable.
I have seen that they are listening to an extent about dungeons so i think the farming code will be tweaked along with rewards to a point.I don’t think they will completely reverse it(i really hope they don’t) but it will be decent. Personally i like the idea of having to balance loss and gain then really working hard for what i need to the point of punishing. I embrace Anet on that decision.
It does have some bugs but it should be fine soon enough.
That is fine with me Lance, like i said i was simply stating what the previous game’s focus was for the most part.Sure the world was beautiful but pvp remained to be what kept people around once all was said and done.
I simply see the same here.The “lack” of endgame for me just solidifies what i see in it.Otherwise it would be a lot deeper yes?
However i do agree the PvE is quite solid and i enjoy it a great deal.I came for the PvP and was very pleasantly surprised by how fleshed out and fun the PvE is.
Gearscore…oh god no.I would quit immediately and never come back if it was implemented.
Uh, two things I gotta address here.
1. Spyder’s right: The game isn’t called “Guild Wars” because of some focus on guild-based PvP. It’s called “Guild Wars” because the Guild Wars were an event that happened in the game’s lore, and they decided to name the game after it: http://wiki.guildwars.com/wiki/The_Guild_Wars
2. Just because PvP is the “endgame” for you doesn’t mean it’s the “endgame” for everyone, nor is there any sort of focus on PvE (the numbers speak for themselves in that regard; compare how much content there is in each mode).
I already addressed 1.
As for 2 i am simply stating what Guild Wars 1 was mostly about.The pvp only characters, the arenas, and everything else proves my point on it’s own. Since this is Guild Wars 1’s sequel it would only stand that the focus is the same yes?
I’m going to go out on a limb here and assume this person doesn’t even work for ArenaNet, nor has he had any constructive input in what they as a company have decided for the path of their beloved product.
Ah Lance Coolee, you had about as much constructive input as a lot of people who complain around here.
I am simply stating the focus of the game, i am not even complaining at all.I am simply stating how i see it, you are free to discuss it but i suggest you do so a little nicer.
I’m going to go out on a limb here and say this person has no idea what Guild Wars even means.
The game isn’t called Guild Wars because of PvP. It is not about Guild Battles in a PvP environment.
Guild Wars originated from the Lore. The different guilds in lore waging war against each other. (http://wiki.guildwars.com/wiki/Lore) Read up, then rethink your post.
I knew that already however Guild Wars 1’s focus was still pvp regardless. Unless you consider the fact you could instantly make a character at lvl 20 and join in pvp and never take part in pve not as a sign? Guild Wars 1 lasted years off of pvp for the most part not pve.
That is simple fact.
Each expansion was huge though so there will be plenty of pve to enjoy i am sure.But pvp will always be the main focus.
I’m going to go out on a limb here and say that I think most of the players here are more PVErs than PVPers.
Aye most likely. Even if the dungeons get revamped , the mostly cosmetic differences from the best armor should be a hint. Sure there is a 12% difference in stats(i believe) between the crafted and the exotics but however that isn’t enough to change pvp from what i have seen.
The original Guild Wars was crafted around pvp not pve.It is the same here, just pve is a lot bigger than last time.That is all.
Why endgame PVE feels like a boring standstill (and what can be done to fix it)
Posted by: Wolfgrey.2049
PvP is the point and focus of this game no matter how much PvE content there is.The sooner you understand that the better off you will be.
This is Guild Wars. PvP is the focus here. Once you hit 80 you are suppose to soak in the pvp, learn the ins and outs, perfect builds, join guilds, and duke it out. Balancing, new content, and patches will constantly change the pvp scene.
PvE was never meant to replace it.They simply gave you a much larger PvE experience than last time.That is all.
PvP will make this last for many years to come, not the PvE.But having said that there is tons to do with 5 characters on the way to 80 and i am sure it will be a long time before i care. Nvm that i played the original Guild Wars so i know where the true focus is.
Either way folks, grinding dungeons isn’t end game.
Pvp, trying to stand on top of everyone else in SPvP, getting a legion set up for WvWvW, setting up teams and goals,knowing your builds, and learning new strategies is the end game. And that will last til the game’s eventual demise.
Welcome to “Guild Wars”.A game based on pvp.
(edited by Wolfgrey.2049)
That long list of 80 things to do at lvl 80 tells me how little you whiners are doing.
Nvm PvP is the focus of this game.
I like how everyone here ignored my post. I mean really.
Come on.I can’t believe how many of you don’t know what this game is about.
I am gonna end this with some solid reasoning.I am surprised not a single soul here has said it.
This is Guild Wars.“G-u-i-l-d W-a-r-s” As in guilds going to war.So as in PvP. PvP is the focus here. Once you hit 80 you are suppose to soak in the pvp, learn the ins and outs, perfect builds, join guilds, and duke it out. Balancing, new content, and patches will constantly change the pvp scene.
PvE was never meant to replace it.They simply gave you a much larger PvE experience than last time.That is all.
PvP will make this last for many years to come, not the PvE.But having said that there is tons to do with 5 characters on the way to 80 and i am sure it will be a long time before i care. Nvm that i played the original Guild Wars so i know where the true focus is.
I am just gonna sit here and facepalm. If your only using 1-3 buttons on a thief you will get destroyed by any decent player.
Your lack of any actual insight to the game is astounding.I mean honestly you sound like you played with a god dam blinder on the whole time.
I don’t really have more to say.It would take far too long to keep going on why your wrong.Just go play a different game.
Why endgame PVE feels like a boring standstill (and what can be done to fix it)
Posted by: Wolfgrey.2049
I will simply say straight out that PvE in this game is meant to take a backseat to the PvP.Honestly this is a matter of playing the game for the wrong reason.Or simply playing too fast and ignoring things.
You have to remember what this game is a sequel to.Guild Wars. It’s focus was it’s PvP.PvE was nothing but prep for PvP. hell there even a way to simply make a character and go right into lvl 20 PvP without even remotely touching PVE. Why? Because that is what Guild Wars is all about.Hell the name should give it away.
Guild Wars lasted for years because of amazing pvp and this is gonna do the same.PvE this time around is more of a distraction and there is a lot more to do in that sense but however PvP remains the focus.
I understand your talking about PvE here but you get my meaning.Btw make 4 more characters and get them to 80 at a slower pace. Congrats you now have many many more hours of play for the game. The PvE in this game was built not to be end game at any time. PvP is your end game. Creating builds,testing them,joining guilds,making teams, learning all the ins and outs of pvp, and doing it all again when patches or new content changes the game is what this is all about.
I apologize if i ranted or said too many things that sounded the same, i drank soda and i a bit off. But i hope you get my point.Good luck.
Quaggan!
“Ooooooh I angry!”
“You now die!!!”
Skritt!
/skritt char
Oh lawd, fully voiced story quest for skritt.My ears would be gone within minutes.
Someone is on to something here.Hurry, i smell intelligence here. It’s rare! I am scared!
No seriously though , good for you Archer.
The main content in this game for pve is dungeons,world content, multiple stories, multiple classes, and much more.
The main content for pvp is constantly fine tuning build after build and testing how effective you become.As patches and content change the way you function you must adapt to survive or be wiped. Those that learn the system and learn to make truly unique builds survive. Of course some builds will be come standard but this game rewards you for experimenting( or punishes you).
The PVP content alone of GW1 kept people around for years.And this will do the same.
Remember it is all about how you approach this game. This game isn’t about end game, this game is about the journey and the pvp. I can tell you straight out you have not experienced everything here yet.Nor will you for a long time truly. Anyone who tells you otherwise either doesn’t understand this game or is lying. I am just being blunt about that.
User was infracted for this post.
It’s really pathetic how expressing a dissenting opinion in this game turns into a PR nightmare of disrespect by ANet representatives. They have quickly and completely demolished my love for this game because I no longer trust them with it. I don’t need liabilities in my life; I’ve had enough pain in it and I’m only recently getting over it.
You nutjobs are amusing!
Let’s see.. flaming, whining, childish tantrum with threats to leave unless Anet fixes something.. and you expect this to be.. okay? Really? Were you dropped on your head as an infant??
I say kudos. Time for a company to stop being sokittenafraid of their customers. To do what THEY think is right. Time for companies to stop taking crap from childish customers.
If you don’t like it… Door —-->
It’s really that simple.
Raises Dew can high Hell Yeah!
It’s funny how, before release, every time somebody suggested there might be a grind, they were countered with the argument that you can get a piece of dungeon armor in 1-2 runs, which was true. Now, that the cost was increased tenfold from beta to release, the fanboys use the argument that you shouldn’t expect to get it easily. Will you people always defend ArenaNet no matter what they do?
Not to mention transmutation stones. They said they removed them from karma vendors because they didn’t feel right about it and looked into redistributing them in the world. They sure did one hell of a job. I’ve got 2 level 60 characters, one level 80 and I’ve barely gotten 15 fine stones. Cash shop for the win!
This company is flat-out lying. What’s even worse than that, players are willing to swallow all the dung they are throwing at us. By God, I’m so bitter right now that I hope that they end up taking up even more enjoyment from the game to sell for gems, so that you all may actually wake up and realize you should have spoken up now.
You can exchange gold for gems and get those fine stones easy. Congrats!
I hope these guys keep going for a while, gives me something to do. I love annoying these little kittens.
User was infracted for this post.
It’s really pathetic how expressing a dissenting opinion in this game turns into a PR nightmare of disrespect by ANet representatives. They have quickly and completely demolished my love for this game because I no longer trust them with it. I don’t need liabilities in my life; I’ve had enough pain in it and I’m only recently getting over it.
My only responses to you is O_O and you used to play WoW 7 days a week huh?
I mean seriously, they simply told off people trying to tell them how to make their game. More of us who actually understand what they did are praising them. We are quite happy with them. Bout time someone gave self entitled players the finger.
Sshht, you’ll spook away the kittens ^^
True , true enough. They certainly do amuse me.Getting another dew to drink while i watch. You should read the other thread i posted in. The lost a customer and so on thread. Funny as hell.
hahaha, yeh, I’m watching that one too. F5ing every 10 minutes and chuckling about the new posts. Honestly, these forums are not a good representation of the community. It is, however, a very good representation of thekitten off, self entitled, prepuberal part of the community though ^^
raises dew can Cheers mate. Exactly right. Besides in a year or so these nitwits will be gone. We will still be doing TONS in the game.
Well i think i am gonna go find someone else to bother. This one isn’t smart enough to honestly spend my time bothering. Sorry but you deserved that.
Next time do your research before arguing on something you obviously know so little about.
Anyway your still pretty much summed up as a self entitled player. I can’t help but let you know that anyone from the more serious forums GW2guru is pretty much laughing at you if they read.
I got a small kick out of annoying you but i didn’t expect you to be this dim.You don’t know the game, you don’t know their business practice, and hell you don’t even understand why they did this.So it is pointless to argue with ya.
Good luck and honestly i hope the door hits you on the way out.The more players like you that are gone the better. We got along for 7 years on GW1, we can get along on GW2 for 7 years more.